3. 1. Concept a. Definition Darin E. Hartley [Hartley, 2001] Teaching and learning process by using internet media, intranet or other computer network in order to give the material to the students. Matt Comerchero E-learning is a means of education that incorporates self-motivation, communication, efficiency, and technology.
4. Derek Stockley 2003 The delivery of a learning, training or education program by electronic means. E-learning involves the use of a computer or electronic device (e.g. a mobile phone) in some way to provide training, educational or learning material.
5. b. Objectives 1. To increase acces to learning opportuninty and flexibility, 2. To enhance general quality, 3. To develop skills and competencies, 4. To meet the learning styles/needs 5. To increase cost effectiveness. (Bates, 2009)
6. 2. Tools E-learning Tools E-learning tools come in three main flavors; 1. A content/course or learning management system (CMS/LMS), 2. Synchronous collaboration applications, 3. Other computer tools/applications including asynchronous collaboration applications. Game play or game simulation software is rapidly becoming the fourth type of readily accepted e-learning tool.
8. 3. METHOD Synchrounous e-Learning: Teachers and students in the same class and time, but different place. (teleconference) Example : I am the student of one of university in Jakarta follow the lecturer with the Prof in Bandung Asynchronous e-Learning: Teachers and students in the same class (virtual class), but different time and place. It needsLMS (Learning Management System) such as content based text, content based multimedia, online 24 hours nonstop
9. 4. APLICATION a. As Media of Learning b. As Process of Learning
14. 6 .CONCLUSION E-LEARNING IS TEACHING AND LEARNING USING COMPUTERS ANDWORLDWIDE WEB IN E-LEARNING, COMPUTER SYSTEM AND ITS APLICATIONS ARE NEEDED IN ENCOURAGING THE PROCESS OF TEACHING AND LEARNING 4x3 16x9
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