1. Dan Murphy
DDR Lab D
Block Plan
Name: Dan Murphy
Teacher Candidate(s):
Skill(s): Cardiovascular fitness while learning how to play DDR
Day 1: Day 2:
Theme: DDR Theme: DDR
Intro: Brief the class in what is going to Intro: Brief Class on lesson and skill
happen the next few days in class. component as well as cues
Warm-up: Hop tag Warm-up: Steal the scarf
Lesson focus: Review lesson mode 1 and
2. Lesson focus: Lesson mode section 1 with gameplay
some gameplay
Fitness component: Students will get
both a mental and physical workout while
Fitness component: Students will get both a particpating in this DDR unit.
mental and physical workout while particpating
in this DDRunit Closure: Debrief the class by reviewing
cues and task that was learned today in
class.
Closure: Debrief the class by reviewing cues
and task that was learned today in class.
Day 3: Day 4:
Theme: DDR Theme: DDR
Intro: Intro: Brief Class on lesson and skill Intro: Intro: Brief Class on lesson and
component as well as cues skill component as well as cues
Warm-up: The gallop skip and slide Warm-up: Push up sit up lunge
Lesson focus: Lesson mode 1 with gameplay stations
Lesson focus:Lesson mode 1 with
gameplay difficulties beginning to vary
Fitness component: Students will get both a Fitness component:
mental and physical workout while particpating Students will get both a mental and
in this basketball unit. physical workout while particpating in
this basketball unit.
Closure:
Debrief the class by reviewing cues and
task that was learned today in class.
Closure:
Debrief the class by reviewing cues and task
that was learned today in class.
Day 5: Day 6:
Theme: DDR Theme: DDR
Intro: Brief the class for todays lesson. Intro: Brief class on todays lesson and
also check for review on cues learned
so far in the lessons
Warm-up: Chicken dance
Warm-up: Thriller dance Lesson focus:
Section 2 in lesson mode plus game
Lesson focus: play more advanced
Section 2 in lesson mode with gameplay Fitness component:
more advanced Students will get both a mental and
3. physical workout while particpating in
this basketball unit.
Fitness component: Closure:
Debrief the class by reviewing cues and
Students will get both a mental and physical task that was learned today in class.
workout while particpating in this basketball
unit.
Closure:
Debrief the class by reviewing cues and task
that was learned today in class.
Day 7: Day 8:
Theme: DDR Theme: DDR
Intro:
Intro: Warm-up: Temple Tag
Warm-up: break dancing Lesson focus: Layups
Lesson focus: Teach studetns how to usse theStudents will start getting the feel for
exercise portion of the game. How to type in shooting the basketball's while in a
individual weight and understanding the wheelchair. Students will start out by
calorie counter in the mode getting into lines and work on their
layups. The layups are close to the
basket. Students will remember the cues
of Stop,Set,Shoot
Fitness component:
Fitness component:
Students will get both a mental and physical
workout while particpating in this basketball Students will get both a mental and
unit. Also will learn how to encorporate this physical workout while particpating in
into their daily lifes at home as another means this basketball unit.
of exercise
Closure:
Closure:
Debrief the class by reviewing cues and task
that was learned today in class. Debrief the class by reviewing cues and
task that was learned today in class.
Day 9: Day 10:
Theme: DDR Theme: DDR
Intro: Brief class on todays lesson and also
4. check for review on cues learned so far in
the lessons
Intro: Brief class on today’s lesson and
Warm-up: Freeze Tag also check for review on cues learned
so far in the lessons
Lesson focus:
Warm-up: T.V. Tag
Section 2 in lesson mode. Review steps for
workout in ddr. More game play with scores Lesson focus: Section 2 in lesson mode
recorded for challenges.
Game play challenges
Fitness component:
Students will get both a mental and physical
workout while particpating in this basketball Fitness component:
unit.
Students will get both a mental and
physical workout while particpating in
Closure: this basketball unit.
Debrief the class by reviewing cues and task
that was learned today in class. Closure:
Debrief the class by reviewing cues and
task that was learned today in class.
Day 11: Day 12:
Theme: DDR Theme: DDR
Intro: Brief class on todays lesson and also
check for review on cues learned so far in Intro: Brief class on todays lesson and
the lessons also check for review on cues learned
so far in the lessons
Warm-up: Cotton Eyed Joe
Warm-up: Electric Slide
Lesson focus: Section 3 in lesson mode.
More advanced gameplay 2 player Lesson focus: Secition 3 lesson mode. 2
challenges. player challenges. Lord of the dance
challenge.
Fitness component:
Fitness component:
Students will get both a mental and physical Students will get both a mental and
workout while particpating in this basketball physical workout while particpating in
unit. this basketball unit.
Closure: Closure:
5. Debrief the class by reviewing cues and task Debrief the class by reviewing cues and
that was learned today in class. task that was learned today in class.
6. Activity Progression
Instructions:
One of the characteristics of effective teachers is their content knowledge. They are able to develop interesting progressions that help students
learn the skills they are teaching. Use this template to create a logical progression sequence for a skill, task or activity for students of varying
abilities.
The instructor will determine most complex step (or end point) for you. Devise as many steps leading to that end point as you can. These steps
should be in order of complexity with the simplest element in the progression at the bottom of the page.
Once you have completed this progression, you should be able to select one or more components from it to use in developing a lesson plan
Skill(s):
MOST COMPLEX SKILL
Tasks (Extensions) Cues (Refinements) Challenges (Applications)
The activities for the whole class Secrets to improve performance More chances to practice the
same tasks
1
2
3
4
5
6
7
8
9
1
0
1
1
1 Section 3 lesson 5 Arranging 1/8 steps Stay low, feet shoulders width Bounce ball, lift dumb bell,
2 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note.Coordination of
multiple 1/8 steps thrown at
you, with different feet usage
unlike the last 1/8 lesson
1 Section3 lesson 4make your center of Stay low, feet shoulders width Bounce ball, lift dumb bell,
3 mass move and dance apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Get hip swing into
the movement in order to
make better timing and speed
and trunk rotation.
1 Section 3 lesson 3 dance cool along to the Stay low, feet shoulders width Bounce ball, lift dumb bell,
4 rhythm. apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note By following the
steps pattern correctly for this
activity you will actually feel
the dance that you are
creating. Need to be sure to hit
marks properly though.
7. 1 Section 3 lesson 2 basic dance step Stay low, feet shoulders width Bounce ball, lift dumb bell,
5 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t beanbag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Increased speed and
movement while still in basic
steps
1 Section 3 lesson 1 1/8 arrows Stay low, feet shoulders width Bounce ball, lift dumb bell,
6 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t beanbag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Learning to tap three
consecutive spots at a 1/8
rhythm
1 Section 2 lesson 7 sideways steps Stay low, feet shoulders width Bounce ball, lift dumb bell,
7 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Learn to hit marks
when off original orrientaion
not always square to the
television or screen
1 Section 2 lesson 6 developing a pattern Stay low, feet shoulders width Bounce ball, lift dumb bell,
8 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Learning where to
position feet after steps in
order to best use the mat
1 Section 2 Lesson 5 Jump to rhythm Stay low, feet shoulders width Bounce ball, lift dumb bell,
9 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Get the body to flow
with the tempo of the music.
Rock the body at the waist and
knees to the rhythm try to step
in a way that mimics the beat
of the song
2 Section 2 lesson 4 both feet at once Stay low, feet shoulders width Bounce ball, lift dumb bell,
0 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Jumping and landing
with both feet on different
spots
2 Section 2Lesson 3 do basic steps Stay low, feet shoulders width Bounce ball, lift dumb bell,
1 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Transitions from
spot to another spot using both
legs
2 Section 2 lesson 2 Arrangement of section Stay low, feet shoulders width Bounce ball, lift dumb bell,
2 one apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
8. go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Bring all of
knowledge from section one
into one routine. Cues are
critical to perform well. Need
to stay on toes with loose legs
in an athletic stance
2 Section 2 lesson 1 left and right Step on right and left arrows Bounce ball, lift dumb bell,
3 consecutively consecutively. Be smooth with ball around waist, balance
transitions. Begin to bean bag on head, try with
encorporate the usage of the one eye shut, hit spots with
entire dance pad. hands rather than just feet.
2 Section I lesson 7 step on arrows three Stay low, feet shoulders width Bounce ball, lift dumb bell,
4 consecutive taps apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Be able to hit with
accuracy three consecutive
notes with the same foot.
2 Section I lesson 6 Light taps Stay low, feet shoulders width Bounce ball, lift dumb bell,
5 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Hit spots quickly
with soft taps so you are able
and ready to move again
quickly to the next spot
2 Section I lesson 5 Step on up and down Stay low, feet shoulders width Bounce ball, lift dumb bell,
6 arrows with both feet apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Use up and down
arrows but encorporate the
use of both right and left feet.
2 Section I lesson 4 Up and down arrows Stay low, feet shoulders width Bounce ball, lift dumb bell,
7 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Learn to step
forward and back understand
basic distances needed.
2 Section I lesson 3 One after another Stay low, feet shoulders width Bounce ball, lift dumb bell,
8 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Be able to transition
from one sopt to another
2 Section I lesson 2 Practice steps Stay low, feet shoulders width Bounce ball, lift dumb bell,
9 apart, low center of mass, eyes ball around waist, balance
up on screen not on mat, don’t bean bag on head, try with
go back to center, after each one eye shut, hit spots with
step stay on that spot until the hands rather than just feet.
next note Be able to repeat
steps with more speed.
3 On Lesson Mode Section I lesson 1 Stay low, feet shoulders width Attempt with body turn
0 Beginning Steps apart, low center of mass, eyes
up on screen not on mat, don’t
9. go back to center, after each
step stay on that spot until the
next note Stay low legs loose.
Step on appropriate spot on
ddr mat
LEAST COMPLEX SKILL
Grade Activity Description Equipment Needed Rules/ Number of
Modifications players
12 th
PS2, projector, screen, Entire class
2 player challenges on ddr game, floor mat Using difficulties with participate
varying difficulties. Lord of the dance controllers, non electronic according to class however only 2
challenges to see who can achieve the floor mats, poly spots, abilities. Everyone will will actually be
highest score while playing the game. bean bags, dumb bells, rotate so that they will get using the
basketballs, tennis balls a chance on the console equipment that
playing mats. is in sync with
the gaming
system
11 th
Students will follow the steps on the PS2, projector, screen, Students will rotate spots Entire class
screen in the lesson mode and edited ddr game, poly spots, when instructed to. So
lessons created by the instructor. console mats that they can get a
They also will be able to play in the different look at the
game mode while stepping on poly screen being in front of
spots distributed and layed out by the class or at the back of
instructor. Challenges will be class.
administered such as dribbling a
basketball or balancing a bean bag on
ones head while doing the activity.
Other chanllenges might be trying to
hit a spot with ur hand.
Grade Activity Description Equipment Needed Rules/ Modifications Number of
players
10 th
Students will follow the steps on the PS2, projector, screen, Students will rotate spots Entire class
screen in the lesson mode and edited ddr game, poly spots, when instructed to. So
lessons created by the instructor. console mats that they can get a
They also will be able to play in the different look at the
game mode while stepping on poly screen being in front of
spots distributed and layed out by the class or at the back of
instructor. Challenges will be class.
administered such as dribbling a
basketball or balancing a bean bag on
ones head while doing the activity.
Other chanllenges might be trying to
hit a spot with ur hand.
9th
Students will follow the steps on the PS2, projector, screen, Students will rotate spots Entire class
screen in the lesson mode and edited ddr game, poly spots, when instructed to. So
lessons created by the instructor. console mats that they can get a
They also will be able to play in the different look at the
game mode while stepping on poly screen being in front of
10. spots distributed and layed out by the class or at the back of
instructor. Challenges will be class.
administered such as dribbling a
basketball or balancing a bean bag on
ones head while doing the activity.
Other chanllenges might be trying to
hit a spot with ur hand.
Grade Activity Description Equipment Needed Rules/ Modifications Number of
players
8th
Students will follow the steps on the PS2, projector, screen, Students will rotate spots Entire class
screen in the lesson mode and edited ddr game, poly spots, when instructed to. So
lessons created by the instructor. console mats that they can get a
They also will be able to play in the different look at the
game mode while stepping on poly screen being in front of
spots distributed and layed out by the class or at the back of
instructor. class.
7th
Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class
the screen in the lesson mode and ddr game, poly spots, when instructed to. So that
edited lessons created by the console mats they can get a different look
instructor. They also will be able to at the screen being in front
play in the game mode while of class or at the back of
stepping on poly spots distributed class.
and layed out by the instructor.
Grade Activity Description Equipment Needed Rules/ Modifications Number of
players
6th
Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class
the screen in the lesson mode and ddr game, poly spots, when instructed to. So that
edited lessons created by the console mats they can get a different look
instructor. They also will be able to at the screen being in front
play in the game mode while of class or at the back of
stepping on poly spots distributed class.
and layed out by the instructor.
Students will now get to use the
console mats. No scores will be
projected though.
5th
Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class
the screen in the lesson mode and ddr game, poly spots, when instructed to. So that
edited lessons created by the console mats they can get a different look
instructor. while stepping on poly at the screen being in front
spots distributed and layed out by of class or at the back of
the instructor. Students will now class.
get to use the console mats. No
scores will be projected though.
Grade Activity Description Equipment Needed Rules/ Modifications Number of
players
4th
Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class
the screen in the lesson mode and ddr game, poly spots, when instructed to. So that
edited lessons created by the console mats they can get a different look
instructor. while stepping on poly at the screen being in front
spots distributed and layed out by of class or at the back of
11. the instructor. Students will now class.
get to use the console mats. No
scores will be projected though.
3th Students will follow the steps on PS2, projector, screen, Students will rotate spots Entire class
the screen in the lesson mode and ddr game, poly spots, when instructed to. So that
edited lessons created by the console mats they can get a different look
instructor. while stepping on poly at the screen being in front
spots distributed and layed out by of class or at the back of
the instructor. Students will now class.
get to use the console mats. No
scores will be projected though.
Grade Activity Description Equipment Needed Rules/ Modifications Number of
players
2nd
Game will be introduced. PS2, projector, screen, Students will rotate spots Entire class
Students will follow the steps on ddr game, poly spots when instructed to. So that
the screen in lesson mode while they can get a different look
stepping on poly spots distributed at the screen being in front of
and layed out by the instructor. class or at the back of class.
Game mats wont be used yet.
1st
Students will continue to work on Music Visual aids, Students will need to listen Entire class
basic commands and locomotor arrows on the floor and and not only watch their
skills but are beginning to poly spots instructor as they distribute
understand how steps can be commands.
performed with a rhythm.
K Students will work on basic Visual aids, arrows on Students will need to listen Entire class
locomotor skills. They will learn to the floor and poly spots and not only watch their
step in in accordance to direction instructor as they distribute
commands. They will be learning commands.
right left up and down.
FEEDBACK ANALYSIS FORM
Teacher’s Name: Dan Murphy Date: 4/19/10 Class: 255
Grade: Topic of lesson: DDR
Cues:
Names General Specific Feedback
Feedback
Tally marks e.g. Behavior Skill Congruent
(List individual students once)
II or total # + 0 − + 0 − Yes No
E.g. Jillian III III I III I II
1. Miles I I
2. Alex I I I
3. Gio I I
13. Lesson Plan
1 of 1 Teacher(s): School: Date: 4-19-10
Dan Cortland
Murphy Grade: College Level
# in class: 18
Teaching Style:
Command Practice
NYS/NASPE
Standards Reciprocal Self-
Domains
Check Guided
Discovery
Inclusion Convergent
Divergent
Jigsaw
Cooperative
Assessment
Objectives Length of class: 25 mins
Tool
14. 1.
Throughout Unit: DDR
the class, Focus: Foot work skills
students will
demonstrate
balance
agility and
1A1B23 / footwork by Visual Check
Psychomotor
123456 scoring at by Teacher
least
9000000
points in
game mode
under the
beginning
difficulty.
2. Equipment: Projector/screen/ps2
Throughout DDR mats
the lesson, DDR equipment basketballs poly spots
students will
demonstrate
respect for
others by
Visual Check
Affective 2A/ 5 encouraging
by Teacher
classmates
and giving
high fives to
students
when
changing
mats.
3.By the end
of the lesson,
students will
have gained
knowledge
on what they
would need
Check for
to purchase
understanding
Cognitive 3A/ 6 or need in
by teacher,
order to
handouts
exercise and
increase
cardio
respiratory
fitness at
home with
DDR system.
Safety Safety 4. Be aware References (e.g. pg #/website): DDRMAX2 video game &
Statement Statement of cords and http://www.brainmeld.org/TeachingGuideLibrary/BrainMeld-
the electrical DanceDanceRev-Mann.pdf
equipment.
Do not walk
near the
wires to be
sure that no
one trips
over them.
Also be very
cautious
around the
projector
cart. The
15. equipment is
very
expensive
and it is a
privilege not
a right for all
of us to be
able to use it.
Be aware of
other
classmates
when
changing
mats also be
careful of the
basketballs
in case
someone
looses
control. Be
sure to warn
other
classmates if
the ball gets
away from
you.
NYS Learning Standards
Standard 1 – Personal Health and Fitness
1A. Students will perform basic motor and
manipulative skills. Students will attain
competency in a variety of motor and sports
activities.
1B. Students will design personal fitness
programs to improve cardio respiratory
endurance, flexibility, muscular strength,
endurance, and body composition
Standard 2 – A Safe and Healthy Environment
2a. Students will demonstrate responsible NASPE Content Standards – A physically educated person:
personal and social behavior while engaged in 1. Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
physical activity. 2. Demonstrates understanding of movement concepts, principles, strategies and tactics as they apply to the learning and performance of
2b. Students will understand that physical physical activities.
activity provides the opportunity for enjoyment, 3. Participates regularly in physical activity.
challenge, self-expression and 4. Achieves and maintains a health-enhancing level of physical fitness.
communication. 5. Exhibits responsible personal and social behavior that respects self and others in physical activity settings.
2c. Students will be able to identify safety 6. Values physical activity for health, enjoyment, challenge, self-expression, and/or social interaction
hazards and react effectively to ensure a safe
and positive experience for all participants.
Standard 3 – Resource Management
3a. Students will be aware of and able to
access opportunities available to them within
their community to engage in physical activity.
3b. Students will be informed consumers and
be able to evaluate facilities and programs.
3c. Students will also be aware of career
options in the field of physical fitness and
sports
16. Where is fitness (NYS LS 1B) integrated into the lesson?
Are components of fitness explicitly taught in fitness activity, health and/or skill related fitness component?
Are components of fitness implicitly taught e.g. MVPA in a game?
Health-related Fitness Sport-related Fitness
HRF Goals SRF Goals
(HRF) (SRF)
1.One of main focuses very
1. Increase heart rates
important and practiced
1. Cardiovascular endurance during the entire 1. Balance
through entire body of the
lesson
lesson.
2. Practiced through entire
2. Muscular strength 2. 2. Coordination
body of lesson.
3. Being able to make 3. Key to double jumps and
3. Muscular endurance it through the entire 3. Agility imperative when doing
lesson non stop. difficult combination
4. Flexibility 4. Worked on if 4. Reaction time 4. Emphasized when on
.students decide to try more advanced levels for
using their hands to harder foot combinations but
hit some on the steps is a key to being successful
at any of the progressions in
DDR. To score well one
17. needs to be able to time their
steps up well with the game
arrows.
5. Body composition 5. 5. Speed 5.
6. Power 6.
Teaching Progressions – Showing the major number of activities
Organization within the selected level of (PC/C/U/P) for the class Adaptations
Lesson Time
& Assessments,
Components (mins)
Transitions Also include some alternate activities if the class needs to move to Reminders
simpler or higher levels of skill
Be sure to have
enough space
All students in between people
a circle, in front of and
facing in people behind
counter you. Especially
Instant
3 mins clockwise on the turns so
Activity direction, with that no one
teacher in the collides with
middle. one another
when the turn
jump or
twizzle.
Physical
Stressed through entire lesson
Fitness
Hey everybody, good morning, how’s everyone doing my name is Mr.
Murphy my signal of attention today is going to be my whistle as well as
Be sure to go
my voice. Today we are actually going to play a video game in class. So
over when
make sure when your parents ask you what you did in PE today you tell
exactly to step
them that you played videogames. We are going to kill some calories in a
Introduction, on the spots as
T non-traditional way. Together we are going to learn how to play while
Signal for well as what
Sssssssss working through several lessons in the lesson mode and then get into
Attention 2 the elongated
Sssssssss some game play and then get into some two-player duals. But first I
Anticipatory arrows are as
sssssssss would like to go over the some of the safety precautions. Please be aware
Set well as the two
of the extension cords and stay away from them. Also be careful when
parallel arrows
walking around the projector. Be aware of your surroundings and be
at the same
careful not so slip on the poly spots. If someone chooses to try to do the
time.
dance while using a basketball be sure to keep it under control the best
you can and to warn others if you loose it.
Check for
understanding.
SS Explaination of the DDR mats, where to stand on the mats and when toAsk questions
Demonstration 2 T sssssss time up the steps. Also recite cues for the class. Use of visual aid for the have students
ssssss class to see and read the cues. demonstrate
how to use
equipment.
18. Tasks (Extensions) - Cues (Refinements) Challenges
Activities for the whole – Secret to improve (Applications) - More
class performance chances to practice the
same tasks
1. Lesson 10. Eyes 1. Have students try to
Mode. Students on the use a basketball or
will get the chance screen attempt to hit the spot
to go through 11. Stay with a hand instead of
several lessons in low in just a foot.
the lesson mode good
that will get them athletic
ready for stance
gameplay. How to 12. Stay
use the mats and light on
familiarity with your feet
where to put feet
13. Stay
and when will be
accomplished on the spot
when doing these don’t go
back to the Remind
Screen lessons.
middle students of cues
T Ssssss
4 2. Section 1 to help them
Ssssss
lesson 4 with their
sssssss
3. Section 2 performance.
lesson 3
4. Section 2
lesson 5
5. Section 2
lesson 7
6. Section 3
lesson 1
7. Section 3
lesson 3
Body of 8. Section 3
Lesson lesson 4
(Lesson Focus) 9. Section 3
lesson 7
2. Training mode Students 14. 2. 2. Have students try to
will now get a chance to Eyes on use a basketball or Remind
practice the steps in a true the screen attempt to hit the spot students to do
game play setting. Students 15. Stay with a hand instead of their best and
will all work at the same low in just a foot. not to get
Screen level of difficulty while good Difficulty can be changed frustrated this
T Ssssss trying to get the best score athletic in accordance to how wellis only for fun.
5 that they possibly can. the students are doing.
Ssssss stance Pinpoint
sssssss Students will switch to students so
16. Stay
another location after every class gets an
song. light on
your feet idea of how it
Stay on the spot looks when its
don’t go back to the all put together.
middle
3. Challenge mode 17. 3. 3. Have students try to
Students will play king of Eyes on use a basketball or
the court on the mats. Two the screen attempt to hit the spot
will be competing in head Remind
18. Stay with a hand instead of
to head competition. The just a foot. students of
low in sportsmanship
Screen student who scores the good
highest of the two will stay when
T Ssssss athletic
9 on the mat and the challenging
Ssssss stance
challenger will leave and other students
sssssss 19. Stay
sub with someone else who no negativity
would like to challenege light on will be
the king of the court. your feet acceptable.
19. Activity close
(Optional)
Would everybody please leave their mats and come and gather
around me. You can sit or stand if you would like. How is everyone
feeling right now? Do you all feel like you have got a good workout
in? Can anyone recite a cue for playing DDR? Just as a side note I
have posted a sheet online web ct which outlines the equipment that
we used today. I have listed what is needed as well as some prices on
T
the equipment in order to give you an idea of what it might cost to be
Sssss
Lesson Closure 1 able to play or exercise to DDR at home. That’s simply for your own
Sssss
knowledge that’s up to you whether you want to look at it or not.
ssssss
However something you can do to gain some extra credit for this
class is to research and find at least two arcades that are in the area of
your hometown that have a DDR system in them. Write down the
location of the arcades and bring your list to class. Next class we will
get right into more in the training mode and be able to spend the
majority of the class time engulfed in gameplay.
Pre-planning: Previous instruction in this activity (earlier grade levels)
Evaluation of Post-planning: “Assessment Drives Teaching:” future needs based on assessment results
Lesson
Teacher Reflection Notes:
"Guiding and inspiring youngsters in the process of becoming physically educated and healthy for a lifetime."