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Greystripe Consumer Insights Report
            April 2009




                 Date Published: April 2009
                         Author: Katie Berk
                                 Marketing Manager
                                 Phone: 415 651-2661
                                 Fax: 415 651-2651
                                 kberk@greystripe.com
Table of Contents
SUMMARY .................................................................................................................................3
THE DATA ..................................................................................................................................3
CONSUMER DEMOGRAPHICS.................................................................................................4
CONSUMER BEHAVIOR: ENTERTAINMENT PREFERENCES ................................................9
CONSUMER BEHAVIOR: CONSUMER ELECTRONIC PREFERENCES ..................................7
CONSUMER BEHAVIOR: QSR PREFERENCES.......................................................................8
IPHONE ENGAGEMENT METRICS .........................................................................................13
RICH MEDIA ENGAGEMENT METRICS..................................................................................14
JAVA ENGAGEMENT METRICS..............................................................................................16
ABOUT GREYSTRIPE .............................................................................................................17




2 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
Summary
In the first Quarter of 2009 Greystripe and other mobile media companies have turned their
attention towards the iPhone because of the incredible advertising and content experience for
the end user. At Greystripe we continued to improve our full-screen ad format and recently
added support for Flash ads on our network. Agencies and their brands are now able to explore
not only a wider creative canvas but also their relationship with their customers through the
personal mobile screen. To develop that relationship, understanding the mobile audience is
more important than ever. This quarter’s Consumer Insights Report reflects our current focus by
illustrating who our iPhone user base is and by highlighting how our user reacted to our new
Flash ad format. However, our network of Java publishers and Catalog Partners remain a core
part of our business and we’ve included a section looking at the performance of this sector as
well.
As the mobile industry matures third party verification of campaign performance will become
essential. In anticipation of this trend, Greystripe has partnered with several research firms and
advertisers to measure the success of campaigns delivered through our network. Most recently
we’ve partnered with ComScore on the research side and Axe, LeapFrog, HP, and Burger King
on the advertiser side to look at our new Flash ad format. Selected pieces of the results of these
studies, specifically those that pertain to our user demographics, can be found in this study.
More complete results from these research studies have previously been made public through
press releases.
As always, we continue to closely monitor our user base and study how they interact with our ad
formats. Greystripe believes understanding the mobile audience is key to the future of the
mobile advertising industry. In order to continue to grow the free, ad-supported model in mobile,
advertisers need the same key audience and engagement metrics that have been applied to
other mediums. These benchmarks create successful campaigns which in turn drive a long term
commitment to mobile advertising. As the leading rich media mobile advertising network,
Greystripe is committed to providing ongoing data to the mobile industry and to advertisers
about users of free mobile content. In this report Greystripe summarizes their preferences and
demographics.

The Data
This report is based on data gathered from Greystripe users during the first quarter of 2009
(January 1 through March 31). Genre, title/application, and handset/device preferences as well
as country information and iPhone engagement metrics are reflective of our entire user base,
while additional statistics are based on surveys run in our network during this time period. The
sample size is specified for each of these questions. Some of these surveys were conducted
internally and others were conducted by comScore; graphs are labeled to identify who
conducted each survey. Unless otherwise stated, all data is based on our U.S. iPhone user
base.




3 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
Consumer Demographics
AGE BREAKDOWN
70% of Greystripe’s users are between
the ages of 18 and 44.




GENDER DISTRIBUTION
Greystripe’s audience is split almost evenly
between males and females.




EDUCATION LEVEL
84% of Greystripe’s users have attended some
college or more, with 53% having a Bachelor’s
degree or above.




4 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
INCOME LEVEL
42% of respondents have a household income
of $78,000 or more, while 15% earn $165,000
or more.




NUMBER OF CHILDREN IN
HOUSEHOLD
44% of Greystripe’s users have children.




PURCHASING DECISION MAKER
91% of respondents are either the primary
decision maker for purchasing in their
household or share the decision-making role.




DECISION MAKING
45% of users make their purchasing decisions
based on advertising.




5 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
EMPLOYED
74% of Greystripe’s users are employed.




MARRIED
Greystripe’s audience is evenly split between
those who are married and those who are not
married.




DO YOU EVER TRAVEL?
89% of respondents travel at least occasionally
with 17% of those respondents traveling for
business.




6 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
Consumer Behavior:                             Consumer Electronic Preferences

PERSONAL COMPUTERS: WHEN
PURCHASE NEXT PC
79% of Greystripe’s audience is planning on
purchasing a new computer in the next two years
and 44% are planning on purchasing one within a
year.




PERSONAL COMPUTERS:
HOURS/WEEK SPENT ON COMPUTER
68% of Greystripe’s audience spends 20 or more
hours on their PC a week 99% spend at least 1
hour a week on their PC.




PERSONAL COMPUTER: MOST
TRUSTED SOURCES FOR PC INFO
Greystripe users rely on a wide variety of sources
for their PC information.




7 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
Consumer Behavior:                             QSR Preferences

FAST FOOD: HOW OFTEN VISITED
At the time of being surveyed, 88% of Greystripe’s
users had visited a fast food restaurant in
preceding four weeks.




FAST FOOD: LOCATIONS DINED
Greystripe’s users eat at a wide range of fast food
restaurants.




8 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
Consumer Behavior:                             Entertainment Preferences

MOVIES: HOW OFTEN
WATCHED IN THE THEATER
99% of Greystripe’s audience goes to
the movies at least once a year and
54% go 6 times or more.




MOVIES: SOURCE FOR NEW
RELEASES
92% of users find out about new
movies from advertising.




MOVIES: DECISION MAKING
50% of Greystripe’s audience decides
what movies to see based on the
quality of the advertisements.




9 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
MOVIES: WHERE WATCHED
Greystripe’s audience watches movies
across multiple platforms.




DVDS: HOW MANY
PURCHASED
88% of Greystripe’s audience buys
DVDs and 48% buy 6 or more DVDs a
year.




DVDS: SOURCE FOR NEW
RELEASES
84% of Greystripe’s audience learns
about new DVD releases through
advertising.




10 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
DVDS: DECISION MAKING
47% of Greystripe’s audience decides
what DVDs to watch based on the
quality of the ads.




TV: HOW DO YOU WATCH
Greystripe’s audience watches TV
shows across multiple platforms.




TV: SOURCE FOR NEW
SHOWS
88% of Greystripe’s audience finds out
about TV shows from advertising.




11 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
TV: DECISION MAKING
The TV viewing habits of Greystripe’s
users are influenced by a variety of
factors.




12 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
iPhone Engagement Metrics
• Minutes per use: 9.6                                   • Uses per user: 19.9
• Time spent with games/applications per user:           • 46% of users play 5 times or more,
  3 hours 10 minutes                                       10.2% play 25 times or more




DEVICE BREAKDOWN                                          COUNTRY BREAKDOWN




DOWNLOAD MORE AD-SUPPORTED
FREE GAMES/APPS
80% of Greystripe’s users would download another
free-ad supported game.
N=210




13 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
Rich Media Engagement Metrics
RICH MEDIA/FLASH ADS
                                                                 Greystripe                Online
Metric                                                        Flash Ad Format         Flash Ad Format
Average increase in top of mind awareness of brand                  10 points               1 point
Average increase in awareness of ad                                 12 points              3 points
Average increase in likelihood to recommend brand                   2 points                1 point
Average increase in purchase consideration                          4 points               4 points



GS.TAILGATE RICH MEDIA/FLASH AD STATISTICS
• GS.Tailgate advergames have an average of 22 seconds of interaction
• 10+% of users interact with GS.Tailgate ads
• In a recent GS.Tailgate ad, users touched the screen to interact with the ad a total of 5,291,070 times
  (or 1.92 times/impressions)
• Playing the GS.Tailgate ad increased the CTR of “buy now” button 4.4% (from 1.5% to 5.9%)


FLASH GAME OR INTERACTIVE
FLASH AD VS STATIC AD
Greystripe users were 48% more likely to say they
would prefer to interact with an interactive Flash ad
rather than a static ad if they had previously
experienced a GS.Rich Media Flash ad.




TOP 10 IPHONE APPLICATIONS
 Game                         Developer                     Game                   Developer
 Beer Pong                    Jeremy Lazarus                Free Speed             Norma Cheng
 Cookie Bonus Solitaire       Amplified Games               Origami Rose           Adam Schmelzle
 Cubes Free                   Manta                         Sextuple Word Lite     Norman Cheng
 Fart for Free                Gabe Jacob                    Sound Grenade          High Gloss
 Freecell Free                Mobilityware                  WordWarp               Mobilityware

By impression, listed alphabetically




14 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
TOP 10 IPHONE COUNTRIES
     Rank         Countries                                 Percent
       1          United States                                 74.8%
       2          Great Britain                                     6.4
       3          Canada                                            4.0
       4          Australia                                         1.9
       5          France                                            1.6
       6          Singapore                                         1.3
       7          Japan                                             1.0
       8          Hong Kong                                         0.7
       9          Mexico                                            0.5
       10         Germany                                           0.5

By impression




15 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
Java Engagement Metrics
TOTAL JAVA GAMES DOWNLOADED: 165 MILLION



TOP 20 JAVA GAMES
 Game                         Developer                 Game                     Developer
 Backgammon                   Odesys, LLC               Origami Rose             Adam Schmelzle
 Bikini Pool Summer           Signal Media LTD          Paper Airplane           WP Technology Inc
 Cafe Solitare                Digital Chocolate         Planet Riders 3D         Fishlabs
 Chess                        Odesys, LLC               Rollercoaster Rush       Digital Chocolate
 Formula Extreme              Gameleons                 SameGame 2               SDW Developments
 FreeCell                     Odesys, LLC               Solitaire                Odesys, LLC
 Funky Monkey in Funky        Handy Games               Spider Solitaire         Relaxas
 Monkeyland
 HeliStrike 3D                Fishlabs                  Tower Bloxx              Digital Chocolate
 Mahjongg Match               Xing Interactive          Wattpad                  WP Technology Inc
 Mobile Aquarium              TLogic                    Zum-zum                  UFT

 By impression, listed alphabetically


 TOP 5 JAVA GENRES                                     JAVA HANDSET PREFERENCE
                                                       FOR GAME USERS
 By impression.
                                                       The Samsung SGH-E250 is the preferred java
                                                       handset for Greystripe users. Data is based on
                                                       ranking by revenue.

   Rank      Genre                                            Vendor            Model          Percent
     1       Puzzle                                          Samsung          SGH-E250           13.4
     2       Action                                          Motorola             385                2.9
     3       Adventure                                       Samsung            D900i                2.1
     4       Arcade                                            Nokia             6300                1.9
     5       Sports                                          Samsung             M500                1.8




16 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
About Greystripe
Greystripe is the rich media advertising platform for mobile. Greystripe's product suite enables brand
advertisers to communicate their brand message with a unique mobile audience, publishers to gain
advertising revenue by serving ads through their games, and consumers to play high-quality games for
free. Greystripe’s in-game advertising system is protected by a broad array of patents pending and
currently serves ads into more than 900 game titles from 200 publishers supporting over 1,400 handset
models. Greystripe reaches millions of mobile game players by powering over 180 Catalog distribution
partners, through its online portal GameJump.com, on the mobile Web at wap.gamejump.com, and
through the iPhone Appstore. Greystripe was named a one of the 10 Most Innovative Companies in
Gaming by Fast Company in 2009, an AlwaysOn Global 100 winner in 2008 and 2009, Red Herring
Global 100 winner in 2007 and the Under the Radar Best in Show: Mobility winner in 2006. Greystripe
also recently won the 2009 CTIA Emerging Technology Award for Mobile Marketing/Advertising. Visit
Greystripe at http://www.greystripe.com.




17 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.

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Greystripe Consumer Insights Report Q1

  • 1. Greystripe Consumer Insights Report April 2009 Date Published: April 2009 Author: Katie Berk Marketing Manager Phone: 415 651-2661 Fax: 415 651-2651 kberk@greystripe.com
  • 2. Table of Contents SUMMARY .................................................................................................................................3 THE DATA ..................................................................................................................................3 CONSUMER DEMOGRAPHICS.................................................................................................4 CONSUMER BEHAVIOR: ENTERTAINMENT PREFERENCES ................................................9 CONSUMER BEHAVIOR: CONSUMER ELECTRONIC PREFERENCES ..................................7 CONSUMER BEHAVIOR: QSR PREFERENCES.......................................................................8 IPHONE ENGAGEMENT METRICS .........................................................................................13 RICH MEDIA ENGAGEMENT METRICS..................................................................................14 JAVA ENGAGEMENT METRICS..............................................................................................16 ABOUT GREYSTRIPE .............................................................................................................17 2 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 3. Summary In the first Quarter of 2009 Greystripe and other mobile media companies have turned their attention towards the iPhone because of the incredible advertising and content experience for the end user. At Greystripe we continued to improve our full-screen ad format and recently added support for Flash ads on our network. Agencies and their brands are now able to explore not only a wider creative canvas but also their relationship with their customers through the personal mobile screen. To develop that relationship, understanding the mobile audience is more important than ever. This quarter’s Consumer Insights Report reflects our current focus by illustrating who our iPhone user base is and by highlighting how our user reacted to our new Flash ad format. However, our network of Java publishers and Catalog Partners remain a core part of our business and we’ve included a section looking at the performance of this sector as well. As the mobile industry matures third party verification of campaign performance will become essential. In anticipation of this trend, Greystripe has partnered with several research firms and advertisers to measure the success of campaigns delivered through our network. Most recently we’ve partnered with ComScore on the research side and Axe, LeapFrog, HP, and Burger King on the advertiser side to look at our new Flash ad format. Selected pieces of the results of these studies, specifically those that pertain to our user demographics, can be found in this study. More complete results from these research studies have previously been made public through press releases. As always, we continue to closely monitor our user base and study how they interact with our ad formats. Greystripe believes understanding the mobile audience is key to the future of the mobile advertising industry. In order to continue to grow the free, ad-supported model in mobile, advertisers need the same key audience and engagement metrics that have been applied to other mediums. These benchmarks create successful campaigns which in turn drive a long term commitment to mobile advertising. As the leading rich media mobile advertising network, Greystripe is committed to providing ongoing data to the mobile industry and to advertisers about users of free mobile content. In this report Greystripe summarizes their preferences and demographics. The Data This report is based on data gathered from Greystripe users during the first quarter of 2009 (January 1 through March 31). Genre, title/application, and handset/device preferences as well as country information and iPhone engagement metrics are reflective of our entire user base, while additional statistics are based on surveys run in our network during this time period. The sample size is specified for each of these questions. Some of these surveys were conducted internally and others were conducted by comScore; graphs are labeled to identify who conducted each survey. Unless otherwise stated, all data is based on our U.S. iPhone user base. 3 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 4. Consumer Demographics AGE BREAKDOWN 70% of Greystripe’s users are between the ages of 18 and 44. GENDER DISTRIBUTION Greystripe’s audience is split almost evenly between males and females. EDUCATION LEVEL 84% of Greystripe’s users have attended some college or more, with 53% having a Bachelor’s degree or above. 4 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 5. INCOME LEVEL 42% of respondents have a household income of $78,000 or more, while 15% earn $165,000 or more. NUMBER OF CHILDREN IN HOUSEHOLD 44% of Greystripe’s users have children. PURCHASING DECISION MAKER 91% of respondents are either the primary decision maker for purchasing in their household or share the decision-making role. DECISION MAKING 45% of users make their purchasing decisions based on advertising. 5 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 6. EMPLOYED 74% of Greystripe’s users are employed. MARRIED Greystripe’s audience is evenly split between those who are married and those who are not married. DO YOU EVER TRAVEL? 89% of respondents travel at least occasionally with 17% of those respondents traveling for business. 6 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 7. Consumer Behavior: Consumer Electronic Preferences PERSONAL COMPUTERS: WHEN PURCHASE NEXT PC 79% of Greystripe’s audience is planning on purchasing a new computer in the next two years and 44% are planning on purchasing one within a year. PERSONAL COMPUTERS: HOURS/WEEK SPENT ON COMPUTER 68% of Greystripe’s audience spends 20 or more hours on their PC a week 99% spend at least 1 hour a week on their PC. PERSONAL COMPUTER: MOST TRUSTED SOURCES FOR PC INFO Greystripe users rely on a wide variety of sources for their PC information. 7 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 8. Consumer Behavior: QSR Preferences FAST FOOD: HOW OFTEN VISITED At the time of being surveyed, 88% of Greystripe’s users had visited a fast food restaurant in preceding four weeks. FAST FOOD: LOCATIONS DINED Greystripe’s users eat at a wide range of fast food restaurants. 8 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 9. Consumer Behavior: Entertainment Preferences MOVIES: HOW OFTEN WATCHED IN THE THEATER 99% of Greystripe’s audience goes to the movies at least once a year and 54% go 6 times or more. MOVIES: SOURCE FOR NEW RELEASES 92% of users find out about new movies from advertising. MOVIES: DECISION MAKING 50% of Greystripe’s audience decides what movies to see based on the quality of the advertisements. 9 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 10. MOVIES: WHERE WATCHED Greystripe’s audience watches movies across multiple platforms. DVDS: HOW MANY PURCHASED 88% of Greystripe’s audience buys DVDs and 48% buy 6 or more DVDs a year. DVDS: SOURCE FOR NEW RELEASES 84% of Greystripe’s audience learns about new DVD releases through advertising. 10 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 11. DVDS: DECISION MAKING 47% of Greystripe’s audience decides what DVDs to watch based on the quality of the ads. TV: HOW DO YOU WATCH Greystripe’s audience watches TV shows across multiple platforms. TV: SOURCE FOR NEW SHOWS 88% of Greystripe’s audience finds out about TV shows from advertising. 11 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 12. TV: DECISION MAKING The TV viewing habits of Greystripe’s users are influenced by a variety of factors. 12 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 13. iPhone Engagement Metrics • Minutes per use: 9.6 • Uses per user: 19.9 • Time spent with games/applications per user: • 46% of users play 5 times or more, 3 hours 10 minutes 10.2% play 25 times or more DEVICE BREAKDOWN COUNTRY BREAKDOWN DOWNLOAD MORE AD-SUPPORTED FREE GAMES/APPS 80% of Greystripe’s users would download another free-ad supported game. N=210 13 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 14. Rich Media Engagement Metrics RICH MEDIA/FLASH ADS Greystripe Online Metric Flash Ad Format Flash Ad Format Average increase in top of mind awareness of brand 10 points 1 point Average increase in awareness of ad 12 points 3 points Average increase in likelihood to recommend brand 2 points 1 point Average increase in purchase consideration 4 points 4 points GS.TAILGATE RICH MEDIA/FLASH AD STATISTICS • GS.Tailgate advergames have an average of 22 seconds of interaction • 10+% of users interact with GS.Tailgate ads • In a recent GS.Tailgate ad, users touched the screen to interact with the ad a total of 5,291,070 times (or 1.92 times/impressions) • Playing the GS.Tailgate ad increased the CTR of “buy now” button 4.4% (from 1.5% to 5.9%) FLASH GAME OR INTERACTIVE FLASH AD VS STATIC AD Greystripe users were 48% more likely to say they would prefer to interact with an interactive Flash ad rather than a static ad if they had previously experienced a GS.Rich Media Flash ad. TOP 10 IPHONE APPLICATIONS Game Developer Game Developer Beer Pong Jeremy Lazarus Free Speed Norma Cheng Cookie Bonus Solitaire Amplified Games Origami Rose Adam Schmelzle Cubes Free Manta Sextuple Word Lite Norman Cheng Fart for Free Gabe Jacob Sound Grenade High Gloss Freecell Free Mobilityware WordWarp Mobilityware By impression, listed alphabetically 14 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 15. TOP 10 IPHONE COUNTRIES Rank Countries Percent 1 United States 74.8% 2 Great Britain 6.4 3 Canada 4.0 4 Australia 1.9 5 France 1.6 6 Singapore 1.3 7 Japan 1.0 8 Hong Kong 0.7 9 Mexico 0.5 10 Germany 0.5 By impression 15 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 16. Java Engagement Metrics TOTAL JAVA GAMES DOWNLOADED: 165 MILLION TOP 20 JAVA GAMES Game Developer Game Developer Backgammon Odesys, LLC Origami Rose Adam Schmelzle Bikini Pool Summer Signal Media LTD Paper Airplane WP Technology Inc Cafe Solitare Digital Chocolate Planet Riders 3D Fishlabs Chess Odesys, LLC Rollercoaster Rush Digital Chocolate Formula Extreme Gameleons SameGame 2 SDW Developments FreeCell Odesys, LLC Solitaire Odesys, LLC Funky Monkey in Funky Handy Games Spider Solitaire Relaxas Monkeyland HeliStrike 3D Fishlabs Tower Bloxx Digital Chocolate Mahjongg Match Xing Interactive Wattpad WP Technology Inc Mobile Aquarium TLogic Zum-zum UFT By impression, listed alphabetically TOP 5 JAVA GENRES JAVA HANDSET PREFERENCE FOR GAME USERS By impression. The Samsung SGH-E250 is the preferred java handset for Greystripe users. Data is based on ranking by revenue. Rank Genre Vendor Model Percent 1 Puzzle Samsung SGH-E250 13.4 2 Action Motorola 385 2.9 3 Adventure Samsung D900i 2.1 4 Arcade Nokia 6300 1.9 5 Sports Samsung M500 1.8 16 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.
  • 17. About Greystripe Greystripe is the rich media advertising platform for mobile. Greystripe's product suite enables brand advertisers to communicate their brand message with a unique mobile audience, publishers to gain advertising revenue by serving ads through their games, and consumers to play high-quality games for free. Greystripe’s in-game advertising system is protected by a broad array of patents pending and currently serves ads into more than 900 game titles from 200 publishers supporting over 1,400 handset models. Greystripe reaches millions of mobile game players by powering over 180 Catalog distribution partners, through its online portal GameJump.com, on the mobile Web at wap.gamejump.com, and through the iPhone Appstore. Greystripe was named a one of the 10 Most Innovative Companies in Gaming by Fast Company in 2009, an AlwaysOn Global 100 winner in 2008 and 2009, Red Herring Global 100 winner in 2007 and the Under the Radar Best in Show: Mobility winner in 2006. Greystripe also recently won the 2009 CTIA Emerging Technology Award for Mobile Marketing/Advertising. Visit Greystripe at http://www.greystripe.com. 17 of 17 | Copyright © 2009 Greystripe, Inc. All rights reserved.