The document discusses the relationship between pen-and-paper role playing games (RPGs) and massively multiplayer online RPGs (MMORPGs) within the German fantasy fandom and RPG scene. It notes tensions between those who see MMORPGs as replacing pen-and-paper RPGs by being easier and those who feel they lack opportunities for rich role playing and artistic self-expression. It finds the fantasy fandom has fragmented with different values and practices across online and offline communities for single MMORPGs and pen-and-paper RPGs. The adoption of the internet is disruptive to these communities as with other social groups.
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A Storm in Dream Park. The Virtualisation of the German Fantasy Ro
1. A Storm in Dream Park
the virtualisation of the german
fantasy role-playing scene
Sebastian Deterding
Hans Bredow Institute for Media Research
Internet Research 11.0, Gothenborg, 15.10.2010
c b n
3. • Many studies on individual virtual(ized)
fandom communities, few on relations
and virtualisation of communities
• Assumed happy marriage of Fantasy
fandom and MMORPGs
• Assumed happy marriage of fandom
and the Internet in general
Starting points
5. • Ca. 450.000, in steep decline since late
1990s
• Focus: transportation into fantastic
transmedia worlds through shared
production and reception of artefacts,
practices and media
• Two value poles: immersionist vs.
hedonist
The German RPG scene
9. Do MMORPGs Kill Pen-and-Paper?
»Nothing against MMORPGs, but ... I see a
black future for good old RPG with pen and
paper *whine*.
Reason: Youngsters are simply lazy, and
media sensory overload destroys their
imagination.«
10. • Split between hedonist and immersionist
• Conflict narrative: MMORPGs and TCGs
siphoning off young players and money
• Conservative media critique: MMORPGs
as convenient, dumbed-down, shallow,
passive, isolating
• Romanticist techno-criticism: No space
for artistic self-expression in MMORPGs
Reactions in the P&P community
11. • Distinct P&P playing style: rich in
reference, proper »in-character«
behaviours
• Self-segregation into »Role-Play
Intensive« servers
In-MMORPG differentiation
13. MMORPGs and the RPG Scene
fantasy fandom
rpg scene
larp
mmorpg 1 scene
mmorpg 2 scene
mmorpg 3 scene
14. • Fantasy/RPG fandom is a varied
landscape differentiated by values and
practices online and offline
• Single MMORPGs and P&P RPG
players form distinct communities
• Adoption of Internet is potentially just
as disruptive to fandom communities as
other social groupings and institutions
Conclusions