Slides for my Who Stole My Audience talk about the use of gamification at events. Last slides contain the outline of the talk - first just show the basic Journey images I used
7. Gamification – Summary
1. The use of game elements and
design thinking in non game
contexts.
2.
Journey, points, badges, leaderbo
ards, progress, status, intrinsic
motivation, extrinsic
rewards, feedback, relatedness, a
utonomy, mastery, purpose, comp
etition, co-op, fun.
3. Example tools:
Leaderboarded, Foursquare, Meet
up, Livecube