3. Avatars Don’t Steal Souls
Goals:
Provide overview of what I’ve been
doing with Second Life (and other
“serious games”) for the past 7 years
(3 higher ed, 4 K-12), also plans for
the future
No DBP (Death By PowerPoint), so
please interrupt me with questions
and/or comments!
4. Avatars Don’t Steal Souls
Opened first Second Life cybercampus
for South Korean university back in
2006
5. Avatars Don’t Steal Souls
Was professor for new International
Business Department, Chinese and
other students couldn’t speak English
6. Avatars Don’t Steal Souls
Big success with everyone but teachers
and administrators, decided to switch to
international schools in 2009
7. Avatars Don’t Steal Souls
Students too young for SL, so switched
to OpenSimulator via ReactionGrid
8. Avatars Don’t Steal Souls
IT Manager/Teacher for Changchun
American International School in China:
Focused on OpenSimulator, but as of
2010 used SL for IB DP ITGS course
Introduced Quest
Atlantis, MinecraftEdu, Alice/Scratch;
flirted with Unity/Jibe
Presented at 7 international edtech
conferences during 2011, 6 in 2012
9. Avatars Don’t Steal Souls
Now Technology Integration Specialist
for Colegios Peterson (Peterson
Schools):
Use SL for IB DP ITGS course
OpenSimulator for Computer
Workshop, later all kids 3-15
Tried Alice and Quest Atlantis, results
have been mixed, different reasons
Big success with Scratch 2D and 3D
12. Avatars Don’t Steal Souls
Example Project: NAIS Challenge 20/20
Partner school in Athens, GA, USA
Used SL cybercampus as
headquarters
Students studied global
warming, started virtual education
center
Cross-curricular lesson plans
Will continue next year, expand on
programming
13. Avatars Don’t Steal Souls
Things happening next school year:
Presentation to Tri-Association on
creating “3D Global Village” via
OpenSimulator (SL for
students/teachers)
Plan to introduce World of Warcraft
(maybe Guild Wars too)
3D printing, tying together SL and
other creations
Maybe Unity/Jibe with computer
14. Avatars Don’t Steal Souls
Things happening next school year:
Emphasis on “everything online,”
2D/3D
Sudden fascination with Games-
Based Learning, MinecraftEdu big
eye-opener
Expansion to younger kids using the
cool stuff too
Switch to iPads, mobiles versus
15. Avatars Don’t Steal Souls
Fits in with “21st century
teaching/learning”:
Students being in charge of their own
learning process/experience
Collaboration/cooperation (project
management)
Ultimate problem-solving (task-
oriented) environments
21. Avatars Don’t Steal Souls
Cultural comparisons/contrasts:
Biggest factor is private versus public
Next is International Baccalaureate
versus other systems
Asian kids terrified at first, then get
used to it; Others love it at first, then
realize it’s a lot more work!
22. Avatars Don’t Steal Souls
Cultural comparisons/contrasts:
Students get it, teachers don’t…yet
Struggling with government
regulations here, not a factor in China
Some fears related to online in
general
Biggest fear is loss of control