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Exhibitions as Learning Environments

Gallery Education and Museum Pedagogy


Design Education

Learning Resources in Exhibitions

Learning in the Tango Exhibition?


Links




                                        References and Further Reading
Exhibitions as Learning Environments
                                       This package gives you an overview of learning in exhibitions.
                                       Under each header, you will find a definition or a short
Exhibitions                            explanatory paragraph followed by links that help you to
                                       develop a deeper understanding of the issue at hand.
Open Learning Environments

Learning

Lifelong Learning


Different Learning Styles

Modes of Learning in Exhibitions




                                                                                                        -
Exhibitions as Learning Environments
                                       Exhibitions are public displays of works of art or other
                                       items of interest that are held in an art gallery, museum or
Exhibitions                            some other context, depending on the type of exhibition.
                                       Exhibits can be constructed around a certain theme,
                                       specific artist or designer, or some other chosen factor.
Open Learning Environments
                                       TANGO is an international design exhibition concerning
                                       intergenerational dialogue and sustainable everyday, which
Learning                               encourages visitor participation by interactive engagement.

Lifelong Learning


Different Learning Styles

Modes of Learning in Exhibitions




                                                                                                      -
Exhibitions as Learning Environments
                                       Exhibitions have a long tradition as forums for learning.
                                       Historically, the aims accorded to exhibitions have
Exhibitions                            varied from civilizing and educating audiences to, most
                                       recently, providing them with open-ended and
                                       participatory learning opportunities.
Open Learning Environments
                                       Nowadays, the guiding light in exhibition-making is the
Learning                               idea of lifelong learning, for which exhibitions are seen
                                       to offer ideal settings. In contrast to schools, exhibitions
                                       are open and informal learning environments, where no
Lifelong Learning                      measurements or accreditations have to take place.


Different Learning Styles

Modes of Learning in Exhibitions




                                                                                                      -
Exhibitions as Learning Environments   Here is one of many possible definitions for learning, by the
                                       Museums, Libraries and Archives Council (MLA):

Exhibitions                            – Learning is a process of active engagement with experience.

                                       – It is what people do when they want to make sense of the
Open Learning Environments
                                       world.

                                       – It may involve the development or deepening of skills,
Learning
                                       knowledge, understanding, values, ideas and feelings.

Lifelong Learning                      – Effective learning leads to change, development and the
                                       desire to learn more.

Different Learning Styles              Read more: www.inspiringlearningforall.gov.uk/learning/


Modes of Learning in Exhibitions




                                                                                                       -
Exhibitions as Learning Environments
                                       Lifelong learning is a key concept in today’s gallery education and museum
                                       pedagogy. According to the definition given by the European Commission,
Exhibitions
                                       lifelong learning encompasses “all learning activity undertaken throughout
                                       life, with the aim of improving knowledge, skills and competences within a
Open Learning Environments
                                       personal, civic, social and/or employment-related perspective”.

Learning                               Learning happens in various contexts in everyday life, often informally and in
                                       diverse ways, including interaction with other people. Instead of knowledge
                                       transfer, lifelong learning refers to individuals actively broadening their skills,
Lifelong Learning                      values, and attitudes.

                                       Lifelong learning enlarges the focus of museum pedagogy, gallery and
Different Learning Styles              design education from their most common targets – children and adolescent
                                       audiences – to enrich adult visitors’ exhibition experiences.

Modes of Learning in Exhibitions       In the NEMO (the Network of European Museum Organisations) website you
                                       can read more about lifelong learning within exhibitions:

                                       www.ne-mo.org/index.php?id=220&STIL=0&C_UID=5
                                       www.ne-mo.org/index.php?id=226&STIL=&C_PID=&C_UID=25




                                                                                                                             -
Exhibitions as Learning Environments

Exhibitions                            Learning styles vary from person to person: some prefer to learn by looking
                                       and watching, some by listening, others by doing and experimenting
                                       with their hands. However, people often mix all three approaches in their
Open Learning Environments             learning processes.

                                       The key point is that there are many types of intelligence, each as valuable
Learning                               as the next, and to be able to address diverse audiences, using different
                                       types of educational resources is recommended.

Lifelong Learning                      Here you can do a little test to find out about your preferred learning style:
                                       www.inspiringlearningforall.gov.uk/learning/whatis.html
Different Learning Styles

Modes of Learning in Exhibitions




                                                                                                                        -
Exhibitions as Learning Environments   According to NEMO, the Network of European Museum Organisations,
                                       exhibitions can provide a diverse range of learning opportunities:
Exhibitions
                                       Formal Learning (conscious and goal-oriented learning):
                                       Resources for learning are connected to an exhibition as part of a structured
Open Learning Environments             course that leads to a qualification of some kind.

                                       Non-formal Learning (non-goal-oriented learning):
Learning                               Settings for learning are structured but are not measured or accredited. In
                                       an exhibition this can mean attending a guided tour, a workshop, a talk,
                                       a lecture, a reading circle, or a seminar.
Lifelong Learning
                                       Informal Learning (subconscious learning):
                                       Learning occurs outside of structured contexts and not necessarily
Different Learning Styles              intentionally. For instance, many adult visitors explore exhibitions by
                                       themselves, without any set agenda for learning. Still they might get a lot
                                       out of the experience.
Modes of Learning in Exhibitions




                                                                                                                       -
Adult Workshop at the Design Museum, Helsinki.
Image Courtesy of the Design Museum.
                                                 -
Exhibitions as Learning Environments
                                        Gallery education and museum pedagogy are the most
                                        commonly used terms for activities related to learning in
Gallery Education and Museum Pedagogy   exhibitions. A diverse range of both informal and formal learning
                                        can take place within the settings provided by exhibitions:
                                        opportunities vary from specific subject learning to more open-
Participatory Exhibitions
                                        ended processes.

                                        The use of various participatory practices is one way to encourage
                                        visitor exploration. By allowing people to engage with the
                                        contents of an exhibition, creative thinking and actions can be
                                        promoted. By implementing both fresh ideas and good practices
                                        within gallery education and museum pedagogy, exhibitions
                                        can be regarded as inspiring learning sites for various kinds of
                                        audiences.




                                                                                                             -
Exhibitions as Learning Environments    Participatory exhibitions open up possibilities for visitors to interactively
                                        engage with the displayed content. Instead of, or in addition to, finalized
                                        objects, the contents can consist of social processes in which people can
Gallery Education and Museum Pedagogy   take part. These types of exhibitions can become forums for active exchange
                                        of ideas and experiences.

Participatory Exhibitions               Activities carried out within exhibitions can even aim to combat social
                                        exclusion, educate on active citizenship, promote intergenerational and
                                        intercultural dialogue, and contribute to participants’ wellbeing and personal
                                        development.

                                        Through an approach that encourages participation, the TANGO exhibition can
                                        spark new ideas related to visitors’ social, cultural, and physical environment,
                                        provoke creative and critical thinking, and even inspire the audiences to take
                                        positive action within different spheres of their own living environment.

                                        Case Examples:
                                        The Museum 2.0 blog explores participatory museum experiences and ways
                                        that social web philosophies can be applied in museum design. The blogger,
                                        Nina Simon, is the Executive Director of the Museum of Art & History in Santa
                                        Cruz and author of the book Participatory Museum.

                                        A link to the blog:
                                        http://museumtwo.blogspot.com/

                                        An online version of the book: Simon, N. (2010). The Participatory Museum.
                                        Santa Cruz: Museum 2.0




                                                                                                                       -
Children’s Workshop “Esa ja esineet”
at the Design Museum, Helsinki.

                                       -
Image Courtesy of the Design Museum.
Exhibitions as Learning Environments
                                       Everyday life with its different experiences and material
                                       environments provides the starting point for design education. It
Design Education
                                       guides the participants in recognizing and articulating their own
                                       experiences. The most important goal is to open up and deepen
                                       the participants’ relationship with their own living environment: to
                                       encourage them to find new meanings related to their surroundings
                                       and connect with them in new ways.
                                       (See Vira, 2004, 20.)

                                       Although design is constantly present in our lives, its meanings
                                       reach beyond the everyday. Design education opens up new ways
                                       to observe our physical and social environment. It explores and
                                       experiments, focusing on the relationship between people and their
                                       surroundings and trying to provide tools for critical, ethical, and
                                       ecological thinking – but also for enjoying the aesthetic pleasure
                                       that our environment can provide us. It also aims to deepen our
                                       understanding of the central elements in design processes: creative
                                       thinking, problem-solving, and artistic expression.

                                       In the TANGO exhibition design education can open up new perspectives
                                       on the possibilities for intergenerational dialogue in our everyday
                                       environment.




                                                                                                               -
Workshop “Avoin kuva” at the Design
Museum, Helsinki. Image Courtesy of the
Design Museum.

                                          -
Exhibitions as Learning Environments

                                       In this chapter you will find information on various
Learning Resources in Exhibitions
                                       learning resources that exhibitions can provide.

Inspiring Infography

Publications


Guided Tours

Workshops

Side Programmes

Spatial and Technological Solutions




                                                                                              -
Exhibitions as Learning Environments
                                       For individual visitors who explore the exhibition by themselves,
                                       informative and inspiring wall texts, signs, and infograms that
Learning Resources in Exhibitions
                                       visualize data are especially useful.

Inspiring Infography                   Various printed or digital information materials (info brochures,
                                       interactive info screens, exhibition website, etc.) complete the
                                       exhibition experience.
Publications


Guided Tours

Workshops

Side Programmes

Spatial and Technological Solutions




                                                                                                           -
Exhibitions as Learning Environments
                                       An exhibition can have an official catalogue that deepens and
                                       broadens its content by going into details. More informal types
Learning Resources in Exhibitions      of publications such as magazines or very informal `zines´
                                       are also common ways to open up new viewpoints on the
                                       exhibition, and they provide the possibility to expand its time
Inspiring Infography                   span by contributing to its documentation and collective
                                       remembering.
Publications                           Publications do not necessarily have to be printed; they can also
                                       be in audiovisual or other type of format.
Guided Tours

Workshops

Side Programmes

Spatial and Technological Solutions




                                                                                                           -
Exhibitions as Learning Environments   Different types of guided tours are probably the most traditional way to
                                       open up exhibitions to audiences. Typically, the guide leads the visitors
                                       through the exhibition, presenting information about it to them. Today,
Learning Resources in Exhibitions
                                       more participatory forms of guidance tend to be favoured: for instance,
                                       the Finnish Museum of Contemporary Art Kiasma offers tours where
Inspiring Infography                   visitors can give a `thumbs up´ or down on the exhibited artworks.
                                       This is one way people’s own reactions, emotions, and experiences can
                                       be brought into the discussion.
Publications
                                       Another option is to have an approachable person present in the
                                       exhibition space. For example, the Museum of South Carelia has offered
Guided Tours                           the possibility to discuss its exhibitions with their recruited “museum
                                       grannies and grandpas”. Audio or mobile application guides and
                                       podcasts are gaining more and more popularity among museums and
Workshops                              museum-goers. They offer an easy way to tailor different guided tours
                                       to different needs. They can go into the smallest detail and for visitors
                                       with visual impairments they can be a great way to make the
Side Programmes                        exhibition come alive.

Spatial and Technological Solutions    See – and hear – how MoMa’s collections and exhibitions can be
                                       enjoyed via different multi-lingual audio guides, podcasts, and other
                                       audio formats:
                                       www.moma.org/visit/plan/atthemuseum/momaaudio




                                                                                                                   -
Exhibitions as Learning Environments
                                       Working with one’s hands can be a great way to understand
                                       and learn: guided tours can be combined with workshops to
Learning Resources in Exhibitions      introduce various aspects of the exhibition to visitors through
                                       participation. The workshops are closely related to certain
                                       themes or works in the exhibition, and they are usually tailored
Inspiring Infography                   according to participants’ needs, knowledge and previous
                                       experience.

Publications                           Case Example:
                                       Design Studio – Finnish Design Museum’s workshops for
                                       different audiences:
Guided Tours
                                       www.designmuseum.fi/en/education/design-studio/

Workshops


Side Programmes

Spatial and Technological Solutions




                                                                                                          -
Exhibitions as Learning Environments

Learning Resources in Exhibitions

                                       Often exhibitions have a side programme consisting of lectures,
Inspiring Infography                   seminars, talks, reading circles, interventions (by invited artists,
                                       performers, etc.) or other events related to its themes.
Publications


Guided Tours

Workshops

Side Programmes

Spatial and Technological Solutions




                                                                                                              -
Exhibitions as Learning Environments

Learning Resources in Exhibitions      Exhibition architecture, design and modes of display can
                                       encourage learning. New and developing interactive exhibition
                                       technologies take visitor experiences to another level. Designing
Inspiring Infography                   spaces for visitor interaction and recreation can be conducive to
                                       sharing experiences and learning.
Publications                           There surely are opportunities for completely new solutions
                                       – Could you come up with some of your own?
Guided Tours


Workshops

Side Programmes

Spatial and Technological Solutions




                                                                                                           -
Children’s Workshop “Esa ja esineet”
at the Design Museum, Helsinki.
Image Courtesy of the Design Museum.
                                       -
Exhibitions as Learning Environments   Questions for you:

                                       – What kinds of possibilities open up when exhibited content is more about
Learning in the TANGO Exhibition?      processes, ideas and concepts than finalized objects?

                                       – How can the themes and concepts of the exhibition be made tangible to
                                       the audiences?

                                       – How could the theme, intergenerational dialogue, be taken into account
                                       in exhibition design and pedagogy?

                                       – In what ways could the field material gathered during the courses be
                                       present in the exhibition?

                                       – How can an exhibition environment be created that is conducive to
                                       learning?

                                       – How can interactive engagement in the exhibition be encouraged?




                                                                                                                    -
Exhibitions as Learning Environments           A quick checklist for supporting learning in different institutional
                                               environments:
                                               www.inspiringlearningforall.gov.uk/export/sites/inspiringlearning/
Links: Designing Great Learning Environments
                                               resources/repository/Quick_checklist2.pdf

                                               A more detailed checklist for creating accessible and inspiring learning
                                               environments:
                                               www.inspiringlearningforall.gov.uk/export/sites/inspiringlearning/
                                               resources/repository/Detailed_checklist_Places2.pdf

                                               A self-assessment tool for improving possibilities for learning in different
                                               organizations:
                                               www.inspiringlearningforall.gov.uk/framework/index.html

                                               Collect & Share is a European network that promotes good practices in
                                               learning and education within visual arts for adults. Here is a link to their
                                               list of useful publications: www.collectandshare.eu/reports/index.aspx

                                               Collect & Share publication “Good Practices”, see e.g. p. 6 of the document:
                                               www.collectandshare.eu/common/downloads/good_practice_english.pdf

                                               Collect & Share also hosts a database of informative case studies from
                                               across Europe: www.collectandshare.eu/studies/index.aspx

                                               An online library of audiovisual material on gallery education case
                                               studies: www.lemproject.eu/library/audio-video



                                                                                                                               -
References and Further Reading
                                 Vira, R. (2004). In: Ikonen, P. & Vira, R.. Esineet esiin! Näkökulmia
                                 muotoilukasvatukseen. Vantaa: Taiteen keskustoimikunta.

                                 An improvement framework by British Museums, Libraries and Archives
                                 Council provides a tool for creating better learning environments:
                                 www.inspiringlearningforall.gov.uk/

                                 Link archive by the Finnish Open Museum project
                                 (see the section in English/ “Englanniksi”):
                                 http://avaramuseo.blogspot.com/p/tietopankki.html

                                 Intergenerationality in exhibitions:
                                 A study of grandparents and grandchildren as museum and gallery visitors:
                                 www.le.ac.uk/museumstudies/m&s/Issue%209/beaumontsterry.pdf

                                 A report on benefits for older people from learning in museums, libraries and
                                 archives:
                                 www.mla.gov.uk/what/policy_development/learning/%7E/media/Files/
                                 pdf/2009/Older_Learners_Report_Final_2009_2.ashx




                                                                                                                 -
Family Issues exhibition opening at
the Design Museum, Helsinki.
Image Courtesy of the Design Museum.
                                       -

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Learning package learning environments

  • 1. Exhibitions as Learning Environments Gallery Education and Museum Pedagogy Design Education Learning Resources in Exhibitions Learning in the Tango Exhibition? Links References and Further Reading
  • 2. Exhibitions as Learning Environments This package gives you an overview of learning in exhibitions. Under each header, you will find a definition or a short Exhibitions explanatory paragraph followed by links that help you to develop a deeper understanding of the issue at hand. Open Learning Environments Learning Lifelong Learning Different Learning Styles Modes of Learning in Exhibitions -
  • 3. Exhibitions as Learning Environments Exhibitions are public displays of works of art or other items of interest that are held in an art gallery, museum or Exhibitions some other context, depending on the type of exhibition. Exhibits can be constructed around a certain theme, specific artist or designer, or some other chosen factor. Open Learning Environments TANGO is an international design exhibition concerning intergenerational dialogue and sustainable everyday, which Learning encourages visitor participation by interactive engagement. Lifelong Learning Different Learning Styles Modes of Learning in Exhibitions -
  • 4. Exhibitions as Learning Environments Exhibitions have a long tradition as forums for learning. Historically, the aims accorded to exhibitions have Exhibitions varied from civilizing and educating audiences to, most recently, providing them with open-ended and participatory learning opportunities. Open Learning Environments Nowadays, the guiding light in exhibition-making is the Learning idea of lifelong learning, for which exhibitions are seen to offer ideal settings. In contrast to schools, exhibitions are open and informal learning environments, where no Lifelong Learning measurements or accreditations have to take place. Different Learning Styles Modes of Learning in Exhibitions -
  • 5. Exhibitions as Learning Environments Here is one of many possible definitions for learning, by the Museums, Libraries and Archives Council (MLA): Exhibitions – Learning is a process of active engagement with experience. – It is what people do when they want to make sense of the Open Learning Environments world. – It may involve the development or deepening of skills, Learning knowledge, understanding, values, ideas and feelings. Lifelong Learning – Effective learning leads to change, development and the desire to learn more. Different Learning Styles Read more: www.inspiringlearningforall.gov.uk/learning/ Modes of Learning in Exhibitions -
  • 6. Exhibitions as Learning Environments Lifelong learning is a key concept in today’s gallery education and museum pedagogy. According to the definition given by the European Commission, Exhibitions lifelong learning encompasses “all learning activity undertaken throughout life, with the aim of improving knowledge, skills and competences within a Open Learning Environments personal, civic, social and/or employment-related perspective”. Learning Learning happens in various contexts in everyday life, often informally and in diverse ways, including interaction with other people. Instead of knowledge transfer, lifelong learning refers to individuals actively broadening their skills, Lifelong Learning values, and attitudes. Lifelong learning enlarges the focus of museum pedagogy, gallery and Different Learning Styles design education from their most common targets – children and adolescent audiences – to enrich adult visitors’ exhibition experiences. Modes of Learning in Exhibitions In the NEMO (the Network of European Museum Organisations) website you can read more about lifelong learning within exhibitions: www.ne-mo.org/index.php?id=220&STIL=0&C_UID=5 www.ne-mo.org/index.php?id=226&STIL=&C_PID=&C_UID=25 -
  • 7. Exhibitions as Learning Environments Exhibitions Learning styles vary from person to person: some prefer to learn by looking and watching, some by listening, others by doing and experimenting with their hands. However, people often mix all three approaches in their Open Learning Environments learning processes. The key point is that there are many types of intelligence, each as valuable Learning as the next, and to be able to address diverse audiences, using different types of educational resources is recommended. Lifelong Learning Here you can do a little test to find out about your preferred learning style: www.inspiringlearningforall.gov.uk/learning/whatis.html Different Learning Styles Modes of Learning in Exhibitions -
  • 8. Exhibitions as Learning Environments According to NEMO, the Network of European Museum Organisations, exhibitions can provide a diverse range of learning opportunities: Exhibitions Formal Learning (conscious and goal-oriented learning): Resources for learning are connected to an exhibition as part of a structured Open Learning Environments course that leads to a qualification of some kind. Non-formal Learning (non-goal-oriented learning): Learning Settings for learning are structured but are not measured or accredited. In an exhibition this can mean attending a guided tour, a workshop, a talk, a lecture, a reading circle, or a seminar. Lifelong Learning Informal Learning (subconscious learning): Learning occurs outside of structured contexts and not necessarily Different Learning Styles intentionally. For instance, many adult visitors explore exhibitions by themselves, without any set agenda for learning. Still they might get a lot out of the experience. Modes of Learning in Exhibitions -
  • 9. Adult Workshop at the Design Museum, Helsinki. Image Courtesy of the Design Museum. -
  • 10. Exhibitions as Learning Environments Gallery education and museum pedagogy are the most commonly used terms for activities related to learning in Gallery Education and Museum Pedagogy exhibitions. A diverse range of both informal and formal learning can take place within the settings provided by exhibitions: opportunities vary from specific subject learning to more open- Participatory Exhibitions ended processes. The use of various participatory practices is one way to encourage visitor exploration. By allowing people to engage with the contents of an exhibition, creative thinking and actions can be promoted. By implementing both fresh ideas and good practices within gallery education and museum pedagogy, exhibitions can be regarded as inspiring learning sites for various kinds of audiences. -
  • 11. Exhibitions as Learning Environments Participatory exhibitions open up possibilities for visitors to interactively engage with the displayed content. Instead of, or in addition to, finalized objects, the contents can consist of social processes in which people can Gallery Education and Museum Pedagogy take part. These types of exhibitions can become forums for active exchange of ideas and experiences. Participatory Exhibitions Activities carried out within exhibitions can even aim to combat social exclusion, educate on active citizenship, promote intergenerational and intercultural dialogue, and contribute to participants’ wellbeing and personal development. Through an approach that encourages participation, the TANGO exhibition can spark new ideas related to visitors’ social, cultural, and physical environment, provoke creative and critical thinking, and even inspire the audiences to take positive action within different spheres of their own living environment. Case Examples: The Museum 2.0 blog explores participatory museum experiences and ways that social web philosophies can be applied in museum design. The blogger, Nina Simon, is the Executive Director of the Museum of Art & History in Santa Cruz and author of the book Participatory Museum. A link to the blog: http://museumtwo.blogspot.com/ An online version of the book: Simon, N. (2010). The Participatory Museum. Santa Cruz: Museum 2.0 -
  • 12. Children’s Workshop “Esa ja esineet” at the Design Museum, Helsinki. - Image Courtesy of the Design Museum.
  • 13. Exhibitions as Learning Environments Everyday life with its different experiences and material environments provides the starting point for design education. It Design Education guides the participants in recognizing and articulating their own experiences. The most important goal is to open up and deepen the participants’ relationship with their own living environment: to encourage them to find new meanings related to their surroundings and connect with them in new ways. (See Vira, 2004, 20.) Although design is constantly present in our lives, its meanings reach beyond the everyday. Design education opens up new ways to observe our physical and social environment. It explores and experiments, focusing on the relationship between people and their surroundings and trying to provide tools for critical, ethical, and ecological thinking – but also for enjoying the aesthetic pleasure that our environment can provide us. It also aims to deepen our understanding of the central elements in design processes: creative thinking, problem-solving, and artistic expression. In the TANGO exhibition design education can open up new perspectives on the possibilities for intergenerational dialogue in our everyday environment. -
  • 14. Workshop “Avoin kuva” at the Design Museum, Helsinki. Image Courtesy of the Design Museum. -
  • 15. Exhibitions as Learning Environments In this chapter you will find information on various Learning Resources in Exhibitions learning resources that exhibitions can provide. Inspiring Infography Publications Guided Tours Workshops Side Programmes Spatial and Technological Solutions -
  • 16. Exhibitions as Learning Environments For individual visitors who explore the exhibition by themselves, informative and inspiring wall texts, signs, and infograms that Learning Resources in Exhibitions visualize data are especially useful. Inspiring Infography Various printed or digital information materials (info brochures, interactive info screens, exhibition website, etc.) complete the exhibition experience. Publications Guided Tours Workshops Side Programmes Spatial and Technological Solutions -
  • 17. Exhibitions as Learning Environments An exhibition can have an official catalogue that deepens and broadens its content by going into details. More informal types Learning Resources in Exhibitions of publications such as magazines or very informal `zines´ are also common ways to open up new viewpoints on the exhibition, and they provide the possibility to expand its time Inspiring Infography span by contributing to its documentation and collective remembering. Publications Publications do not necessarily have to be printed; they can also be in audiovisual or other type of format. Guided Tours Workshops Side Programmes Spatial and Technological Solutions -
  • 18. Exhibitions as Learning Environments Different types of guided tours are probably the most traditional way to open up exhibitions to audiences. Typically, the guide leads the visitors through the exhibition, presenting information about it to them. Today, Learning Resources in Exhibitions more participatory forms of guidance tend to be favoured: for instance, the Finnish Museum of Contemporary Art Kiasma offers tours where Inspiring Infography visitors can give a `thumbs up´ or down on the exhibited artworks. This is one way people’s own reactions, emotions, and experiences can be brought into the discussion. Publications Another option is to have an approachable person present in the exhibition space. For example, the Museum of South Carelia has offered Guided Tours the possibility to discuss its exhibitions with their recruited “museum grannies and grandpas”. Audio or mobile application guides and podcasts are gaining more and more popularity among museums and Workshops museum-goers. They offer an easy way to tailor different guided tours to different needs. They can go into the smallest detail and for visitors with visual impairments they can be a great way to make the Side Programmes exhibition come alive. Spatial and Technological Solutions See – and hear – how MoMa’s collections and exhibitions can be enjoyed via different multi-lingual audio guides, podcasts, and other audio formats: www.moma.org/visit/plan/atthemuseum/momaaudio -
  • 19. Exhibitions as Learning Environments Working with one’s hands can be a great way to understand and learn: guided tours can be combined with workshops to Learning Resources in Exhibitions introduce various aspects of the exhibition to visitors through participation. The workshops are closely related to certain themes or works in the exhibition, and they are usually tailored Inspiring Infography according to participants’ needs, knowledge and previous experience. Publications Case Example: Design Studio – Finnish Design Museum’s workshops for different audiences: Guided Tours www.designmuseum.fi/en/education/design-studio/ Workshops Side Programmes Spatial and Technological Solutions -
  • 20. Exhibitions as Learning Environments Learning Resources in Exhibitions Often exhibitions have a side programme consisting of lectures, Inspiring Infography seminars, talks, reading circles, interventions (by invited artists, performers, etc.) or other events related to its themes. Publications Guided Tours Workshops Side Programmes Spatial and Technological Solutions -
  • 21. Exhibitions as Learning Environments Learning Resources in Exhibitions Exhibition architecture, design and modes of display can encourage learning. New and developing interactive exhibition technologies take visitor experiences to another level. Designing Inspiring Infography spaces for visitor interaction and recreation can be conducive to sharing experiences and learning. Publications There surely are opportunities for completely new solutions – Could you come up with some of your own? Guided Tours Workshops Side Programmes Spatial and Technological Solutions -
  • 22. Children’s Workshop “Esa ja esineet” at the Design Museum, Helsinki. Image Courtesy of the Design Museum. -
  • 23. Exhibitions as Learning Environments Questions for you: – What kinds of possibilities open up when exhibited content is more about Learning in the TANGO Exhibition? processes, ideas and concepts than finalized objects? – How can the themes and concepts of the exhibition be made tangible to the audiences? – How could the theme, intergenerational dialogue, be taken into account in exhibition design and pedagogy? – In what ways could the field material gathered during the courses be present in the exhibition? – How can an exhibition environment be created that is conducive to learning? – How can interactive engagement in the exhibition be encouraged? -
  • 24. Exhibitions as Learning Environments A quick checklist for supporting learning in different institutional environments: www.inspiringlearningforall.gov.uk/export/sites/inspiringlearning/ Links: Designing Great Learning Environments resources/repository/Quick_checklist2.pdf A more detailed checklist for creating accessible and inspiring learning environments: www.inspiringlearningforall.gov.uk/export/sites/inspiringlearning/ resources/repository/Detailed_checklist_Places2.pdf A self-assessment tool for improving possibilities for learning in different organizations: www.inspiringlearningforall.gov.uk/framework/index.html Collect & Share is a European network that promotes good practices in learning and education within visual arts for adults. Here is a link to their list of useful publications: www.collectandshare.eu/reports/index.aspx Collect & Share publication “Good Practices”, see e.g. p. 6 of the document: www.collectandshare.eu/common/downloads/good_practice_english.pdf Collect & Share also hosts a database of informative case studies from across Europe: www.collectandshare.eu/studies/index.aspx An online library of audiovisual material on gallery education case studies: www.lemproject.eu/library/audio-video -
  • 25. References and Further Reading Vira, R. (2004). In: Ikonen, P. & Vira, R.. Esineet esiin! Näkökulmia muotoilukasvatukseen. Vantaa: Taiteen keskustoimikunta. An improvement framework by British Museums, Libraries and Archives Council provides a tool for creating better learning environments: www.inspiringlearningforall.gov.uk/ Link archive by the Finnish Open Museum project (see the section in English/ “Englanniksi”): http://avaramuseo.blogspot.com/p/tietopankki.html Intergenerationality in exhibitions: A study of grandparents and grandchildren as museum and gallery visitors: www.le.ac.uk/museumstudies/m&s/Issue%209/beaumontsterry.pdf A report on benefits for older people from learning in museums, libraries and archives: www.mla.gov.uk/what/policy_development/learning/%7E/media/Files/ pdf/2009/Older_Learners_Report_Final_2009_2.ashx -
  • 26. Family Issues exhibition opening at the Design Museum, Helsinki. Image Courtesy of the Design Museum. -