Flat Classroom Workshop. Part of American School of Bombay Unplugged. Mumbai, India. 3D Virtual Worlds Workshop.The slides you didn't see because of the two 1-hour hands-on session format. Second Life, OpenSimulator, Minecraft, MinecraftEdu, Jibe/Unity, Quest Atlantis, Alice.
Flat Classroom Workshop Mumbai: The Slides You Didn't See
1. David W. Deeds, IT Manager/Teacher
Changchun American International School
Flat Classroom Workshop, Mumbai
February 24, 2012
1
2. 80% of all jobs created over the next decade will
require technology skills. – Our Future Demands
(http://www.microsoft.com/
presspass/presskits/citizenship/docs/stem-ig.pdf)
We are living in times of EXPONENTIAL change.
Are you preparing kids for your past or their futures? –
Ian Jukes’ 21st Century Fluency Project
http://www.fluency21.com/)
21st century education is as much about HOW you
teach as WHAT you teach. – Did I Say That?
2
3. What are we trying to do?:
Introduce 3D virtual worlds to “noobs” (newbies)
Provide more 3DVW info to those already familiar
Discuss why 3DVW’s are the best thing to hit
education since the invention of the printing press
Discuss how your school can get started (e-books)
Give you a chance for some HANDS-ON FUN!
What are we NOT trying to do?:
Convert the hopeless heathens to the true faith
3
4. International educational technology
conferences during 2011:
Flat Classroom Conference in Beijing
AACE Global Learn Asia Pacific Conference in
Melbourne (2nd consecutive GLAP)
AACE ED-MEDIA Conference in Lisbon
Global Meeting on Gifted Education in Second
Life Conference (inworld)
TechEx 2011 in Bangkok
Global Education Conference (online)
Beijing Learning Summit
4
5. Workshop Checklist:
Using 3DVW’s for K-12 education, specifically
in international schools
Second Life – 3DVW with economy
OpenSimulator – DIY Second Life
Quest Atlantis – Readymade 3DVW
Minecraft – “OpenSim Lite,” other focuses
Jibe/Unity – 3D games/apps!
Alice – “Unity Lite,” other focuses
5
7. To use Second Life and/or OpenSimulator, you
will need:
Viewer
Account/Avatar
Same viewer for both, Imprudence:
http://wiki.kokuaviewer.org/wiki/Imprudence:
Downloads
Download/install 1.3.2 (Windows, not +SSE2)
7
8. Virtual world – a 3D computer environment in
which users are represented on screen as
themselves or as made-up characters and
interact in real time with other users
– Computer Desktop Encyclopedia
MMOG = Massively Multiplayer Online Games
MMORPG = MMO Role Playing Games
MUVE = MultiUser Virtual Environment
(Immersive Virtual, Immersive Learning)
(Try to avoid using the word “game”!)
8
9. Get a copy of:
“2011 Horizon Report K-12 Version,” free:
http://www.nmc.org/pdf/2011-Horizon-
Report-K12.pdf
“OpenSimulator: School Quick Start Guide,” free:
http://www.scribd.com/doc/57959626/Open
Simulator-School-Quick-Start-Guide
“A Practical Guide to Using Second Life in Higher
Education” by Maggi Savin-Baden, not free:
Open University Press (McGraw-Hill),
ISBN: 978-0335242146
(http://www.ebooks.com)
9
10. “Jibe/Unity: School Quick Start Guide,” free:
http://www.scribd.com/doc/81798024/Jibe-
Unity-School-Quick-Start-Guide
In China? Scribd blocked by The Great Firewall,
so use SlideShare instead. Also Google Books
for “OpenSimulator.”
10
11. The 2011 Horizon Report says games-based
learning will be MAINSTREAM in K-12 schools
in 2-3 years (as early as 2013).
Supports Web 2.0’s 3 C’s – Connection,
Communication, Collaboration
Helps develop dispositions well-suited to
rapid change and an information culture in
general (problem-solving, self-reliance)
Includes social aspects of teamwork, project
management, play (4th C: Cooperation)
(How about being FUN? ISTE NETS! STEM!)
11
12. Savin-Badin’s “Practical Guide” says “immersive
virtual worlds” have many advantages.
Space in which experimentation can occur not
possible in real life
Good fit for a culture that focuses on the
visual
Provides a sense of freedom and openness in
teaching and learning
Offers exposure to wide range of scenarios
Enables process- or task-based
teaching/learning
12
13. Deeds says that 3DVW’s will be an
indispensable part of if not the focal point of
21st century education, for K-12 and up
No better way to teach the 3 C’s: Connect,
Communicate and Collaborate (#4?)
For international schools, 3DVW’s help
students (and teachers) transcend the
language barrier
Gifted and Special Needs programs built-in
K-12 OpenSimulator Grid/Second Life Islands
13
15. ASMeB = Anti Social Media Behavior
2D tools (wikis, blogs, etc.) enable the
3 C’s…(4?)…people just won’t/don’t do it
Facebook Phobia: people lose jobs for
posting: photographs; opinions; etc.
Privacy concerns; awareness of permanence;
hesitation to write in general
Exchanges are generally asynchronous, text
Innovative? Interesting? FUN?
15
16. Generic international school problems:
Schools are geographically separated, isolated
No IT classes, or Design/Technology split
Teaching 21st century tech: teachers, budgets
Specific 3 (4?) C’s Problems:
Students aren’t necessarily fluent in LOI
2D tools are limited: subjects especially!
Privacy; permanence; ASMeB; FUN?
16
17. Second Life
Got Imprudence yet?
http://wiki.kokuaviewer.org/wiki/
Imprudence:Downloads
Account/Avatar:
https://join.secondlife.com/
http://secondlife.com/
17
18. Second Life:
Launched by Linden Labs in 2003
3D virtual world with built-in modeling (CAD)
tools and Linden Scripting Language
Not a game (per se): connect, communicate
and collaborate (also conduct commerce!)
Q1 2011 holdings: US$30,000,000
Been in Second Life for 5 years, taken over
500 students inworld for different classes
Basic membership FREE, Premium $75/year
18
19. Second Life Business/IT/Other classes since 2006:
Professor in Korean university’s International
Business Department
Students from Korea, China, Russia, Vietnam,
Laos and other countries (widely varying English)
No lower-level textbooks for subjects such as
Management Information Systems!
Needed a means of differentiation: “gifted and
talented” plus “regulars” plus “special needs” kids
Sheltered Instruction Observation Protocol
(SIOP), Individualized Education Plans (IEP)
19
20. Individualized Education Plans (IEP):
Started with Ph.D. research, means of
meeting needs of all students across the
spectrum
Tried formal IEPs but involved a lot of
paperwork, easier to make informal,
although signatures help
Better to develop “skeleton” lesson plans
that can be adapted, special needs or
gifted/talented kids and all “regulars”
20
25. OpenSimulator:
Came onto the scene in 2007, now at 0.7.2
(still alpha, not yet at Version 1)
NOT a Second Life clone! (Viewers are)
3D virtual world with built-in modeling (CAD)
tools and Linden Scripting Language
Not a game (per se): connect, communicate
and collaborate (conduct commerce later?)
Been in OpenSimulator since 2008, taken
over 200 students inworld for different
classes
25
26. OpenSimulator:
FREE, although hosted solutions best for most
schools (if you have good Internet access!)
Two Do It Yourself options: client/local or
client/server
Still not mature, but getting there…soon (??)
should be able to do everything Second Life
does and so it’s predicted to come out on top
Open Wonderland, others have come and
gone… OpenSimulator will be the #1 choice of
schools
26
30. At CAIS, we use:
Munchkinland for PYP (elementary school) ICT
classes: running on local server “Big Bertha”
4-region private grid called Florida Caisland
via ReactionGrid for MYP Technology classes
1-region public grid called just plain Caisland
in ReactionGrid (K-12s Inworld headquarters)
An almost 10,000-square-meter
cybercampus on Teaching in Second Life
(K-12s Inworld HQ) for DP Info Technology in
a Global Society classes
30
31. Advantages of OpenSimulator over Second Life:
FREE (the software anyway)
Private versus public (if you want it this way)
Complete control over parameters
Advantages of Second Life over OpenSimulator:
Where everybody is, at least grownups!
Economy, exchange of goods and services
More mature, it’s a for-profit business
31
32. Second Life and OpenSim:
Built-in computer-aided design (3D modeling)
tools: students build their own worlds
Built-in Linden Scripting Language: students
easily learn programming with instant payoff
Project management: students must work
together in teams with defined roles and
responsibilities
Language exchange programs: virtual field
trips!
32
33. Second Life: Teachers/Admins & Students 16+:
Teachers/administrators can attend meetings
and otherwise network with professional peers
Students can produce products and run their
own businesses, making actual profits if
successful
Teachers/administrators can recruit and
otherwise advertise their organizations
Students can visit the cybercampuses of
universities or colleges they want to attend
33
34. OpenSim: Teachers/Admins & Students 3-19:
With grid, teachers/administrators can do
everything possible in Second Life, except
perhaps economics
Students can enjoy completely private
regions/grids while intermittently going on
virtual field trips
Technology classes can feature true continuity:
students starting as of PYP could be
professional builders/programmers by DP
Younger students learn all computer basics plus
advanced aspects such as project management
34
35. Problems? What problems?
Geographic location/isolation no longer a factor
(except for time zones). Virtual China or Italy
“next door”! 3D meetings 24X7.
Information and Design Technology tracks
combined! Or just Design, using 3D modeling.
21st century educational technology at $100 a
month, with teachers and students training
simultaneously!
3D enables struggling students to succeed, while
native speakers excel: ultimate differentiated
classroom! Special needs and gifted/talented.
Avatars are anonymous; people talk, not write;
no such thing as ASMeB; and yes, it’s FUN!
35
36. Second Life and OpenSim, what have we learned?
Students:
Computer-Aided Design, Programming, Project
Management, Business, English
Social Constructivism (Reality, Knowledge
Learning), Learner-Centric Instruction, IB
Design Cycle: Investigate, Design, Plan, Create,
Evaluate
Teachers:
Inclusion, Differentiation, Sheltered Instruction
Observation Protocol (SIOP)
Problem-/Task-Based Instruction,
Action/Active Learning, Reciprocal Guidance,
Inquiry-Based
36
37. Getting Your Cyberturf (See the e-book!)
Second Life:
New Media Consortium
Jokaydia Grid
International School Islands
OpenSimulator:
ReactionGrid
Jokaydia Grid
Do It Yourself: Client/Local or Client/Server
37
39. Quest Atlantis:
Prebuilt 3DVW with quests (you can build/create)
From the University of Indiana, FREE
For students 9-16, maybe as young as 8
CAIS took MYP English classes inworld 2009-11
Six teachers completed training late last year
Trainers in Australia, regular schedule
Must have 2 teachers, 4 1.5-hour online classes
Contact Bronwyn Stuckey: bstucke@indiana.edu
39
42. Minecraft:
Regular version: http://www.minecraft.net
20 MILLION+ registered users worldwide,
5 MILLION+ have bought the game!
Building things, mining for minerals,
fighting monsters, you name it!
Singleplayer (free) or server (licensed)
Kids (and adults) love the game, but how to
use it in the classroom elusive until Edu
/
42
43. MinecraftEdu:
Special mod for education:
http://minecraftedu.com/
“Playing offline,” no licenses needed
Puts teacher in charge of student projects
Currently being used for CAIS MYP Technology
digital storytelling and urban planning units
CAIS MYP 1-3 Blog:
http://minecraft.caischina.asia/society
Contact Santeri Koivisto: santeri@appliedscg.fi
43
51. Almost 1,000 reads first week up!
“Jibe/Unity: School Quick Start Guide,” free:
http://www.scribd.com/doc/81798024/Jibe-
Unity-School-Quick-Start-Guide
51
52. Alice (http://www.alice.org/):
Tool for teaching introductory programming
(3D Scratch, although there is S4SL)
Free, from Carnegie Mellon University
3D programming environment for telling a
story, playing a game, creating a video
Drag and drop interface, object-oriented
Different levels: 2.0/2.2 for high school and
college, Storytelling for middle school
52
55. Thank you for your attention!
Questions/Comments?
David W. Deeds, IT Manager/Teacher
Work: +86-431-8458-1234,
ddeeds@caischina.org
Home: +86-186-8668-4534,
davidwdeeds@yahoo.com
Facebook & LinkedIn: David W. Deeds
Skype: davidwdeeds, Twitter: dwdeeds
Second Life: Deed Davids (visit Teaching!)
55