Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Tech Presentation
1. 2025
Digital Learners/Library Study Group
Thursday, May 21, 2009
2. to Think about
What is....
What could be....
What should be....
Thursday, May 21, 2009
During this presentation, think about what is happening in our schools locally and internationally in terms of technology and learning. Also think about what could be, and what should be in
terms of tech for our schools and out district; letʼs ask questions!
3. OMG!
Thursday, May 21, 2009
This project was huge! there is so much data and information about technology and learning...infrastructure, hardware, applications, trends, reports, data, education vs. business, social
networking, building design-tech related, people, PD, teaching and learning, paradigm shifts, ..... itʼs very difficult to know what to focus on or how to bring all of the info, data, and reports
together....itʼs a struggle!
4. the research is ongoing...
KnowledgeWorks Foundation Presents:
2020 Forecast Future of Learning
Berkeley
Library 2.
Conferen 0
ce - 2007
Thursday, May 21, 2009
there is a lot of research out there re technology...all aspects. Lots of organizations - philanthropic; there are foundations, programs, programs within programs, research, longitudinal
research, even individuals doing research and making presentations. several of these were used in this presentation - some more than others.
5. Recommendation
There is a need to monitor
the research and focus on
specific topics
Thursday, May 21, 2009
Not sure how we efficiently do this...teachers have little time. How do we get the word out? There are dozens of reports that could be printed, and multiple websites but why print? letʼs keep
it electronic...use the web and web 2.0 tools.
6. 21st Century Schools
Virtual
Space
Students
Physical Human
Space Space
Thursday, May 21, 2009
There are 3 aspects of 21st century schools (2025) to talk about....in the end, itʼs all about students.
7. How it used to be
http://www.youtube.com/watch?v=Fnh9q_cQcUE
Thursday, May 21, 2009
8. What Kids say....
http://www.youtube.com/watch?v=_A-ZVCjfWf8
Thursday, May 21, 2009
What do kids say about technology and learning and education as it is currently implemented?
This project was created to inspire teachers to use technology in engaging ways to help students develop higher level thinking skills. Equally important, it serves to motivate district level
leaders to provide teachers with the tools and training to do so. http://www.youtube.com/watch?v=_A-ZVCjfWf8
9. What Kids say....
http://www.youtube.com/watch?v=M58sNpdX5k0
Thursday, May 21, 2009
http://www.youtube.com/watch?v=M58sNpdX5k0
10. What Kids say....
http://www.schooltube.com/video/21838/Learning-to-Change-Changing-to-Learn--Kids-Tech
Thursday, May 21, 2009
http://www.schooltube.com/video/21838/Learning-to-Change-Changing-to-Learn--Kids-Tech
11. Top 10 Things Learned from
Kids about EdTech - 2008
Thursday, May 21, 2009
http://www.tomorrow.org/speakup
12. Top 10 Things Learned
1. Digital Divide is Alive and Well
The digital divide between students and adults
(including teachers and parents) continues to widen
– despite all of the investments and professional
development, our students are still powering down
to go to school and powering up after school to re-
enter the digital world. Other digital divides exist as
well between segments of the student population
including gender, technology skill self-assessment
and age.
Thursday, May 21, 2009
13. Top 10 Things Learned
2. Spectrum of Digital Native-ness
Don’t assume all digital natives are the same. The Speak
Up data reveals that there is a spectrum of “digital native-
ness” today with younger and older students exhibiting
increasingly divergent tech behaviors as well as very
different attitudinal views on technology within learning.
Case in point – a 5th grader is almost 5X more likely to
participate regularly in a virtual world than an 11th grader.
Thursday, May 21, 2009
14. Top 10 Things Learned
3. Explosion of Access to Mobile Devices
Today’s K-12 students are carrying “multiple computers
in their pockets and backpacks” everyday. Highlights
from the data include: almost 40% of K-2 students have
their own cell phone, about half of students in Gr 3-5
have their own MP3 player and almost 24% of middle
and high school students are carrying around a
smartphone or PDA.
Thursday, May 21, 2009
15. Top 10 Things Learned
4. New Obstacles to Tech Use at School
Technology use at school is still a major frustration/
disappointment factor for the overwhelming majority of
students. #1 obstacle to effective tech use (for the 5th
year in a row) is school filters and firewalls – of course.
But the real surprise was this year’s #2 obstacle –
teachers that limit our technology use. The students
told us in focus groups that they had better access to
technology before their teachers received training on
technology use!
Thursday, May 21, 2009
16. Top 10 Things Learned
5. Let Me Use My Own Devices!
So, what advice do students have for their schools
about improving technology access at school? Across
the board, the students say “let me use my own
devices at school!” Students want to be able to use
their own laptops, cell phones, MP3 players and
Smartphones for a variety of applications within
instruction. They, of course, want access to the
network as well – from anywhere on campus and from
home, too.
Thursday, May 21, 2009
17. Top 10 Things Learned
6.
Online Learning – Defying Conventional Wisdom
One-quarter of all high school students have already had
experience with an online class – and that experience most
likely was self-initiated by the student, not the school or the
teacher. Adults say that students want to take an online
class for scheduling or convenience reasons or to get
college credit. However, we find that the students have
different motivating reasons. Today’s middle school
students tell us that the #1 reason they would like to take an
online class is as a supplement to their traditional class, not
in place of that class. They want additional help in a subject
where they are struggling. What is that subject? Math – the
new frontier for online learning.
Thursday, May 21, 2009
18. Top 10 Things Learned
7. 21st Century Skills and Gaming
Students say that the incorporation of gaming technologies
within instruction will help them better develop skills in critical
thinking, decision-making, teamwork and creativity. How do
they know that? From their own “learning” experiences with
all kinds of digital and online games outside of school. Over
2/3 of all K-12 students are regularly interacting with some
kind of electronic games, averaging 8-10 hours a week in
game play. The devices vary greatly by user profile however.
Girls are most likely to enjoy computer based games;
younger students thrive in a cell phone game environment.
Gaming is not just for high school boys anymore!
Thursday, May 21, 2009
19. Top 10 Things Learned
10.
The New Face of Personalized Learning – Free Agent Learner
The #1 trend we saw in 2008 from our Speak Up data analysis work and
our focus group discussions with students all across the country is the
emergence of the “Free Agent Learner.” This Free Agent Learner is un-
tethered to traditional school institutions, is engrossed in developing their
own content for learning, regularly creates new communities for
knowledge exchanges and social interaction, and is an expert in data
aggregation to drive experiential learning. The Free Agent Learner
believes that he or she must be responsible for their own learning destiny
since their school is not meeting their needs, and is empowered by a
wide variety of emerging technologies to do so. The Free Agent Learner
is as we write and speak defining the new face of education for the next
generation and still, with few exceptions, our schools do not even realize
this new style of learner exists – at least not yet. Welcome to 2009!
Thursday, May 21, 2009
20. What Parents say...
http://www.commonsensemedia.org/About-Us/Press-Room/Press-Releases/New-Poll-Parents-Conflicted-About-Role-Digital-Media-Kids-Lives
In Sum…
Parents see digital media as
providing a variety of educational
benefits…
…but they feel it doesn’t help
as much with
social/communication skills.
Therefore, they underestimate
its full educational potential.
Thursday, May 21, 2009
Parents feel it provides potential for communication, learning, social, etc, but they donʼt always trust it - when it comes to actually implementing, they are reticent.
http://www.commonsensemedia.org/About-Us/Press-Room/Press-Releases/New-Poll-Parents-Conflicted-About-Role-Digital-Media-Kids-Lives
21. What Administrators say...
http://www.cosn.org/Default.aspx?TabId=4198
Thursday, May 21, 2009
Administrators agree that web (web 2.0) holds promise for improving communication, reading, writing, achievement, etc. but are often afraid to “open” it up for use (filtering) because of
concern of problems. Supervision of specific sites is essential. see pdf
22. What Experts say...
http://www.youtube.com/watch?v=tahTKdEUAPk
Thursday, May 21, 2009
http://www.youtube.com/watch?v=tahTKdEUAPk
23. The future of technology in
education?
Thursday, May 21, 2009
so what are some things that are happening with tech and education? are we implementing what we need to implement? what is coming on the horizon?
24. Future Visions
http://www.edutopia.org/east-technology-lab-video
Thursday, May 21, 2009
http://www.edutopia.org/east-technology-lab-video
25. Future Visions
http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html
Thursday, May 21, 2009
what new technologies might help us in the classroom? how could we use this technology in learning environments?
http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html
26. Future Visions
http://www.violet.net/_mirror-give-powers-to-your-objects.html
Thursday, May 21, 2009
how could we use this technology in learning environments?
http://www.violet.net/_mirror-give-powers-to-your-objects.html
27. Future Visions
http://www.youtube.com/watch?v=RvtxupQmRSA
Thursday, May 21, 2009
are we preparing students for future tech? which of these technologies will be available in 2010? 2015? 2025? are we getting our students ready for this?
http://www.youtube.com/watch?v=RvtxupQmRSA
28. 6 Technologies to Watch
Collaborative Environments (<1)
Communication Tools (<1)
Mobiles (2-3)
Cloud Computing (2-3)
Smart Objects (4-5)
Personal Web (4-5)
The Horizon Report: 2009 K-12 Edition was a collaboration between the New Media Consortium
and the Consortium for School Networking (CoSN). http://www.nmc.org/horizon
Thursday, May 21, 2009
the horizon report has identified 6 technologies that we should watch and that could have an impact on education within the next 5 years; thereʼs a lot more in this report including tech trends
and blockers to tech integration. how about a short discussion of each?
29. Collaborative Environments
voicethread, google docs, myspace, ning, gaming, flickr,
youtube
http://voicethread.com/#home.b409.i848804
Thursday, May 21, 2009
Collaborative environments are virtual workplaces where students and teachers can communicate, share information, and work together. A growing emphasis on collaboration in education
— and an increasing recognition that collaboration is the norm in many modern workplaces — has led more teachers to seek tools to facilitate group interaction and teamwork in their
classes. Online spaces designed to support groups of students working together take many forms, from relatively simple tools that lend themselves to multiple simultaneous authors all the
way up to full-fledged classroom environments in both the flat web and the 3D world of virtual environments. Collaborative environments provide the means for students to work with peers
both local and distant, practice creative teamwork, and develop peer relationships. http://voicethread.com/#home.b409.i848804
30. Collaborative Environments
voicethread, google docs, myspace, ning,
gaming, flickr, youtube
http://www.ning.com
Thursday, May 21, 2009
http://www.ning.com
31. Online Communication Tools
twitter, meebo, skype, edmodo
http://www.meebo.com
Thursday, May 21, 2009
As more professionals work from remote or distributed locations, the need for cheap, flexible communication tools has grown. Recent technological developments are creating more ways for
users to work anytime and anywhere, and these new tools are finding their way into homes and classrooms as well. Online communication tools put students in touch with distant family
members, practicing experts, and their peers, wherever they may be located. Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients
facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis
than ever before. http://www.meebo.com
32. Mobiles
pda, smart phone, applications
http://www.apple.com/iphone/gallery/ads/
Thursday, May 21, 2009
It is becoming increasingly common for young people to own mobile devices. In the upper grades, it is not at all unusual to find that students carry mobiles, even if they are not allowed to
use them during class, and younger students often carry them as well. The unprecedented evolution of these devices continues to generate great interest, and their increasing capabilities
make them more useful with each new generation of devices. One recent feature — the ability to run third-party applications — represents a fundamental change in the way we regard
mobiles and opens the door to myriad uses for education, entertainment, productivity, and social interaction. http://www.apple.com/iphone/gallery/ads/
33. Cloud Computing
apps, file storage, connectivity, evernote
http://www.evernote.com/
Thursday, May 21, 2009
The cloud refers to computing resources resulting from very large “data farms” — specialized data centers that host thousands of servers. Cloud computing uses the surplus resources to
lower the cost and increase the availability of disk storage and processing power to the point that anyone can obtain it, almost at a momentʼs notice, very cheaply. Applications that run in the
cloud can scale up or down depending on immediate demand, and many of us use such applications daily without even being aware that they are cloud-based. Image editors, word
processors, social networking tools, and more are always available. Accessed via a web browser, they are often free and come with huge amounts of storage space for whatever we wish to
keep there. The infrastructure has improved to the point that the cloud is robust and reliable. As usage grows, the cloud is changing our ideas about computing and communication. An
example of using cloud computing is Evernote http://www.evernote.com/
34. Smart Objects
rfid, qr tags, virtual connected to physical, connect
objects to web
http://www.youtube.com/watch?v=Fu7XciJi6xY http://www.aakb.dk/sw83733.asp
Thursday, May 21, 2009
RFID - radio frequency identification QR Tags - quick response codes
Smart objects link the virtual world and the real: a smart object “knows” about itself and its environment, and can reveal what it is for, who owns it, where and how it was made, and what other
objects in the world are like it. A smart object can be tied to related information in a variety of media, placing itself within a rich context that is made plain simply by following the connection.
Smart objects can interact with one another, creating new interfaces for controlling computers. There are many technologies that support smart objects, from simple printed stickers to
complex computing and sensor networks. In each case, whatever the underlying technology, smart objects exist in the physical world but have some kind of virtual counterpart. The means to
create, track, and use smart objects has not yet entered the mainstream, but recent advances in identification technology have led to some interesting proof-of-concept applications that
suggest everyday uses are just down the road. http://www.youtube.com/watch?v=Fu7XciJi6xY http://www.aakb.dk/sw83733.asp
35. RSS
From Wikipedia, the free encyclopedia
RSS (an abbreviation for Really Simple Syndication) is a family of Web feed formats used to publish
frequently updated works—such as blog entries, news headlines, audio, and video—in a standardized
format.[2] An RSS document (which is called a quot;feedquot;, quot;web feedquot;,[3] or quot;channelquot;) includes full or
summarized text, plus metadata such as publishing dates and authorship. Web feeds benefit
publishers by letting them syndicate content automatically. They benefit readers who want to
subscribe to timely updates from favored websites or to aggregate feeds from many sites into one
place. RSS feeds can be read using software called an quot;RSS readerquot;, quot;feed readerquot;, or quot;aggregatorquot;,
which can be web-based, desktop-based, or mobile-device-based. A standardized XML file format
allows the information to be published once and viewed by many different programs. The user
subscribes to a feed by entering the feed's URI (often referred to informally as a quot;URLquot; (uniform
resource locater), although technically the two terms are not exactly synonymous) into the reader or by
clicking an RSS icon in a browser that initiates the subscription process. The RSS reader checks the
user's subscribed feeds regularly for new work, downloads any updates that it finds, and provides a
user interface to monitor and read the feeds.
Personal Web
global connections, build your own space (tools
are easy to use), web 3.0, free agent learner
Thursday, May 21, 2009
Teachers using the Internet as a resource are as aware as anyone else that the amount of content available on the web is staggering. Selecting valuable material to use in preparing lessons
or to suggest as resources for students is a time-consuming and sometimes frustrating task. The proliferation of content — both useful and not — has been fueled in part by the ease of web
publishing; it is easy to blog, tweet, post photos and videos, comment on other blogs, create course websites, and post updates to social networks online. Another issue goes hand-in-hand
with the question of how to find useful material: the problem of how to keep track of the various bits of content posted by colleagues, peers, friends, or even oneself. To deal with these issues,
readers and publishers of online content are assembling collections of tools, widgets, and services that handle developing and organizing dynamic online content. Tools for tagging,
aggregating, updating, and keeping track of content assist todayʼs learners in creating and navigating a web that is increasingly tailored to their own needs and interests: the personal web.
36. Gaming
http://www.edutopia.org/no-gamer-left-behind
Thursday, May 21, 2009
Can game worlds help engage students in their learning?
http://www.edutopia.org/no-gamer-left-behind
37. Gaming
Edheads - Deep Brain Stimulation
Surgery - Virtual Brain Surgery
http://www.edheads.org/activities/brain_stimulation/
http://ced.ncsu.edu/hifives/games/index.html
Thursday, May 21, 2009
What is HI FIVES?
Researchers in science education, computer science, distance education, and the NC Department of Public Instruction will partner with the Kenan Fellows Program (an NSF model RET site
at NC State University) to harness the untapped potential of inexpensive, online multi-user competitive simulation software in improving the science achievement and IT skills of NCʼs grade
5-9 students. Over three years, 15 teacher- leaders and 60 teacher-participants (including 7 guidance counselors) will learn how to use this technology to increase student science
achievement and motivation to enter IT-related science careers; 15 competitive simulations teaching IT-driven science will be authored by teacher/faculty pairs and piloted in areas deemed
critical by NC DPI; 120 grades 5-9 students will be reached through summer workshops; and 4500 students will be indirectly reached during academic year follow-up.
38. Gaming
http://www.dimensionm.com/video/wect.html
Thursday, May 21, 2009
Dimension X - math game...this game has been piloted in the district with some limited success. Will electronic games be part of our educational future?
http://www.dimensionm.com/video/wect.html
39. Gaming
http://www.youtube.com/watch?v=9OFRGD1s74c
Thursday, May 21, 2009
kids create games with game development software
http://www.youtube.com/watch?v=9OFRGD1s74c
40. Online Learning
students learn in different ways
intelligences, styles, rate
teaching strategies should align with learning mode of
student
Thursday, May 21, 2009
41. Current Educational Practice...
Monolithic computer based learning/ “online courses”
proprietary, expensive, mainly monolithic (relative to
intelligences and learning style), mirrors the dominant
intelligence and learning style within each subject
some implementations do allow students to proceed
at own pace and choose different pathways to learn
material
Thursday, May 21, 2009
computer based - like orchard...sit in front of computer and directed by software what, when, repeat until correct.
online courses - copy of traditional teaching paradigms only digital...will get better. video, branching, better/easier construction tools, social web, how to and experts for help will be available
online
42. Future Educational Practice...
Student Centric
software that can help students learn subject in a
manner that is consistent with their type of
intelligence and learning style
web 2.0 apps and personalization of web (web 3.0)
more individual help; online relationship
facilitator can manage more students (asynchronous)
Thursday, May 21, 2009
better tools and apps will make online learning better...more student centric (matched to learning of student) and less monolithic or electronic version of teacher
43. Online Learning Statistics
public education enrollments in online classes
increased from 45,000 in 2000 to 1 million today
online courses will have 25% market share in high
schools in 2014
prediction - 80% of courses taken in 2024 will have
been taught online in a student centric way
Thursday, May 21, 2009
disrupting class p.143
44. Recommendation
support and implement online learning
make online courses available that public schools
(NCSD) can’t or don’t want to teach in house, but
feel the need to offer
do not penalize school per pupil funding when a
student takes an online course
Thursday, May 21, 2009
donʼt lose funding for district because students take online course from some other entity
maybe we farm out some “common” courses so we can offer others in-house (ex. course which requires equipment like robotics, tv production, etc.)
45. 21st Century Schools
Virtual
Space
Students
Physical Human
Space Space
Thursday, May 21, 2009
46. Physical Space
http://www.designshare.com
Thursday, May 21, 2009
There are many different ways to design the physical space for a building. Here are a few created by the designshare group.
47. Human Space
We will never lose the need for teachers...AND,
their role will change and evolve
Thursday, May 21, 2009
photos from edutopia.org, http://newsday.image2.trb.com/nynews/media/photo/2008-09/42315180.jpg, http://i.ehow.com/images/GlobalPhoto/Articles/4770043/doris-day-teachers-pet3-
main_Full.jpg
48. Libraries Challenged
http://www.youtube.com/watch?v=TpFO_L_jA1c
Thursday, May 21, 2009
http://www.youtube.com/watch?v=TpFO_L_jA1c
49. Question Everything!
Thursday, May 21, 2009
is it time to discard the dewey system? Cindy Kolaczynski described opening the Dewey-free Perry Library in Maricopa County. They designed the library along
the lines of a modern bookstore, with lots of seating, well-marked sections, end panel displays, and Melville Dewey left out on the curb. Will it work?
50. Physical Space - Library
Libraries must be spaces where multiple activities can
take place simultaneously. And since there are many
different learning styles, the library should offer as many
different types of environments as possible—quiet
study areas, group activity areas, spaces for individual
and small group work, spaces for instruction, spaces
where students can listen to music, and—dare I say it
—spaces where food and drinks are allowed.
Thursday, May 21, 2009
Rolf Erikson on “should the library of the future be a ʻsacredʼ space dedicated to honoring the book, or a dynamic interactive space dedicated to honoring the
student and community?”
52. Virtual Space - Library 2.0
Library Library is a
that fits Staff framework for integrating
that suggests Creation of change into all levels of
that learns Emerging Tech library operations
that gathers committee
that combines Integration with (e)
that organizes learning environment
The library has no
barriers
Library that LETS
1. User-centricity
2. Tech-sav vy environment The library
3. Reaching of the patrons long tail is human
The library 4. Content for more than one device
invites participation 5. Component-based soft ware, not ILS Patron 2.0 = from
6. Constant change content consumer to
7 Use of web 2.0 apps & services
. content creator
OPAC 8. Open standards
- Federated search
- RSS for cataloging records & The library is
search results
- Records tagging everywhere
- User reviews Social
computing apps to meet
users need when, where &
The Physical Library how they need it
Loud spaces for collaboration & The library uses flexible
conversation best of breed systems
Mobile devices for users
Thursday, May 21, 2009
You canʼt talk about virtual space without talking about library 2.0. Library 2.0 is virtual space. Many different ideas and definitions of library 2.0. However, there
are some common terms that come up: flexible space, read/write web (web 2.0), virtual, social, collaborative, digital, communal, content producer. In general, not
the quiet place weʼre used too!
Library 2.0 Meme Map http://flickr.com/photos/gbierens/178568449/ by Gerard Bierens
53. Human Space - Librarian
Librarians of the Future Will Help You Upload Your Videos
to YouTube
Imagine a future when you go to the library with a 5 minute video you've just made about last night's
Presidential debates and that librarian says to you:
You should upload it to YouTube and tag it with these four tags - two broad and two more specific to
existing communities of interest on YouTube and the topic of your video. Then you should embed that video
in a blog post along with some text introducing it and linking to some of your favorite posts by other people
who have also written today about the Presidential debates. Make sure to send trackbacks to those posts!
Now, I think this is a particularly good video on the topic, so if you're interested I will vote for it on
StumbleUpon (as a librarian I have a very powerful account there) and give it a good summary explanation.
Any of those are steps you can take that will make your work all the easier for people to discover.
Thursday, May 21, 2009
http://www.readwriteweb.com/archives/sexy_librarians_of_the_future.php
http://www.tikatok.com/
54. Library - Learning Commons
Thursday, May 21, 2009
http://maschoolibraries.org/content/view/609/294/
55. What else?
Recommendations...
Thursday, May 21, 2009
web 3.o, internet 2, second life (virtual environments) building/classroom design, infrastructure, pedagogy, carnegie unit, laptop-mobiles, filtering, learning resources (subscriptions), apex
learning, assessment, PD - use the toyota story
56. Recommendations
Question everything/Change everything!
Flexible and adaptable buildings/classrooms and infrastructure
Pursue online learning - choices, college credit, individual learning
Pursue technologies that allow students to share experiences and
learn from others; don’t think that new tech will always be ‘marginal’
Create mechanisms that allow us to change and adapt quickly in
terms of teaching and learning
Continue to monitor the research on tech in education
Move forward with web 2.0 apps integrated into curriculum; digital
social tools
Reduce filtering and limitations on web and software access
Thursday, May 21, 2009
57. Recommendations
Maintain a group of people that can research, test, coordinate, and
implement all things tech.
Think of tech hardware as consumable; provide students with
current tech (1-1) and/or allow them to bring their own
Change our libraries - multiple spaces, learning commons,
presentations (poetry slam); social space (starbucks), tech support
(genius bar), audio/video production (studio), books (barnes/noble),
Push the envelope in using our current technologies with students;
move away from textbook materials
It’s about teaching and learning!
Thursday, May 21, 2009
futurelab website here?
58. Where to begin.....
KnowledgeWorks Foundation Presents:
2020 Forecast Future of Learning
Berkeley
Library 2.
Conferen 0
ce - 2007
Thursday, May 21, 2009
Begin with the research already available. There is a need to approach this in a systematic way in order to understand current technology trends and what this means for the future of
education, especially as it relates to secondary schools and learning.
59. 21st Century Schools - Tech
So, let's not just adopt technology into our schools. Let's
adapt it, push it, pull it, iterate with it, experiment with it,
test it, and redo it, until we reach the point where we and
our kids truly feel we've done our very best. Then, let's
push it and pull it some more. And let's do it quickly, so
the 22nd century doesn't catch us by surprise with too
much of our work undone.
A big effort? Absolutely. But our kids deserve no less.
~ Marc Prensky
Thursday, May 21, 2009
Marc Prensky, founder and CEO of Games2train, is a speaker, writer, consultant, and game designer.