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Reflections on the 8th
         Art

           Denis Dyack
Who am I? 
Related Talks

Engagement Theory
The 8th Art
The Medium is the Massage
One Console Future
Musing about Clouds
Engagement Theory

Engagement >= Story + Art + Audio +
   Technology + Gameplay
Reflection on Legacy of Kain
Flow
The 8th Art

Video games as art
Parallels to film history
Eight
Medium is the Massage

Understanding the
  medium of video
  games
A One Console future

 Technology and Commoditization
     Economics will force us to one console


“Commodification can be the desired
outcome of an entity in the market, or it can
be an unintentional outcome that no party
actively sought to achieve.”
                   - wikipedia
Musing About Clouds

Why they are the future:
• Economic
• IP Protection
• Everyone wins: cost effective, lower
  cost, better access, bigger market
  place
Fundamentals of the 8th Art

 Tradition Entertainment vs Video Games
 • Books, films, tv, music are all linear
 • Video Games are non-linear and
    interactive
Video Recorder Analogy

Star Wars vs Call of Duty
Why the Recorder Analogy
         Matters
Broadcasting linear content allows for the
   capture of the entire experience
Broadcasting interactive content only captures
   part of the experience
• Thus Star Wars vs Call of Duty = Call of
   Duty wins from an IP integrity perspective
Clouds
Stops the commoditization of software
Golden Age of Video Games

 1st Parties, 2nd Parties, 3rd Parties
 Games cheap
 Fast to make
 Profitable
 Not many games
This is now…
         Gamers
Requires more investment then traditional
   linear mediums
With investment comes loyalty
Language of games is still primitive
High Pressure System


                                               Rising Costs of Development
                                               • 30M+ budgets are here to stay
                                               • 30M+ Marketing Budgets


    Fewer games making most of
             the sales
       A Hit Driven Industry




                                                   360, PS3 and
                                 Wii, iOS, Mobile, F2P, MMO, S
                                                           ocial
                                    • Less Penetration with each SKU




       More difficult to be
          successful
Success

AAA games are now defined by their
  Marketing budgets – Don Daglow
  (2007)
EEDAR: Marketing,
  Perception
Coming Storm
Event Horizon
   Commoditization
   Performance oversupply
   Walls coming down
   End of Retail
   iOS, F2P, Mobile, MMOs,Clouds
Massive Disruption

Who will survive?
  Hardware will not matter
  Economics in question
  Sandcastle walls will wash away
What will survive?

Good games will survive

The rest is just a sideshow
Reflections on the 7th Art

Cinema will thereby prove to the supreme
   artistic means of representing and
   expression of milieus and peoples. It
   will cease being “individual,” copying
   the theatre, which in turn copies itself.
                     - Canudo
Immateriality in Games

Exclusive domains
Its in its infancy
Universal language that will entertain in
     ways we cannot yet imagine

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Reflections on the 8th Art

  • 1. Reflections on the 8th Art Denis Dyack
  • 2. Who am I?
  • 3.
  • 4. Related Talks Engagement Theory The 8th Art The Medium is the Massage One Console Future Musing about Clouds
  • 5. Engagement Theory Engagement >= Story + Art + Audio + Technology + Gameplay Reflection on Legacy of Kain Flow
  • 6. The 8th Art Video games as art Parallels to film history Eight
  • 7. Medium is the Massage Understanding the medium of video games
  • 8. A One Console future Technology and Commoditization Economics will force us to one console “Commodification can be the desired outcome of an entity in the market, or it can be an unintentional outcome that no party actively sought to achieve.” - wikipedia
  • 9. Musing About Clouds Why they are the future: • Economic • IP Protection • Everyone wins: cost effective, lower cost, better access, bigger market place
  • 10. Fundamentals of the 8th Art Tradition Entertainment vs Video Games • Books, films, tv, music are all linear • Video Games are non-linear and interactive
  • 11. Video Recorder Analogy Star Wars vs Call of Duty
  • 12. Why the Recorder Analogy Matters Broadcasting linear content allows for the capture of the entire experience Broadcasting interactive content only captures part of the experience • Thus Star Wars vs Call of Duty = Call of Duty wins from an IP integrity perspective
  • 14. Golden Age of Video Games 1st Parties, 2nd Parties, 3rd Parties Games cheap Fast to make Profitable Not many games
  • 15. This is now… Gamers Requires more investment then traditional linear mediums With investment comes loyalty Language of games is still primitive
  • 16. High Pressure System Rising Costs of Development • 30M+ budgets are here to stay • 30M+ Marketing Budgets Fewer games making most of the sales A Hit Driven Industry 360, PS3 and Wii, iOS, Mobile, F2P, MMO, S ocial • Less Penetration with each SKU More difficult to be successful
  • 17. Success AAA games are now defined by their Marketing budgets – Don Daglow (2007) EEDAR: Marketing, Perception
  • 18. Coming Storm Event Horizon Commoditization Performance oversupply Walls coming down End of Retail iOS, F2P, Mobile, MMOs,Clouds
  • 19. Massive Disruption Who will survive? Hardware will not matter Economics in question Sandcastle walls will wash away
  • 20. What will survive? Good games will survive The rest is just a sideshow
  • 21. Reflections on the 7th Art Cinema will thereby prove to the supreme artistic means of representing and expression of milieus and peoples. It will cease being “individual,” copying the theatre, which in turn copies itself. - Canudo
  • 22. Immateriality in Games Exclusive domains Its in its infancy Universal language that will entertain in ways we cannot yet imagine