SlideShare uma empresa Scribd logo
1 de 17
Baixar para ler offline
Katie Dobruse
               March 27, 2013
TC 830: Serious Game Analysis
• Budget: $500-$5,000
• Team size: 3
• Sponsoring organization: iFred
  (International Foundation for
  Research & Education on Depression)
  – Not clear whether iFred provided
    funding beforehand.
Audience/Serious Goals
• People without depression: gain greater
  understanding and compassion for those with
  depression

• People with depression: see that they’re not alone
Gameplay
•   Simple point-and-click interface
•   Several story tracks
•   Mimics depression’s ability to rob you of choice
    – Displays options it does not allow you to select
•   Deliberately feels increasingly monotonous
•   No clear immediate goal
    – Like depression, feels aimless




                                                  Demo
“As soon as you think about the work that awaits you at
home you can feel the panic creeping in from the back of
your brain, unbidden. All you can think about is how
incredibly far behind you are, and the amount of work
seems nothing less than insurmountable.

…You want to sit down and work but the mere thought of
trying to work sends your stress levels flying; more than
anything you feel suddenly and absolutely exhausted, and
feel a strong desire to simply hide in bed.”
Choices
              (or lack thereof)
“Do you...

1. Order some food, grab a drink, and hunker down for a night of
work.
2. Reluctantly sit down at your desk and try and make
yourself do something
3: Turn on the TV, telling yourself you just need a quick half
hour to unwind from work
4: Crawl into bed. You're so stressed and overwhelmed you
couldn't possibly accomplish anything anyways.”
“…your ever-increasing fear that your relationship is becoming one-
sided weighs more and more heavily on you. You feel more than ever
like a burden or a ward to her, and it's virtually impossible for you to
see what value you could possibly offer to her in return…

What do you do?

1: You know despite the bad times, your girlfriend sincerely loves
you. Relationships are a 2-way street, and you resolve to always be
there for her like she has been for you.
2: Tell Alex how important she is to you and enjoy your evening.
3: Ask Alex if she's happy with your relationship.
4: Don't say anything; you're already worried about her being
upset with you.”
Stats
As much as you like the idea of trying to get work done
tonight, the thought of the amount of catching up you have to
do instantly freezes you up. The longer you stare at your
computer, the higher your stress levels rise, until you're
on the verge of a full blown panic attack. Not even
wandering into the living room to try and watch TV relaxes
you. You soon succumb to the mental and physical exhaustion
and crawl into bed, making a point to close your laptop before
you turn the light out. You lay in bed for some time feeling
disappointed in your own inability to be productive before
finally passing out.

You awake in the morning from a sleep that was far from
restful. In fact, it seems impossible, but it's as though
you're more tired than you were when you fell asleep last
night.
Even though you love your family, you really feel like
they don't know you at all sometimes and this makes
them exhausting to be around on nights like this. You
wish you could tell them what you are feeling. That
sometimes it feels like you're lost in the woods, and
that if you were to drop dead in your apartment the
world wouldn't notice. You want to make her understand
that more often than not, you feel like an alien, like
there isn't anywhere in this world that feels like a
place where you belong, and you have no idea how to
fix it or what to do. You wish you could find the words so
they would understand you, but you end up feeling like
an outsider instead.
Your entire apartment feels claustrophobic, as though
you're being choked by how isolated you feel, how
trapped you feel just being here with yourself. You can't
stand to be here any longer, so you grab your coat and
just start walking. If you take a walk and get some air,
maybe you can get away from the crushing feeling in
your chest.

You walk for longer than anticipated, headphones on and
blaring a favorite track. Before you know it, you've
walked over a mile. The entire time your thoughts dart
from personal failure to personal failure, and you
feel like you're trying to get away from yourself.
As you were leaving work tonight, a group of
coworkers asked if you wanted to join them for
drinks. Feeling antisocial and put on the spot,
you declined. You have a habit of doing this -
you're often so convinced that you are weird
and terrible and that any invitation to hang out
will end in disappointment for those inviting you.
You never feel like you know how to act in group
outings, and you feel like a total creep since it
seems to come so naturally to anyone who isn't
you. You find yourself petrified of breaking
some unknown social rule that you don't often
go out.
Ouroboros Magic Circle of Serious Game Design
  FORMAL                                                     ENVIRONMENTAL
COMPONENTS                                                    COMPONENTS
                             Outcomes
        Rules                 (serious goals)                     Game World
                                                                   or Board
   Mechanics
    (Actions or                                                    Resources
   Procedures)
     System                                                        Premise or
    Dynamics                                                         Story
   Player-Player
   Interactions                                                   Characters

                               Player
GOALS
                             Experience                      GAMING CONTEXT

  Designer’s
                                                                   Relation to
 Serious Goals
                                                                    Real Life
   Conflict or
                                                                   Pre-Game
   Challenge
                                                                    Context
  End State
   (Game                                                          During Game
  Outcomes)                                                         Context

  Player Goals                                                    Post-Game
                             Copyright Carrie Heeter, 2013
                                                                   Context
DISCOVERY                              LEARNING

                                                            increasing your
                     finding something                      understanding of or
                     that wasn't known                      knowledge about
                     before                                 the real world




                         FUN CARD                               FUN CARD

      LOVE                                  PROBLEM                               IMMERSION
                                            SOLVING
strong affection                                                             going into an
toward, love, lust, or                                                       environment
                                         finding solutions to
caring for                                                                   different from one's
                                         problematic
somebody (real or                                                            usual
                                         situations that
virtual, human or                                                            environment by
                                         require thought
alien or pet)                                                                physical means or
                                                                             by use of one's
                                                                             imagination




    FUN CARD                                 FUN CARD                              FUN CARD
INTRINSIC            CREDIBILITY            CAPTOLOGY              PROCEDURAL
  MOTIVATION          Factors such as                                  RHETORIC
Playing or learning   appearance, dress,      To be persuasive,
                                              link to a real         Carefully design
because the content   personal grooming,
                                              organization,          system dynamics to
or game is            eye contact and
                                              highlight your         convey your
inherently            tone of voice can
                                              expertise, avoid       learning content or
interesting to the    influence the
                                              errors, look           message embodied
player/learner        credibility of a
                                              professional, be       in the game.
                      source (or NPC).
                                              organized, etc.



 THEORY CARD           THEORY CARD              THEORY CARD           THEORY CARD

 ROLE TAKING          ACCOMODATION                PRESENCE           INTERACTIVITY
                                                                     Players need to
Having players        When new                Factors such as        understand what
experience a          information             media richness,        actions are
situation and         somehow                 immersion and          possible, and to
perspective in the    contradicts or          interactivity can      experience
game can be           conflicts with prior    heighten the feeling   immediate and
educational and       knowledge, revising     of presence in a       expected
persuasive.           world view to fit the   game.                  responsiveness
                      new data                                       when they take an
                                                                     action.


 THEORY CARD           THEORY CARD             THEORY CARD             THEORY CARD
Gems
• Credibility
• Immersion

Mais conteúdo relacionado

Mais procurados

You Can Bet Your Life on God
You Can Bet Your Life on GodYou Can Bet Your Life on God
You Can Bet Your Life on GodDarby Checketts
 
Play As A Competitive Advantage
Play As A Competitive Advantage Play As A Competitive Advantage
Play As A Competitive Advantage reyed213
 
Choice Article
Choice ArticleChoice Article
Choice ArticleVanHalen
 
Measuring Attitudes & Personality and become a Human Behavior Analyst
Measuring Attitudes & Personality and become a Human Behavior AnalystMeasuring Attitudes & Personality and become a Human Behavior Analyst
Measuring Attitudes & Personality and become a Human Behavior Analystoscarmurphy
 
Persist or Die! Learning in World of Warcraft
Persist or Die! Learning in World of WarcraftPersist or Die! Learning in World of Warcraft
Persist or Die! Learning in World of WarcraftMichelle A. Hoyle
 
Gamification (1)
Gamification (1)Gamification (1)
Gamification (1)Yuka yyyy
 

Mais procurados (8)

You Can Bet Your Life on God
You Can Bet Your Life on GodYou Can Bet Your Life on God
You Can Bet Your Life on God
 
Play As A Competitive Advantage
Play As A Competitive Advantage Play As A Competitive Advantage
Play As A Competitive Advantage
 
Choice Article
Choice ArticleChoice Article
Choice Article
 
Measuring Attitudes & Personality and become a Human Behavior Analyst
Measuring Attitudes & Personality and become a Human Behavior AnalystMeasuring Attitudes & Personality and become a Human Behavior Analyst
Measuring Attitudes & Personality and become a Human Behavior Analyst
 
Persist or Die! Learning in World of Warcraft
Persist or Die! Learning in World of WarcraftPersist or Die! Learning in World of Warcraft
Persist or Die! Learning in World of Warcraft
 
The Mechanics of Magic
The Mechanics of MagicThe Mechanics of Magic
The Mechanics of Magic
 
Media task 1
Media task 1Media task 1
Media task 1
 
Gamification (1)
Gamification (1)Gamification (1)
Gamification (1)
 

Destaque

Documentary analysis oj simpson
Documentary analysis oj simpsonDocumentary analysis oj simpson
Documentary analysis oj simpsonniamhydohertyx
 
Oj simpson trial
Oj simpson trialOj simpson trial
Oj simpson trialjesus diaz
 
Oj simpson
Oj simpsonOj simpson
Oj simpsonwforrest
 
Sink or Swim? Supporting the Transition to New Manager | Webinar 08.11.15
Sink or Swim? Supporting the Transition to New Manager | Webinar 08.11.15Sink or Swim? Supporting the Transition to New Manager | Webinar 08.11.15
Sink or Swim? Supporting the Transition to New Manager | Webinar 08.11.15BizLibrary
 
O.J. Simpson Murder Trial
O.J. Simpson Murder TrialO.J. Simpson Murder Trial
O.J. Simpson Murder Trialjuhstentm
 
The True Timeline Behind The People vs. O.J. Simpson
The True Timeline Behind The People vs. O.J. SimpsonThe True Timeline Behind The People vs. O.J. Simpson
The True Timeline Behind The People vs. O.J. SimpsonInstant Checkmate
 

Destaque (8)

Documentary analysis oj simpson
Documentary analysis oj simpsonDocumentary analysis oj simpson
Documentary analysis oj simpson
 
OJ Simpson & Casey Anthony
OJ Simpson & Casey Anthony OJ Simpson & Casey Anthony
OJ Simpson & Casey Anthony
 
Oj simpson trial
Oj simpson trialOj simpson trial
Oj simpson trial
 
Oj simpson
Oj simpsonOj simpson
Oj simpson
 
Oj simpson
Oj simpsonOj simpson
Oj simpson
 
Sink or Swim? Supporting the Transition to New Manager | Webinar 08.11.15
Sink or Swim? Supporting the Transition to New Manager | Webinar 08.11.15Sink or Swim? Supporting the Transition to New Manager | Webinar 08.11.15
Sink or Swim? Supporting the Transition to New Manager | Webinar 08.11.15
 
O.J. Simpson Murder Trial
O.J. Simpson Murder TrialO.J. Simpson Murder Trial
O.J. Simpson Murder Trial
 
The True Timeline Behind The People vs. O.J. Simpson
The True Timeline Behind The People vs. O.J. SimpsonThe True Timeline Behind The People vs. O.J. Simpson
The True Timeline Behind The People vs. O.J. Simpson
 

Semelhante a Serious Game Analysis: Depression Quest

Rtb mock up jane
Rtb mock up janeRtb mock up jane
Rtb mock up janessa5112
 
9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of GamificationSebastian Deterding
 
Social networking tips_teens
Social networking tips_teensSocial networking tips_teens
Social networking tips_teensICCNS
 
Jung Personality MBTI Slide Show for Youth & Young Professionals
Jung Personality MBTI Slide Show for Youth & Young ProfessionalsJung Personality MBTI Slide Show for Youth & Young Professionals
Jung Personality MBTI Slide Show for Youth & Young ProfessionalsNatascha Saunders
 
Creating a Successful Transmedia Project
Creating a Successful Transmedia ProjectCreating a Successful Transmedia Project
Creating a Successful Transmedia ProjectRobert Pratten
 
Storytelling & Games: Interactive Expression
Storytelling & Games: Interactive ExpressionStorytelling & Games: Interactive Expression
Storytelling & Games: Interactive ExpressionNelson Zagalo
 
Play design workshop
Play design workshopPlay design workshop
Play design workshopFloris Koot
 
A Gamer's Brain- By Rob Beeson
A Gamer's Brain- By Rob BeesonA Gamer's Brain- By Rob Beeson
A Gamer's Brain- By Rob BeesonRob Beeson
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkRoberto Dillon
 
Mental notes-sneak-preview
Mental notes-sneak-previewMental notes-sneak-preview
Mental notes-sneak-previewvtsiri
 
Internet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing KeynoteInternet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing KeynoteElizabeth Lawley
 
How to design inner play in a study narrative?
How to design inner play in a study narrative? How to design inner play in a study narrative?
How to design inner play in a study narrative? Eva Den Heijer
 
Game based learningdesign
Game based learningdesignGame based learningdesign
Game based learningdesignpeerbrouwers
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationSebastian Deterding
 
19 group opening sequence draft 4
19 group opening sequence draft 419 group opening sequence draft 4
19 group opening sequence draft 4Ina Bayson
 
Gamification Strategies How to solve problems, motivate and engage people th...
 Gamification Strategies How to solve problems, motivate and engage people th... Gamification Strategies How to solve problems, motivate and engage people th...
Gamification Strategies How to solve problems, motivate and engage people th...Karl Kapp
 
Profundity Flipbook 2 For Mi Class Web
Profundity Flipbook 2 For Mi Class WebProfundity Flipbook 2 For Mi Class Web
Profundity Flipbook 2 For Mi Class Webjhinebaugh
 

Semelhante a Serious Game Analysis: Depression Quest (20)

201106 G4C
201106 G4C201106 G4C
201106 G4C
 
Rtb mock up jane
Rtb mock up janeRtb mock up jane
Rtb mock up jane
 
Ideas You Can Play With
Ideas You Can Play WithIdeas You Can Play With
Ideas You Can Play With
 
9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification
 
LIFE: The Game
LIFE: The GameLIFE: The Game
LIFE: The Game
 
Social networking tips_teens
Social networking tips_teensSocial networking tips_teens
Social networking tips_teens
 
Jung Personality MBTI Slide Show for Youth & Young Professionals
Jung Personality MBTI Slide Show for Youth & Young ProfessionalsJung Personality MBTI Slide Show for Youth & Young Professionals
Jung Personality MBTI Slide Show for Youth & Young Professionals
 
Creating a Successful Transmedia Project
Creating a Successful Transmedia ProjectCreating a Successful Transmedia Project
Creating a Successful Transmedia Project
 
Storytelling & Games: Interactive Expression
Storytelling & Games: Interactive ExpressionStorytelling & Games: Interactive Expression
Storytelling & Games: Interactive Expression
 
Play design workshop
Play design workshopPlay design workshop
Play design workshop
 
A Gamer's Brain- By Rob Beeson
A Gamer's Brain- By Rob BeesonA Gamer's Brain- By Rob Beeson
A Gamer's Brain- By Rob Beeson
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE framework
 
Mental notes-sneak-preview
Mental notes-sneak-previewMental notes-sneak-preview
Mental notes-sneak-preview
 
Internet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing KeynoteInternet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing Keynote
 
How to design inner play in a study narrative?
How to design inner play in a study narrative? How to design inner play in a study narrative?
How to design inner play in a study narrative?
 
Game based learningdesign
Game based learningdesignGame based learningdesign
Game based learningdesign
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of Gamification
 
19 group opening sequence draft 4
19 group opening sequence draft 419 group opening sequence draft 4
19 group opening sequence draft 4
 
Gamification Strategies How to solve problems, motivate and engage people th...
 Gamification Strategies How to solve problems, motivate and engage people th... Gamification Strategies How to solve problems, motivate and engage people th...
Gamification Strategies How to solve problems, motivate and engage people th...
 
Profundity Flipbook 2 For Mi Class Web
Profundity Flipbook 2 For Mi Class WebProfundity Flipbook 2 For Mi Class Web
Profundity Flipbook 2 For Mi Class Web
 

Serious Game Analysis: Depression Quest

  • 1. Katie Dobruse March 27, 2013 TC 830: Serious Game Analysis
  • 2. • Budget: $500-$5,000 • Team size: 3 • Sponsoring organization: iFred (International Foundation for Research & Education on Depression) – Not clear whether iFred provided funding beforehand.
  • 3.
  • 4. Audience/Serious Goals • People without depression: gain greater understanding and compassion for those with depression • People with depression: see that they’re not alone
  • 5. Gameplay • Simple point-and-click interface • Several story tracks • Mimics depression’s ability to rob you of choice – Displays options it does not allow you to select • Deliberately feels increasingly monotonous • No clear immediate goal – Like depression, feels aimless Demo
  • 6. “As soon as you think about the work that awaits you at home you can feel the panic creeping in from the back of your brain, unbidden. All you can think about is how incredibly far behind you are, and the amount of work seems nothing less than insurmountable. …You want to sit down and work but the mere thought of trying to work sends your stress levels flying; more than anything you feel suddenly and absolutely exhausted, and feel a strong desire to simply hide in bed.”
  • 7. Choices (or lack thereof) “Do you... 1. Order some food, grab a drink, and hunker down for a night of work. 2. Reluctantly sit down at your desk and try and make yourself do something 3: Turn on the TV, telling yourself you just need a quick half hour to unwind from work 4: Crawl into bed. You're so stressed and overwhelmed you couldn't possibly accomplish anything anyways.”
  • 8. “…your ever-increasing fear that your relationship is becoming one- sided weighs more and more heavily on you. You feel more than ever like a burden or a ward to her, and it's virtually impossible for you to see what value you could possibly offer to her in return… What do you do? 1: You know despite the bad times, your girlfriend sincerely loves you. Relationships are a 2-way street, and you resolve to always be there for her like she has been for you. 2: Tell Alex how important she is to you and enjoy your evening. 3: Ask Alex if she's happy with your relationship. 4: Don't say anything; you're already worried about her being upset with you.”
  • 10. As much as you like the idea of trying to get work done tonight, the thought of the amount of catching up you have to do instantly freezes you up. The longer you stare at your computer, the higher your stress levels rise, until you're on the verge of a full blown panic attack. Not even wandering into the living room to try and watch TV relaxes you. You soon succumb to the mental and physical exhaustion and crawl into bed, making a point to close your laptop before you turn the light out. You lay in bed for some time feeling disappointed in your own inability to be productive before finally passing out. You awake in the morning from a sleep that was far from restful. In fact, it seems impossible, but it's as though you're more tired than you were when you fell asleep last night.
  • 11. Even though you love your family, you really feel like they don't know you at all sometimes and this makes them exhausting to be around on nights like this. You wish you could tell them what you are feeling. That sometimes it feels like you're lost in the woods, and that if you were to drop dead in your apartment the world wouldn't notice. You want to make her understand that more often than not, you feel like an alien, like there isn't anywhere in this world that feels like a place where you belong, and you have no idea how to fix it or what to do. You wish you could find the words so they would understand you, but you end up feeling like an outsider instead.
  • 12. Your entire apartment feels claustrophobic, as though you're being choked by how isolated you feel, how trapped you feel just being here with yourself. You can't stand to be here any longer, so you grab your coat and just start walking. If you take a walk and get some air, maybe you can get away from the crushing feeling in your chest. You walk for longer than anticipated, headphones on and blaring a favorite track. Before you know it, you've walked over a mile. The entire time your thoughts dart from personal failure to personal failure, and you feel like you're trying to get away from yourself.
  • 13. As you were leaving work tonight, a group of coworkers asked if you wanted to join them for drinks. Feeling antisocial and put on the spot, you declined. You have a habit of doing this - you're often so convinced that you are weird and terrible and that any invitation to hang out will end in disappointment for those inviting you. You never feel like you know how to act in group outings, and you feel like a total creep since it seems to come so naturally to anyone who isn't you. You find yourself petrified of breaking some unknown social rule that you don't often go out.
  • 14. Ouroboros Magic Circle of Serious Game Design FORMAL ENVIRONMENTAL COMPONENTS COMPONENTS Outcomes Rules (serious goals) Game World or Board Mechanics (Actions or Resources Procedures) System Premise or Dynamics Story Player-Player Interactions Characters Player GOALS Experience GAMING CONTEXT Designer’s Relation to Serious Goals Real Life Conflict or Pre-Game Challenge Context End State (Game During Game Outcomes) Context Player Goals Post-Game Copyright Carrie Heeter, 2013 Context
  • 15. DISCOVERY LEARNING increasing your finding something understanding of or that wasn't known knowledge about before the real world FUN CARD FUN CARD LOVE PROBLEM IMMERSION SOLVING strong affection going into an toward, love, lust, or environment finding solutions to caring for different from one's problematic somebody (real or usual situations that virtual, human or environment by require thought alien or pet) physical means or by use of one's imagination FUN CARD FUN CARD FUN CARD
  • 16. INTRINSIC CREDIBILITY CAPTOLOGY PROCEDURAL MOTIVATION Factors such as RHETORIC Playing or learning appearance, dress, To be persuasive, link to a real Carefully design because the content personal grooming, organization, system dynamics to or game is eye contact and highlight your convey your inherently tone of voice can expertise, avoid learning content or interesting to the influence the errors, look message embodied player/learner credibility of a professional, be in the game. source (or NPC). organized, etc. THEORY CARD THEORY CARD THEORY CARD THEORY CARD ROLE TAKING ACCOMODATION PRESENCE INTERACTIVITY Players need to Having players When new Factors such as understand what experience a information media richness, actions are situation and somehow immersion and possible, and to perspective in the contradicts or interactivity can experience game can be conflicts with prior heighten the feeling immediate and educational and knowledge, revising of presence in a expected persuasive. world view to fit the game. responsiveness new data when they take an action. THEORY CARD THEORY CARD THEORY CARD THEORY CARD
  • 18. Anti-gems • Hard to target two such different audiences • Music is hit-or-miss

Notas do Editor

  1. People without depression: Create a vivid illustration of depression to reduce stigma and help them understand what it’s like to live with depressionPeople with depression: Show them that they’re not alone, and that their difficulties are in fact symptoms of a real illness“The goal of this game is twofold: firstly, we want to illustrate as clearly as possible what depression is like, so that it may be better understood by people without depression. Hopefully this can be something to spread awareness and fight against the social stigma and misunderstandings that depression sufferers face. Secondly, our hope is that in presenting as real a simulation of depression as possible, other sufferers will come to know that they aren't alone, and hopefully derive some measure of comfort from that. ”
  2. Gameplay (Describe the game core mechanics and player’s goals within the game. Succinctly but clearly convey what the game is like for fellow students.Use categories like those described in the Ouroborous or in Ferrara’s book. )Support with screen grabs, arrows, closeups