SlideShare uma empresa Scribd logo
1 de 78
HUMAN-CENTERED DESIGN PROCESS
drhhtang ditldesign.sqsp.com	

DITL@NTUST
HCD
• Human-Centered Design	

• Best Practices for Innovation promoted by IDEO	

• Learner, Practitioner,Advocator
MULTIDISCIPLINARY
• Very Important Issue for future education	

• As a person	

• DaVinci -Type of person (Dyson)	

• T - Shaped person (IDEO)
ATTITUDES
• Friendly & Kinds / the best partners you can get inTaiwan	

• Communicate	

• 溫柔的說出你的想法與⽴立場	

• 分⼯工+合作 才能完成這堂課多樣的作業要求。
如何讓自己成為	
  
一位善於合作的members?
Na$onal	
  Taiwan	
  University	
  of	
  Science	
  and	
  Technology	
  
Department	
  of	
  Commercial	
  Design	
  &	
  Industrial	
  Design
首先,你需要一個題目。
以自己的設計為開端
以團隊合作為開端
&
這是一個十分難得的機會,	
  
可以實際的運作與練習如何	
  
跨領域合作。
以團隊合作為開端...
每一個組員,	
  
都是設計師。
共同傾聽	
  
與創作。
善用工具,	
  
作為彼此溝通的方式。
各有所長,	
  
能力互補。
最重要的是,	
  
當一個好人。
設計師或許會找到一個有趣	
  
的題目,可以天馬行空的發	
  
想與設計。
以自己設計為開端...
不要停下你的創造力。
讓點子實現,	
  
尋找你的工程夥伴。
介紹你的點子,	
  
讓他們產生興趣。
善用工具	
  
呈現你的概念。
你要記住兩個字...
不管是單打獨鬥或是團隊合作,
效率
不要讓你的組員陪你熬夜,	
  
出席與開會的狀態都要專注。
UOID COURSE SETTING
GROUPING & UNGROUPING
• 3~8 members are suggested by experts	

• A 5 members group is the best based on our experience	

• designers with different backgrounds	

• IT students with similar developing experience
IDEAS SPEAK
• Group Discussion, 2, 4, 5	

• Leaders are those who have the best ideas	

• The members of a groups that does not have good ideas yet will be ungrouped.	

• from 20 to less than 8 groups
RESULT, PROCESS, DEMO
• You will be invited to join UOID+AHMI FB Group if your CV is received.	

• Please useTumblr to record what you learn, what you do, what you find	

• AssignTA a password and login name
HEAR CREATE DELIVER PROCESS
HEARING
HCD QUALITATIVE HEARING
• Develop deep empathy for people we are designing for	

• Propose assumptions as design objectives	

• Inspiring new solutions	

• Examining design quality and verify assumptions	

• Generative to evaluative
REASONS FOR HEARING
• Because we cannot assure the team know the universe of the participants	

• Unveil people’s behavioral, mental, political, economic, social, cultural opportunities and
barriers in their own words	

• Map the relational dynamics between people, events, time, places, objects	

• Deep understanding not broad coverage, ex. extreme users
USINGVERB AND HOW CAN
• How can we get children with autism to adopt digital learning environment ?	

• How can we create an APP that help children with autism to learn digitally ?	

• Create the design challenge for your team in the first month	

• Observing users / Recognizing existing knowledge and documenting inTumblr	

• Desirability, Feasibility,Viability	

• Social, Economic,Technological
CONTENT OF HEARING
• People’s stories	

• Observation of the reality	

• Deep understanding of needs, barriers, and constraints
TARGET USER
TARGET USER II
。
TARGET USER
• Think about the representative users of
the target product	

• Using 5W1H to render the target users,
the character, problem, and needs will
be more clear	

• Include CRITICAL ISSUES and KEY
IDEAS
Activity Time
Interview
User Objects Environments Interactions Activities
User Experience
Physical
Cognitive
Social
Cultural
Emotional
Insights
Need Statement
Who needs what-sentence because reason-sentence	

使⽤用者需要可以選擇⼀一起出遊的夥伴,因為家⼈人朋友有不同的規劃。	

UXR Results ---- UXD ideas
MAIN STRUCTURE
DESIGN CHALLENGE
Creating assisting or supportive APPS that are needed and appropriate for
underprivileged people inTaiwan
IDENTIFYYOUR DESIGN CHALLENGE
• Framed in human terms instead of object terms	

• 幫助誰做什麼事的APP	

• Broad enough to allow you discover the areas of unexpected values	

• 筆記本	

• Narrow enough to make the topic manageable	

• 愛⼼心⽶米其林
KEY IDEA GENERATION
• Using the 30 issues to develop 8 product ideas	

• Discuss and vote for the best from the 8 product ideas	

• TOP 8 Product Ideas should include 5 positive + 3 negative	

• Some details could be added to the ideas.	

• Please mark the relationships to the original macro FORCES	

• Text and graphics are both fine
11Scenario Design Process
DECIDEYOUR DESIGN BRIEF
BASIC FUNCTION AND NEEDS
• Brainstorm the functions and needs of
the primary idea of your company	

• Who might be the users	

• brainstorming again the details with
your imagination
12
RECOGNIZE EXISTING KNOWLEDGE
USING TUMBLRTO RECORDTHE
DETAILS OFTHE DESIGN PROCESS
IDENTIFY PEOPLETO SPEAK WITH
• Brainstorming abut the characters	

• Average users and extreme users	

• Group
HEAR AGAIN / UXR
•顧客洞察者的⽥田野⼿手冊,經濟部技術處
CHOOSE RESEARCH METHODS
• IDEO Method Cards	

• Individual Interview	

• no more than two interviewers	

• without an audience	

• interviewer, note taker and photographer
GROUP INTERVIEW
• A valuable way to learn about a community quickly; not good for a deep
understanding of individual	

• gender equal	

• Are political heavyweights present?	

• Do they view you as a source of funds, gifts, or charity/ nothing will be give away
NGO INTERVIEWER
• Sit at the same height level as the participants	

• Researchers do not sit together	

• Try not to wear organization-branded clothing	

• Emulate the same status of clothing as participants
IN CONTEXT IMMERSION
• Meeting people where they live, work, and socilize and immersing yourself in their
context reveals new insights	

• HCD works best when understanding people not on an intellectual level, but an
experiential level	

• Try: Spending a few hours or days working with someone, staying over night to allow
family to gain comfort and act naturally
•What people say (or think) they do and what they actually do are not
always the same	

•the goal is not to correct but to understand the differences	

•Put yourself in someone’s shoes enables you to get beyond what
people say to what they think and feel	

•Deep immersion shows commitment and staying power	

•show that you care and deep interest in the day-to-day lives of
your participants
• A powerful method for observing process over a long period of time	

• To understand the nuances of the community life when the researcher cannot be
there	

• Recruit several people and give them instructions, journals, cameras	

• Guide them to easily record activities that will yield relevant information to your
research project
SELF-DOCUMENTATION
CULTURAL PROBE
•Often teenagers and young people are good participants.They tend
to express themselves.	

•Show examples of how other people have done or spend a few hours
with them to guide the process	

•Be sensitive to class, age, and other factors that will affect the
information people are able to collect and record
• Seek experts on a certain topic and with insight for the design challenge	

• End Users	

• Community members with strong relationships, respected leaders, or people with a
reputation for intelligence and fairness, who are particular innovative or have done
things out of ordinary	

• Who can provide in-depth information and have experience	

• History, regulation, technology, medicine, business,
EXPERT INTERVIEWS
SEEKING INSPIRATION IN NEW SPACES
• To look at similar experiences in other context is another way to inspire new ideas
especially when you have already done some research and need to refresh your
thinking.	

• A surgeon can get insights about organizing medical supplies by visiting a hardware
store	

• Airline employers observe a hotel front desk checking-process.	

• A water-jug creator observes individuals transporting heavy objects or liquids.
NEXT WEEK
• Team Profile	

• Personas / Character Mapping of real people	

• Observation Process and Insight using different UXR methods	

• Problem and Hypotheses (visualization is good for time management)	

• Competitive Analysis
CREATE
METHODS
• Synthesis from inspiration to ideation, from hearing stories to strategic directions	

• Brainstorming to thinking expansively and without constraints	

• 100 ideas lead to a good idea	

• Prototyping is the process of making ideas real and tangible in order to think, to
refine, to iterate ideas very quickly	

• Feedbacks inspires further iterations to make solutions more compelling
BRAINSTORMING
Defer judgment	

Encourage wild ideas	

One conversation at a time	

Build on other people's ideas	

Be visual - use words and pictures	

Go for quantity - the more ideas the better	

Stay focus
TEAM NAME OR 花名
CHARACTER MAPPING
• Except the representative user, please
generate other target users to think
about the range of user characters	

• Group work/ one user per participants
SCENARIO BRAINSTORMING I
• Choose one representative for the
team
• Using scenario brainstorming sketches
(情境腦⼒力激盪圖) to develop details
about the relationships between user
and product and additional functions	

• Example: the shopping process and
related CI & KI ofTAO(陶美惠)
SCENARIO BRAINSTORMING II
EVENT FLOW
• Using 5W1H to thank about Event
Situation & Flow Chart	

• Try to generate a serial process of an
event	

• Group work/ one user per participants
37
time time time time time
event event event event event
WHO Design
PERSONA
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar 71
Persona Document
Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar 72
Persona Cards
STORYBOARD
STORYBOARD I
Each slot of flow chart could be a storyboard	

Please generate 10 storyboards where we can see event sketches, and
related CI & KI	

PLEASE USE PHOTOS OF REAL PEOPLE
41Scenario Design Process
STORYBOARD II
• All the storyboards of the targets users
together could help us to think about
the details and different dimensions of
the idea	

• Different storyboards verify the
necessary of the idea as well.
P.O.I.N.T NARROWING
• Problem	

• Obstacles	

• Insights	

• Needs: thinking about users’ needs by character mapping, situation brainstorming,
event flow, storyboards,
• Themes
NEXT WEEK
• 1 Character Mapping with 5~6 persona for the team	

• 1 Scenario Brainstorming for each persona for individual	

• 1 Event Flow for each persona for individual	

• 3 ~ 10 Storyboard each persona for individual
MID-TERM PRESENTATION
• 20 minutes	

• Team Name and Members
• Design Theme
• Problems, based on real users	

• Character Mapping	

• Personas
• Real users / Patterns, based on the
insights of your observation and
interviews	

• 10 Most important Problems and 10
most important solutions from 50~60
storyboards, including problems and
solutions A4 storyboards + poster	

• 10 MINS PLAY + PROTOTYPE

Mais conteúdo relacionado

Mais procurados

Mobility workshop of zju idi(l)
Mobility workshop of zju idi(l)Mobility workshop of zju idi(l)
Mobility workshop of zju idi(l)
LUO Zhening
 
Innovation workshops
Innovation workshopsInnovation workshops
Innovation workshops
MemeTime
 
Design Principles: The Philopsohy of UX –- Higher Ed Edition
Design Principles: The Philopsohy of UX –- Higher Ed EditionDesign Principles: The Philopsohy of UX –- Higher Ed Edition
Design Principles: The Philopsohy of UX –- Higher Ed Edition
Whitney Hess
 

Mais procurados (20)

Introduction to Creative Technologies week 2
Introduction to Creative Technologies week 2Introduction to Creative Technologies week 2
Introduction to Creative Technologies week 2
 
Design thinking for social innovation
Design thinking for social innovationDesign thinking for social innovation
Design thinking for social innovation
 
Wicked problems in design thinking
Wicked problems in design thinkingWicked problems in design thinking
Wicked problems in design thinking
 
Mobility workshop of zju idi(l)
Mobility workshop of zju idi(l)Mobility workshop of zju idi(l)
Mobility workshop of zju idi(l)
 
Beyond Brainstorming: Tools for Better Thinking & Creativity
Beyond Brainstorming: Tools for Better Thinking & CreativityBeyond Brainstorming: Tools for Better Thinking & Creativity
Beyond Brainstorming: Tools for Better Thinking & Creativity
 
Taking the next step: Building Organisational Co-design Capability
Taking the next step: Building Organisational Co-design CapabilityTaking the next step: Building Organisational Co-design Capability
Taking the next step: Building Organisational Co-design Capability
 
Beyond Design Thinking at DNA
Beyond Design Thinking at DNABeyond Design Thinking at DNA
Beyond Design Thinking at DNA
 
ACI Creativity and Design Day 1 (2018)
ACI Creativity and Design Day 1 (2018)ACI Creativity and Design Day 1 (2018)
ACI Creativity and Design Day 1 (2018)
 
Wgbp 0123
Wgbp 0123Wgbp 0123
Wgbp 0123
 
What is Design Thinking?
What is Design Thinking?What is Design Thinking?
What is Design Thinking?
 
Putting People First at Steelcase
Putting People First at SteelcasePutting People First at Steelcase
Putting People First at Steelcase
 
Negma 2012 talk - Innovation and Creativity
Negma 2012 talk  - Innovation and CreativityNegma 2012 talk  - Innovation and Creativity
Negma 2012 talk - Innovation and Creativity
 
HCID 2012 - Sara Jones
HCID 2012 - Sara JonesHCID 2012 - Sara Jones
HCID 2012 - Sara Jones
 
Innovation workshops
Innovation workshopsInnovation workshops
Innovation workshops
 
Design Principles: The Philopsohy of UX –- Higher Ed Edition
Design Principles: The Philopsohy of UX –- Higher Ed EditionDesign Principles: The Philopsohy of UX –- Higher Ed Edition
Design Principles: The Philopsohy of UX –- Higher Ed Edition
 
Creative thinking
Creative thinkingCreative thinking
Creative thinking
 
Creating Collaborative Cultures
Creating Collaborative CulturesCreating Collaborative Cultures
Creating Collaborative Cultures
 
Design Thinking Dallas by Chris Bernard
Design Thinking Dallas by Chris BernardDesign Thinking Dallas by Chris Bernard
Design Thinking Dallas by Chris Bernard
 
Design Thinking for Social Innovation at IE
Design Thinking for Social Innovation at IEDesign Thinking for Social Innovation at IE
Design Thinking for Social Innovation at IE
 
Design Thinking - A critical review
Design Thinking - A critical reviewDesign Thinking - A critical review
Design Thinking - A critical review
 

Semelhante a HCD Process

Ola presentation to guide discussion includes personas
Ola presentation to guide discussion includes personasOla presentation to guide discussion includes personas
Ola presentation to guide discussion includes personas
Stephen Abram
 
Guerilla Design
Guerilla DesignGuerilla Design
Guerilla Design
Joyce Chou
 
Fluencies
FluenciesFluencies
Fluencies
bgee43
 
Dmdh workshop 5 slides
Dmdh   workshop 5 slidesDmdh   workshop 5 slides
Dmdh workshop 5 slides
Paige Morgan
 

Semelhante a HCD Process (20)

Putting Personas to Work at IIBA Cleveland
Putting Personas to Work at IIBA ClevelandPutting Personas to Work at IIBA Cleveland
Putting Personas to Work at IIBA Cleveland
 
Ola presentation to guide discussion includes personas
Ola presentation to guide discussion includes personasOla presentation to guide discussion includes personas
Ola presentation to guide discussion includes personas
 
Guerilla Design
Guerilla DesignGuerilla Design
Guerilla Design
 
Introduction to UX Research: Fundamentals of Contextual Inquiry
Introduction to UX Research: Fundamentals of Contextual InquiryIntroduction to UX Research: Fundamentals of Contextual Inquiry
Introduction to UX Research: Fundamentals of Contextual Inquiry
 
Human centered design process
Human centered design processHuman centered design process
Human centered design process
 
Think Digital - developing agile, responsive organisations | Dave Briggs | Oc...
Think Digital - developing agile, responsive organisations | Dave Briggs | Oc...Think Digital - developing agile, responsive organisations | Dave Briggs | Oc...
Think Digital - developing agile, responsive organisations | Dave Briggs | Oc...
 
Design Thinking Simplified -The Entrepreneur's Toolkit Series
Design Thinking Simplified  -The Entrepreneur's Toolkit SeriesDesign Thinking Simplified  -The Entrepreneur's Toolkit Series
Design Thinking Simplified -The Entrepreneur's Toolkit Series
 
How to think about the future: a guide for non-profit leaders
How to think about the future: a guide for non-profit leadersHow to think about the future: a guide for non-profit leaders
How to think about the future: a guide for non-profit leaders
 
Design thinking -_with_ideo_lecture.ppt
Design thinking -_with_ideo_lecture.pptDesign thinking -_with_ideo_lecture.ppt
Design thinking -_with_ideo_lecture.ppt
 
501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios
 
Getting Started With UX Research
Getting Started With UX ResearchGetting Started With UX Research
Getting Started With UX Research
 
Fluencies
FluenciesFluencies
Fluencies
 
Design thinking STLinSTL 2016
Design thinking STLinSTL 2016Design thinking STLinSTL 2016
Design thinking STLinSTL 2016
 
Bringing users into your process through Participatory Design
Bringing users into your process through Participatory DesignBringing users into your process through Participatory Design
Bringing users into your process through Participatory Design
 
Creative classrooms
Creative classroomsCreative classrooms
Creative classrooms
 
Dmdh workshop 5 slides
Dmdh   workshop 5 slidesDmdh   workshop 5 slides
Dmdh workshop 5 slides
 
Design Research (is not Market Research)
Design Research (is not Market Research)Design Research (is not Market Research)
Design Research (is not Market Research)
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the Humanities
 
Participatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New SolutionsParticipatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New Solutions
 
Design Thinking for Business.pptx
Design Thinking for Business.pptxDesign Thinking for Business.pptx
Design Thinking for Business.pptx
 

Mais de NTUST

7-Eleven OPEN POINT APP設計
7-Eleven OPEN POINT APP設計 7-Eleven OPEN POINT APP設計
7-Eleven OPEN POINT APP設計
NTUST
 
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
NTUST
 
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418
2019 Service Plus 總結重點報告 Service+2019 summary outline 04182019 Service Plus 總結重點報告 Service+2019 summary outline 0418
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418
NTUST
 
Uoid04 the details of design thinking
Uoid04 the details of design thinkingUoid04 the details of design thinking
Uoid04 the details of design thinking
NTUST
 
Uoid03 / the enlightenment of design thinking
Uoid03 / the enlightenment of design thinkingUoid03 / the enlightenment of design thinking
Uoid03 / the enlightenment of design thinking
NTUST
 

Mais de NTUST (20)

2023 台科大設計系 高中新生說明會
2023 台科大設計系 高中新生說明會2023 台科大設計系 高中新生說明會
2023 台科大設計系 高中新生說明會
 
Gym Gamification App Design Project
Gym Gamification App Design ProjectGym Gamification App Design Project
Gym Gamification App Design Project
 
The 7-11 Openpoint UX design project
The 7-11 Openpoint UX design projectThe 7-11 Openpoint UX design project
The 7-11 Openpoint UX design project
 
Taiwan Museum APP Design
Taiwan Museum APP DesignTaiwan Museum APP Design
Taiwan Museum APP Design
 
2023 設計驅動創新實務:全面體驗思維與管理
2023 設計驅動創新實務:全面體驗思維與管理2023 設計驅動創新實務:全面體驗思維與管理
2023 設計驅動創新實務:全面體驗思維與管理
 
以設計思考創造創新服務設計
以設計思考創造創新服務設計以設計思考創造創新服務設計
以設計思考創造創新服務設計
 
2021 HADO ALL Presentation.pdf
2021 HADO ALL Presentation.pdf2021 HADO ALL Presentation.pdf
2021 HADO ALL Presentation.pdf
 
7-Eleven OPEN POINT APP設計
7-Eleven OPEN POINT APP設計 7-Eleven OPEN POINT APP設計
7-Eleven OPEN POINT APP設計
 
Taiwan Museum 台灣博物館APP跨渠道體驗設計
Taiwan Museum 台灣博物館APP跨渠道體驗設計Taiwan Museum 台灣博物館APP跨渠道體驗設計
Taiwan Museum 台灣博物館APP跨渠道體驗設計
 
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
 
2020.03.09 ditldesign service design cases v2ss
2020.03.09 ditldesign service design cases v2ss2020.03.09 ditldesign service design cases v2ss
2020.03.09 ditldesign service design cases v2ss
 
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418
2019 Service Plus 總結重點報告 Service+2019 summary outline 04182019 Service Plus 總結重點報告 Service+2019 summary outline 0418
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418
 
Ditldesign service report of Male Shoes Retails
Ditldesign service report of Male Shoes RetailsDitldesign service report of Male Shoes Retails
Ditldesign service report of Male Shoes Retails
 
Uoid04 the details of design thinking
Uoid04 the details of design thinkingUoid04 the details of design thinking
Uoid04 the details of design thinking
 
Uoid03 / the enlightenment of design thinking
Uoid03 / the enlightenment of design thinkingUoid03 / the enlightenment of design thinking
Uoid03 / the enlightenment of design thinking
 
2018 uoid orientation
2018 uoid orientation2018 uoid orientation
2018 uoid orientation
 
Appreciating the multifaceted F2E from user experience to service design
Appreciating the multifaceted F2E from user experience to service designAppreciating the multifaceted F2E from user experience to service design
Appreciating the multifaceted F2E from user experience to service design
 
新零售 新服務 新設計 UiGathering final version
新零售 新服務 新設計 UiGathering final version新零售 新服務 新設計 UiGathering final version
新零售 新服務 新設計 UiGathering final version
 
DITLDESIGN INTRO 簡介
DITLDESIGN INTRO 簡介DITLDESIGN INTRO 簡介
DITLDESIGN INTRO 簡介
 
動物之家 領養流程服務設計優化 v2
動物之家 領養流程服務設計優化 v2動物之家 領養流程服務設計優化 v2
動物之家 領養流程服務設計優化 v2
 

Último

Último (20)

UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 

HCD Process

  • 1. HUMAN-CENTERED DESIGN PROCESS drhhtang ditldesign.sqsp.com DITL@NTUST
  • 2. HCD • Human-Centered Design • Best Practices for Innovation promoted by IDEO • Learner, Practitioner,Advocator
  • 3. MULTIDISCIPLINARY • Very Important Issue for future education • As a person • DaVinci -Type of person (Dyson) • T - Shaped person (IDEO)
  • 4. ATTITUDES • Friendly & Kinds / the best partners you can get inTaiwan • Communicate • 溫柔的說出你的想法與⽴立場 • 分⼯工+合作 才能完成這堂課多樣的作業要求。
  • 5. 如何讓自己成為   一位善於合作的members? Na$onal  Taiwan  University  of  Science  and  Technology   Department  of  Commercial  Design  &  Industrial  Design
  • 21. GROUPING & UNGROUPING • 3~8 members are suggested by experts • A 5 members group is the best based on our experience • designers with different backgrounds • IT students with similar developing experience
  • 22. IDEAS SPEAK • Group Discussion, 2, 4, 5 • Leaders are those who have the best ideas • The members of a groups that does not have good ideas yet will be ungrouped. • from 20 to less than 8 groups
  • 23. RESULT, PROCESS, DEMO • You will be invited to join UOID+AHMI FB Group if your CV is received. • Please useTumblr to record what you learn, what you do, what you find • AssignTA a password and login name
  • 24.
  • 25.
  • 28. HCD QUALITATIVE HEARING • Develop deep empathy for people we are designing for • Propose assumptions as design objectives • Inspiring new solutions • Examining design quality and verify assumptions • Generative to evaluative
  • 29. REASONS FOR HEARING • Because we cannot assure the team know the universe of the participants • Unveil people’s behavioral, mental, political, economic, social, cultural opportunities and barriers in their own words • Map the relational dynamics between people, events, time, places, objects • Deep understanding not broad coverage, ex. extreme users
  • 30. USINGVERB AND HOW CAN • How can we get children with autism to adopt digital learning environment ? • How can we create an APP that help children with autism to learn digitally ? • Create the design challenge for your team in the first month • Observing users / Recognizing existing knowledge and documenting inTumblr • Desirability, Feasibility,Viability • Social, Economic,Technological
  • 31. CONTENT OF HEARING • People’s stories • Observation of the reality • Deep understanding of needs, barriers, and constraints
  • 34. TARGET USER • Think about the representative users of the target product • Using 5W1H to render the target users, the character, problem, and needs will be more clear • Include CRITICAL ISSUES and KEY IDEAS
  • 35. Activity Time Interview User Objects Environments Interactions Activities User Experience Physical Cognitive Social Cultural Emotional Insights Need Statement
  • 36. Who needs what-sentence because reason-sentence 使⽤用者需要可以選擇⼀一起出遊的夥伴,因為家⼈人朋友有不同的規劃。 UXR Results ---- UXD ideas MAIN STRUCTURE
  • 37. DESIGN CHALLENGE Creating assisting or supportive APPS that are needed and appropriate for underprivileged people inTaiwan
  • 38. IDENTIFYYOUR DESIGN CHALLENGE • Framed in human terms instead of object terms • 幫助誰做什麼事的APP • Broad enough to allow you discover the areas of unexpected values • 筆記本 • Narrow enough to make the topic manageable • 愛⼼心⽶米其林
  • 39. KEY IDEA GENERATION • Using the 30 issues to develop 8 product ideas • Discuss and vote for the best from the 8 product ideas • TOP 8 Product Ideas should include 5 positive + 3 negative • Some details could be added to the ideas. • Please mark the relationships to the original macro FORCES • Text and graphics are both fine 11Scenario Design Process
  • 41. BASIC FUNCTION AND NEEDS • Brainstorm the functions and needs of the primary idea of your company • Who might be the users • brainstorming again the details with your imagination 12
  • 43.
  • 44. USING TUMBLRTO RECORDTHE DETAILS OFTHE DESIGN PROCESS
  • 45. IDENTIFY PEOPLETO SPEAK WITH • Brainstorming abut the characters • Average users and extreme users • Group
  • 46. HEAR AGAIN / UXR •顧客洞察者的⽥田野⼿手冊,經濟部技術處
  • 47. CHOOSE RESEARCH METHODS • IDEO Method Cards • Individual Interview • no more than two interviewers • without an audience • interviewer, note taker and photographer
  • 48. GROUP INTERVIEW • A valuable way to learn about a community quickly; not good for a deep understanding of individual • gender equal • Are political heavyweights present? • Do they view you as a source of funds, gifts, or charity/ nothing will be give away
  • 49. NGO INTERVIEWER • Sit at the same height level as the participants • Researchers do not sit together • Try not to wear organization-branded clothing • Emulate the same status of clothing as participants
  • 50. IN CONTEXT IMMERSION • Meeting people where they live, work, and socilize and immersing yourself in their context reveals new insights • HCD works best when understanding people not on an intellectual level, but an experiential level • Try: Spending a few hours or days working with someone, staying over night to allow family to gain comfort and act naturally
  • 51. •What people say (or think) they do and what they actually do are not always the same •the goal is not to correct but to understand the differences •Put yourself in someone’s shoes enables you to get beyond what people say to what they think and feel •Deep immersion shows commitment and staying power •show that you care and deep interest in the day-to-day lives of your participants
  • 52. • A powerful method for observing process over a long period of time • To understand the nuances of the community life when the researcher cannot be there • Recruit several people and give them instructions, journals, cameras • Guide them to easily record activities that will yield relevant information to your research project SELF-DOCUMENTATION CULTURAL PROBE
  • 53. •Often teenagers and young people are good participants.They tend to express themselves. •Show examples of how other people have done or spend a few hours with them to guide the process •Be sensitive to class, age, and other factors that will affect the information people are able to collect and record
  • 54. • Seek experts on a certain topic and with insight for the design challenge • End Users • Community members with strong relationships, respected leaders, or people with a reputation for intelligence and fairness, who are particular innovative or have done things out of ordinary • Who can provide in-depth information and have experience • History, regulation, technology, medicine, business, EXPERT INTERVIEWS
  • 55. SEEKING INSPIRATION IN NEW SPACES • To look at similar experiences in other context is another way to inspire new ideas especially when you have already done some research and need to refresh your thinking. • A surgeon can get insights about organizing medical supplies by visiting a hardware store • Airline employers observe a hotel front desk checking-process. • A water-jug creator observes individuals transporting heavy objects or liquids.
  • 56. NEXT WEEK • Team Profile • Personas / Character Mapping of real people • Observation Process and Insight using different UXR methods • Problem and Hypotheses (visualization is good for time management) • Competitive Analysis
  • 58. METHODS • Synthesis from inspiration to ideation, from hearing stories to strategic directions • Brainstorming to thinking expansively and without constraints • 100 ideas lead to a good idea • Prototyping is the process of making ideas real and tangible in order to think, to refine, to iterate ideas very quickly • Feedbacks inspires further iterations to make solutions more compelling
  • 60. Defer judgment Encourage wild ideas One conversation at a time Build on other people's ideas Be visual - use words and pictures Go for quantity - the more ideas the better Stay focus
  • 61. TEAM NAME OR 花名
  • 62. CHARACTER MAPPING • Except the representative user, please generate other target users to think about the range of user characters • Group work/ one user per participants
  • 63. SCENARIO BRAINSTORMING I • Choose one representative for the team • Using scenario brainstorming sketches (情境腦⼒力激盪圖) to develop details about the relationships between user and product and additional functions • Example: the shopping process and related CI & KI ofTAO(陶美惠)
  • 65. EVENT FLOW • Using 5W1H to thank about Event Situation & Flow Chart • Try to generate a serial process of an event • Group work/ one user per participants 37
  • 66. time time time time time event event event event event WHO Design
  • 67.
  • 68.
  • 69.
  • 71. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar 71 Persona Document
  • 72. Copyright © 2007 Molecular, Inc. | www.molecular.com | Linked by Isobar 72 Persona Cards
  • 74. STORYBOARD I Each slot of flow chart could be a storyboard Please generate 10 storyboards where we can see event sketches, and related CI & KI PLEASE USE PHOTOS OF REAL PEOPLE 41Scenario Design Process
  • 75. STORYBOARD II • All the storyboards of the targets users together could help us to think about the details and different dimensions of the idea • Different storyboards verify the necessary of the idea as well.
  • 76. P.O.I.N.T NARROWING • Problem • Obstacles • Insights • Needs: thinking about users’ needs by character mapping, situation brainstorming, event flow, storyboards, • Themes
  • 77. NEXT WEEK • 1 Character Mapping with 5~6 persona for the team • 1 Scenario Brainstorming for each persona for individual • 1 Event Flow for each persona for individual • 3 ~ 10 Storyboard each persona for individual
  • 78. MID-TERM PRESENTATION • 20 minutes • Team Name and Members • Design Theme • Problems, based on real users • Character Mapping • Personas • Real users / Patterns, based on the insights of your observation and interviews • 10 Most important Problems and 10 most important solutions from 50~60 storyboards, including problems and solutions A4 storyboards + poster • 10 MINS PLAY + PROTOTYPE