Making predictions about technologies to support can be tricky. Using the New Media Consortium's Horizon Report is one way to get a snapshot of the technologies and practices to expect on campus. The Horizon Report picks six technologies likely to have an impact on higher education with horizons of a year or less, two to three years, and four to five years. The 2008 list: grassroots video, collaboration webs, mobile broadband, data mashups, collective intelligence, and social operating systems (see http:// wp.nmc.org/horizon2008/). Bring your questions, experiences, and ideas to this thoughtful conversation that will help us map our way into the future.
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Horizon
1. Deconstructing Emerging Technologies and the 2008 Horizon Report Duncan McHugh Multimedia Developer The Learning Centre MacMillan 264C [email_address] e-Strategy Town Hall June 11th, 2008 Creative Commons Attribution-Noncommercial- Share Alike 2.5 Canada License http://www. slideshare . net/duncanmm
2. Session plan ・ NMC & Horizon Report history ・ Track record ・ The 2008 Horizon Report ・ Collaboration in action ・ What does it really mean ・ What’s on your Horizon Report? ・ The 2009 Report? Image from Flickr user newmediaconsortium
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4. What is the Horizon Report ・ Annual project of the New Media Consortium & Educause Learning Initiative ・ Key trends ・ Report is a product, an annual snapshot, a catalyst ・ Project is 2.0 and on-going
6. What's their track record 2005 ・ Extended Learning ・ Ubiquitous Wireless ・ Intelligent Searching ・ Educational Gaming ・ Social Networks & Knowledge Webs ・ Context-Aware Computing/Augmented Reality
7. What's their track record 2006 ・ Social Computing ・ Personal Broadcasting ・ The Phones in Their Pockets ・ Educational Gaming ・ Augmented Reality and Enhanced Visualization ・ Context-Aware Environments and Devices
8. What's their track record 2007 ・ User-Created Content ・ Social Networking ・ Mobile Phones ・ Virtual Worlds ・ The New Scholarship and Emerging Forms of Publication ・ Massively Multiplayer Educational Gaming
9. Who writes it Lev Gonick, Chairperson Case Western Reserve University Larry Johnson, co-PI The New Media Consortium Diana Oblinger, co-PI EDUCAUSE Bryan Alexander National Institute for Technology and Liberal Education (NITLE) Ian Brown University of Wollongong, Australia Malcolm Brown Dartmouth College Eva de Lera Universitat Oberta de Catalunya (Spain) Gardner Campbell University of Mary Washington Vicki A Davis Westwood Schools Camilla Joan Getman Cornell University Don Henderson Apple, Inc John Ittleson California State University, Monterey Bay Jean Paul Jacob IBM Almaden Research Center Shoji Kajita Nagoya University, Japan Scott Leslie BC Campus, British Columbia Alan Levine The New Media Consortium Julie Lindsay Qatar Academy (Qatar) Julie Little EDUCAUSE Learning Initiative Cyprien Lomas University of British Columbia Phillip Long Massachusetts Institute of Technology Cliff Lynch CNI Jamie Madden University of Queensland (Australia) Doug McDavid IBM Almaden Research Center Susan Metros University of Southern California Milt Neilsen Texas State University Nick Noakes Hong Kong University of Science and Technology Sarah Porter Joint Information Systems Committee (JISC) (UK) Donna Russell University of Missouri-Kansas City Martha Russell Stanford University - Media X John Soat Information Week Bill Shewbridge University of Maryland, Baltimore County Rachel Smith The New Media Consortium Susan Spero John F. Kennedy University Heather Stewart NYU Peggy Synder Adobe Systems Matt Woolsey Forbes, Inc.
12. 1) Grassroots Video i) What is it? ・ YouTube ・ http://www. youtube .com/uncchapelhill ・ blip.tv ・ http://techtv.mit.edu/ ・ jumpcut ・ http://www.jumpcut.com/ ・ UStream ・ http://www.ustream.tv/ ・ Flip camcorders and cellphones ・ http://theflip.com/products_flip_mino.shtml Time-to-adoption: one year or less
13. 1) Grassroots Video ii) What do we do with it? ・ Are you working with video? ・ How/Should we integrate this into teaching and learning? ・ How do we archive it? ・ How do we get this university-wide, form a community?
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15. 2) Collaborative Webs ii) What do we do with it? ・ Are you working with collaborative web tools? ・ How/Should we integrate this into teaching and learning? ・ Privacy concerns? ・ How do we archive these documents?
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17. 3) Mobile Broadband ii) What do we do with it? ・ Are you working with mobile broadband? ・ How will this change how we engage students?
18. 4) Data Mashups i) What is it? ・ Google Map mashups ・ http://bcfoodsecurity08.notlong.com ・ Data Visualisation ・ Shane Dawson ・ www.youtube.com/watch?v=JX3VmDgiFnY Time-to-adoption: two to three years
19. 4) Data Mashups ii) What do we do with it? ・ Are you working with data mashups? ・ What would be some data mashups you’d like to see?
20. 5) Collective Intelligence i) What is it? ・ Library of Congress Flickr page ・ www.flickr.com/photos/library_of_congress/ ・ http://www.flickr.com/commons ・ del.icio.us ・ http://del.icio.us/ - WebCT - Google Time-to-adoption: four to five years
21. 5) Collective Intelligence ii) What do we do with it? ・ Are you considering collective intelligence? ・ How can we tap into this?
22. 6) Social Operating Systems i) What is it? ・ Lijit ・ http://www.lijit.com/ ・ Xobni ・ http://www. xobni .com/ ・ Team ORCA, Carnegie Mellon ・ www.hcii.cmu.edu/M-HCI/2007/PittDental/index.html Time-to-adoption: four to five years
23. 6) Social Operating Systems ii) What do we do with it? ・ Are you working with Social Operating Systems? ・ What happens to the boundary between personal and professional?
25. What's on your 2009 Horizon Report? ・ Time-to-adoption: one year or less ・ Time-to-adoption: two to three years ・ Time-to-adoption: four to five years