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welcome to
USER INTERACTION DESIGN




                                     INFORMATION ARCHITECTURE & WAY-FINDING
Lecturer
  Itamar Medeiros (Brazil)
  BA in Industrial Design;
  PgDip in Information Design;
                                    1 /43




                                    USER INTERACTION DESIGN
Expertise
  Multimedia/Web Design,
  Photography, Information Design
  and Human-Computer Interaction.
CLASSROOM RULES
itamar medeiros




                                               INFORMATION ARCHITECTURE & WAY-FINDING
Answer to commands promptly;

No food, no drinks, no games in class;

Always keep your mobile in silent mode;
                                              2 /43


No electronic devices during class-time;




                                              USER INTERACTION DESIGN
Bring only class related material to class;
LESSON 04:
INFORMATION ARCHITECTURE




                                              INFORMATION ARCHITECTURE & WAY-FINDING
& WAY-FINDING
learning outcome

Students will understand principles of
   creating sensible, comprehensible,
   memorable, and convenient organization    3 /43

   of the content and the tasks to be




                                             USER INTERACTION DESIGN
   performed on their interactive product.
LESSON 04:
INFORMATION ARCHITECTURE




                                            INFORMATION ARCHITECTURE & WAY-FINDING
& WAY-FINDING
content

Introduction to Information Architecture
   principles;
                                           4 /43
Introduction to Content Organization




                                           USER INTERACTION DESIGN
   techniques;
INFORMATION ARCHITECTURE
& WAY-FINDING




                                              INFORMATION ARCHITECTURE & WAY-FINDING
The first generation of corporate Web sites
  consisted mainly of online brochures—
  a few static HTML pages with occasional
  online form to request more information.
                                             5 /43
Since then, the Web has grown
   exponentially: company Web sites that




                                             USER INTERACTION DESIGN
   were once a few static pages are now
   hundreds or thousands of pages in size,
   meriting their own budgets and staff.
INFORMATION ARCHITECTURE
& WAY-FINDING




                                                INFORMATION ARCHITECTURE & WAY-FINDING
In order to keep the interaction of your
   product meaning to the users, one must
   put effort on designing an interface* with
   a meaningful navigation*, and organize
   its content* in appropriate ways.           6 /43




                                               USER INTERACTION DESIGN
INFORMATION ARCHITECTURE
& WAY-FINDING




                                                INFORMATION ARCHITECTURE & WAY-FINDING
interface | 界面
An integrated composite that consists of one
  or more of the processes, hardware,
  software, facilities and people, that
  provides a capability to satisfy a stated
  need or objective.                           7 /43



包括一个或者更多过程、硬件、软件、设




                                               USER INTERACTION DESIGN
  备和人员的一个一体化合成体,它具有
  满足一项陈述的需要或者目的的能力。
INFORMATION ARCHITECTURE
& WAY-FINDING




                                              INFORMATION ARCHITECTURE & WAY-FINDING
interface | 界面
A user interface is the system of controls
   with which the user controls a device.

一个用户界面是用户控制某设备的控制系
  统。                                         8 /43




                                             USER INTERACTION DESIGN
INFORMATION ARCHITECTURE
& WAY-FINDING




                                               INFORMATION ARCHITECTURE & WAY-FINDING
navigation | 导航
Process by which a user explores all the
  levels of interactivity, moving forward,
  backward, and through the content and
  interface screens.
                                             11/43
用户探索互动活动的所有水平的过程,包




                                              USER INTERACTION DESIGN
  括向前、向后、通过内容和界面屏幕。
INFORMATION ARCHITECTURE
& CONTENT ORGANIZATION




                                                    INFORMATION ARCHITECTURE & WAY-FINDING
content | 内容
The text, pictures and sound that make up
  a interactive system/product, as
  opposed to the display characteristics like
  font size, colors, positioning, borders, etc.
                                                  13/43
组成一个交互系统或者产品的文字、图片




                                                   USER INTERACTION DESIGN
  和声音。相对于展示特点而言,例如字
  体大小、色彩、定位和边界等;
INFORMATION ARCHITECTURE
& WAY-FINDING




                                                  INFORMATION ARCHITECTURE & WAY-FINDING
Organizing functionality and content into a
  structure that people are able to navigate
  intuitively doesn’t happen by chance.

Organizations must recognize the                15/43

  importance of information architecture*




                                                 USER INTERACTION DESIGN
  or else they run the risk of creating great
  content and functionality that no one can
  ever find.
INFORMATION ARCHITECTURE
& WAY-FINDING




                                               INFORMATION ARCHITECTURE & WAY-FINDING
information architecture | 信息构架
The design and structure of an interactive
  system/product.

一个交互系统或者产品的设计和结构
                                             16/43




                                              USER INTERACTION DESIGN
INFORMATION ARCHITECTURE
& WAY-FINDING




                                               INFORMATION ARCHITECTURE & WAY-FINDING
information architecture | 信息构架
Good information architecture ensures that
  data is structured so that information
  can be easily found by the user.

好的信息构架          保数据结构化,致使用户                  17/43


  可以轻易地找到信息。




                                              USER INTERACTION DESIGN
THE PROBLEM:
FINDING IS THE NEW DOING




                                                INFORMATION ARCHITECTURE & WAY-FINDING
Computer systems used to be frustrating
  because they did very little quite badly.
  People using systems became
  frustrated because they simply
  weren’t capable of doing what they          18/43

  were required to do.




                                               USER INTERACTION DESIGN
THE PROBLEM:
FINDING IS THE NEW DOING




                                             INFORMATION ARCHITECTURE & WAY-FINDING
But technology has progressed and now
  technology can do practically
  whatever people want it to do.

So why doesn’t everyone using a computer   19/43

  have a large smile on their face?




                                            USER INTERACTION DESIGN
THE PROBLEM:
FINDING IS THE NEW DOING




                                               INFORMATION ARCHITECTURE & WAY-FINDING
The incredible amount of functionality and
  information has become the new
  problem: the challenge facing
  organizations is how to guide people
  through the vast amount of                 20/43

  information on offer, so they can




                                              USER INTERACTION DESIGN
  successfully find the information they
  want and thus find value in the system?
FINDING IS THE NEW DOING
information architecture




                                                INFORMATION ARCHITECTURE & WAY-FINDING
Information Architecture can draw from
   the physical world orienting principles,
   such as way-finding, so that we can
   help users build their own strategy to
   navigate through the content of a          21/43

   product/system.




                                               USER INTERACTION DESIGN
FINDING IS THE NEW DOING
way-finding




                                               INFORMATION ARCHITECTURE & WAY-FINDING
Imagine a world where there were no signs
  or indications of where one thing ended
  and another began?

We rely on visual cues in the environment    22/43

  to not only tell us where we are, how to




                                              USER INTERACTION DESIGN
  get where we want to be, but also
  when we get there.
FINDING IS THE NEW DOING
way-finding | 建




                                           INFORMATION ARCHITECTURE & WAY-FINDING
In architecture, it refers to the user
   experience of orientation and
   choosing a path within the built
   environment.
                                         24/43

在已经建造完成的环境中,选择行路方




                                          USER INTERACTION DESIGN
  向的行路者体验。
FINDING IS THE NEW DOING
way-finding | 建




                                               INFORMATION ARCHITECTURE & WAY-FINDING
It also refers to the set of architectural
    and/or design elements that aids
    orientation.

有助于导引方向的建筑和/或设计元素组                           25/43


  合。




                                              USER INTERACTION DESIGN
FINDING IS THE NEW DOING
way-finding | 建




                                                   INFORMATION ARCHITECTURE & WAY-FINDING
Architects and designers face unique
  challenges in combining visual
  guidance with their designs.

Understanding what way-finding                    26/43

  -- or spatial orientation is--, is essential




                                                  USER INTERACTION DESIGN
  to incorporating it into the built
  environment: physical or virtual.
FINDING IS THE NEW DOING
way-finding




                                             INFORMATION ARCHITECTURE & WAY-FINDING
The way-finding strategy in the physical
  world -- such as in public spaces --
  should be place-based and as intuitive
  possible, referring to notable and
  memorable buildings and landmarks        31/43

  as well as clearly defined and




                                            USER INTERACTION DESIGN
  identified places.
ACTIVITY #5
way-finding




                                             INFORMATION ARCHITECTURE & WAY-FINDING
In your GROUPS, locate the room you’ve
   picked inside the campus, and trace a
   route from it to THIS CLASSROOM,
   referring to any notable or memorable
   buildings and landmarks;                34/43




                                            USER INTERACTION DESIGN
The objective is to make a way-finding
  guide, well as clearly defined and
  identified places.
INTUITIVE NAVIGATION
DOESN’T HAPPEN BY CHANCE




                                               INFORMATION ARCHITECTURE & WAY-FINDING
Not only is this extremely frustrating for
  users, but it has serious repercussions
  for organizations.

                                             35/43




                                              USER INTERACTION DESIGN
INTUITIVE NAVIGATION
DOESN’T HAPPEN BY CHANCE




                                            INFORMATION ARCHITECTURE & WAY-FINDING
the cost of failure
For intranets* it means low adoption
  rates and staff reverting to
  unsupported offline resources.

For websites* with online shopping        36/43

  facilities -- for example -- it has a




                                           USER INTERACTION DESIGN
  significant impact on revenue*.
COST OF FAILURE
intranet | 内部网络




                                             INFORMATION ARCHITECTURE & WAY-FINDING
A private network inside a company or
   organization that uses the same kinds
   of software that you would find on the
   public Internet, but that is only for
   internal use.                           37/43




                                            USER INTERACTION DESIGN
公司或者组织内容的一个私人化网站,
  使用在公共因特网上可以找到的同样
    类的软件,但是该网站只为内部使
  用。
COST OF FAILURE
website | 网站




                                             INFORMATION ARCHITECTURE & WAY-FINDING
A set of interconnected web-pages,
   generally located on the same server,
   and prepared and maintained as to
   provide some kind information or
   service by a person, group, or          38/43

   organization.




                                            USER INTERACTION DESIGN
一组相互链接的网页,往往位于一个同
  样的服务器上,准备和维护以用来提
  供个人、团体或者组织的某些信息。
COST OF FAILURE
revenue | 收入




                                             INFORMATION ARCHITECTURE & WAY-FINDING
The amount of money that a company
  actually receives from its activities,
  mostly from sales of products and/or
  services to customers.
                                           39/43

公司从其活动,大多数来自于向客户销




                                            USER INTERACTION DESIGN
  售产品和/或服务中的实际所得。
COST OF FAILURE
complicated navigation




                                             INFORMATION ARCHITECTURE & WAY-FINDING
Research suggests that a significant
  number of shopping attempts fail not
  because the user has evaluated the
  products on offer and decided against a
  purchase, but because the navigation     40/43

  system has failed and user can't find




                                            USER INTERACTION DESIGN
  the product they are interested in.
HOMEWORK [ GROUPS ]
way-finding




                                                                    INFORMATION ARCHITECTURE & WAY-FINDING
1. Choose 3 (three) of the following websites:
   http://www.thebar.com/
   http://whatisthematrix.warnerbros.com/
   http://www.nationalgallery.org.uk/
   http://shopping.yahoo.com/
   http://www.sydneyoperahouse.com/sections/tours/virtual_tour/   41/43




                                                                   USER INTERACTION DESIGN
2. Navigate each website your group have chosen
   in a way that you go -- at least -- 3 (three) clicks
   away from the home-page, then trace the route
   back from that point to the home-page;
HOMEWORK [ INDIVIDUAL ]
sketchbook




                                                        INFORMATION ARCHITECTURE & WAY-FINDING
1. Choose 5 (five) words marked with asterisks
   (*) you’ve seen in this class and create 5 (five)
   posters -- one for each word -- on separate
   pages of your sketchbook;
                                                      42/43

2. Each poster must include:




                                                       USER INTERACTION DESIGN
   -The word chosen, with its English definition;
   -3 (three) pictures;
   -2 (two) websites;
   -Your comments/impressions of the definition.
tags
                                                                   HOMEWORK [ INDIVIDUAL ]




USER INTERACTION DESIGN           INFORMATION ARCHITECTURE & WAY-FINDING
                          43/43

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Information Architecture and Wayfinding

  • 1. welcome to USER INTERACTION DESIGN INFORMATION ARCHITECTURE & WAY-FINDING Lecturer Itamar Medeiros (Brazil) BA in Industrial Design; PgDip in Information Design; 1 /43 USER INTERACTION DESIGN Expertise Multimedia/Web Design, Photography, Information Design and Human-Computer Interaction.
  • 2. CLASSROOM RULES itamar medeiros INFORMATION ARCHITECTURE & WAY-FINDING Answer to commands promptly; No food, no drinks, no games in class; Always keep your mobile in silent mode; 2 /43 No electronic devices during class-time; USER INTERACTION DESIGN Bring only class related material to class;
  • 3. LESSON 04: INFORMATION ARCHITECTURE INFORMATION ARCHITECTURE & WAY-FINDING & WAY-FINDING learning outcome Students will understand principles of creating sensible, comprehensible, memorable, and convenient organization 3 /43 of the content and the tasks to be USER INTERACTION DESIGN performed on their interactive product.
  • 4. LESSON 04: INFORMATION ARCHITECTURE INFORMATION ARCHITECTURE & WAY-FINDING & WAY-FINDING content Introduction to Information Architecture principles; 4 /43 Introduction to Content Organization USER INTERACTION DESIGN techniques;
  • 5. INFORMATION ARCHITECTURE & WAY-FINDING INFORMATION ARCHITECTURE & WAY-FINDING The first generation of corporate Web sites consisted mainly of online brochures— a few static HTML pages with occasional online form to request more information. 5 /43 Since then, the Web has grown exponentially: company Web sites that USER INTERACTION DESIGN were once a few static pages are now hundreds or thousands of pages in size, meriting their own budgets and staff.
  • 6. INFORMATION ARCHITECTURE & WAY-FINDING INFORMATION ARCHITECTURE & WAY-FINDING In order to keep the interaction of your product meaning to the users, one must put effort on designing an interface* with a meaningful navigation*, and organize its content* in appropriate ways. 6 /43 USER INTERACTION DESIGN
  • 7. INFORMATION ARCHITECTURE & WAY-FINDING INFORMATION ARCHITECTURE & WAY-FINDING interface | 界面 An integrated composite that consists of one or more of the processes, hardware, software, facilities and people, that provides a capability to satisfy a stated need or objective. 7 /43 包括一个或者更多过程、硬件、软件、设 USER INTERACTION DESIGN 备和人员的一个一体化合成体,它具有 满足一项陈述的需要或者目的的能力。
  • 8. INFORMATION ARCHITECTURE & WAY-FINDING INFORMATION ARCHITECTURE & WAY-FINDING interface | 界面 A user interface is the system of controls with which the user controls a device. 一个用户界面是用户控制某设备的控制系 统。 8 /43 USER INTERACTION DESIGN
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  • 11. INFORMATION ARCHITECTURE & WAY-FINDING INFORMATION ARCHITECTURE & WAY-FINDING navigation | 导航 Process by which a user explores all the levels of interactivity, moving forward, backward, and through the content and interface screens. 11/43 用户探索互动活动的所有水平的过程,包 USER INTERACTION DESIGN 括向前、向后、通过内容和界面屏幕。
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  • 13. INFORMATION ARCHITECTURE & CONTENT ORGANIZATION INFORMATION ARCHITECTURE & WAY-FINDING content | 内容 The text, pictures and sound that make up a interactive system/product, as opposed to the display characteristics like font size, colors, positioning, borders, etc. 13/43 组成一个交互系统或者产品的文字、图片 USER INTERACTION DESIGN 和声音。相对于展示特点而言,例如字 体大小、色彩、定位和边界等;
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  • 15. INFORMATION ARCHITECTURE & WAY-FINDING INFORMATION ARCHITECTURE & WAY-FINDING Organizing functionality and content into a structure that people are able to navigate intuitively doesn’t happen by chance. Organizations must recognize the 15/43 importance of information architecture* USER INTERACTION DESIGN or else they run the risk of creating great content and functionality that no one can ever find.
  • 16. INFORMATION ARCHITECTURE & WAY-FINDING INFORMATION ARCHITECTURE & WAY-FINDING information architecture | 信息构架 The design and structure of an interactive system/product. 一个交互系统或者产品的设计和结构 16/43 USER INTERACTION DESIGN
  • 17. INFORMATION ARCHITECTURE & WAY-FINDING INFORMATION ARCHITECTURE & WAY-FINDING information architecture | 信息构架 Good information architecture ensures that data is structured so that information can be easily found by the user. 好的信息构架 保数据结构化,致使用户 17/43 可以轻易地找到信息。 USER INTERACTION DESIGN
  • 18. THE PROBLEM: FINDING IS THE NEW DOING INFORMATION ARCHITECTURE & WAY-FINDING Computer systems used to be frustrating because they did very little quite badly. People using systems became frustrated because they simply weren’t capable of doing what they 18/43 were required to do. USER INTERACTION DESIGN
  • 19. THE PROBLEM: FINDING IS THE NEW DOING INFORMATION ARCHITECTURE & WAY-FINDING But technology has progressed and now technology can do practically whatever people want it to do. So why doesn’t everyone using a computer 19/43 have a large smile on their face? USER INTERACTION DESIGN
  • 20. THE PROBLEM: FINDING IS THE NEW DOING INFORMATION ARCHITECTURE & WAY-FINDING The incredible amount of functionality and information has become the new problem: the challenge facing organizations is how to guide people through the vast amount of 20/43 information on offer, so they can USER INTERACTION DESIGN successfully find the information they want and thus find value in the system?
  • 21. FINDING IS THE NEW DOING information architecture INFORMATION ARCHITECTURE & WAY-FINDING Information Architecture can draw from the physical world orienting principles, such as way-finding, so that we can help users build their own strategy to navigate through the content of a 21/43 product/system. USER INTERACTION DESIGN
  • 22. FINDING IS THE NEW DOING way-finding INFORMATION ARCHITECTURE & WAY-FINDING Imagine a world where there were no signs or indications of where one thing ended and another began? We rely on visual cues in the environment 22/43 to not only tell us where we are, how to USER INTERACTION DESIGN get where we want to be, but also when we get there.
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  • 24. FINDING IS THE NEW DOING way-finding | 建 INFORMATION ARCHITECTURE & WAY-FINDING In architecture, it refers to the user experience of orientation and choosing a path within the built environment. 24/43 在已经建造完成的环境中,选择行路方 USER INTERACTION DESIGN 向的行路者体验。
  • 25. FINDING IS THE NEW DOING way-finding | 建 INFORMATION ARCHITECTURE & WAY-FINDING It also refers to the set of architectural and/or design elements that aids orientation. 有助于导引方向的建筑和/或设计元素组 25/43 合。 USER INTERACTION DESIGN
  • 26. FINDING IS THE NEW DOING way-finding | 建 INFORMATION ARCHITECTURE & WAY-FINDING Architects and designers face unique challenges in combining visual guidance with their designs. Understanding what way-finding 26/43 -- or spatial orientation is--, is essential USER INTERACTION DESIGN to incorporating it into the built environment: physical or virtual.
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  • 31. FINDING IS THE NEW DOING way-finding INFORMATION ARCHITECTURE & WAY-FINDING The way-finding strategy in the physical world -- such as in public spaces -- should be place-based and as intuitive possible, referring to notable and memorable buildings and landmarks 31/43 as well as clearly defined and USER INTERACTION DESIGN identified places.
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  • 34. ACTIVITY #5 way-finding INFORMATION ARCHITECTURE & WAY-FINDING In your GROUPS, locate the room you’ve picked inside the campus, and trace a route from it to THIS CLASSROOM, referring to any notable or memorable buildings and landmarks; 34/43 USER INTERACTION DESIGN The objective is to make a way-finding guide, well as clearly defined and identified places.
  • 35. INTUITIVE NAVIGATION DOESN’T HAPPEN BY CHANCE INFORMATION ARCHITECTURE & WAY-FINDING Not only is this extremely frustrating for users, but it has serious repercussions for organizations. 35/43 USER INTERACTION DESIGN
  • 36. INTUITIVE NAVIGATION DOESN’T HAPPEN BY CHANCE INFORMATION ARCHITECTURE & WAY-FINDING the cost of failure For intranets* it means low adoption rates and staff reverting to unsupported offline resources. For websites* with online shopping 36/43 facilities -- for example -- it has a USER INTERACTION DESIGN significant impact on revenue*.
  • 37. COST OF FAILURE intranet | 内部网络 INFORMATION ARCHITECTURE & WAY-FINDING A private network inside a company or organization that uses the same kinds of software that you would find on the public Internet, but that is only for internal use. 37/43 USER INTERACTION DESIGN 公司或者组织内容的一个私人化网站, 使用在公共因特网上可以找到的同样 类的软件,但是该网站只为内部使 用。
  • 38. COST OF FAILURE website | 网站 INFORMATION ARCHITECTURE & WAY-FINDING A set of interconnected web-pages, generally located on the same server, and prepared and maintained as to provide some kind information or service by a person, group, or 38/43 organization. USER INTERACTION DESIGN 一组相互链接的网页,往往位于一个同 样的服务器上,准备和维护以用来提 供个人、团体或者组织的某些信息。
  • 39. COST OF FAILURE revenue | 收入 INFORMATION ARCHITECTURE & WAY-FINDING The amount of money that a company actually receives from its activities, mostly from sales of products and/or services to customers. 39/43 公司从其活动,大多数来自于向客户销 USER INTERACTION DESIGN 售产品和/或服务中的实际所得。
  • 40. COST OF FAILURE complicated navigation INFORMATION ARCHITECTURE & WAY-FINDING Research suggests that a significant number of shopping attempts fail not because the user has evaluated the products on offer and decided against a purchase, but because the navigation 40/43 system has failed and user can't find USER INTERACTION DESIGN the product they are interested in.
  • 41. HOMEWORK [ GROUPS ] way-finding INFORMATION ARCHITECTURE & WAY-FINDING 1. Choose 3 (three) of the following websites: http://www.thebar.com/ http://whatisthematrix.warnerbros.com/ http://www.nationalgallery.org.uk/ http://shopping.yahoo.com/ http://www.sydneyoperahouse.com/sections/tours/virtual_tour/ 41/43 USER INTERACTION DESIGN 2. Navigate each website your group have chosen in a way that you go -- at least -- 3 (three) clicks away from the home-page, then trace the route back from that point to the home-page;
  • 42. HOMEWORK [ INDIVIDUAL ] sketchbook INFORMATION ARCHITECTURE & WAY-FINDING 1. Choose 5 (five) words marked with asterisks (*) you’ve seen in this class and create 5 (five) posters -- one for each word -- on separate pages of your sketchbook; 42/43 2. Each poster must include: USER INTERACTION DESIGN -The word chosen, with its English definition; -3 (three) pictures; -2 (two) websites; -Your comments/impressions of the definition.
  • 43. tags HOMEWORK [ INDIVIDUAL ] USER INTERACTION DESIGN INFORMATION ARCHITECTURE & WAY-FINDING 43/43