SlideShare uma empresa Scribd logo
1 de 55
David W. Deeds, IT Manager/Teacher
Changchun American International School
      Flat Classroom Workshop, Mumbai
                      February 24, 2012




                                          1
80% of all jobs created over the next decade will
require technology skills. – Our Future Demands
(http://www.microsoft.com/
presspass/presskits/citizenship/docs/stem-ig.pdf)

We are living in times of EXPONENTIAL change.
Are you preparing kids for your past or their futures? –
Ian Jukes’ 21st Century Fluency Project
http://www.fluency21.com/)

21st century education is as much about HOW you
teach as WHAT you teach. – Did I Say That?


                                                           2
What are we trying to do?:
 Introduce 3D virtual worlds to “noobs” (newbies)
 Provide more 3DVW info to those already familiar

 Discuss why 3DVW’s are the best thing to hit
  education since the invention of the printing press
 Discuss how your school can get started (e-books)
 Give you a chance for some HANDS-ON FUN!


What are we NOT trying to do?:
 Convert the hopeless heathens to the true faith



                                                        3
International educational technology
  conferences during 2011:
 Flat Classroom Conference in Beijing
 AACE Global Learn Asia Pacific Conference in
  Melbourne (2nd consecutive GLAP)
 AACE ED-MEDIA Conference in Lisbon
 Global Meeting on Gifted Education in Second
  Life Conference (inworld)
 TechEx 2011 in Bangkok
 Global Education Conference (online)
 Beijing Learning Summit

                                                 4
Workshop Checklist:
 Using 3DVW’s for K-12 education, specifically
  in international schools

   Second Life – 3DVW with economy
   OpenSimulator – DIY Second Life
   Quest Atlantis – Readymade 3DVW
   Minecraft – “OpenSim Lite,” other focuses
   Jibe/Unity – 3D games/apps!
   Alice – “Unity Lite,” other focuses

                                                  5
6
To use Second Life and/or OpenSimulator, you
  will need:
 Viewer
 Account/Avatar


Same viewer for both, Imprudence:
http://wiki.kokuaviewer.org/wiki/Imprudence:
 Downloads
Download/install 1.3.2 (Windows, not +SSE2)


                                               7
Virtual world – a 3D computer environment in
  which users are represented on screen as
  themselves or as made-up characters and
  interact in real time with other users
– Computer Desktop Encyclopedia

MMOG = Massively Multiplayer Online Games
MMORPG = MMO Role Playing Games
MUVE = MultiUser Virtual Environment
(Immersive Virtual, Immersive Learning)
    (Try to avoid using the word “game”!)
                                               8
Get a copy of:
 “2011 Horizon Report K-12 Version,” free:
  http://www.nmc.org/pdf/2011-Horizon-
  Report-K12.pdf
 “OpenSimulator: School Quick Start Guide,” free:
  http://www.scribd.com/doc/57959626/Open
  Simulator-School-Quick-Start-Guide
 “A Practical Guide to Using Second Life in Higher
  Education” by Maggi Savin-Baden, not free:
  Open University Press (McGraw-Hill),
  ISBN: 978-0335242146
  (http://www.ebooks.com)

                                                  9
   “Jibe/Unity: School Quick Start Guide,” free:
    http://www.scribd.com/doc/81798024/Jibe-
    Unity-School-Quick-Start-Guide

In China? Scribd blocked by The Great Firewall,
  so use SlideShare instead. Also Google Books
  for “OpenSimulator.”




                                                    10
The 2011 Horizon Report says games-based
  learning will be MAINSTREAM in K-12 schools
  in 2-3 years (as early as 2013).
 Supports Web 2.0’s 3 C’s – Connection,
  Communication, Collaboration
 Helps develop dispositions well-suited to
  rapid change and an information culture in
  general (problem-solving, self-reliance)
 Includes social aspects of teamwork, project
  management, play (4th C: Cooperation)
    (How about being FUN? ISTE NETS! STEM!)

                                                 11
Savin-Badin’s “Practical Guide” says “immersive
  virtual worlds” have many advantages.
 Space in which experimentation can occur not
  possible in real life
 Good fit for a culture that focuses on the
  visual
 Provides a sense of freedom and openness in
  teaching and learning
 Offers exposure to wide range of scenarios
 Enables process- or task-based
  teaching/learning

                                                  12
Deeds says that 3DVW’s will be an
  indispensable part of if not the focal point of
  21st century education, for K-12 and up
 No better way to teach the 3 C’s: Connect,
  Communicate and Collaborate (#4?)
 For international schools, 3DVW’s help
  students (and teachers) transcend the
  language barrier
 Gifted and Special Needs programs built-in
 K-12 OpenSimulator Grid/Second Life Islands




                                                    13
14
   ASMeB = Anti Social Media Behavior
   2D tools (wikis, blogs, etc.) enable the
    3 C’s…(4?)…people just won’t/don’t do it
   Facebook Phobia: people lose jobs for
    posting: photographs; opinions; etc.
   Privacy concerns; awareness of permanence;
    hesitation to write in general
   Exchanges are generally asynchronous, text
   Innovative? Interesting? FUN?


                                                 15
Generic international school problems:
 Schools are geographically separated, isolated
 No IT classes, or Design/Technology split

 Teaching 21st century tech: teachers, budgets


Specific 3 (4?) C’s Problems:
 Students aren’t necessarily fluent in LOI
 2D tools are limited: subjects especially!
 Privacy; permanence; ASMeB; FUN?




                                                   16
Second Life
       Got Imprudence yet?
http://wiki.kokuaviewer.org/wiki/
      Imprudence:Downloads

        Account/Avatar:
  https://join.secondlife.com/
     http://secondlife.com/

                                    17
Second Life:
 Launched by Linden Labs in 2003
 3D virtual world with built-in modeling (CAD)
  tools and Linden Scripting Language
 Not a game (per se): connect, communicate
  and collaborate (also conduct commerce!)
 Q1 2011 holdings: US$30,000,000
 Been in Second Life for 5 years, taken over
  500 students inworld for different classes
 Basic membership FREE, Premium $75/year



                                                  18
Second Life Business/IT/Other classes since 2006:
 Professor in Korean university’s International
Business Department
 Students from Korea, China, Russia, Vietnam,
Laos and other countries (widely varying English)
 No lower-level textbooks for subjects such as
Management Information Systems!
 Needed a means of differentiation: “gifted and
talented” plus “regulars” plus “special needs” kids
 Sheltered Instruction Observation Protocol
(SIOP), Individualized Education Plans (IEP)


                                                  19
Individualized Education Plans (IEP):
 Started with Ph.D. research, means of
  meeting needs of all students across the
  spectrum
 Tried formal IEPs but involved a lot of
  paperwork, easier to make informal,
  although signatures help
 Better to develop “skeleton” lesson plans
  that can be adapted, special needs or
  gifted/talented kids and all “regulars”

                                              20
21
22
23
OpenSimulator
  Viewer: http://wiki.kokuaviewer.org/wiki/
            Imprudence:Downloads
               Account/Avatar:
(1) ReactionGrid:
http://grid.reactiongrid.com/register_rg_b.aspx
(2) Jokaydia Grid:
http://www.jokaydiagrid.com/signup-for-
  jokaydiagrid/
Imprudence:
  http://jokaydia.metaverseworlds.com:8002/

                                                  24
OpenSimulator:
 Came onto the scene in 2007, now at 0.7.2
  (still alpha, not yet at Version 1)
 NOT a Second Life clone! (Viewers are)
 3D virtual world with built-in modeling (CAD)
  tools and Linden Scripting Language
 Not a game (per se): connect, communicate
  and collaborate (conduct commerce later?)
 Been in OpenSimulator since 2008, taken
  over 200 students inworld for different
  classes

                                                  25
OpenSimulator:
 FREE, although hosted solutions best for most
  schools (if you have good Internet access!)
 Two Do It Yourself options: client/local or
  client/server
 Still not mature, but getting there…soon (??)
  should be able to do everything Second Life
  does and so it’s predicted to come out on top
 Open Wonderland, others have come and
  gone… OpenSimulator will be the #1 choice of
  schools

                                                  26
27
28
29
At CAIS, we use:
 Munchkinland for PYP (elementary school) ICT
  classes: running on local server “Big Bertha”
 4-region private grid called Florida Caisland
  via ReactionGrid for MYP Technology classes
 1-region public grid called just plain Caisland
  in ReactionGrid (K-12s Inworld headquarters)
 An almost 10,000-square-meter
  cybercampus on Teaching in Second Life
  (K-12s Inworld HQ) for DP Info Technology in
  a Global Society classes

                                                    30
Advantages of OpenSimulator over Second Life:
 FREE (the software anyway)
 Private versus public (if you want it this way)
 Complete control over parameters


Advantages of Second Life over OpenSimulator:
 Where everybody is, at least grownups!
 Economy, exchange of goods and services
 More mature, it’s a for-profit business



                                                    31
Second Life and OpenSim:

   Built-in computer-aided design (3D modeling)
    tools: students build their own worlds
   Built-in Linden Scripting Language: students
    easily learn programming with instant payoff
   Project management: students must work
    together in teams with defined roles and
    responsibilities
   Language exchange programs: virtual field
    trips!

                                                   32
Second Life: Teachers/Admins & Students 16+:

   Teachers/administrators can attend meetings
    and otherwise network with professional peers
   Students can produce products and run their
    own businesses, making actual profits if
    successful
   Teachers/administrators can recruit and
    otherwise advertise their organizations
   Students can visit the cybercampuses of
    universities or colleges they want to attend

                                                    33
OpenSim: Teachers/Admins & Students 3-19:

   With grid, teachers/administrators can do
    everything possible in Second Life, except
    perhaps economics
   Students can enjoy completely private
    regions/grids while intermittently going on
    virtual field trips
   Technology classes can feature true continuity:
    students starting as of PYP could be
    professional builders/programmers by DP
   Younger students learn all computer basics plus
    advanced aspects such as project management

                                                      34
Problems? What problems?
 Geographic location/isolation no longer a factor
  (except for time zones). Virtual China or Italy
  “next door”! 3D meetings 24X7.
 Information and Design Technology tracks
  combined! Or just Design, using 3D modeling.
 21st century educational technology at $100 a
  month, with teachers and students training
  simultaneously!
 3D enables struggling students to succeed, while
  native speakers excel: ultimate differentiated
  classroom! Special needs and gifted/talented.
 Avatars are anonymous; people talk, not write;
  no such thing as ASMeB; and yes, it’s FUN!

                                                 35
Second Life and OpenSim, what have we learned?
Students:
 Computer-Aided Design, Programming, Project
  Management, Business, English
 Social Constructivism (Reality, Knowledge
  Learning), Learner-Centric Instruction, IB
  Design Cycle: Investigate, Design, Plan, Create,
  Evaluate
Teachers:
 Inclusion, Differentiation, Sheltered Instruction
  Observation Protocol (SIOP)
 Problem-/Task-Based Instruction,
  Action/Active Learning, Reciprocal Guidance,
  Inquiry-Based

                                                      36
Getting Your Cyberturf (See the e-book!)
Second Life:
 New Media Consortium
 Jokaydia Grid
 International School Islands
OpenSimulator:
 ReactionGrid
 Jokaydia Grid
 Do It Yourself: Client/Local or Client/Server



                                                  37
Quest Atlantis
    (Guest) Account/Avatar:
http://atlantis.crlt.indiana.edu/




                                    38
Quest Atlantis:

 Prebuilt 3DVW with quests (you can build/create)
 From the University of Indiana, FREE
 For students 9-16, maybe as young as 8
 CAIS took MYP English classes inworld 2009-11

 Six teachers completed training late last year
 Trainers in Australia, regular schedule
 Must have 2 teachers, 4 1.5-hour online classes

Contact Bronwyn Stuckey: bstucke@indiana.edu


                                                 39
40
41
Minecraft:

   Regular version: http://www.minecraft.net
   20 MILLION+ registered users worldwide,
    5 MILLION+ have bought the game!
   Building things, mining for minerals,
    fighting monsters, you name it!
   Singleplayer (free) or server (licensed)
   Kids (and adults) love the game, but how to
    use it in the classroom elusive until Edu

                        /



                                                  42
MinecraftEdu:
 Special mod for education:
  http://minecraftedu.com/
 “Playing offline,” no licenses needed
 Puts teacher in charge of student projects
 Currently being used for CAIS MYP Technology
  digital storytelling and urban planning units
 CAIS MYP 1-3 Blog:
  http://minecraft.caischina.asia/society
 Contact Santeri Koivisto: santeri@appliedscg.fi


                                               43
44
45
46
Jibe/Unity:
Unity3D: http://unity3d.com/
Fantastic, FREE (basic version) 3D game/app IDE!
3D game/app development without programming,
iPhone or Android license costs money, US$1500

Jibe: http://www.reactiongrid.com/
Proprietary server platform for Unity development
ReactionGrid offers starter programs: $125/3 mos.
Contact Kyle Gomboy: create@reactiongrid.com


                                                    47
48
49
50
Almost 1,000 reads first week up!
“Jibe/Unity: School Quick Start Guide,” free:
  http://www.scribd.com/doc/81798024/Jibe-
  Unity-School-Quick-Start-Guide




                                                51
Alice (http://www.alice.org/):

   Tool for teaching introductory programming
    (3D Scratch, although there is S4SL)
   Free, from Carnegie Mellon University
   3D programming environment for telling a
    story, playing a game, creating a video
   Drag and drop interface, object-oriented
   Different levels: 2.0/2.2 for high school and
    college, Storytelling for middle school

                                                    52
53
Thanks…




          54
Thank you for your attention!
Questions/Comments?

David W. Deeds, IT Manager/Teacher
Work: +86-431-8458-1234,
 ddeeds@caischina.org
Home: +86-186-8668-4534,
 davidwdeeds@yahoo.com
Facebook & LinkedIn: David W. Deeds
Skype: davidwdeeds, Twitter: dwdeeds
Second Life: Deed Davids (visit Teaching!)

                                             55

Mais conteúdo relacionado

Mais procurados

L&D in a Social World
L&D in a Social WorldL&D in a Social World
L&D in a Social WorldJane Hart
 
Collaboration on learning objects – Expectations and Reality
Collaboration on learning objects – Expectations and RealityCollaboration on learning objects – Expectations and Reality
Collaboration on learning objects – Expectations and Realityigualproject
 
The Workplace Learning Revolution
The Workplace Learning RevolutionThe Workplace Learning Revolution
The Workplace Learning RevolutionJane Hart
 
Social Learning in the Workplace
Social Learning in the WorkplaceSocial Learning in the Workplace
Social Learning in the WorkplaceJane Hart
 
The impact of social media on workplace learnng
The impact of social media on workplace learnngThe impact of social media on workplace learnng
The impact of social media on workplace learnngJane Hart
 
An Introduction to Inter Planetary Flash Cards
An Introduction to Inter Planetary Flash CardsAn Introduction to Inter Planetary Flash Cards
An Introduction to Inter Planetary Flash CardsOyVey1
 
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...David W. Deeds
 
Education2.0 or Education and Web2.0
Education2.0 or Education and Web2.0Education2.0 or Education and Web2.0
Education2.0 or Education and Web2.0Lukas Ritzel
 
The future of learning is ... social
The future of learning is ... socialThe future of learning is ... social
The future of learning is ... socialJane Hart
 
From "Command & Control" to "Encourage & Engage"
From "Command & Control" to "Encourage & Engage" From "Command & Control" to "Encourage & Engage"
From "Command & Control" to "Encourage & Engage" Jane Hart
 
Social Learning: an explanation using Twitter
Social Learning: an explanation using TwitterSocial Learning: an explanation using Twitter
Social Learning: an explanation using TwitterJane Hart
 
2013 june-ccssconf2013-keynote-common core in the cloud
2013 june-ccssconf2013-keynote-common core in the cloud2013 june-ccssconf2013-keynote-common core in the cloud
2013 june-ccssconf2013-keynote-common core in the cloudVicki Davis
 
Some Cool Tools for a Hot Topic: Social Learning
Some Cool Tools for a Hot Topic: Social LearningSome Cool Tools for a Hot Topic: Social Learning
Some Cool Tools for a Hot Topic: Social LearningJane Hart
 
The Social Learning Revolution and 3 ways L&D are re-thinking their activities
The Social Learning Revolution and 3 ways L&D are re-thinking their activitiesThe Social Learning Revolution and 3 ways L&D are re-thinking their activities
The Social Learning Revolution and 3 ways L&D are re-thinking their activitiesJane Hart
 
CE Catalog 2016 -2017 low res
CE Catalog 2016 -2017 low resCE Catalog 2016 -2017 low res
CE Catalog 2016 -2017 low resJanee Johnson
 
Why schools must lead maker movement
Why schools must lead maker movementWhy schools must lead maker movement
Why schools must lead maker movementSusan S. Wells
 
Tech Forum Chicago 2012: There's An App for That!
Tech Forum Chicago 2012: There's An App for That!Tech Forum Chicago 2012: There's An App for That!
Tech Forum Chicago 2012: There's An App for That!Lucy Gray
 
Social Learning Revolution
Social Learning RevolutionSocial Learning Revolution
Social Learning RevolutionJane Hart
 
Open source educational technologies for teaching and learning
Open source educational technologies for teaching and learningOpen source educational technologies for teaching and learning
Open source educational technologies for teaching and learningKimera Richard
 

Mais procurados (20)

L&D in a Social World
L&D in a Social WorldL&D in a Social World
L&D in a Social World
 
Collaboration on learning objects – Expectations and Reality
Collaboration on learning objects – Expectations and RealityCollaboration on learning objects – Expectations and Reality
Collaboration on learning objects – Expectations and Reality
 
The Workplace Learning Revolution
The Workplace Learning RevolutionThe Workplace Learning Revolution
The Workplace Learning Revolution
 
Social Learning in the Workplace
Social Learning in the WorkplaceSocial Learning in the Workplace
Social Learning in the Workplace
 
The impact of social media on workplace learnng
The impact of social media on workplace learnngThe impact of social media on workplace learnng
The impact of social media on workplace learnng
 
An Introduction to Inter Planetary Flash Cards
An Introduction to Inter Planetary Flash CardsAn Introduction to Inter Planetary Flash Cards
An Introduction to Inter Planetary Flash Cards
 
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...
 
Education2.0 or Education and Web2.0
Education2.0 or Education and Web2.0Education2.0 or Education and Web2.0
Education2.0 or Education and Web2.0
 
Padology final
Padology final  Padology final
Padology final
 
The future of learning is ... social
The future of learning is ... socialThe future of learning is ... social
The future of learning is ... social
 
From "Command & Control" to "Encourage & Engage"
From "Command & Control" to "Encourage & Engage" From "Command & Control" to "Encourage & Engage"
From "Command & Control" to "Encourage & Engage"
 
Social Learning: an explanation using Twitter
Social Learning: an explanation using TwitterSocial Learning: an explanation using Twitter
Social Learning: an explanation using Twitter
 
2013 june-ccssconf2013-keynote-common core in the cloud
2013 june-ccssconf2013-keynote-common core in the cloud2013 june-ccssconf2013-keynote-common core in the cloud
2013 june-ccssconf2013-keynote-common core in the cloud
 
Some Cool Tools for a Hot Topic: Social Learning
Some Cool Tools for a Hot Topic: Social LearningSome Cool Tools for a Hot Topic: Social Learning
Some Cool Tools for a Hot Topic: Social Learning
 
The Social Learning Revolution and 3 ways L&D are re-thinking their activities
The Social Learning Revolution and 3 ways L&D are re-thinking their activitiesThe Social Learning Revolution and 3 ways L&D are re-thinking their activities
The Social Learning Revolution and 3 ways L&D are re-thinking their activities
 
CE Catalog 2016 -2017 low res
CE Catalog 2016 -2017 low resCE Catalog 2016 -2017 low res
CE Catalog 2016 -2017 low res
 
Why schools must lead maker movement
Why schools must lead maker movementWhy schools must lead maker movement
Why schools must lead maker movement
 
Tech Forum Chicago 2012: There's An App for That!
Tech Forum Chicago 2012: There's An App for That!Tech Forum Chicago 2012: There's An App for That!
Tech Forum Chicago 2012: There's An App for That!
 
Social Learning Revolution
Social Learning RevolutionSocial Learning Revolution
Social Learning Revolution
 
Open source educational technologies for teaching and learning
Open source educational technologies for teaching and learningOpen source educational technologies for teaching and learning
Open source educational technologies for teaching and learning
 

Semelhante a Flat Classroom Workshop Mumbai: The Slides You Didn't See

David W. Deeds: ISTE Conference: Not Real Games, But Virtual!
David W. Deeds: ISTE Conference: Not Real Games, But Virtual! David W. Deeds: ISTE Conference: Not Real Games, But Virtual!
David W. Deeds: ISTE Conference: Not Real Games, But Virtual! David W. Deeds
 
3 d virtual_world_presences_ib
3 d virtual_world_presences_ib3 d virtual_world_presences_ib
3 d virtual_world_presences_ibAlex Makosz
 
Establishing 3D Virtual World Presences for the International Baccalaureate's...
Establishing 3D Virtual World Presences for the International Baccalaureate's...Establishing 3D Virtual World Presences for the International Baccalaureate's...
Establishing 3D Virtual World Presences for the International Baccalaureate's...David W. Deeds
 
David W. Deeds: ISTE Conference: Using Virtual Worlds in Schools
David W. Deeds: ISTE Conference: Using Virtual Worlds in SchoolsDavid W. Deeds: ISTE Conference: Using Virtual Worlds in Schools
David W. Deeds: ISTE Conference: Using Virtual Worlds in SchoolsDavid W. Deeds
 
MICA Presentation: Best Practices: 3D Virtual Worlds in (K-12/Int'l) Schools
MICA Presentation: Best Practices: 3D Virtual Worlds in (K-12/Int'l) SchoolsMICA Presentation: Best Practices: 3D Virtual Worlds in (K-12/Int'l) Schools
MICA Presentation: Best Practices: 3D Virtual Worlds in (K-12/Int'l) SchoolsDavid W. Deeds
 
New Paltz Presentation 5
New Paltz Presentation 5New Paltz Presentation 5
New Paltz Presentation 5dwesting
 
RIDE2013 presentation: Teaching in Virtual Worlds: A 2013 snapshot
RIDE2013 presentation: Teaching in Virtual Worlds: A 2013 snapshotRIDE2013 presentation: Teaching in Virtual Worlds: A 2013 snapshot
RIDE2013 presentation: Teaching in Virtual Worlds: A 2013 snapshotCentre for Distance Education
 
Sloodle Project Presentation
Sloodle Project PresentationSloodle Project Presentation
Sloodle Project PresentationPrem Chandran
 
Introduction to iPads in Middle School
Introduction to iPads in Middle SchoolIntroduction to iPads in Middle School
Introduction to iPads in Middle SchoolGary Toews
 
Creating Digital Learners Using Web2.0 Technology
Creating Digital Learners Using Web2.0 TechnologyCreating Digital Learners Using Web2.0 Technology
Creating Digital Learners Using Web2.0 Technologysharris
 
Flat Classroom Project Presentation: ECIS 2007
Flat Classroom Project Presentation: ECIS 2007Flat Classroom Project Presentation: ECIS 2007
Flat Classroom Project Presentation: ECIS 2007Julie Lindsay
 
Web 2.0 tools for social studies
Web 2.0 tools for social studiesWeb 2.0 tools for social studies
Web 2.0 tools for social studiesegaunce
 
David W. Deeds: Global Learn 2012 Presentation
David W. Deeds: Global Learn 2012 PresentationDavid W. Deeds: Global Learn 2012 Presentation
David W. Deeds: Global Learn 2012 PresentationDavid W. Deeds
 
Increasing Learner Opportunities With Recent Technologies
Increasing  Learner  Opportunities With  Recent  TechnologiesIncreasing  Learner  Opportunities With  Recent  Technologies
Increasing Learner Opportunities With Recent TechnologiesAlice Bedard-Voorhees, Ph.D.
 
Connecting the digital dots web 2.0 intro.
Connecting the digital dots web 2.0 intro.Connecting the digital dots web 2.0 intro.
Connecting the digital dots web 2.0 intro.TechandTeaching
 
Elearning session for Secondary PGCE and GTP trainees
Elearning session for Secondary PGCE and GTP traineesElearning session for Secondary PGCE and GTP trainees
Elearning session for Secondary PGCE and GTP traineeswkidd
 
Second Life in Education especially in Minnesota
Second Life in Education especially in MinnesotaSecond Life in Education especially in Minnesota
Second Life in Education especially in MinnesotaAnn Treacy
 
Workshop Blended Learning
Workshop Blended LearningWorkshop Blended Learning
Workshop Blended LearningWytze Koopal
 
Exploring new affordances for VR in k 12
Exploring new affordances for VR in k 12Exploring new affordances for VR in k 12
Exploring new affordances for VR in k 12Garrett Munro
 

Semelhante a Flat Classroom Workshop Mumbai: The Slides You Didn't See (20)

David W. Deeds: ISTE Conference: Not Real Games, But Virtual!
David W. Deeds: ISTE Conference: Not Real Games, But Virtual! David W. Deeds: ISTE Conference: Not Real Games, But Virtual!
David W. Deeds: ISTE Conference: Not Real Games, But Virtual!
 
3 d virtual_world_presences_ib
3 d virtual_world_presences_ib3 d virtual_world_presences_ib
3 d virtual_world_presences_ib
 
Establishing 3D Virtual World Presences for the International Baccalaureate's...
Establishing 3D Virtual World Presences for the International Baccalaureate's...Establishing 3D Virtual World Presences for the International Baccalaureate's...
Establishing 3D Virtual World Presences for the International Baccalaureate's...
 
David W. Deeds: ISTE Conference: Using Virtual Worlds in Schools
David W. Deeds: ISTE Conference: Using Virtual Worlds in SchoolsDavid W. Deeds: ISTE Conference: Using Virtual Worlds in Schools
David W. Deeds: ISTE Conference: Using Virtual Worlds in Schools
 
MICA Presentation: Best Practices: 3D Virtual Worlds in (K-12/Int'l) Schools
MICA Presentation: Best Practices: 3D Virtual Worlds in (K-12/Int'l) SchoolsMICA Presentation: Best Practices: 3D Virtual Worlds in (K-12/Int'l) Schools
MICA Presentation: Best Practices: 3D Virtual Worlds in (K-12/Int'l) Schools
 
New Paltz Presentation 5
New Paltz Presentation 5New Paltz Presentation 5
New Paltz Presentation 5
 
RIDE2013 presentation: Teaching in Virtual Worlds: A 2013 snapshot
RIDE2013 presentation: Teaching in Virtual Worlds: A 2013 snapshotRIDE2013 presentation: Teaching in Virtual Worlds: A 2013 snapshot
RIDE2013 presentation: Teaching in Virtual Worlds: A 2013 snapshot
 
Sloodle Project Presentation
Sloodle Project PresentationSloodle Project Presentation
Sloodle Project Presentation
 
Introduction to iPads in Middle School
Introduction to iPads in Middle SchoolIntroduction to iPads in Middle School
Introduction to iPads in Middle School
 
Classroom 2.0 Update 2apr08
Classroom 2.0 Update 2apr08Classroom 2.0 Update 2apr08
Classroom 2.0 Update 2apr08
 
Creating Digital Learners Using Web2.0 Technology
Creating Digital Learners Using Web2.0 TechnologyCreating Digital Learners Using Web2.0 Technology
Creating Digital Learners Using Web2.0 Technology
 
Flat Classroom Project Presentation: ECIS 2007
Flat Classroom Project Presentation: ECIS 2007Flat Classroom Project Presentation: ECIS 2007
Flat Classroom Project Presentation: ECIS 2007
 
Web 2.0 tools for social studies
Web 2.0 tools for social studiesWeb 2.0 tools for social studies
Web 2.0 tools for social studies
 
David W. Deeds: Global Learn 2012 Presentation
David W. Deeds: Global Learn 2012 PresentationDavid W. Deeds: Global Learn 2012 Presentation
David W. Deeds: Global Learn 2012 Presentation
 
Increasing Learner Opportunities With Recent Technologies
Increasing  Learner  Opportunities With  Recent  TechnologiesIncreasing  Learner  Opportunities With  Recent  Technologies
Increasing Learner Opportunities With Recent Technologies
 
Connecting the digital dots web 2.0 intro.
Connecting the digital dots web 2.0 intro.Connecting the digital dots web 2.0 intro.
Connecting the digital dots web 2.0 intro.
 
Elearning session for Secondary PGCE and GTP trainees
Elearning session for Secondary PGCE and GTP traineesElearning session for Secondary PGCE and GTP trainees
Elearning session for Secondary PGCE and GTP trainees
 
Second Life in Education especially in Minnesota
Second Life in Education especially in MinnesotaSecond Life in Education especially in Minnesota
Second Life in Education especially in Minnesota
 
Workshop Blended Learning
Workshop Blended LearningWorkshop Blended Learning
Workshop Blended Learning
 
Exploring new affordances for VR in k 12
Exploring new affordances for VR in k 12Exploring new affordances for VR in k 12
Exploring new affordances for VR in k 12
 

Mais de David W. Deeds

David W. Deeds, Ph.D. 2021 CV/Resume
David W. Deeds, Ph.D. 2021 CV/ResumeDavid W. Deeds, Ph.D. 2021 CV/Resume
David W. Deeds, Ph.D. 2021 CV/ResumeDavid W. Deeds
 
David W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVID
David W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVIDDavid W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVID
David W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVIDDavid W. Deeds
 
Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019
Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019
Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019David W. Deeds
 
Using I/VLEs in K-12: Serious Game Conference: David W. Deeds
Using I/VLEs in K-12: Serious Game Conference: David W. DeedsUsing I/VLEs in K-12: Serious Game Conference: David W. Deeds
Using I/VLEs in K-12: Serious Game Conference: David W. DeedsDavid W. Deeds
 
David W. Deeds: Bett MEA: Introducing GBL to Your (K-12) School
David W. Deeds: Bett MEA: Introducing GBL to Your (K-12) SchoolDavid W. Deeds: Bett MEA: Introducing GBL to Your (K-12) School
David W. Deeds: Bett MEA: Introducing GBL to Your (K-12) SchoolDavid W. Deeds
 
TalebTech '18: Using Virtual Worlds: David W. Deeds
TalebTech '18: Using Virtual Worlds: David W. DeedsTalebTech '18: Using Virtual Worlds: David W. Deeds
TalebTech '18: Using Virtual Worlds: David W. DeedsDavid W. Deeds
 
ACSTAC 2017: Using Virtual Worlds: David W. Deeds
ACSTAC 2017: Using Virtual Worlds: David W. DeedsACSTAC 2017: Using Virtual Worlds: David W. Deeds
ACSTAC 2017: Using Virtual Worlds: David W. DeedsDavid W. Deeds
 
K-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. Deeds
K-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. DeedsK-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. Deeds
K-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. DeedsDavid W. Deeds
 
David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017
David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017
David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017David W. Deeds
 
Putting the NMC/CoSN Horizon Report to Work
Putting the NMC/CoSN Horizon Report to WorkPutting the NMC/CoSN Horizon Report to Work
Putting the NMC/CoSN Horizon Report to WorkDavid W. Deeds
 
David W. Deeds: ACAMIS Technology Conference: Using Virtual Worlds
David W. Deeds: ACAMIS Technology Conference: Using Virtual WorldsDavid W. Deeds: ACAMIS Technology Conference: Using Virtual Worlds
David W. Deeds: ACAMIS Technology Conference: Using Virtual WorldsDavid W. Deeds
 
Serious Play Conference: Edtech Evangelist: Converting the Unbelievers
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversSerious Play Conference: Edtech Evangelist: Converting the Unbelievers
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversDavid W. Deeds
 
David W. Deeds: AIE World Conference 2016: Engaging with Digital Difference
David W. Deeds: AIE World Conference 2016: Engaging with Digital DifferenceDavid W. Deeds: AIE World Conference 2016: Engaging with Digital Difference
David W. Deeds: AIE World Conference 2016: Engaging with Digital DifferenceDavid W. Deeds
 
US-China Smart Education Conference: Collaborative Knowledge Building
US-China Smart Education Conference: Collaborative Knowledge BuildingUS-China Smart Education Conference: Collaborative Knowledge Building
US-China Smart Education Conference: Collaborative Knowledge BuildingDavid W. Deeds
 
AIE 2015 China Conference: Using the NMC K-12 Horizon Report
AIE 2015 China Conference: Using the NMC K-12 Horizon ReportAIE 2015 China Conference: Using the NMC K-12 Horizon Report
AIE 2015 China Conference: Using the NMC K-12 Horizon ReportDavid W. Deeds
 
2015 NMC Conference: Full STEAM Ahead via Change Management: David W. Deeds
2015 NMC Conference: Full STEAM Ahead via Change Management: David W. Deeds2015 NMC Conference: Full STEAM Ahead via Change Management: David W. Deeds
2015 NMC Conference: Full STEAM Ahead via Change Management: David W. DeedsDavid W. Deeds
 
Flat Connections Global Projects: NMC K-12 Horizon Report
Flat Connections Global Projects: NMC K-12 Horizon ReportFlat Connections Global Projects: NMC K-12 Horizon Report
Flat Connections Global Projects: NMC K-12 Horizon ReportDavid W. Deeds
 
Flat Connections Global Projects: NMC Horizon Report
Flat Connections Global Projects: NMC Horizon ReportFlat Connections Global Projects: NMC Horizon Report
Flat Connections Global Projects: NMC Horizon ReportDavid W. Deeds
 
OSCC14: Using OpenSimulator in K-12 Schools
OSCC14: Using OpenSimulator in K-12 SchoolsOSCC14: Using OpenSimulator in K-12 Schools
OSCC14: Using OpenSimulator in K-12 SchoolsDavid W. Deeds
 
David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)
David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)
David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)David W. Deeds
 

Mais de David W. Deeds (20)

David W. Deeds, Ph.D. 2021 CV/Resume
David W. Deeds, Ph.D. 2021 CV/ResumeDavid W. Deeds, Ph.D. 2021 CV/Resume
David W. Deeds, Ph.D. 2021 CV/Resume
 
David W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVID
David W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVIDDavid W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVID
David W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVID
 
Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019
Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019
Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019
 
Using I/VLEs in K-12: Serious Game Conference: David W. Deeds
Using I/VLEs in K-12: Serious Game Conference: David W. DeedsUsing I/VLEs in K-12: Serious Game Conference: David W. Deeds
Using I/VLEs in K-12: Serious Game Conference: David W. Deeds
 
David W. Deeds: Bett MEA: Introducing GBL to Your (K-12) School
David W. Deeds: Bett MEA: Introducing GBL to Your (K-12) SchoolDavid W. Deeds: Bett MEA: Introducing GBL to Your (K-12) School
David W. Deeds: Bett MEA: Introducing GBL to Your (K-12) School
 
TalebTech '18: Using Virtual Worlds: David W. Deeds
TalebTech '18: Using Virtual Worlds: David W. DeedsTalebTech '18: Using Virtual Worlds: David W. Deeds
TalebTech '18: Using Virtual Worlds: David W. Deeds
 
ACSTAC 2017: Using Virtual Worlds: David W. Deeds
ACSTAC 2017: Using Virtual Worlds: David W. DeedsACSTAC 2017: Using Virtual Worlds: David W. Deeds
ACSTAC 2017: Using Virtual Worlds: David W. Deeds
 
K-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. Deeds
K-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. DeedsK-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. Deeds
K-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. Deeds
 
David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017
David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017
David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017
 
Putting the NMC/CoSN Horizon Report to Work
Putting the NMC/CoSN Horizon Report to WorkPutting the NMC/CoSN Horizon Report to Work
Putting the NMC/CoSN Horizon Report to Work
 
David W. Deeds: ACAMIS Technology Conference: Using Virtual Worlds
David W. Deeds: ACAMIS Technology Conference: Using Virtual WorldsDavid W. Deeds: ACAMIS Technology Conference: Using Virtual Worlds
David W. Deeds: ACAMIS Technology Conference: Using Virtual Worlds
 
Serious Play Conference: Edtech Evangelist: Converting the Unbelievers
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversSerious Play Conference: Edtech Evangelist: Converting the Unbelievers
Serious Play Conference: Edtech Evangelist: Converting the Unbelievers
 
David W. Deeds: AIE World Conference 2016: Engaging with Digital Difference
David W. Deeds: AIE World Conference 2016: Engaging with Digital DifferenceDavid W. Deeds: AIE World Conference 2016: Engaging with Digital Difference
David W. Deeds: AIE World Conference 2016: Engaging with Digital Difference
 
US-China Smart Education Conference: Collaborative Knowledge Building
US-China Smart Education Conference: Collaborative Knowledge BuildingUS-China Smart Education Conference: Collaborative Knowledge Building
US-China Smart Education Conference: Collaborative Knowledge Building
 
AIE 2015 China Conference: Using the NMC K-12 Horizon Report
AIE 2015 China Conference: Using the NMC K-12 Horizon ReportAIE 2015 China Conference: Using the NMC K-12 Horizon Report
AIE 2015 China Conference: Using the NMC K-12 Horizon Report
 
2015 NMC Conference: Full STEAM Ahead via Change Management: David W. Deeds
2015 NMC Conference: Full STEAM Ahead via Change Management: David W. Deeds2015 NMC Conference: Full STEAM Ahead via Change Management: David W. Deeds
2015 NMC Conference: Full STEAM Ahead via Change Management: David W. Deeds
 
Flat Connections Global Projects: NMC K-12 Horizon Report
Flat Connections Global Projects: NMC K-12 Horizon ReportFlat Connections Global Projects: NMC K-12 Horizon Report
Flat Connections Global Projects: NMC K-12 Horizon Report
 
Flat Connections Global Projects: NMC Horizon Report
Flat Connections Global Projects: NMC Horizon ReportFlat Connections Global Projects: NMC Horizon Report
Flat Connections Global Projects: NMC Horizon Report
 
OSCC14: Using OpenSimulator in K-12 Schools
OSCC14: Using OpenSimulator in K-12 SchoolsOSCC14: Using OpenSimulator in K-12 Schools
OSCC14: Using OpenSimulator in K-12 Schools
 
David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)
David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)
David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)
 

Último

INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxnelietumpap1
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 

Último (20)

FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptx
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 

Flat Classroom Workshop Mumbai: The Slides You Didn't See

  • 1. David W. Deeds, IT Manager/Teacher Changchun American International School Flat Classroom Workshop, Mumbai February 24, 2012 1
  • 2. 80% of all jobs created over the next decade will require technology skills. – Our Future Demands (http://www.microsoft.com/ presspass/presskits/citizenship/docs/stem-ig.pdf) We are living in times of EXPONENTIAL change. Are you preparing kids for your past or their futures? – Ian Jukes’ 21st Century Fluency Project http://www.fluency21.com/) 21st century education is as much about HOW you teach as WHAT you teach. – Did I Say That? 2
  • 3. What are we trying to do?:  Introduce 3D virtual worlds to “noobs” (newbies)  Provide more 3DVW info to those already familiar  Discuss why 3DVW’s are the best thing to hit education since the invention of the printing press  Discuss how your school can get started (e-books)  Give you a chance for some HANDS-ON FUN! What are we NOT trying to do?:  Convert the hopeless heathens to the true faith 3
  • 4. International educational technology conferences during 2011:  Flat Classroom Conference in Beijing  AACE Global Learn Asia Pacific Conference in Melbourne (2nd consecutive GLAP)  AACE ED-MEDIA Conference in Lisbon  Global Meeting on Gifted Education in Second Life Conference (inworld)  TechEx 2011 in Bangkok  Global Education Conference (online)  Beijing Learning Summit 4
  • 5. Workshop Checklist:  Using 3DVW’s for K-12 education, specifically in international schools  Second Life – 3DVW with economy  OpenSimulator – DIY Second Life  Quest Atlantis – Readymade 3DVW  Minecraft – “OpenSim Lite,” other focuses  Jibe/Unity – 3D games/apps!  Alice – “Unity Lite,” other focuses 5
  • 6. 6
  • 7. To use Second Life and/or OpenSimulator, you will need:  Viewer  Account/Avatar Same viewer for both, Imprudence: http://wiki.kokuaviewer.org/wiki/Imprudence: Downloads Download/install 1.3.2 (Windows, not +SSE2) 7
  • 8. Virtual world – a 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users – Computer Desktop Encyclopedia MMOG = Massively Multiplayer Online Games MMORPG = MMO Role Playing Games MUVE = MultiUser Virtual Environment (Immersive Virtual, Immersive Learning) (Try to avoid using the word “game”!) 8
  • 9. Get a copy of:  “2011 Horizon Report K-12 Version,” free: http://www.nmc.org/pdf/2011-Horizon- Report-K12.pdf  “OpenSimulator: School Quick Start Guide,” free: http://www.scribd.com/doc/57959626/Open Simulator-School-Quick-Start-Guide  “A Practical Guide to Using Second Life in Higher Education” by Maggi Savin-Baden, not free: Open University Press (McGraw-Hill), ISBN: 978-0335242146 (http://www.ebooks.com) 9
  • 10. “Jibe/Unity: School Quick Start Guide,” free: http://www.scribd.com/doc/81798024/Jibe- Unity-School-Quick-Start-Guide In China? Scribd blocked by The Great Firewall, so use SlideShare instead. Also Google Books for “OpenSimulator.” 10
  • 11. The 2011 Horizon Report says games-based learning will be MAINSTREAM in K-12 schools in 2-3 years (as early as 2013).  Supports Web 2.0’s 3 C’s – Connection, Communication, Collaboration  Helps develop dispositions well-suited to rapid change and an information culture in general (problem-solving, self-reliance)  Includes social aspects of teamwork, project management, play (4th C: Cooperation) (How about being FUN? ISTE NETS! STEM!) 11
  • 12. Savin-Badin’s “Practical Guide” says “immersive virtual worlds” have many advantages.  Space in which experimentation can occur not possible in real life  Good fit for a culture that focuses on the visual  Provides a sense of freedom and openness in teaching and learning  Offers exposure to wide range of scenarios  Enables process- or task-based teaching/learning 12
  • 13. Deeds says that 3DVW’s will be an indispensable part of if not the focal point of 21st century education, for K-12 and up  No better way to teach the 3 C’s: Connect, Communicate and Collaborate (#4?)  For international schools, 3DVW’s help students (and teachers) transcend the language barrier  Gifted and Special Needs programs built-in  K-12 OpenSimulator Grid/Second Life Islands 13
  • 14. 14
  • 15. ASMeB = Anti Social Media Behavior  2D tools (wikis, blogs, etc.) enable the 3 C’s…(4?)…people just won’t/don’t do it  Facebook Phobia: people lose jobs for posting: photographs; opinions; etc.  Privacy concerns; awareness of permanence; hesitation to write in general  Exchanges are generally asynchronous, text  Innovative? Interesting? FUN? 15
  • 16. Generic international school problems:  Schools are geographically separated, isolated  No IT classes, or Design/Technology split  Teaching 21st century tech: teachers, budgets Specific 3 (4?) C’s Problems:  Students aren’t necessarily fluent in LOI  2D tools are limited: subjects especially!  Privacy; permanence; ASMeB; FUN? 16
  • 17. Second Life Got Imprudence yet? http://wiki.kokuaviewer.org/wiki/ Imprudence:Downloads Account/Avatar: https://join.secondlife.com/ http://secondlife.com/ 17
  • 18. Second Life:  Launched by Linden Labs in 2003  3D virtual world with built-in modeling (CAD) tools and Linden Scripting Language  Not a game (per se): connect, communicate and collaborate (also conduct commerce!)  Q1 2011 holdings: US$30,000,000  Been in Second Life for 5 years, taken over 500 students inworld for different classes  Basic membership FREE, Premium $75/year 18
  • 19. Second Life Business/IT/Other classes since 2006:  Professor in Korean university’s International Business Department  Students from Korea, China, Russia, Vietnam, Laos and other countries (widely varying English)  No lower-level textbooks for subjects such as Management Information Systems!  Needed a means of differentiation: “gifted and talented” plus “regulars” plus “special needs” kids  Sheltered Instruction Observation Protocol (SIOP), Individualized Education Plans (IEP) 19
  • 20. Individualized Education Plans (IEP):  Started with Ph.D. research, means of meeting needs of all students across the spectrum  Tried formal IEPs but involved a lot of paperwork, easier to make informal, although signatures help  Better to develop “skeleton” lesson plans that can be adapted, special needs or gifted/talented kids and all “regulars” 20
  • 21. 21
  • 22. 22
  • 23. 23
  • 24. OpenSimulator Viewer: http://wiki.kokuaviewer.org/wiki/ Imprudence:Downloads Account/Avatar: (1) ReactionGrid: http://grid.reactiongrid.com/register_rg_b.aspx (2) Jokaydia Grid: http://www.jokaydiagrid.com/signup-for- jokaydiagrid/ Imprudence: http://jokaydia.metaverseworlds.com:8002/ 24
  • 25. OpenSimulator:  Came onto the scene in 2007, now at 0.7.2 (still alpha, not yet at Version 1)  NOT a Second Life clone! (Viewers are)  3D virtual world with built-in modeling (CAD) tools and Linden Scripting Language  Not a game (per se): connect, communicate and collaborate (conduct commerce later?)  Been in OpenSimulator since 2008, taken over 200 students inworld for different classes 25
  • 26. OpenSimulator:  FREE, although hosted solutions best for most schools (if you have good Internet access!)  Two Do It Yourself options: client/local or client/server  Still not mature, but getting there…soon (??) should be able to do everything Second Life does and so it’s predicted to come out on top  Open Wonderland, others have come and gone… OpenSimulator will be the #1 choice of schools 26
  • 27. 27
  • 28. 28
  • 29. 29
  • 30. At CAIS, we use:  Munchkinland for PYP (elementary school) ICT classes: running on local server “Big Bertha”  4-region private grid called Florida Caisland via ReactionGrid for MYP Technology classes  1-region public grid called just plain Caisland in ReactionGrid (K-12s Inworld headquarters)  An almost 10,000-square-meter cybercampus on Teaching in Second Life (K-12s Inworld HQ) for DP Info Technology in a Global Society classes 30
  • 31. Advantages of OpenSimulator over Second Life:  FREE (the software anyway)  Private versus public (if you want it this way)  Complete control over parameters Advantages of Second Life over OpenSimulator:  Where everybody is, at least grownups!  Economy, exchange of goods and services  More mature, it’s a for-profit business 31
  • 32. Second Life and OpenSim:  Built-in computer-aided design (3D modeling) tools: students build their own worlds  Built-in Linden Scripting Language: students easily learn programming with instant payoff  Project management: students must work together in teams with defined roles and responsibilities  Language exchange programs: virtual field trips! 32
  • 33. Second Life: Teachers/Admins & Students 16+:  Teachers/administrators can attend meetings and otherwise network with professional peers  Students can produce products and run their own businesses, making actual profits if successful  Teachers/administrators can recruit and otherwise advertise their organizations  Students can visit the cybercampuses of universities or colleges they want to attend 33
  • 34. OpenSim: Teachers/Admins & Students 3-19:  With grid, teachers/administrators can do everything possible in Second Life, except perhaps economics  Students can enjoy completely private regions/grids while intermittently going on virtual field trips  Technology classes can feature true continuity: students starting as of PYP could be professional builders/programmers by DP  Younger students learn all computer basics plus advanced aspects such as project management 34
  • 35. Problems? What problems?  Geographic location/isolation no longer a factor (except for time zones). Virtual China or Italy “next door”! 3D meetings 24X7.  Information and Design Technology tracks combined! Or just Design, using 3D modeling.  21st century educational technology at $100 a month, with teachers and students training simultaneously!  3D enables struggling students to succeed, while native speakers excel: ultimate differentiated classroom! Special needs and gifted/talented.  Avatars are anonymous; people talk, not write; no such thing as ASMeB; and yes, it’s FUN! 35
  • 36. Second Life and OpenSim, what have we learned? Students:  Computer-Aided Design, Programming, Project Management, Business, English  Social Constructivism (Reality, Knowledge Learning), Learner-Centric Instruction, IB Design Cycle: Investigate, Design, Plan, Create, Evaluate Teachers:  Inclusion, Differentiation, Sheltered Instruction Observation Protocol (SIOP)  Problem-/Task-Based Instruction, Action/Active Learning, Reciprocal Guidance, Inquiry-Based 36
  • 37. Getting Your Cyberturf (See the e-book!) Second Life:  New Media Consortium  Jokaydia Grid  International School Islands OpenSimulator:  ReactionGrid  Jokaydia Grid  Do It Yourself: Client/Local or Client/Server 37
  • 38. Quest Atlantis (Guest) Account/Avatar: http://atlantis.crlt.indiana.edu/ 38
  • 39. Quest Atlantis:  Prebuilt 3DVW with quests (you can build/create)  From the University of Indiana, FREE  For students 9-16, maybe as young as 8  CAIS took MYP English classes inworld 2009-11  Six teachers completed training late last year  Trainers in Australia, regular schedule  Must have 2 teachers, 4 1.5-hour online classes Contact Bronwyn Stuckey: bstucke@indiana.edu 39
  • 40. 40
  • 41. 41
  • 42. Minecraft:  Regular version: http://www.minecraft.net  20 MILLION+ registered users worldwide, 5 MILLION+ have bought the game!  Building things, mining for minerals, fighting monsters, you name it!  Singleplayer (free) or server (licensed)  Kids (and adults) love the game, but how to use it in the classroom elusive until Edu / 42
  • 43. MinecraftEdu:  Special mod for education: http://minecraftedu.com/  “Playing offline,” no licenses needed  Puts teacher in charge of student projects  Currently being used for CAIS MYP Technology digital storytelling and urban planning units  CAIS MYP 1-3 Blog: http://minecraft.caischina.asia/society  Contact Santeri Koivisto: santeri@appliedscg.fi 43
  • 44. 44
  • 45. 45
  • 46. 46
  • 47. Jibe/Unity: Unity3D: http://unity3d.com/ Fantastic, FREE (basic version) 3D game/app IDE! 3D game/app development without programming, iPhone or Android license costs money, US$1500 Jibe: http://www.reactiongrid.com/ Proprietary server platform for Unity development ReactionGrid offers starter programs: $125/3 mos. Contact Kyle Gomboy: create@reactiongrid.com 47
  • 48. 48
  • 49. 49
  • 50. 50
  • 51. Almost 1,000 reads first week up! “Jibe/Unity: School Quick Start Guide,” free: http://www.scribd.com/doc/81798024/Jibe- Unity-School-Quick-Start-Guide 51
  • 52. Alice (http://www.alice.org/):  Tool for teaching introductory programming (3D Scratch, although there is S4SL)  Free, from Carnegie Mellon University  3D programming environment for telling a story, playing a game, creating a video  Drag and drop interface, object-oriented  Different levels: 2.0/2.2 for high school and college, Storytelling for middle school 52
  • 53. 53
  • 54. Thanks… 54
  • 55. Thank you for your attention! Questions/Comments? David W. Deeds, IT Manager/Teacher Work: +86-431-8458-1234, ddeeds@caischina.org Home: +86-186-8668-4534, davidwdeeds@yahoo.com Facebook & LinkedIn: David W. Deeds Skype: davidwdeeds, Twitter: dwdeeds Second Life: Deed Davids (visit Teaching!) 55