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CoCo Seminar, University of Sydney May 13, 2015
Design for Learning:
Communities and Flexible Design Processes
!  Public, Young, Urban
!  1st Spanish university in
scientific productivity,
1st Spanish university in THE
12th in the World (under 50 years)
!  ~10000 undergraduate,
~4000 graduate students,
~	
  600 FT academics, ~340 permanent professors
!  Associate Professor, ICT Department
!  Coordinating the Learning Technologies section (since 2008)
of the Interactive Technologies Group (GTI)
An urban university in the heart of Barcelona
Ciutadella campus:
social sciences and humanities
Mar campus:
health and life sciences
Poblenou campus:
communication and
information technologies
Interactive Technologies Group
!  Research sections:
—  Digital inclusion
—  Data visualization and interaction
—  Graphics
—  Learning Technologies
http://gti.upf.edu/
Former
Current
A human side of technology
Teaching Quality and Innovation Unit
UPF Engineering School
http://www.usquidesup.upf.edu/en
Four main axis of work:
• Studies
• Innovation projects
• Specific actions in courses
• Dissemination of studies,
innovations and results
-  E.g., Albó, L., Hernández-Leo, D., Barceló, L., Sanabria, L. (2015) Video-Based Learning in Higher Education: The Flipped or the
Hands-On Classroom? EDEN Annual Conference, Barcelona, Spain.
technologies
for learning design
computer-supported
collaborative learning
blended
learning
PhD Thesis and continuation, at / with University of Valladolid
Support design, computational representation, CSCL, embedded assessment
- Hernández-Leo, D., Asensio-Pérez, J.I., Dimitriadis, Y. & Villasclaras, E.D. (2010) Pattern languages for generating CSCL scripts: from
a conceptual model to the design of a real situation. In: Goodyear P.; Retalis, S. (eds.). E-learning, design patterns and pattern languages,
Sense Publishers, pp. 49-64.
- Hernández-Leo, D., Asensio-Pérez, J.I., Dimitriadis, Y. (2005) Computational Representation of Collaborative Learning Flow Patterns
Using IMS Learning Design. Educational Technology & Society, 8(4): 75-89
- Hernández-Leo, D., Villasclaras-Fernández, E.D., et al (2006) Collage, a Collaborative Learning Design Editor Based on Patterns.
Educational Technology & Society, 9(1), 58-71.
- Villasclaras, E., Hernández-Leo, D. et al. (2013) Web Collage: an implementation of support for assessment design in CSCL macro-
scripts, Computers & Education, 67(September 2013), 79–97.
•  Design patterns, design process
•  IMS Learning design, authoring tool
- Santos, P., Hernández-Leo, D., Blat, J., (2014) To be or not to be in situ outdoors, and other implications for the design and implementation,
in geolocated mobile learning, Pervasive and Mobile Computing, 14(Oct.2014), 17-30.
- Santos, P., Pérez-Sanagustín, M., Hernández-Leo, D., Blat, J. (2011) QuesTInSitu: From Tests To Routes For Assessment In Situ Activities,
Computers & Education, 57(4), 2517-2534.
- Pérez-Sanagustín, M., Santos, P., Hernández-Leo, D., Blat, J. (2012) 4SPPIces: A case study of factors in a scripted collaborative-learning
blended course across spatial locations, International Journal of Computer-Supported Collaborative Learning, 7(3), 443-465.
- Melero, J., Hernández-Leo, D., Sun, J., Santos, P., Blat, J. (2015) How was the activity? A visualization support for a case of location-based
learning design, British Journal of Educational Technology, 46(2), 317-329. 	
•  Location-based learning/assessment
•  Game-based learning
•  Blended / seamless learning
•  Design by teachers
•  Interoperability IMS LD, IMS QTI
•  GPS, NFC
•  Authoring
•  Data visualization (self-diagnosis, redesign)
•  Effect of roles (carrying the mobile device) within
groups
UPF Location, design for learning, technologies
- Hernández-Leo, D., Nieves, R., Arroyo, E. et al. (2012) SOS: Orchestrating Collaborative Activities Across Digital and Physical Spaces
Using Wearable Signaling Devices, Journal of Universal Computer Science, 18(15), 2165-2186.
- Balestrini, M., Hernández-Leo, D., Nieves, R., Blat, J., (2014) Technology-Supported Orchestration Matters: Outperforming Paper-Based
Scripting in a Jigsaw Classroom, IEEE Transactions on Learning Technologies, 7(1), 17-30.
•  Signal Orchestration System
•  Manager + Fixed and Wearable devices
•  Adding digital information to physical spaces:
visual, haptic and auditory ”signals” indicating
group formation, distribution of resources,
assignment of work areas, change of activity…
•  Low-cost, ambient orchestration awareness
•  Evaluation of diverse prototypes
(dynamism, attention, workload …)
•  Seamless learning, across spaces
UPF Technologies for orchestration in physical space
Learning design sharing and co-edition
Social network, editors, repository
3
http://ldshake.upf.edu
- Hernández-Leo, D., Lauren, R., Carralero, M.A., Chacón, J., et al. (2011) LdShake: Learning design solutions sharing and co-edition,
Computers & Education, 57(4), pp. 2249-2260.
- Hernández-Leo, D., Moreno, P., Carrió, M., Chacón, J., Blat, J., (2015) LdShake and the "Biologia en Context" teachers' community across
high schools. In: Mor, Y., Craft, B., Maina, M., (eds.). The Art and Science of Learning Design. Sense Publisher, Series “Technology Enhanced
Learning”, pp. 195-210.
!
http://ilde.upf.edu/about/
Design for Learning:
Communities and Flexible Design Processes
1 Metis project, vision for an
Integrated Learning Design Environment (ILDE)
2 Methodology
3 ILDE
4 Use of ILDE
5 Conclusions
⌘ Index
Learning design / Design for learning
Metis project: the problem
!  Supporting teachers in defining the best possible
conditions for students’ to learn
(representations, sharing, interpretation for software systems)
— Set of methodologies, languages, tools…
— But transfer into practice lagging behind expectations
•  No integrated solution to support the full lifecycle of
designing and deploying ICT-based learning activities
•  Need of adequate professional development
Metis: Meeting teachers co-design needs by means of integrated learning environments
!  Mesh available learning design authoring tools,
and to enable the sharing and enactment of
learning designs (Ld), within an Integrated
Learning Design Environment (ILDE)
!  Design professional development actions
(workshop packages) to promote learning
design practice, to be used in conjunction with
the ILDE
End-user testbeds from different kinds of
educational contexts (3 user groups: vocational
training, adult education, higher education)
Metis project
Objectives
The	
  METIS	
  project	
  www.me2s-­‐project.org	
  	
  	
  
Is2tuto	
  Tecnologie	
  
Dida=che	
  	
  
3	
  contexts	
   HE	
  Voca2onal	
  
Training	
  
Non-­‐formal	
  training	
  
Learning	
  
design	
  
exper2se	
  
Vision
Teacher	
  community	
  system,	
  co-­‐
create	
  and	
  share	
  learning	
  designs	
  	
  
Integra2on	
  of	
  exis2ng	
  learning	
  
design	
  authoring	
  tools	
  	
  
Automa2c	
  deployment	
  of	
  learning	
  
designs	
  in	
  mainstream	
  VLEs	
  
1 Metis project, vision for an
Integrated Learning Design Environment (ILDE)
2 Methodology
3 ILDE
4 Use of ILDE
5 Conclusions
⌘ Index
–  Vision	
  +	
  feedback	
  with	
  stakeholders	
  
•  Project	
  user	
  groups:	
  collec2on	
  of	
  requirements,	
  	
  
discussions	
  in	
  mee2ngs	
  (context,	
  scenarios)	
  
•  Broader	
  survey	
  
–  Itera2ve	
  development	
  in	
  cycles	
  
•  Four	
  rounds	
  of	
  tes2ng	
  
•  Two	
  round	
  of	
  pilots	
  (design	
  and	
  enactment	
  workshops)	
  
–  ILDE	
  About	
  devoted	
  page	
  	
  
(made	
  available	
  early,	
  con2nuously	
  updated,	
  used	
  by	
  third-­‐par2es)	
  
•  Demo	
  server,	
  open	
  to	
  any	
  interested	
  party	
  -­‐	
  person	
  
•  Video	
  demoing	
  the	
  ILDE	
  
•  Links	
  to	
  source	
  code	
  and	
  documenta2on	
  
•  Links	
  to	
  ILDE	
  installa2ons	
  (also	
  beyond	
  the	
  project	
  user	
  groups)	
  
	
  
Methodology
http://ilde.upf.edu/about
Priori2es:	
  	
  
Moodle	
  as	
  VLE	
  and	
  
of	
  a	
  set	
  of	
  
authoring	
  tools	
  	
  
(WebCollage,	
  
OpenGLM)	
  	
  
but	
  also	
  	
  
conceptualiza2on	
  
tools	
  (Course	
  Map,	
  
Persona	
  Card)	
  
	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Working	
  use	
  cases:	
  
	
  (1)	
  Choose	
  a	
  learning	
  design	
  tool	
  among	
  several	
  available	
  
	
  (2)	
  Produce	
  a	
  learning	
  design	
  
	
  (3)	
  Co-­‐produce	
  a	
  learning	
  design	
  
	
  (4)	
  Share	
  a	
  learning	
  design	
  
	
  (5)	
  Instan4ate	
  and	
  (6)	
  Deploy	
  a	
  learning	
  design	
  into	
  chosen	
  VLEs	
  
	
  (7)	
  Provide	
  feedback	
  and	
  reflec2ons	
  on	
  learning	
  designs	
  
	
  (8)	
  Explore	
  designs,	
  implementa2ons	
  and	
  feedback	
  	
  	
  
	
  
	
  
Learnt in the process
- Hernández-Leo, D., Chacón, J., Prieto, J.P., Asensio-Pérez, J.I., Derntl, M., (2013) Towards an Integrated Learning Design Environment.
Proceedings of 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, Paphos, Cyprus, LNCS 8095, pp. 448–453.
!  (3) interested in using a variety of learning design tools supporting
different granularities (from modules/courses to activities) and design
phases
!  (3) highly interested in being able to (co-)create designs by reusing
existing ones
!  (3) recognized as an essential feature allowing diverse actors to
annotate the designs
!  (3) support for the whole lifecycle will simplify processes in the institution
!  Relevance of co-production depends on the teacher collaboration
culture of the institution/sector (collaboration, sharing and reuse critical
for AE and HE, applicability in VT very limited)
!  Exploration of design and comments, especially valuable in AE and HE
- Hernández-Leo, D., Chacón, J., Prieto, J.P., Asensio-Pérez, J.I., Derntl, M., (2013) Towards an Integrated Learning Design Environment.
Proceedings of 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, Paphos, Cyprus, LNCS 8095, pp. 448–453.
First feedback from user groups
(Co-)author
Implement
(instantiate +
deploy)
Explore /Investigate /
(Co-)conceptualize
Evaluate
Produce	
  a	
  prototype:	
  a	
  detailed,	
  
formal	
  and	
  reusable	
  defini2on	
  of	
  a	
  
learning	
  design	
  
Apply	
  an	
  authored	
  learning	
  design	
  
using	
  a	
  specific	
  VLE,	
  a	
  par2cular	
  
group	
  of	
  students	
  and	
  set	
  of	
  tools	
  
Work	
  on/with	
  ideas	
  for	
  
design,	
  e.g.	
  crea2on	
  of	
  
representa2ons	
  of	
  	
  design	
  
elements	
  and	
  their	
  
interconnec2ons,	
  
understanding	
  of	
  the	
  
context	
  and	
  expected	
  users	
  
Learnt in the process
Conceptualize before authoring
Refinement of terminology
Learnt in the process
Extension of main tools to consider
- Hernández-Leo, D., Asensio-Pérez, J.I., Derntl, M., Prieto, L.P., Chacón, J., (2014) ILDE: Community Environment for Conceptualizing,
Authoring and Deploying Learning Activities. In: Proceedings of 9th European Conference on Technology Enhanced Learning, EC-TEL 2014,
Graz, Austria, pp. 490-493.
Learnt in the process
Refinement of use cases / scenarios
Enable	
  the	
  duplica2on	
  of	
  LDs	
  (and	
  visualiza2on	
  of	
  
versioning)	
  to	
  support	
  reuse	
  
- Chacón, J., Hernández-Leo, D., Mor, Y., Asensio-Pérez, J. I., (forthcoming)
User-centered design: supporting learning designs’ versioning in a
community platform. In: Kinshuk, Gross, B., Maina, M., (eds.) The architecture
of ubiquitous learning: learning designs for emerging pedagogies, Springer,
Series “Lecture Notes in Educational Technology”.
•  Objec4ve:	
  Understanding	
  needs	
  
beyond	
  the	
  project	
  user	
  groups	
  
(diverse	
  educa2onal	
  level/sectors)	
  
•  Total	
  89	
  Par2cipants	
  	
  
•  Mostly	
  higher	
  and	
  secondary	
  
educa2on	
  
•  Research	
  ques4ons	
  :	
  
–  Are	
  there	
  gaps	
  between	
  ILDE	
  
scenarios	
  happening	
  vs.	
  
desirability?	
  
–  What’s	
  the	
  poten4al	
  
usefulness	
  of	
  the	
  ILDE	
  to	
  
ins2tu2ons?	
  
(Average	
  of	
  3.63,	
  no	
  significant	
  
difference	
  between	
  sectors)	
  	
  
–  Are	
  educators	
  willing	
  to	
  try	
  /	
  
know	
  more	
  about	
  the	
  ILDE?	
  
(77%	
  Yes	
  or	
  probably)	
  	
  
	
  
Learnt in the process
Interest beyond project user groups
	
  
	
  
Learnt in the process
(after evaluation of first round of workshops, 41 respondents)
Extension of requirements
•  Integra2on	
  of	
  addi2onal	
  LD	
  tools,	
  support	
  to	
  
addi2onal	
  versions	
  of	
  VLEs	
  
•  Enable	
  “LD	
  projects”	
  (compliant	
  to	
  LD	
  workflows	
  /	
  
pathways	
  through	
  a	
  selec2on	
  of	
  tools)	
  
•  Contextual	
  help,	
  Crea2ve	
  Commons	
  licenses,	
  …	
  
•  A	
  number	
  of	
  revisions	
  in	
  tooling	
  	
  
(e.g.,	
  improved	
  naviga2on,	
  sync.	
  edi2on)	
  
•  Improved	
  genera2on	
  of	
  data	
  tracked	
  for	
  evalua2on	
  
purposes	
  
1 Metis project, vision for an
Integrated Learning Design Environment (ILDE)
2 Methodology
3 ILDE
4 Use of ILDE
5 Conclusions
⌘ Index
Schematic of architecture
G	
  
L	
  
U	
  
E!	
   External	
  	
  
learning	
  	
  
tools	
  
Design	
  projects	
  
Versioning	
  
…	
  	
  
(extended)	
  
(extended)	
  
(extended)	
  
•  SyncMetaLD	
  
A physical architecture (example)
8/12/14	
  
3- (Co-)produce the designs
3.1- Create from scratch
Portal
Registry
LD tools
Repository
LDs
Registry
VLEs
2- Generate a project integrating the required LD tools
1- Plan/select a learning design workflow
3.2- Explore existing designs, replicate and adapt
3.3- Share the designs
5- Access tasks,
resources, tools …
4.4- Run
4.3- Bind tools
4.2- Bind learners
4- Implement
4.1- Select (add) VLE
R.
tools
Tool1 Tool2
Tool3 Tool4
Learning Design (LD) tool providers
Tools for learning
VLEs
A path of use
Flexible
6- Evaluate, reflect…
Scenarios	
  
	
  
	
  
	
  
S.1	
  Before	
  crea2ng	
  learning	
  
designs,	
  educators	
  analyse	
  the	
  
contexts	
  in	
  which	
  the	
  designs	
  
will	
  be	
  applied	
  (audience	
  of	
  the	
  
design,	
  se=ng,	
  constraints,	
  
pre-­‐requisites,	
  etc.)	
  
S.2	
  Educators	
  conceptualise	
  
macro-­‐designs	
  of	
  courses	
  (think	
  
of	
  learning	
  goals,	
  iden2fy	
  main	
  
blocks	
  of	
  ac2vi2es,	
  etc…)	
  
13	
  conceptualiza2on	
  tools	
  
+	
  5	
  tools	
  for	
  “open”	
  
conceptualiza2ons	
  
CONCEPTUALIZE,	
  AUTHOR,	
  IMPLEMENT	
  
Use	
  cases	
  /	
  scenarios	
  
	
  
	
  
	
  
S.3	
  Educators	
  author	
  detailed	
  
designs	
  of	
  learning	
  ac2vi2es,	
  
including	
  suppor2ng	
  resources	
  
and	
  tools	
  
S.4	
  Educators	
  duplicate	
  exis2ng	
  
designs	
  to	
  reuse	
  them	
  in	
  their	
  
context	
  (probably	
  previous	
  
refinement/adapta2on)	
  
WebCollage,	
  OpenGLM,	
  
eXeLearning	
  
CONCEPTUALIZE,	
  AUTHOR,	
  IMPLEMENT	
  
 
	
  
	
  
S.5	
  Educators	
  organise	
  several	
  
conceptualised/authored/
implemented	
  learning	
  design	
  
artefacts	
  related	
  to	
  the	
  same	
  
learning	
  design	
  scenario	
  (e.g.	
  in	
  
design	
  projects	
  or	
  folders)	
  
	
  
-­‐	
  Define/edit	
  a	
  workflow	
  for	
  a	
  project	
  
-­‐	
  Create	
  a	
  project	
  
	
  
	
  
Use	
  cases	
  /	
  scenarios	
  
	
  
	
  
	
  
S.6	
  Educators	
  implement	
  learning	
  
designs	
  in	
  VLEs	
  
Several	
  versions	
  of	
  
Moodle,	
  MediaWiki,	
  
…	
  	
  
CONCEPTUALIZE,	
  AUTHOR,	
  IMPLEMENT	
  
Use	
  cases	
  /	
  scenarios	
  
	
  
	
  
	
  
S.7	
  Educators	
  share	
  their	
  
learning	
  designs	
  so	
  that	
  other	
  
educators	
  in	
  the	
  ins2tu2on	
  can	
  
be	
  aware	
  of	
  them	
  
	
  
S.8	
  Educators	
  share	
  their	
  
learning	
  designs	
  so	
  that	
  other	
  
educators	
  in	
  the	
  ins2tu2on	
  can	
  
reuse	
  them	
  
	
  
S.9	
  Educators	
  share	
  their	
  
learning	
  designs	
  so	
  that	
  other	
  
educators	
  in	
  the	
  ins2tu2on	
  can	
  
par4cipate	
  in	
  their	
  co-­‐crea4on	
  
	
  
	
  
	
  
	
  
SHARE	
  /	
  CO-­‐CREATION	
  
Use	
  cases	
  /	
  scenarios	
  
	
  
	
  
	
  
S.10	
  Educators	
  document	
  
reflec4ons	
  aqer	
  applying	
  
implemented	
  designs	
  with	
  
students	
  
	
  
S.11	
  Educators	
  provide	
  
forma4ve	
  comments	
  to	
  
designs	
  (created	
  by	
  others	
  
or	
  oneself)	
  	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
EVALUATE	
  
Use	
  cases	
  /	
  scenarios	
  
	
  
	
  
	
  
S.12	
  Educators	
  explore	
  exis2ng	
  designs	
  
in	
  the	
  ins2tu2on	
  to	
  be	
  aware	
  of	
  other	
  
educators’	
  ac2vity	
  
	
  
S.13	
  Educators	
  explore,	
  when	
  available,	
  
exis2ng	
  duplica4ons	
  of	
  a	
  design	
  to	
  see	
  
how	
  the	
  design	
  has	
  been	
  reused	
  and	
  
refined	
  for	
  different	
  contexts	
  
	
  
S.14	
  Educators	
  explore	
  exis2ng	
  
implementa4ons	
  of	
  designs	
  with	
  
students	
  to	
  be	
  aware	
  of	
  other	
  educators’	
  
ac2vity	
  (within	
  the	
  ins2tu2on)	
  	
  
	
  
S.15	
  Educators	
  are	
  interested	
  in	
  
exploring	
  learning	
  designs	
  from	
  other	
  
ins4tu4ons	
  (see	
  collabora2on	
  with	
  ODS)	
  
	
  
	
  
	
  
	
  
EXPLORE	
  
1 Metis project, vision for an
Integrated Learning Design Environment (ILDE)
2 Methodology
3 ILDE
4 Use of ILDE
5 Conclusions
⌘ Index
•  Several installations
•  Communities of different sizes
•  With f2f workshops
or completely online
	
  
	
  
	
  
Use of ILDE
•  Use of multiple pedagogies and tools
o  The Open University (UK): CourseMap,
Storyboard, Compendium LD, OpenGLM,
Heursitic Evaluation…
o  Agora (ES): Persona Card, Factors and
Concerns, Design Patterns, WebCollage…
o  KEK Eurotraining (GR): Design
Narrative,
Persona Card, KEKLessonPlan,
WebCollage…
o  MSF (International): combination with
tools already used in the institution
o  HandsOn MOOCs: Dream, Persona Card
Flexible (and extensible) design processes
Use of different combination of tools in each community
1st edition
(>300 active participants, >1400 designs, >600 comments)
2nd edition
(>2600 registered, 120 countries, 30 facilitators, 7 languages)
(>390 active participants, >2200 designs, >870 comments)
Use of ILDE in HandsOn MOOC
ILDE pages created by language:
• Bulgarian 629
• Catalan 444
• English 406
• Greek 321
• Spanish 237
• French 153
• Slovenian 23
ILDE pages created by activity:
• Dream: 328
• Persona card: 387
• Factors and concerns: 297
• Objectives: 305
• Heuristics: 321
• Scenario: 302
• Design Studio Report: 287
• WebCollage: 32
- Garreta, M., Hernández-Leo, D., Mor, Y., Sloep, P. Teachers’ perceptions about the HANDSON MOOC: A Learning Design Studio case,
submitted.
MOOC 1st ed: (weekly survey, participation varied every week
73 - 148)
How comfortable do you feel with the system?
Use of ILDE in HandsOn MOOC
MOOC 2nd ed: (weekly
survey, participation
varied every week
53 - 129)
How comfortable do
you feel with the
system?
Use of ILDE in HandsOn MOOC
Evaluation 2nd round of Metis workshops
HE, AE, VT
•  ILDE evaluation, based on the TAM model (and subs.)
Perceived ease of use of the system functions
o  Perceived usefulness of the system functions
o  Social norms.
•  Instruments
o  A questionnaire – at the end of each workshop
o  A follow up bespoke interview - after the enactment phase
o  Data tracked by the ILDE - ‘actions’ performed on the platform by
participants
o  Data observed by observers
(Pozzi et al., METIS project deliverables)
http://metis-project.org/index.php/download-material
Total number of respondents: 107
Results
Perceptions about project function
Results
Perceptions about all functions
"  ILDE is able to support the whole learning design lifecycle from
Conceptualization down to Authoring up to Implementation
"  Working with peers and having the possibility to share ideas with
others are highly appreciated features
"  LD in ILDE is possible even independently on the pedagogical approach
"  The single functions have proven to be stable, pretty ease to be used
and useful
"  Need to improve ease of use of Implementation functions
"  Support for projects appreciated
"  Allow smoother passage among phases, (esp. from Conceptualize to
Authoring)
"  There are no significant differences in the acceptance of the ILDE in
the 3 contexts (vocational training, adult education, higher education)
"  The evolution and feedback of enactors of especial interest
Results
1 Metis project, vision for an
Integrated Learning Design Environment (ILDE)
2 Methodology
3 ILDE
4 Use of ILDE
5 Conclusions
⌘ Index
Conclusions
•  Integrated Learning Design Environment (ILDE)
•  Community environment for conceptualization, authoring,
implementation of designs for learning
•  Well accepted in all its functions
•  Fits the needs of different types of communities
•  No difference in acceptance
•  Flexible design processes
	
  
	
  
	
  
•  Training workshops are very important,
focus on the pedagogical aspects
its design can be adapted to context, as ILDE supported design processes
	
  
	
  
	
  
!  www.metis-project.org
!  ILDE (software and documentation, six languages),
http://ilde.upf.edu/about
!  Metis workshop package (customizable meta-design, six languages)
http://ilde.upf.edu/v/ijf
Metis outcomes
davinia.hernandez@upf.edu

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Design for learning: communities and flexible design processes

  • 1. CoCo Seminar, University of Sydney May 13, 2015 Design for Learning: Communities and Flexible Design Processes
  • 2. !  Public, Young, Urban !  1st Spanish university in scientific productivity, 1st Spanish university in THE 12th in the World (under 50 years) !  ~10000 undergraduate, ~4000 graduate students, ~  600 FT academics, ~340 permanent professors !  Associate Professor, ICT Department !  Coordinating the Learning Technologies section (since 2008) of the Interactive Technologies Group (GTI) An urban university in the heart of Barcelona Ciutadella campus: social sciences and humanities Mar campus: health and life sciences Poblenou campus: communication and information technologies
  • 3. Interactive Technologies Group !  Research sections: —  Digital inclusion —  Data visualization and interaction —  Graphics —  Learning Technologies http://gti.upf.edu/ Former Current A human side of technology
  • 4. Teaching Quality and Innovation Unit UPF Engineering School http://www.usquidesup.upf.edu/en Four main axis of work: • Studies • Innovation projects • Specific actions in courses • Dissemination of studies, innovations and results -  E.g., Albó, L., Hernández-Leo, D., Barceló, L., Sanabria, L. (2015) Video-Based Learning in Higher Education: The Flipped or the Hands-On Classroom? EDEN Annual Conference, Barcelona, Spain.
  • 6. PhD Thesis and continuation, at / with University of Valladolid Support design, computational representation, CSCL, embedded assessment - Hernández-Leo, D., Asensio-Pérez, J.I., Dimitriadis, Y. & Villasclaras, E.D. (2010) Pattern languages for generating CSCL scripts: from a conceptual model to the design of a real situation. In: Goodyear P.; Retalis, S. (eds.). E-learning, design patterns and pattern languages, Sense Publishers, pp. 49-64. - Hernández-Leo, D., Asensio-Pérez, J.I., Dimitriadis, Y. (2005) Computational Representation of Collaborative Learning Flow Patterns Using IMS Learning Design. Educational Technology & Society, 8(4): 75-89 - Hernández-Leo, D., Villasclaras-Fernández, E.D., et al (2006) Collage, a Collaborative Learning Design Editor Based on Patterns. Educational Technology & Society, 9(1), 58-71. - Villasclaras, E., Hernández-Leo, D. et al. (2013) Web Collage: an implementation of support for assessment design in CSCL macro- scripts, Computers & Education, 67(September 2013), 79–97. •  Design patterns, design process •  IMS Learning design, authoring tool
  • 7. - Santos, P., Hernández-Leo, D., Blat, J., (2014) To be or not to be in situ outdoors, and other implications for the design and implementation, in geolocated mobile learning, Pervasive and Mobile Computing, 14(Oct.2014), 17-30. - Santos, P., Pérez-Sanagustín, M., Hernández-Leo, D., Blat, J. (2011) QuesTInSitu: From Tests To Routes For Assessment In Situ Activities, Computers & Education, 57(4), 2517-2534. - Pérez-Sanagustín, M., Santos, P., Hernández-Leo, D., Blat, J. (2012) 4SPPIces: A case study of factors in a scripted collaborative-learning blended course across spatial locations, International Journal of Computer-Supported Collaborative Learning, 7(3), 443-465. - Melero, J., Hernández-Leo, D., Sun, J., Santos, P., Blat, J. (2015) How was the activity? A visualization support for a case of location-based learning design, British Journal of Educational Technology, 46(2), 317-329. •  Location-based learning/assessment •  Game-based learning •  Blended / seamless learning •  Design by teachers •  Interoperability IMS LD, IMS QTI •  GPS, NFC •  Authoring •  Data visualization (self-diagnosis, redesign) •  Effect of roles (carrying the mobile device) within groups UPF Location, design for learning, technologies
  • 8. - Hernández-Leo, D., Nieves, R., Arroyo, E. et al. (2012) SOS: Orchestrating Collaborative Activities Across Digital and Physical Spaces Using Wearable Signaling Devices, Journal of Universal Computer Science, 18(15), 2165-2186. - Balestrini, M., Hernández-Leo, D., Nieves, R., Blat, J., (2014) Technology-Supported Orchestration Matters: Outperforming Paper-Based Scripting in a Jigsaw Classroom, IEEE Transactions on Learning Technologies, 7(1), 17-30. •  Signal Orchestration System •  Manager + Fixed and Wearable devices •  Adding digital information to physical spaces: visual, haptic and auditory ”signals” indicating group formation, distribution of resources, assignment of work areas, change of activity… •  Low-cost, ambient orchestration awareness •  Evaluation of diverse prototypes (dynamism, attention, workload …) •  Seamless learning, across spaces UPF Technologies for orchestration in physical space
  • 9. Learning design sharing and co-edition Social network, editors, repository 3 http://ldshake.upf.edu - Hernández-Leo, D., Lauren, R., Carralero, M.A., Chacón, J., et al. (2011) LdShake: Learning design solutions sharing and co-edition, Computers & Education, 57(4), pp. 2249-2260. - Hernández-Leo, D., Moreno, P., Carrió, M., Chacón, J., Blat, J., (2015) LdShake and the "Biologia en Context" teachers' community across high schools. In: Mor, Y., Craft, B., Maina, M., (eds.). The Art and Science of Learning Design. Sense Publisher, Series “Technology Enhanced Learning”, pp. 195-210. !
  • 11. 1 Metis project, vision for an Integrated Learning Design Environment (ILDE) 2 Methodology 3 ILDE 4 Use of ILDE 5 Conclusions ⌘ Index
  • 12. Learning design / Design for learning Metis project: the problem !  Supporting teachers in defining the best possible conditions for students’ to learn (representations, sharing, interpretation for software systems) — Set of methodologies, languages, tools… — But transfer into practice lagging behind expectations •  No integrated solution to support the full lifecycle of designing and deploying ICT-based learning activities •  Need of adequate professional development Metis: Meeting teachers co-design needs by means of integrated learning environments
  • 13. !  Mesh available learning design authoring tools, and to enable the sharing and enactment of learning designs (Ld), within an Integrated Learning Design Environment (ILDE) !  Design professional development actions (workshop packages) to promote learning design practice, to be used in conjunction with the ILDE End-user testbeds from different kinds of educational contexts (3 user groups: vocational training, adult education, higher education) Metis project Objectives
  • 14. The  METIS  project  www.me2s-­‐project.org       Is2tuto  Tecnologie   Dida=che     3  contexts   HE  Voca2onal   Training   Non-­‐formal  training   Learning   design   exper2se  
  • 15. Vision Teacher  community  system,  co-­‐ create  and  share  learning  designs     Integra2on  of  exis2ng  learning   design  authoring  tools     Automa2c  deployment  of  learning   designs  in  mainstream  VLEs  
  • 16. 1 Metis project, vision for an Integrated Learning Design Environment (ILDE) 2 Methodology 3 ILDE 4 Use of ILDE 5 Conclusions ⌘ Index
  • 17. –  Vision  +  feedback  with  stakeholders   •  Project  user  groups:  collec2on  of  requirements,     discussions  in  mee2ngs  (context,  scenarios)   •  Broader  survey   –  Itera2ve  development  in  cycles   •  Four  rounds  of  tes2ng   •  Two  round  of  pilots  (design  and  enactment  workshops)   –  ILDE  About  devoted  page     (made  available  early,  con2nuously  updated,  used  by  third-­‐par2es)   •  Demo  server,  open  to  any  interested  party  -­‐  person   •  Video  demoing  the  ILDE   •  Links  to  source  code  and  documenta2on   •  Links  to  ILDE  installa2ons  (also  beyond  the  project  user  groups)     Methodology
  • 19. Priori2es:     Moodle  as  VLE  and   of  a  set  of   authoring  tools     (WebCollage,   OpenGLM)     but  also     conceptualiza2on   tools  (Course  Map,   Persona  Card)                          Working  use  cases:    (1)  Choose  a  learning  design  tool  among  several  available    (2)  Produce  a  learning  design    (3)  Co-­‐produce  a  learning  design    (4)  Share  a  learning  design    (5)  Instan4ate  and  (6)  Deploy  a  learning  design  into  chosen  VLEs    (7)  Provide  feedback  and  reflec2ons  on  learning  designs    (8)  Explore  designs,  implementa2ons  and  feedback           Learnt in the process - Hernández-Leo, D., Chacón, J., Prieto, J.P., Asensio-Pérez, J.I., Derntl, M., (2013) Towards an Integrated Learning Design Environment. Proceedings of 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, Paphos, Cyprus, LNCS 8095, pp. 448–453.
  • 20. !  (3) interested in using a variety of learning design tools supporting different granularities (from modules/courses to activities) and design phases !  (3) highly interested in being able to (co-)create designs by reusing existing ones !  (3) recognized as an essential feature allowing diverse actors to annotate the designs !  (3) support for the whole lifecycle will simplify processes in the institution !  Relevance of co-production depends on the teacher collaboration culture of the institution/sector (collaboration, sharing and reuse critical for AE and HE, applicability in VT very limited) !  Exploration of design and comments, especially valuable in AE and HE - Hernández-Leo, D., Chacón, J., Prieto, J.P., Asensio-Pérez, J.I., Derntl, M., (2013) Towards an Integrated Learning Design Environment. Proceedings of 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, Paphos, Cyprus, LNCS 8095, pp. 448–453. First feedback from user groups
  • 21. (Co-)author Implement (instantiate + deploy) Explore /Investigate / (Co-)conceptualize Evaluate Produce  a  prototype:  a  detailed,   formal  and  reusable  defini2on  of  a   learning  design   Apply  an  authored  learning  design   using  a  specific  VLE,  a  par2cular   group  of  students  and  set  of  tools   Work  on/with  ideas  for   design,  e.g.  crea2on  of   representa2ons  of    design   elements  and  their   interconnec2ons,   understanding  of  the   context  and  expected  users   Learnt in the process Conceptualize before authoring Refinement of terminology
  • 22. Learnt in the process Extension of main tools to consider - Hernández-Leo, D., Asensio-Pérez, J.I., Derntl, M., Prieto, L.P., Chacón, J., (2014) ILDE: Community Environment for Conceptualizing, Authoring and Deploying Learning Activities. In: Proceedings of 9th European Conference on Technology Enhanced Learning, EC-TEL 2014, Graz, Austria, pp. 490-493.
  • 23. Learnt in the process Refinement of use cases / scenarios Enable  the  duplica2on  of  LDs  (and  visualiza2on  of   versioning)  to  support  reuse   - Chacón, J., Hernández-Leo, D., Mor, Y., Asensio-Pérez, J. I., (forthcoming) User-centered design: supporting learning designs’ versioning in a community platform. In: Kinshuk, Gross, B., Maina, M., (eds.) The architecture of ubiquitous learning: learning designs for emerging pedagogies, Springer, Series “Lecture Notes in Educational Technology”.
  • 24. •  Objec4ve:  Understanding  needs   beyond  the  project  user  groups   (diverse  educa2onal  level/sectors)   •  Total  89  Par2cipants     •  Mostly  higher  and  secondary   educa2on   •  Research  ques4ons  :   –  Are  there  gaps  between  ILDE   scenarios  happening  vs.   desirability?   –  What’s  the  poten4al   usefulness  of  the  ILDE  to   ins2tu2ons?   (Average  of  3.63,  no  significant   difference  between  sectors)     –  Are  educators  willing  to  try  /   know  more  about  the  ILDE?   (77%  Yes  or  probably)       Learnt in the process Interest beyond project user groups    
  • 25. Learnt in the process (after evaluation of first round of workshops, 41 respondents) Extension of requirements •  Integra2on  of  addi2onal  LD  tools,  support  to   addi2onal  versions  of  VLEs   •  Enable  “LD  projects”  (compliant  to  LD  workflows  /   pathways  through  a  selec2on  of  tools)   •  Contextual  help,  Crea2ve  Commons  licenses,  …   •  A  number  of  revisions  in  tooling     (e.g.,  improved  naviga2on,  sync.  edi2on)   •  Improved  genera2on  of  data  tracked  for  evalua2on   purposes  
  • 26. 1 Metis project, vision for an Integrated Learning Design Environment (ILDE) 2 Methodology 3 ILDE 4 Use of ILDE 5 Conclusions ⌘ Index
  • 27. Schematic of architecture G   L   U   E!   External     learning     tools   Design  projects   Versioning   …     (extended)   (extended)   (extended)   •  SyncMetaLD  
  • 28. A physical architecture (example) 8/12/14  
  • 29. 3- (Co-)produce the designs 3.1- Create from scratch Portal Registry LD tools Repository LDs Registry VLEs 2- Generate a project integrating the required LD tools 1- Plan/select a learning design workflow 3.2- Explore existing designs, replicate and adapt 3.3- Share the designs 5- Access tasks, resources, tools … 4.4- Run 4.3- Bind tools 4.2- Bind learners 4- Implement 4.1- Select (add) VLE R. tools Tool1 Tool2 Tool3 Tool4 Learning Design (LD) tool providers Tools for learning VLEs A path of use Flexible 6- Evaluate, reflect…
  • 30. Scenarios         S.1  Before  crea2ng  learning   designs,  educators  analyse  the   contexts  in  which  the  designs   will  be  applied  (audience  of  the   design,  se=ng,  constraints,   pre-­‐requisites,  etc.)   S.2  Educators  conceptualise   macro-­‐designs  of  courses  (think   of  learning  goals,  iden2fy  main   blocks  of  ac2vi2es,  etc…)   13  conceptualiza2on  tools   +  5  tools  for  “open”   conceptualiza2ons   CONCEPTUALIZE,  AUTHOR,  IMPLEMENT  
  • 31. Use  cases  /  scenarios         S.3  Educators  author  detailed   designs  of  learning  ac2vi2es,   including  suppor2ng  resources   and  tools   S.4  Educators  duplicate  exis2ng   designs  to  reuse  them  in  their   context  (probably  previous   refinement/adapta2on)   WebCollage,  OpenGLM,   eXeLearning   CONCEPTUALIZE,  AUTHOR,  IMPLEMENT  
  • 32.       S.5  Educators  organise  several   conceptualised/authored/ implemented  learning  design   artefacts  related  to  the  same   learning  design  scenario  (e.g.  in   design  projects  or  folders)     -­‐  Define/edit  a  workflow  for  a  project   -­‐  Create  a  project       Use  cases  /  scenarios         S.6  Educators  implement  learning   designs  in  VLEs   Several  versions  of   Moodle,  MediaWiki,   …     CONCEPTUALIZE,  AUTHOR,  IMPLEMENT  
  • 33. Use  cases  /  scenarios         S.7  Educators  share  their   learning  designs  so  that  other   educators  in  the  ins2tu2on  can   be  aware  of  them     S.8  Educators  share  their   learning  designs  so  that  other   educators  in  the  ins2tu2on  can   reuse  them     S.9  Educators  share  their   learning  designs  so  that  other   educators  in  the  ins2tu2on  can   par4cipate  in  their  co-­‐crea4on           SHARE  /  CO-­‐CREATION  
  • 34. Use  cases  /  scenarios         S.10  Educators  document   reflec4ons  aqer  applying   implemented  designs  with   students     S.11  Educators  provide   forma4ve  comments  to   designs  (created  by  others   or  oneself)                   EVALUATE  
  • 35. Use  cases  /  scenarios         S.12  Educators  explore  exis2ng  designs   in  the  ins2tu2on  to  be  aware  of  other   educators’  ac2vity     S.13  Educators  explore,  when  available,   exis2ng  duplica4ons  of  a  design  to  see   how  the  design  has  been  reused  and   refined  for  different  contexts     S.14  Educators  explore  exis2ng   implementa4ons  of  designs  with   students  to  be  aware  of  other  educators’   ac2vity  (within  the  ins2tu2on)       S.15  Educators  are  interested  in   exploring  learning  designs  from  other   ins4tu4ons  (see  collabora2on  with  ODS)           EXPLORE  
  • 36. 1 Metis project, vision for an Integrated Learning Design Environment (ILDE) 2 Methodology 3 ILDE 4 Use of ILDE 5 Conclusions ⌘ Index
  • 37. •  Several installations •  Communities of different sizes •  With f2f workshops or completely online       Use of ILDE
  • 38. •  Use of multiple pedagogies and tools o  The Open University (UK): CourseMap, Storyboard, Compendium LD, OpenGLM, Heursitic Evaluation… o  Agora (ES): Persona Card, Factors and Concerns, Design Patterns, WebCollage… o  KEK Eurotraining (GR): Design Narrative, Persona Card, KEKLessonPlan, WebCollage… o  MSF (International): combination with tools already used in the institution o  HandsOn MOOCs: Dream, Persona Card Flexible (and extensible) design processes Use of different combination of tools in each community
  • 39. 1st edition (>300 active participants, >1400 designs, >600 comments) 2nd edition (>2600 registered, 120 countries, 30 facilitators, 7 languages) (>390 active participants, >2200 designs, >870 comments) Use of ILDE in HandsOn MOOC ILDE pages created by language: • Bulgarian 629 • Catalan 444 • English 406 • Greek 321 • Spanish 237 • French 153 • Slovenian 23 ILDE pages created by activity: • Dream: 328 • Persona card: 387 • Factors and concerns: 297 • Objectives: 305 • Heuristics: 321 • Scenario: 302 • Design Studio Report: 287 • WebCollage: 32 - Garreta, M., Hernández-Leo, D., Mor, Y., Sloep, P. Teachers’ perceptions about the HANDSON MOOC: A Learning Design Studio case, submitted.
  • 40. MOOC 1st ed: (weekly survey, participation varied every week 73 - 148) How comfortable do you feel with the system? Use of ILDE in HandsOn MOOC
  • 41. MOOC 2nd ed: (weekly survey, participation varied every week 53 - 129) How comfortable do you feel with the system? Use of ILDE in HandsOn MOOC
  • 42. Evaluation 2nd round of Metis workshops HE, AE, VT •  ILDE evaluation, based on the TAM model (and subs.) Perceived ease of use of the system functions o  Perceived usefulness of the system functions o  Social norms. •  Instruments o  A questionnaire – at the end of each workshop o  A follow up bespoke interview - after the enactment phase o  Data tracked by the ILDE - ‘actions’ performed on the platform by participants o  Data observed by observers (Pozzi et al., METIS project deliverables) http://metis-project.org/index.php/download-material
  • 43. Total number of respondents: 107 Results Perceptions about project function
  • 45. "  ILDE is able to support the whole learning design lifecycle from Conceptualization down to Authoring up to Implementation "  Working with peers and having the possibility to share ideas with others are highly appreciated features "  LD in ILDE is possible even independently on the pedagogical approach "  The single functions have proven to be stable, pretty ease to be used and useful "  Need to improve ease of use of Implementation functions "  Support for projects appreciated "  Allow smoother passage among phases, (esp. from Conceptualize to Authoring) "  There are no significant differences in the acceptance of the ILDE in the 3 contexts (vocational training, adult education, higher education) "  The evolution and feedback of enactors of especial interest Results
  • 46. 1 Metis project, vision for an Integrated Learning Design Environment (ILDE) 2 Methodology 3 ILDE 4 Use of ILDE 5 Conclusions ⌘ Index
  • 47. Conclusions •  Integrated Learning Design Environment (ILDE) •  Community environment for conceptualization, authoring, implementation of designs for learning •  Well accepted in all its functions •  Fits the needs of different types of communities •  No difference in acceptance •  Flexible design processes       •  Training workshops are very important, focus on the pedagogical aspects its design can be adapted to context, as ILDE supported design processes      
  • 48. !  www.metis-project.org !  ILDE (software and documentation, six languages), http://ilde.upf.edu/about !  Metis workshop package (customizable meta-design, six languages) http://ilde.upf.edu/v/ijf Metis outcomes