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Computer animation
Submitted to:-
Mr. Balraj singh grewal
Contents
• Computer animation
• Explanation
• History
• Methods of animating virtual characters
• Creating characters and objects on a
computer
• Computer animation development
equipment
• Modeling human faces
• Future
Computer animation
• Computer animation is the process
used for generating animated
images by using computer graphics.
The more general term computer
generated imagery encompasses
both static scenes and dynamic
images, while computer
animation only refers to moving
images.
• Modern computer animation usually
uses 3D computer graphics.
How to create
Explanation
• To trick the eye and brain into thinking
they are seeing a smoothly moving
object, the pictures should be drawn at
around 12 frames per second or faster
(a frame is one complete image). With
rates above 70 frames/s no
improvement in realism or smoothness
is perceivable due to the way the eye
and brain process images
History
• One of the earliest steps in the history of
computer animation was the 1973
movie Westworld, a science-fiction film
about a society in which robots live and
work among humans, though the first use
of 3D Wireframe imagery was in its sequel,
future world (1976), which featured a
computer-generated hand and face
created by then University of
Utah graduate students Edwin
Catmull and Fred Parke.
Methods of animating virtual
characters
• In most 3D computer animation systems, an
animator creates a simplified representation of
a character's anatomy, analogous to
a skeleton or stick figure. The position of each
segment of the skeletal model is defined
by animation variables, or Avatars. In human
and animal characters, many parts of the
skeletal model correspond to actual bones,
but skeletal animation is also used to animate
other things, such as facial features
Creating characters and objects
on a computer
• 3D computer animation combines 3D
models of objects and programmed or
hand "keyframed" movement. Models
are constructed out of geometrical
vertices, faces, and edges in a 3D
coordinate system. Objects are sculpted
much like real clay or plaster, working
from general forms to specific details
with various sculpting tools.
Computer animation
development equipment
• Computer animation can
be created with a
computer and animation
software. Some
impressive animation can
be achieved even with
basic programs,
the rendering can take a
lot of time on an ordinary
home computer.
Modeling human faces
• The modeling of human facial features
is both one of the most challenging and
sought after elements in computer-
generated imagery. Computer facial
animation is a highly complex field
where models typically include a very
large number of animation variables.
Future
• One open challenge in computer animation is a photorealistic
animation of humans.
• Currently, most computer-animated movies show animal
characters (A Bug's Life, Finding Nemo, Ice Age, Over the
Hedge, Open Season, Rio), fantasy characters (Monsters
Inc., Shrek, Teenage Mutant Ninja Turtles 4, Monsters vs.
Aliens), anthropomorphic machines (Cars, WALL-E, Robots) or
cartoon-like humans (The Incredibles, Up).
• the movie Final Fantasy: The Spirits Within is often cited as the
first computer-generated movie to attempt to show realistic-
looking humans
Movies
• CGI short films have been produced
as independent animation since 1976, though
the popularity of computer animation
skyrocketed during the modern era of U.S.
animation. The first completely computer-
generated television series was ReBoot, in
1994, and the first completely computer-
generated animated movie was Toy
Story(1995).
Thank you

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Animation

  • 2. Contents • Computer animation • Explanation • History • Methods of animating virtual characters • Creating characters and objects on a computer • Computer animation development equipment • Modeling human faces • Future
  • 3. Computer animation • Computer animation is the process used for generating animated images by using computer graphics. The more general term computer generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to moving images. • Modern computer animation usually uses 3D computer graphics.
  • 5. Explanation • To trick the eye and brain into thinking they are seeing a smoothly moving object, the pictures should be drawn at around 12 frames per second or faster (a frame is one complete image). With rates above 70 frames/s no improvement in realism or smoothness is perceivable due to the way the eye and brain process images
  • 6. History • One of the earliest steps in the history of computer animation was the 1973 movie Westworld, a science-fiction film about a society in which robots live and work among humans, though the first use of 3D Wireframe imagery was in its sequel, future world (1976), which featured a computer-generated hand and face created by then University of Utah graduate students Edwin Catmull and Fred Parke.
  • 7. Methods of animating virtual characters • In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, analogous to a skeleton or stick figure. The position of each segment of the skeletal model is defined by animation variables, or Avatars. In human and animal characters, many parts of the skeletal model correspond to actual bones, but skeletal animation is also used to animate other things, such as facial features
  • 8.
  • 9. Creating characters and objects on a computer • 3D computer animation combines 3D models of objects and programmed or hand "keyframed" movement. Models are constructed out of geometrical vertices, faces, and edges in a 3D coordinate system. Objects are sculpted much like real clay or plaster, working from general forms to specific details with various sculpting tools.
  • 10.
  • 11. Computer animation development equipment • Computer animation can be created with a computer and animation software. Some impressive animation can be achieved even with basic programs, the rendering can take a lot of time on an ordinary home computer.
  • 12. Modeling human faces • The modeling of human facial features is both one of the most challenging and sought after elements in computer- generated imagery. Computer facial animation is a highly complex field where models typically include a very large number of animation variables.
  • 13.
  • 14. Future • One open challenge in computer animation is a photorealistic animation of humans. • Currently, most computer-animated movies show animal characters (A Bug's Life, Finding Nemo, Ice Age, Over the Hedge, Open Season, Rio), fantasy characters (Monsters Inc., Shrek, Teenage Mutant Ninja Turtles 4, Monsters vs. Aliens), anthropomorphic machines (Cars, WALL-E, Robots) or cartoon-like humans (The Incredibles, Up). • the movie Final Fantasy: The Spirits Within is often cited as the first computer-generated movie to attempt to show realistic- looking humans
  • 15. Movies • CGI short films have been produced as independent animation since 1976, though the popularity of computer animation skyrocketed during the modern era of U.S. animation. The first completely computer- generated television series was ReBoot, in 1994, and the first completely computer- generated animated movie was Toy Story(1995).