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K 12 digital literacy standards for BC schools
1.
2. Basic Premise:
Technology has forever changed not
only what we need to learn, but the
way we learn.
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5. Simply being able to use technology is no
longer enough.
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6. Today's students
need to be able to
use technology to
analyze, learn, and
explore. Digital age
skills are vital for
preparing students
to work, live, and
contribute to the
social and civic
fabric of their
communities.
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7. Communities expect
their graduates to be
ready to thrive in the
Digital Age, but the
21st century skills
required for such
success are not well
defined.
http://www.capsulecomputers.com.au/wp-content/uploads/Digital-Age.jpg
8. Without 21st century
skills, students are
being prepared to
succeed in
yesterday’s world -
not tomorrow’s.
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9. Schools and teachers work incredibly
hard to keep pace with rapid
technology, research, and societal
changes.
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10. Brought Group Together
Review of Literature
Definition
Identify areas for development of
standards
Develop a model for development of
standards
11. The goal of digital literacy standards is
to identify ways in which technology can
be used to enhance and support student
learning.
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12. Literature Review – group review using
Etherpad Lite
American Association of School Librarians
BC Librarians, Early Childhood documents
California
Florida
Human Resources and Skills Development
Canada
ISTE
New Media Literacies – MacArthur Foundation
PISA
Several Australian jurisdictions
13. Definition: analysed 8+ samples:
Digital Literacy is
“the interest, attitude and ability of individuals
to appropriately use digital technology and
communication tools to
access, manage, integrate, analyze and
evaluate information, construct new
knowledge, create and communicate with
others in order to participate effectively in
society”.
14. Digital Literacy is “the interest, attitude and ability of
individuals to appropriately use digital technology and
communication tools to access, manage, integrate, analyze
and evaluate information, construct new knowledge, create
and communicate with others in order to participate
effectively in society”.
Participation Evaluation
Access Management
Integration Creation
Analysis Communication
Empowerment
15. Creativity and Innovation
Learners use digital media and environments to
communicate and work collaboratively, including at a
distance, to support individual learning and contribute to the
learning of others.
Learners:
a. interact, collaborate, and publish with peers, experts, or others
employing a variety of digital environments and media.
b. communicate information and ideas effectively to multiple audiences
using a variety of media and formats.
c. develop cultural understanding and global awareness by engaging with
learners of other cultures.
d. contribute to project teams to produce original works or solve
problems.
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16. Communication and Collaboration
Learners demonstrate creative thinking, construct
knowledge, and develop innovative products and
processes using technology.
Learners:
a. apply existing knowledge to generate new ideas, products, or
processes.
b. create original works as a means of personal or group expression.
c. use models and simulations to explore complex systems and issues.
d. identify trends and forecast possibilities.
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17. Research and Information Fluency
Learners apply digital tools to gather, evaluate,
and use information.
Learners:
a. plan strategies to guide inquiry.
b. locate, organize, analyze, evaluate, synthesize, and ethically use
information from a variety of sources and media.
c. evaluate and select information sources and digital tools based on
the appropriateness to specific tasks.
d. process data and report results.
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18. Critical Thinking, Problem Solving, and
Decision Making
Learners use critical thinking skills to plan and conduct
research, manage projects, solve problems, and make
informed decisions using appropriate digital tools and
resources.
Learners:
a. identify and define authentic problems and significant questions
for investigation.
b. plan and manage activities to develop a solution or complete a
project.
c. collect and analyze data to identify solutions and/or make informed
decisions.
d. use multiple processes and diverse perspectives to explore
alternative solutions.
http://justincaseyouwerewondering.com/wp-content/uploads/2011/08/critical-thinking.jpg
19. Digital Citizenship
Learners exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity.
Learners:
a. advocate and practice safe, legal, and responsible use of
information and technology.
b. exhibit a positive attitude toward using technology that supports
collaboration, learning, and productivity.
c. demonstrate personal responsibility for lifelong learning.
d. exhibit leadership for digital citizenship.
http://www.flickr.com/photos/pointofdesign/3014501201/
20. Technology Operations and Concepts
Learners demonstrate a sound understanding of technology
concepts, systems, and operations.
Learners:
a. understand and use technology systems.
b. select and use applications effectively and productively.
c. troubleshoot systems and applications.
d. transfer current knowledge to learning of new technologies
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21. BC’s Digital Literacy Standards
The following grid contains links to samples of lessons and class activities that demonstrate BC’s digital literacy
standards in real-life settings. As students become more familiar with digital technologies, their ability to demonstrate t
he standards becomes more sophisticated.
Digital Literacy Standards Sample 1: Sample 2: Sample 3: Sample 4: Sample 5:
Integration Matrix
1. Creativity and
Innovation
Learners:
a. apply existing
knowledge to
generate new
ideas, products, or
processes
a. create original works
as a means of
personal or group
expression
a. use models and
simulations to
explore complex
systems and
issues
a. identify trends and
forecast
possibilities
22. BC’s Cross-curricular Competencies
Communication Technology
Critical Thinking Operations and
Creative Thinking Concepts
and Innovation
Personal
Responsibility and
Well-Being
Social Responsibility
23. Profile for Technology (ICT) Literate Students
Grades 3-5 (Ages 8-11)
The following experiences with technology and digital resources
are examples of learning activities in which students might
engage during Grades 3-5 (ages 8-11):
1. Produce a media-rich digital story about a significant local
event based on first-person interviews. (C, CT, CI)
2. Conduct science experiments using digital instruments and
measurement devices. (CT, TC)
BC’s 5 Cross-Curricular Competencies Matching ISTE Standards
Communication (C) Communication and Collaboration
Research and Information Fluency
Critical Thinking (CT) Research and Information Fluency
Critical Thinking, Problem Solving, and Decision Making
Creative Thinking and Innovation (CI) Creativity and Innovation
Personal Responsibility and Well-Being (PR) Digital Citizenship
Social Responsibility (SR) Digital Citizenship
Technology Operations and Concepts (TC)
27. Check out the draft Digital Literacy
Standards -
http://www.bced.gov.bc.ca/dist_learning/dig_lit_standards.htm
Offer your thoughts and feedback on the
Engagement site -
http://engage.bcedplan.ca/2012/10/developing-digital-literacy-
standards/
Samples of Digital Literacy Standards in
classrooms – email
EDUC.DistributedLearning@gov.bc.ca