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enable  United Nations




International Day of Persons
       with Disabilities
         December 3, 2012
Removing barriers to create an inclusive and
        accessible society for all
Best Practices for Providing Accessibility
     in the Mobile Device Industry
                    

            Derek Mitchell
        Graduate Thesis Project
What is accessibility?
What is accessibility?
   Categories                    Accessibility Principles
① Fully accessible                    ① Perceive it

② Partially accessible                ② Understand it

③ Completely inaccessible             ③ Operate it



Accessibility is a measure of the extent to which a product or
  service can be used by a person with a disability as effectively
    as it can be used by a person without that disability.
What is a disability?
 Medical Model                         Social Model


                              VS.



 Traditional model links            New model links disability
  disability to medical             to level of interaction with
condition limiting activity                environment
What is a disability?
          The Market Model




  Recognizes the disabled as a large consumer, labor
  and voting segment. Examines personal identity of
 the disabled and promotes economic empowerment.
Types of Mobile
Technology & Devices
Convert
        ib   le laptop
                         s




   Ultrabooks
Cloud computing applications
T
a
 b
  l
  e
    t
    s
          a r tp hones
        Sm
Digital Divide
Close the divide




Technology + disabled user alignment   =   Accessibility
A Flagship Advocacy Initiative of the United
Nations Global Alliance of ICT and Development
lobal
Initiative
    For
Inclusive
Information
ommunication
echnologies
Disability Demographics
 ONE BILLION LIVE WITH LIFE ALTERING DISABILITIES

                     1 in 5 have a disability




19 percent of the                                2.2 million increase
   population                                        since 2005




                    56.7 million persons with
                      disabilities in the U.S.
Disability Demographics
   ONE BILLION LIVE WITH LIFE ALTERING DISABILITIES

1 in 5 have a disability

                                       ① Vision
2.2 million increase
    since 2005                         ② Hearing
                                       ③ Mobility
 19 percent of the
    population                         ④ Speech
                                       ⑤ Cognitive
56.7 million persons with
  disabilities in the U.S.
The Mission

① Raise awareness
② Facilitate the
  sharing of solutions
  and good practices
③ Foster
  harmonization and
  standardization
④ Support policy
  makers
Accessibility Policy
Convention on the Rights of
 Persons with Disabilities
Adopted:
                                                           First human
                                Accessibility


UN General
                                                           rights treaty
 Assembly    information and communications technologies

                                                              of 21st
   2006
                                                              century
 Signed:
                                                              Most
  154                                                        opening
                                                           signatories
                                                              in UN
Ratified:                                                    history

  124
FCC Telecommunications Act
              Signed into law in 1996
Established rules to make electronics accessible to
                    the disabled

                   Section 255
     Covers all hardware and software telephone
        network equipment including wireless
          phones and other mobile devices
21st Century Communications
  and Video Accessibility Act
             Signed into law in 2012
   Updated federal law regarding mobile devices

Communications Access       Video Programming
Advanced communications     Video accessibility
required to be accessible   requirements expanded to
mobile devices web          devices with screens 13
browsers required to be     inches or smaller
accessible
Industry Best Practices
Thesis Approach
        Company Analysis
Analyzed four technology,
telecommunications & tech-related
companies
Identified commonalities in providing
accessible products and services


              Objective
Develop standard guidelines using identified
         commonalities as a basis
Accessibility Innovation &
     Sustainability
Accessibility Innovation &
                Sustainability

     User-centered approach
Universal Design
Integration of accessibility into product
development
The Human Factors Group
AT&T Advisory Panel on Aging & Access
Citizenship & Sustainability Expert Team
Disability recruitment practices
Universal Design
    Universal Design Culture
Universal design principles
Product development concepts
Hearty Plaza
 • Model of universal design
 • Mobile phone usage classes for disabled
 • Sign language staff
Barrier-free stores-217 locations
Raku-Raku phone
 • 15 million units sold
 • Used by 80% of visually-impaired in Japan
LUCY Digital Inclusion
Design for All
               Accessibility Vision
Integration of accessibility into product concepts
Creation of an adapted range of products for disabled
Specialized distribution channels with training program
Web accessibility
Information, communication and partnerships


         Design for All Strategy
Founded on input from disabled community
Orange Accessibility Department Group
   • R&D Accessibility project- integrating input into developing new
      device interaction and interfaces
Distribution
   • Accessibility trained staff- 6,000 salespeople
   • 231 autonomy shops
   • Dedicated customer service center
   • Specialty catalog
Recommendations
Research of technology and telecommunications companies
producing mobile technology or providing service and support
                revealed a recurring pattern.




                   PIE .S.
                    . .
  The companies with the best industry practices effectively
  performed the same three tasks which are vital factors in
    providing accessible solutions to disabled consumers.
                  Those factors are P.I.E.S.
Susccess Factors
P artner

I ntegrate
Embed
Proposed Accessibility
         Guidelines


① Internal or external audit of accessibility initiatives
Executive
                                         Leadership




                 Product
R&D            Development        Strategy     Marketing         Operations     Accounting




               Management         Management     Management       Management




      Supply                             Customer
      Chain                  IT           Service
                                                        Distribution           HR


Employees          Employees             Employees            Employees         Employees
Executive
                                         Leadership




                 Product
R&D            Development        Strategy     Marketing         Operations     Accounting




               Management         Management     Management       Management




      Supply                             Customer
      Chain                  IT           Service
                                                        Distribution           HR


Employees          Employees             Employees            Employees         Employees
Proposed Accessibility
         Guidelines

① Internal or external audit of accessibility initiatives


② Embed accessibility in company culture
Executive
                                         Leadership




                 Product
R&D            Development        Strategy     Marketing         Operations     Accounting




               Management         Management     Management       Management




      Supply                             Customer
      Chain                  IT           Service
                                                        Distribution           HR


Employees          Employees             Employees            Employees         Employees
Executive
                                         Leadership




                 Product
R&D            Development        Strategy     Marketing         Operations     Accounting




               Management         Management     Management       Management




      Supply                             Customer
      Chain                  IT           Service
                                                        Distribution           HR


Employees          Employees             Employees            Employees         Employees
Proposed Accessibility
         Guidelines
① Internal or external audit of accessibility initiatives


② Embed accessibility in company culture


③ Engaging disabled community
"Nothing about us without us"
ICT Organizations   Gov't & Int'l Institutions




     Technology
      Industry
Proposed Accessibility
         Guidelines

① Internal or external audit of accessibility initiatives


② Embed accessibility in company culture


③ Engaging disabled community


④ Include accessibility throughout company value chain
Industry Value Chain
Industry Value Chain
Industry Value Chain
Proposed Accessibility
         Guidelines
① Internal or external audit of accessibility initiatives


② Embed accessibility in company culture


③ Engaging disabled community


④ Include accessibility throughout company value chain


⑤ Focus on universal design
U.D.
U.D.
Universal Design
Universal Design
UD Principles               Accessibility Principles
 Equitable use                       Utility

 Flexibility in use                  Usability

 Simple and Intuitive                Accessibility

 Perceptible Information
                           VS.       Desirability

 Tolerance for Error                 Affordability

 Low Physical Effort                 Viability

 Size and Space for Use              Compatibility
Universal Design               UD Principles
• Principle one     Equitable use
                    useful and marketable to people with diverse abilities
• Principle two     Flexibility in use
                    accommodates a wide range of individual preferences and abilities
• Principle three   Simple and Intuitive
                    easy to understand, regardless of the user’s experience, knowledge, language skills, or
                    current concentration level
• Principle four    Perceptible Information
                    communicates necessary information effectively to the user, regardless of ambient
                    conditions or the user’s sensory abilities
• Principle five    Tolerance for Error
                    minimizes hazards and the adverse consequences of accidental or unintended
                    actions
• Principle six     Low Physical Effort
                    can be used efficiently and comfortably and with a minimum of fatigue
• Principle seven Size and Space for Use
                    Appropriate size and space is provided for approach, reach, manipulation, and use
                    regardless of user’s body size, posture, or mobility
Universal Design
              Orange Market Research
 More than 48% of European population over 50 years of age declare
 their needs are not being met by mobile device manufactures and
 service providers
 60% of the general population could benefit from accessible technology



              Goal of Universal Design
  Creating fully accessible technology for persons with disabilities and
         aging adults in order to create a more accessible world.
Economics of Disability
Purchasing Power
              Estimated Disabled Population Income
               Disability     Disability                    50 and Over     50 and Over
 Disability                                   Disability
              Disposable    Discretionary                   Discretionary      Actual     Global
 Income                                      Categories
                Income         Income                          Income        Spending

                                               Severe:
                                               $1,577
Based on                                     Non-severe:
                                               $2,402
average                                     Communicative
 monthly                                       $2,838
                                              Physical:
 income:                                       $1,998
  $1,961                                       Mental:
                                               $1,619



 $1.3T        $247B $175B                     ------        $150B $400B                   $4.1T
Source: US Census Bureau; The Global Economics of Disability
Purchasing Power
1 billion persons with disabilities globally-size of Chinese market
Global buying power
  • U.S. $175 billion in discretionary spending
      • 4 times more than tween (8-14) demographic
  • U.S. disposable income: $247 billion
  • Europe: $500 billion
  • U.K. $128 billion
  • Canada $30 billion

                        Disability & Ethnicity
Disabled Black Americans: 19.8%
Disabled Hispanics: 13.8%
Disabled Whites: 19%
Disabled Asian/Pacific islanders: 11.5%
Purchasing Power
                     Return on Disability Index
  Created by Rich Donovan-former Merrill Lynch employee with cerebral palsy
  Surveyed Fortune 500 companies
     • 25% have observable activity related to the disabled population
     • 6% actively creating value for the disabled population
     • Tracks shares of 100 firms that deal best with disabled population
         • The 100 firms outperformed broader stock market


                    Accessibility is Profitability
20% of consumer base for average business
Following passing of ADA hotel revenue increased by 12%
37% of disabled consumers choose businesses based on disability-aware service
66% return to businesses that give good service
58% state that friends & family chose business based on disability accommodations
Purchasing Power

         Aging adults (50 and over)
Americans 50 and older are 25% of population
Control 50% of nation's buying power
Controls 75% of assets
Represents $150 billion annual in discretionary income
Spent nearly $400 billion in 2003
D          igital         O  pportunity          I    ndex




Source: International                                Index measures
Telecommunication Union   Infrastructure     technology penetration
                                           and digital infrastructure
            Indicators:   Opportunity
                          Utilization
Convention on the Rights of
 Persons with Disabilities




 Source: UN Enable
                                Signed Convention &                                    Ratified Convention &
 155   Signed Convention   90         Protocol
                                                      126   Ratified Convention   76          Protocol
Thank you
         Contact info. 
         Derek Mitchell
  dlmitchell3001@gmail.com
www.linkedin.com/in/dereklmitchell

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Best Practices for Providing Accessibility in the Mobile Device Industry

  • 1. enable United Nations International Day of Persons with Disabilities December 3, 2012 Removing barriers to create an inclusive and accessible society for all
  • 2. Best Practices for Providing Accessibility in the Mobile Device Industry Derek Mitchell Graduate Thesis Project
  • 4. What is accessibility? Categories Accessibility Principles ① Fully accessible ① Perceive it ② Partially accessible ② Understand it ③ Completely inaccessible ③ Operate it Accessibility is a measure of the extent to which a product or service can be used by a person with a disability as effectively as it can be used by a person without that disability.
  • 5. What is a disability? Medical Model Social Model VS. Traditional model links New model links disability disability to medical to level of interaction with condition limiting activity environment
  • 6. What is a disability? The Market Model Recognizes the disabled as a large consumer, labor and voting segment. Examines personal identity of the disabled and promotes economic empowerment.
  • 8. Convert ib le laptop s Ultrabooks
  • 10. T a b l e t s a r tp hones Sm
  • 12. Close the divide Technology + disabled user alignment = Accessibility
  • 13. A Flagship Advocacy Initiative of the United Nations Global Alliance of ICT and Development
  • 14. lobal Initiative For Inclusive Information ommunication echnologies
  • 15.
  • 16. Disability Demographics ONE BILLION LIVE WITH LIFE ALTERING DISABILITIES 1 in 5 have a disability 19 percent of the 2.2 million increase population since 2005 56.7 million persons with disabilities in the U.S.
  • 17. Disability Demographics ONE BILLION LIVE WITH LIFE ALTERING DISABILITIES 1 in 5 have a disability ① Vision 2.2 million increase since 2005 ② Hearing ③ Mobility 19 percent of the population ④ Speech ⑤ Cognitive 56.7 million persons with disabilities in the U.S.
  • 18. The Mission ① Raise awareness ② Facilitate the sharing of solutions and good practices ③ Foster harmonization and standardization ④ Support policy makers
  • 20. Convention on the Rights of Persons with Disabilities
  • 21.
  • 22. Adopted: First human Accessibility UN General rights treaty Assembly information and communications technologies of 21st 2006 century Signed: Most 154 opening signatories in UN Ratified: history 124
  • 23. FCC Telecommunications Act Signed into law in 1996 Established rules to make electronics accessible to the disabled Section 255 Covers all hardware and software telephone network equipment including wireless phones and other mobile devices
  • 24. 21st Century Communications and Video Accessibility Act Signed into law in 2012 Updated federal law regarding mobile devices Communications Access Video Programming Advanced communications Video accessibility required to be accessible requirements expanded to mobile devices web devices with screens 13 browsers required to be inches or smaller accessible
  • 26. Thesis Approach Company Analysis Analyzed four technology, telecommunications & tech-related companies Identified commonalities in providing accessible products and services Objective Develop standard guidelines using identified commonalities as a basis
  • 27. Accessibility Innovation & Sustainability
  • 28. Accessibility Innovation & Sustainability User-centered approach Universal Design Integration of accessibility into product development The Human Factors Group AT&T Advisory Panel on Aging & Access Citizenship & Sustainability Expert Team Disability recruitment practices
  • 29. Universal Design Universal Design Culture Universal design principles Product development concepts Hearty Plaza • Model of universal design • Mobile phone usage classes for disabled • Sign language staff Barrier-free stores-217 locations Raku-Raku phone • 15 million units sold • Used by 80% of visually-impaired in Japan
  • 31. Design for All Accessibility Vision Integration of accessibility into product concepts Creation of an adapted range of products for disabled Specialized distribution channels with training program Web accessibility Information, communication and partnerships Design for All Strategy Founded on input from disabled community Orange Accessibility Department Group • R&D Accessibility project- integrating input into developing new device interaction and interfaces Distribution • Accessibility trained staff- 6,000 salespeople • 231 autonomy shops • Dedicated customer service center • Specialty catalog
  • 33. Research of technology and telecommunications companies producing mobile technology or providing service and support revealed a recurring pattern. PIE .S. . . The companies with the best industry practices effectively performed the same three tasks which are vital factors in providing accessible solutions to disabled consumers. Those factors are P.I.E.S.
  • 34. Susccess Factors P artner I ntegrate Embed
  • 35. Proposed Accessibility Guidelines ① Internal or external audit of accessibility initiatives
  • 36. Executive Leadership Product R&D Development Strategy Marketing Operations Accounting Management Management Management Management Supply Customer Chain IT Service Distribution HR Employees Employees Employees Employees Employees
  • 37. Executive Leadership Product R&D Development Strategy Marketing Operations Accounting Management Management Management Management Supply Customer Chain IT Service Distribution HR Employees Employees Employees Employees Employees
  • 38. Proposed Accessibility Guidelines ① Internal or external audit of accessibility initiatives ② Embed accessibility in company culture
  • 39. Executive Leadership Product R&D Development Strategy Marketing Operations Accounting Management Management Management Management Supply Customer Chain IT Service Distribution HR Employees Employees Employees Employees Employees
  • 40. Executive Leadership Product R&D Development Strategy Marketing Operations Accounting Management Management Management Management Supply Customer Chain IT Service Distribution HR Employees Employees Employees Employees Employees
  • 41. Proposed Accessibility Guidelines ① Internal or external audit of accessibility initiatives ② Embed accessibility in company culture ③ Engaging disabled community
  • 42. "Nothing about us without us"
  • 43. ICT Organizations Gov't & Int'l Institutions Technology Industry
  • 44. Proposed Accessibility Guidelines ① Internal or external audit of accessibility initiatives ② Embed accessibility in company culture ③ Engaging disabled community ④ Include accessibility throughout company value chain
  • 48. Proposed Accessibility Guidelines ① Internal or external audit of accessibility initiatives ② Embed accessibility in company culture ③ Engaging disabled community ④ Include accessibility throughout company value chain ⑤ Focus on universal design
  • 49. U.D.
  • 50. U.D.
  • 52. Universal Design UD Principles Accessibility Principles Equitable use Utility Flexibility in use Usability Simple and Intuitive Accessibility Perceptible Information VS. Desirability Tolerance for Error Affordability Low Physical Effort Viability Size and Space for Use Compatibility
  • 53. Universal Design UD Principles • Principle one Equitable use useful and marketable to people with diverse abilities • Principle two Flexibility in use accommodates a wide range of individual preferences and abilities • Principle three Simple and Intuitive easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level • Principle four Perceptible Information communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities • Principle five Tolerance for Error minimizes hazards and the adverse consequences of accidental or unintended actions • Principle six Low Physical Effort can be used efficiently and comfortably and with a minimum of fatigue • Principle seven Size and Space for Use Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user’s body size, posture, or mobility
  • 54. Universal Design Orange Market Research More than 48% of European population over 50 years of age declare their needs are not being met by mobile device manufactures and service providers 60% of the general population could benefit from accessible technology Goal of Universal Design Creating fully accessible technology for persons with disabilities and aging adults in order to create a more accessible world.
  • 56. Purchasing Power Estimated Disabled Population Income Disability Disability 50 and Over 50 and Over Disability Disability Disposable Discretionary Discretionary Actual Global Income Categories Income Income Income Spending Severe: $1,577 Based on Non-severe: $2,402 average Communicative monthly $2,838 Physical: income: $1,998 $1,961 Mental: $1,619 $1.3T $247B $175B ------ $150B $400B $4.1T Source: US Census Bureau; The Global Economics of Disability
  • 57. Purchasing Power 1 billion persons with disabilities globally-size of Chinese market Global buying power • U.S. $175 billion in discretionary spending • 4 times more than tween (8-14) demographic • U.S. disposable income: $247 billion • Europe: $500 billion • U.K. $128 billion • Canada $30 billion Disability & Ethnicity Disabled Black Americans: 19.8% Disabled Hispanics: 13.8% Disabled Whites: 19% Disabled Asian/Pacific islanders: 11.5%
  • 58. Purchasing Power Return on Disability Index Created by Rich Donovan-former Merrill Lynch employee with cerebral palsy Surveyed Fortune 500 companies • 25% have observable activity related to the disabled population • 6% actively creating value for the disabled population • Tracks shares of 100 firms that deal best with disabled population • The 100 firms outperformed broader stock market Accessibility is Profitability 20% of consumer base for average business Following passing of ADA hotel revenue increased by 12% 37% of disabled consumers choose businesses based on disability-aware service 66% return to businesses that give good service 58% state that friends & family chose business based on disability accommodations
  • 59. Purchasing Power Aging adults (50 and over) Americans 50 and older are 25% of population Control 50% of nation's buying power Controls 75% of assets Represents $150 billion annual in discretionary income Spent nearly $400 billion in 2003
  • 60. D igital O pportunity I ndex Source: International Index measures Telecommunication Union Infrastructure technology penetration and digital infrastructure Indicators: Opportunity Utilization
  • 61. Convention on the Rights of Persons with Disabilities Source: UN Enable Signed Convention & Ratified Convention & 155 Signed Convention 90 Protocol 126 Ratified Convention 76 Protocol
  • 62. Thank you Contact info. Derek Mitchell dlmitchell3001@gmail.com www.linkedin.com/in/dereklmitchell