SlideShare uma empresa Scribd logo
1 de 21
Session 1
David Mullich
Concept Workshop - Game PreProduction
The Los Angeles Film School
Who Am I?
 David Mullich
 dmullich@lafilm.edu
 @David_Mullich
 davidmullich.wordpress.com
 Instructor at LAFS
 Producer from Activision, Disney, 3DO
 Co-creator of BSA Game Design Merit Badge
Who Are You?
1. What is your name?
2. Where are you from?
3. What is your favorite movie?
4. What is your favorite game?
5. What is your career goal?
How to Succeed in This Class
Studying game development at college is still
college study.
 Take Notes
 Study
 Do Your Work
Take Notes
Game producers
constantly take notes.
So, having one of these
is a minimum
requirement.
At all times.
Study
 Review the
Lecture Notes
 Think
 Understand
 Reflect and
Connect
On Time
Means 5 minutes early.
Unless the stakes are really high, in which case it
means 24 hours early. Or a week early.
Pssst....Sometimes developers make false internal deadlines
to avoid calamity such as missed milestone payments.
Maybe you could do the same if graduation is at stake?
Tests
 Study for your tests! Refer to the slides.
 If you see on a slide, it will probably be
on the test.
 If you don’t know the answer to a test
question, guess!
 There are no points deducted for wrong answers on
multiple-choice questions
 I will award some points for clever or knowledgeable
answers on short-answer questions, even if they weren’t
the answer I was looking for.
Do You Have Skillz?
 Gamers are good at digital interfaces
 Gaming professionals are good at both
digital and human interfaces
This means communication.
With grammar‐Nazis.
“...the different ways they done it like in the game
play and the scenes ad the props”
...is not communicating and will incur their wrath.
Game development is a team sport
for Geeks.
All Business is Communication
 Business to Consumer
 Business to Business
 Boss to Team
 Team to Boss
 Team Member to Team Member
Good Communication
 Precise
 Clear
 Brief
Written Communication
Informal Communication
“Its cool to werk in gamez.u get too do
anything u want & stuff”
Formal Communication
“It’s cool to work in games. You get to do
anything you want and stuff.”
Written Communication
 Capitalize the beginning of sentences,
names, game titles, and the word “I”
 Use proper spelling and punctuation
 Put a space between punctuation mark
ending a sentence and the start of the
next sentence
 Don’t use “u” for “you”, or “&” for “and”
 Don’t confuse “its” and “it’s”
Attention to detial
It matters.
Emails
 Use a meaningful subject line (e.g.,
“Homework 2”)
 Send attachments as PDF files only
 Put your name on all attachments
Assignments
If you can’t be bothered to:
 be creative
 strive for originality even within established
norms or constraints
 look beyond your initial idea
 actually enjoy and actively want to do the
above
Then get used to the phrase
“Would you like fries with that?”
Tokenism
The practice or policy of making no more than a
token effort or gesture.
 Token verbal presentations.
 Token game documentation.
 Token effort.
Does NOT belong in game development practice
ANY kind.
Do not aim to do the minimal required. Aim to
exceed expectations.
“I just want to pass this”
Classes are not kidney
stones.
If you think about them
in these terms, maybe
you’re on the wrong
career path?
 Send an email to dmullich@lafilm.edu from
your school email account.
 Use “Email MiniQuest” as the Subject line.
Let’s go to the next topic!

Mais conteúdo relacionado

Mais procurados

Presentation skills
Presentation skillsPresentation skills
Presentation skills
chiltrey
 
8tipsforslideshare 140205110030-phpapp01
8tipsforslideshare 140205110030-phpapp018tipsforslideshare 140205110030-phpapp01
8tipsforslideshare 140205110030-phpapp01
凱文 鄭
 
You suckatpowerpoint
You suckatpowerpointYou suckatpowerpoint
You suckatpowerpoint
Uros Milic
 
PowerPoint Best Practices
PowerPoint Best PracticesPowerPoint Best Practices
PowerPoint Best Practices
jhime
 
1. communication methods pro forma(1)
1. communication methods pro forma(1)1. communication methods pro forma(1)
1. communication methods pro forma(1)
JamesCooperAbel
 

Mais procurados (20)

Powerpoint Guidelines
Powerpoint GuidelinesPowerpoint Guidelines
Powerpoint Guidelines
 
First Day
First DayFirst Day
First Day
 
U72 lesson 09
U72 lesson 09U72 lesson 09
U72 lesson 09
 
4. proposal (interactive)
4. proposal (interactive)4. proposal (interactive)
4. proposal (interactive)
 
7 clients that you ever should not work with
7 clients that you ever should not work with7 clients that you ever should not work with
7 clients that you ever should not work with
 
Presentation skills
Presentation skillsPresentation skills
Presentation skills
 
8tipsforslideshare 140205110030-phpapp01
8tipsforslideshare 140205110030-phpapp018tipsforslideshare 140205110030-phpapp01
8tipsforslideshare 140205110030-phpapp01
 
How to make your Presentation Awesome?
How to make your Presentation Awesome?How to make your Presentation Awesome?
How to make your Presentation Awesome?
 
How to create a Power Point presentation
How to create a Power Point presentationHow to create a Power Point presentation
How to create a Power Point presentation
 
How to make effective presentation
How to make effective presentationHow to make effective presentation
How to make effective presentation
 
SCORECARD for Content Marketing: Best Practices
SCORECARD for Content Marketing: Best PracticesSCORECARD for Content Marketing: Best Practices
SCORECARD for Content Marketing: Best Practices
 
Introduction to customer discovery open workshop for avatech - Sep 2015
Introduction to customer discovery  open workshop for avatech - Sep 2015Introduction to customer discovery  open workshop for avatech - Sep 2015
Introduction to customer discovery open workshop for avatech - Sep 2015
 
Presentations 101: App Camp for Girls 2017
Presentations 101: App Camp for Girls 2017Presentations 101: App Camp for Girls 2017
Presentations 101: App Camp for Girls 2017
 
You suckatpowerpoint
You suckatpowerpointYou suckatpowerpoint
You suckatpowerpoint
 
PowerPoint Best Practices
PowerPoint Best PracticesPowerPoint Best Practices
PowerPoint Best Practices
 
How to Become a Better Speaker
How to Become a Better SpeakerHow to Become a Better Speaker
How to Become a Better Speaker
 
1. communication methods pro forma(1)
1. communication methods pro forma(1)1. communication methods pro forma(1)
1. communication methods pro forma(1)
 
Good and Bad Power Point Examples Ed Tech
Good and Bad Power Point Examples Ed TechGood and Bad Power Point Examples Ed Tech
Good and Bad Power Point Examples Ed Tech
 
Presentations 101 - App Camp for Girls
Presentations 101 - App Camp for GirlsPresentations 101 - App Camp for Girls
Presentations 101 - App Camp for Girls
 
Level 3 ESL Powerpoint Tips
Level 3 ESL Powerpoint TipsLevel 3 ESL Powerpoint Tips
Level 3 ESL Powerpoint Tips
 

Semelhante a LAFS PREPRO Session 1 - Introduction

Interviewing and Getting a Job 101
Interviewing and Getting a Job 101Interviewing and Getting a Job 101
Interviewing and Getting a Job 101
spartasoft
 

Semelhante a LAFS PREPRO Session 1 - Introduction (20)

LAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - IntroductionLAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - Introduction
 
Getting a job in the videogames industry
Getting a job in the videogames industryGetting a job in the videogames industry
Getting a job in the videogames industry
 
Game designer's journey 2.0
Game designer's journey 2.0Game designer's journey 2.0
Game designer's journey 2.0
 
Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”
 
Personal staement
Personal staementPersonal staement
Personal staement
 
LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals
LAFS Marketing and Monetization Lecture 1: Marketing FundamentalsLAFS Marketing and Monetization Lecture 1: Marketing Fundamentals
LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals
 
Interviewing and Getting a Job 101
Interviewing and Getting a Job 101Interviewing and Getting a Job 101
Interviewing and Getting a Job 101
 
IDEA Colombia 3.0 Games Industry Keynote - September 2015
IDEA Colombia 3.0 Games Industry Keynote - September 2015IDEA Colombia 3.0 Games Industry Keynote - September 2015
IDEA Colombia 3.0 Games Industry Keynote - September 2015
 
U6 Lesson 4
U6 Lesson 4U6 Lesson 4
U6 Lesson 4
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
EGX Rezzed 2019 - What you can do to get a job in games
EGX Rezzed 2019 - What you can do to get a job in gamesEGX Rezzed 2019 - What you can do to get a job in games
EGX Rezzed 2019 - What you can do to get a job in games
 
The Path of Pain: Mastering Game Design in 20 steps - takeaway
The Path of Pain: Mastering Game Design in 20 steps - takeawayThe Path of Pain: Mastering Game Design in 20 steps - takeaway
The Path of Pain: Mastering Game Design in 20 steps - takeaway
 
4. proposal
4. proposal4. proposal
4. proposal
 
LAFS SVI Level 10 - Managing Your Career
LAFS SVI Level 10 - Managing Your CareerLAFS SVI Level 10 - Managing Your Career
LAFS SVI Level 10 - Managing Your Career
 
Personal statement
Personal statementPersonal statement
Personal statement
 
How to Successfully Write About Your Career Experience
How to Successfully Write About Your Career ExperienceHow to Successfully Write About Your Career Experience
How to Successfully Write About Your Career Experience
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
 
10 Killer Tips for an Amazing Presentation - Way Before You Actually Give One
10 Killer Tips for an Amazing Presentation - Way Before You Actually Give One10 Killer Tips for an Amazing Presentation - Way Before You Actually Give One
10 Killer Tips for an Amazing Presentation - Way Before You Actually Give One
 
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...
 
Personal Statement
Personal StatementPersonal Statement
Personal Statement
 

Mais de David Mullich

Mais de David Mullich (20)

LAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityLAFS Game Mechanics - Replayability
LAFS Game Mechanics - Replayability
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative Elements
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and Risk
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game Mechanics
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management Mechanics
 
LAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsLAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical Mechanics
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression Mechanics
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core Mechanic
 
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityLAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
 
Game Fair
Game FairGame Fair
Game Fair
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansLAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
 
LAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementLAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And Management
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
 
LAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsLAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing Materials
 
LAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaLAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social Media
 
LAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingLAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game Funding
 

Último

Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Krashi Coaching
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 

Último (20)

Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 

LAFS PREPRO Session 1 - Introduction

  • 1. Session 1 David Mullich Concept Workshop - Game PreProduction The Los Angeles Film School
  • 2. Who Am I?  David Mullich  dmullich@lafilm.edu  @David_Mullich  davidmullich.wordpress.com  Instructor at LAFS  Producer from Activision, Disney, 3DO  Co-creator of BSA Game Design Merit Badge
  • 3. Who Are You? 1. What is your name? 2. Where are you from? 3. What is your favorite movie? 4. What is your favorite game? 5. What is your career goal?
  • 4. How to Succeed in This Class Studying game development at college is still college study.  Take Notes  Study  Do Your Work
  • 5. Take Notes Game producers constantly take notes. So, having one of these is a minimum requirement. At all times.
  • 6. Study  Review the Lecture Notes  Think  Understand  Reflect and Connect
  • 7. On Time Means 5 minutes early. Unless the stakes are really high, in which case it means 24 hours early. Or a week early. Pssst....Sometimes developers make false internal deadlines to avoid calamity such as missed milestone payments. Maybe you could do the same if graduation is at stake?
  • 8. Tests  Study for your tests! Refer to the slides.  If you see on a slide, it will probably be on the test.  If you don’t know the answer to a test question, guess!  There are no points deducted for wrong answers on multiple-choice questions  I will award some points for clever or knowledgeable answers on short-answer questions, even if they weren’t the answer I was looking for.
  • 9. Do You Have Skillz?  Gamers are good at digital interfaces  Gaming professionals are good at both digital and human interfaces
  • 10. This means communication. With grammar‐Nazis. “...the different ways they done it like in the game play and the scenes ad the props” ...is not communicating and will incur their wrath. Game development is a team sport for Geeks.
  • 11. All Business is Communication  Business to Consumer  Business to Business  Boss to Team  Team to Boss  Team Member to Team Member
  • 13. Written Communication Informal Communication “Its cool to werk in gamez.u get too do anything u want & stuff” Formal Communication “It’s cool to work in games. You get to do anything you want and stuff.”
  • 14. Written Communication  Capitalize the beginning of sentences, names, game titles, and the word “I”  Use proper spelling and punctuation  Put a space between punctuation mark ending a sentence and the start of the next sentence  Don’t use “u” for “you”, or “&” for “and”  Don’t confuse “its” and “it’s”
  • 16. Emails  Use a meaningful subject line (e.g., “Homework 2”)  Send attachments as PDF files only  Put your name on all attachments
  • 17. Assignments If you can’t be bothered to:  be creative  strive for originality even within established norms or constraints  look beyond your initial idea  actually enjoy and actively want to do the above Then get used to the phrase “Would you like fries with that?”
  • 18. Tokenism The practice or policy of making no more than a token effort or gesture.  Token verbal presentations.  Token game documentation.  Token effort. Does NOT belong in game development practice ANY kind. Do not aim to do the minimal required. Aim to exceed expectations.
  • 19. “I just want to pass this” Classes are not kidney stones. If you think about them in these terms, maybe you’re on the wrong career path?
  • 20.  Send an email to dmullich@lafilm.edu from your school email account.  Use “Email MiniQuest” as the Subject line.
  • 21. Let’s go to the next topic!

Notas do Editor

  1. Think: Thinking allows beings to make sense of or model the world in different ways, and to represent or interpret it in ways that are significant to them, or which accord with their needs, attachments, objectives, plans, commitments, ends and desires.Understand: Understanding implies abilities and dispositions with respect to an object of knowledge sufficient to support intelligent behavior.Reflect and Connect: Arguably, the most important aspects of education is to provide students with knowledge that they can transfer in meaningful ways to other aspects of their present or future lives. For example, we do not teach history simply so students can pass a quiz, but so that they can reason better about the world around them.