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Designing
Guest
Experiences
to
                         Take
Advantage
of
Social
Media



                                                                                                               create   collaborate




                                                                                                             innovate




Tuesday, November 23, 2010                                                                                                            1

Social
Media
has
re‐wri?en
the
way
that
brands
connect
with
their
audience,
including
themed
entertainment
DAVID
C.
COBB
                                                                                         Dave
Cobb
&
AusEn
Hice
                                                                                                Sco?
Trowbridge
                                                                                               CreaEve
Director,
Thinkwell

Tuesday, November 23, 2010                                                                                                                                             2

IntroducEon:
I’m
Dave
Cobb
from
Thinkwell;
we
create
immersive
guest
experiences
in
physical
and
digital
environments:
theme
parks,
a?racEons,
museums,
live
events

&
shows,
web‐based
social
applicaEons,
games
&
animaEon
SUSAN
BONDS
                                                                                                 President
&
CEO,
42
Entertainment
Tuesday, November 23, 2010                                                                                                                                            3

Leader
in
transmedia
storytelling
and
immersive
experiences,
signature
product
is
alternate
reality
games,
which
have
created
a
new
category
of
entertainment
with

ARGs
like
I
Love
Bees,
Year
Zero
&
Dark
Knight
FLYNN
LIVES
won
a
THEA
award
this
year
for
how
it
blended
a
global,
online
collaboraEve
game
with
real‐world
viral
elements
and
locaEon‐based
a?racEons
GREG
MALETIC
                                                                                             Designer,
“Wishing
Stars”
ApplicaEon
Tuesday, November 23, 2010                                                                                                          4

First
fan‐created,
GPS‐enabled
theme‐park
scavenger
hunt
game
at
Disneyland

Engages
fans
in
mulEple
downloadable
“quests”
through
the
park:
trivia,
photo
safari,
etc.

Creator
of
documentary
“TILT:
The
Ba?le
to
Save
Pinball”
JEFF
VORIS
                                                      Director
of
Advanced
Projects,
Disney
Parks
&
Resorts
Online

Tuesday, November 23, 2010                                                                                                                                       5

Walt
Disney
Parks
and
Resorts
Online
oversees
online
web
acEviEes,
ecommerce,
online
a?racEons
and
informaEon
sites
represenEng
Walt
Disney
Theme
Parks
and

Resorts,
they’re
the
park’s
manifestaEon
in
the
digital
world.

Disney
Parks
Blog
leverages
fan
discussions
and
user‐created
content
to
evangelize
the
Disney
brand

CreaEng
cu_ng‐edge
online
interacEve
games
&
ameniEes
that
bridge
the
gap
between
online
and
the
parks
(Kim
Possible
Adventrure,
consumer
phone
apps,
today’s

Gowalla
partnership
announcement).
GABE
ZICHERMANN
                                                                                                 Author,
“Game
Based
MarkeEng”
Tuesday, November 23, 2010                                                                                                       6

An
expert
and
author
on
the
subject
of
gamificaEon
and
engagement
mechanics

Has
advised
numerous
corporaEons
on
how
to
inspire
customer
loyalty
through
rewards,
challenges
&
contests
Designing
Guest
Experiences
to
                         Take
Advantage
of
Social
Media



                                                                                                                          create               collaborate




                                                                                                                     innovate




Tuesday, November 23, 2010                                                                                                                                                    7

Although
the
big
players
like
Disney,
Universal
and
Busch
are
certainly
leading
the
way
with
innovaEons
in
social
media,
the
scalability
and
accessibility
of
social
media

tools
are
creaEng
opportuniEes
for
regional
parks,
FECs
(Family
Entertainment
Centers)
and
independent
operators.

Let’s
define
some
simple
tenets
of
social
media
and
how
they
might
apply
to
the
specifics
of
locaEon‐based
entertainment:
1.
 Finding
a
niche
audience
that
is
passionate
about
engagement
&
co‐creaEon
2.
 Halo
effect
beyond
niche;
tastemakers
&
word‐of‐mouth

MisconcepEons
or
fears
about
social
media;
I
propose
six
“fears”
that
are
most
definitely
“possibiliEes”.
WTF?




Tuesday, November 23, 2010                                                8

What are we talking about today? Here’s what we’re NOT talking about...
Tuesday, November 23, 2010         9

We’re not talking about Twitter.
Tuesday, November 23, 2010          10

We’re not talking about Facebook.
Tuesday, November 23, 2010   11

Not
talking
about
devices.
Tuesday, November 23, 2010                                                                        12

All of these things are tools to serve something bigger; a guest experience that is compelling.
Tuesday, November 23, 2010      13

(Video from 42 Entertainment)
Designing
Guest
Experiences
to
                         Take
Advantage
of
Social
Media



                                                                                                                          create               collaborate




                                                                                                                     innovate




Tuesday, November 23, 2010                                                                                                                                                    14

Although
the
big
players
like
Disney,
Universal
and
Busch
are
certainly
leading
the
way
with
innovaEons
in
social
media,
the
scalability
and
accessibility
of
social
media

tools
are
creaEng
opportuniEes
for
regional
parks,
FECs
(Family
Entertainment
Centers)
and
independent
operators.

Let’s
define
some
simple
tenets
of
social
media
and
how
they
might
apply
to
the
specifics
of
locaEon‐based
entertainment:
1.
 Finding
a
niche
audience
that
is
passionate
about
engagement
&
co‐creaEon
2.
 Halo
effect
beyond
niche;
tastemakers
&
word‐of‐mouth

MisconcepEons
or
fears
about
social
media;
I
propose
six
“fears”
that
are
most
definitely
“possibiliEes”.
1.
“SOCIAL
MEDIA
IS
A
FAD”




Tuesday, November 23, 2010                                     15

How
many
in
audience
have/use:

‐FACEBOOK
‐EMAIL
‐SMARTPHONE
‐WEB
2.
“SOCIAL
MEDIA
PUTS
YOUR

                                            NARRATIVE
MESSAGE
IN
THE

                                             HANDS
OF
YOUR
GUESTS”
–

                                                FOR
BETTER
OR
WORSE




Tuesday, November 23, 2010                                                                                                                                    16

The
Fear:
the
ever‐present
discussion
board
trolls!


The
Challenge:
maintaining
transparency
and
authenEcity,
now
demanded
by
the
audience
more
than
ever,
and
easier
than
ever
for
them
to
disprove
and
exploit

The
Opportunity:
the
built‐in
authenEcity
and
evangelisEc
qualiEes
of
real‐world
guest
experiences
‐
Regional
parks
in
parEcular
can
leverage
this
“local
authenEcity”
‐
LBE
experiences
are
inherently
shareable,
immediate
use
of
social
media
is
the
“vacaEon
slide
show”
of
our
generaEon
Tuesday, November 23, 2010                                                                                                                                    17

The
Fear:
the
ever‐present
discussion
board
trolls!


The
Challenge:
maintaining
transparency
and
authenEcity,
now
demanded
by
the
audience
more
than
ever,
and
easier
than
ever
for
them
to
disprove
and
exploit

The
Opportunity:
the
built‐in
authenEcity
and
evangelisEc
qualiEes
of
real‐world
guest
experiences
‐
Regional
parks
in
parEcular
can
leverage
this
“local
authenEcity”
‐
LBE
experiences
are
inherently
shareable,
immediate
use
of
social
media
is
the
“vacaEon
slide
show”
of
our
generaEon
3.
“SOCIAL
MEDIA
CAN
CHANGE
                                             FASTER
THAN
YOUR
PARK”




Tuesday, November 23, 2010                                                                                                                                        18

The
Fear:
LBE
is
an
especially
long‐lead
business
in
terms
of
new
product
development

The
Challenge:
keeping
your
brand
fresh

The
Opportunity:
social
media
can
keep
an
audience
engaged
in‐between
major
developments
and
leverage
smaller
events
&
opportuniEes;
Eme
&
place
ma?er
less
in

social
media,
so
they
can
extend
your
LBE’s
Eme
and
place
4.
“SOCIAL
MEDIA
TAKES
THE

                                                FOCUS
OFF
THE
THEMED

                                                     EXPERIENCE”




Tuesday, November 23, 2010                                                                                                                                                 19

The
Fear:
guests
will
spend
their
Eme
with
their
noses
in
their
phones

The
Challenge:
they
already
are.
Need
to
balance
all
content,
both
online
and
real‐world,
to
support
each
other

The
Opportunity:
making
social
media
feel
like
a
natural
part
of
the
experience
‐
Leveraging
that
“always‐connected‐to‐friends”
feeling
can
enhance
guest
comfort,
a
feeling
of
safety
and
security
‐
Guests
are
only
becoming
more
a?ached
to
their
devices
as
familiar
points
of
contact
to
the
world,
introducing
a
bit
of
locaEon‐based
magic
makes
them
feel
closer
to

the
experience
‐
Social
media
can
add
addiEonal
content
that
would
be
impossible
to
include
in
the
real‐world
version
(for
“deep
divers”)
Tuesday, November 23, 2010                                                                                                                                                 20

The
Fear:
guests
will
spend
their
Eme
with
their
noses
in
their
phones

The
Challenge:
they
already
are.
Need
to
balance
all
content,
both
online
and
real‐world,
to
support
each
other

The
Opportunity:
making
social
media
feel
like
a
natural
part
of
the
experience
‐
Leveraging
that
“always‐connected‐to‐friends”
feeling
can
enhance
guest
comfort,
a
feeling
of
safety
and
security
‐
Guests
are
only
becoming
more
a?ached
to
their
devices
as
familiar
points
of
contact
to
the
world,
introducing
a
bit
of
locaEon‐based
magic
makes
them
feel
closer
to

the
experience
‐
Social
media
can
add
addiEonal
content
that
would
be
impossible
to
include
in
the
real‐world
version
(for
“deep
divers”)
5.
“THE
VIRTUAL
IS
REPLACING
                                                     THE
REAL”




Tuesday, November 23, 2010                                                                                                               21

The
Fear:
that
social
media
experiences,
videogames
and
digital
content
is
erasing
the
need
to
go
out
anymore

The
Challenge:
realizing
that
there
will
always
be
a
need
for
social
interacEon
and
catharsis

The
Opportunity:
the
more
your
social
media
enables
and
enhances
those
chances
for
social
interacEon,
the
more
successful
they
will
be
Tuesday, November 23, 2010                                                                                                               22

The
Fear:
that
social
media
experiences,
videogames
and
digital
content
is
erasing
the
need
to
go
out
anymore

The
Challenge:
realizing
that
there
will
always
be
a
need
for
social
interacEon
and
catharsis

The
Opportunity:
the
more
your
social
media
enables
and
enhances
those
chances
for
social
interacEon,
the
more
successful
they
will
be
6.
“SOCIAL
MEDIA
IS
A
                                             POLARIZING
DEMOGRAPHIC”




Tuesday, November 23, 2010                                                                                                                                                23

The
Fear:
social
media
is
just
for
kids,
and
unfamiliar
to
a
large
segment
of
LBE
guests

The
Challenge:
…convincing
your
bosses
that’s
not
true!
Also,
creaEng
social‐media
experiences
that
improve
LBE
but
don’t
detract
if
a
guest
doesn’t
parEcipate
in
them

The
Opportunity:
creaEng
experiences
that
may
seem
to
a?ract
a
niche
audience,
but
whose
influence
and
halo
effect
spreads
much
further
Tuesday, November 23, 2010                                                                                                                                                24

The
Fear:
social
media
is
just
for
kids,
and
unfamiliar
to
a
large
segment
of
LBE
guests

The
Challenge:
…convincing
your
bosses
that’s
not
true!
Also,
creaEng
social‐media
experiences
that
improve
LBE
but
don’t
detract
if
a
guest
doesn’t
parEcipate
in
them

The
Opportunity:
creaEng
experiences
that
may
seem
to
a?ract
a
niche
audience,
but
whose
influence
and
halo
effect
spreads
much
further
1.
“SOCIAL
MEDIA
IS
A
FAD”




Tuesday, November 23, 2010                                                                                                                                      25

If
you
think
that,
you’re
not
paying
a?enEon

It’s
part
and
parcel
of
what
the
audience
wants
in
ANY
entertainment
experience
a.
     Spectacle

       i.
    LBE:
wow
moments!

       ii.
   Social
Media:
sharing
those
wow
moments,
personalizing
them
in
unique
ways
b.
     Community

       i.
    LBE:
like
si_ng
around
the
campfire,
sharing
moments
with
friends
family

       ii.
   Social
Media:
sharing
with
friends
and
family
regardless
of
locaEon,
connecEng
with
like‐minded
fans
c.
     Place

       i.
    LBE:
places
that
are
unique
and
unlike
anywhere
else
in
the
world

       ii.
   Social
Media:
creaEng
personalizaEon
and
a
one‐on‐one
connecEon
with
a
place,
extending
that
experience
beyond
place
d.
     Time

       i.
    LBE:
moments
in
Eme
defined
by
the
three
above
things

       ii.
   Social
Media:
extending
that
experience
beyond
Eme
at
LBE,
enEcing
return
visits
e.
     Quality

       i.
    LBE:
guests
will
pay
for
a
premium
experience

       ii.
   Social
Media:
value‐added
addiEons
&
opEons
that
enhance
exisEng
products,
and/or
enable
markeEng
for
addiEonal
up‐charge
and
premium
products
•    SPECTACLE
                                                     •    COMMUNITY
                                                     •    PLACE
                                                     •    TIME
                                                     •    QUALITY


Tuesday, November 23, 2010                                                                                                                                      26

If
you
think
that,
you’re
not
paying
a?enEon

It’s
part
and
parcel
of
what
the
audience
wants
in
ANY
entertainment
experience
a.
     Spectacle

       i.
    LBE:
wow
moments!

       ii.
   Social
Media:
sharing
those
wow
moments,
personalizing
them
in
unique
ways
b.
     Community

       i.
    LBE:
like
si_ng
around
the
campfire,
sharing
moments
with
friends
family

       ii.
   Social
Media:
sharing
with
friends
and
family
regardless
of
locaEon,
connecEng
with
like‐minded
fans
c.
     Place

       i.
    LBE:
places
that
are
unique
and
unlike
anywhere
else
in
the
world

       ii.
   Social
Media:
creaEng
personalizaEon
and
a
one‐on‐one
connecEon
with
a
place,
extending
that
experience
beyond
place
d.
     Time

       i.
    LBE:
moments
in
Eme
defined
by
the
three
above
things

       ii.
   Social
Media:
extending
that
experience
beyond
Eme
at
LBE,
enEcing
return
visits
e.
     Quality

       i.
    LBE:
guests
will
pay
for
a
premium
experience

       ii.
   Social
Media:
value‐added
addiEons
&
opEons
that
enhance
exisEng
products,
and/or
enable
markeEng
for
addiEonal
up‐charge
and
premium
products
Designing
Guest
Experiences
to
                         Take
Advantage
of
Social
Media




                             Q
&
A
                                                          create   collaborate




                                                      innovate




Tuesday, November 23, 2010                                                       27
Designing
Guest
Experiences
to
                         Take
Advantage
of
Social
Media

                             •   SUSAN
BONDS
                                   www.42entertainment.com

                             •   GREG
MALETIC                    create     collaborate
                                   gregmale0c.wordpress.com

                             •   JEFF
VORIS
                                   disneyparks.disney.go.com

                             •   GABE
ZICHERMANN               innovate
                                   gamifica0on.co




                                                                     www.thinkwellgroup.com
Tuesday, November 23, 2010                                                                    28

Thanks
to
our
panelists!

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Designing
 Guest 
Experiences 
to Take 
Advantage
 of
 Social 
Media (NOV 2010)

  • 1. Designing
Guest
Experiences
to Take
Advantage
of
Social
Media create collaborate innovate Tuesday, November 23, 2010 1 Social
Media
has
re‐wri?en
the
way
that
brands
connect
with
their
audience,
including
themed
entertainment
  • 2. DAVID
C.
COBB Dave
Cobb
&
AusEn
Hice Sco?
Trowbridge CreaEve
Director,
Thinkwell
 Tuesday, November 23, 2010 2 IntroducEon:
I’m
Dave
Cobb
from
Thinkwell;
we
create
immersive
guest
experiences
in
physical
and
digital
environments:
theme
parks,
a?racEons,
museums,
live
events
 &
shows,
web‐based
social
applicaEons,
games
&
animaEon
  • 3. SUSAN
BONDS President
&
CEO,
42
Entertainment Tuesday, November 23, 2010 3 Leader
in
transmedia
storytelling
and
immersive
experiences,
signature
product
is
alternate
reality
games,
which
have
created
a
new
category
of
entertainment
with
 ARGs
like
I
Love
Bees,
Year
Zero
&
Dark
Knight FLYNN
LIVES
won
a
THEA
award
this
year
for
how
it
blended
a
global,
online
collaboraEve
game
with
real‐world
viral
elements
and
locaEon‐based
a?racEons
  • 4. GREG
MALETIC Designer,
“Wishing
Stars”
ApplicaEon Tuesday, November 23, 2010 4 First
fan‐created,
GPS‐enabled
theme‐park
scavenger
hunt
game
at
Disneyland Engages
fans
in
mulEple
downloadable
“quests”
through
the
park:
trivia,
photo
safari,
etc. Creator
of
documentary
“TILT:
The
Ba?le
to
Save
Pinball”
  • 5. JEFF
VORIS Director
of
Advanced
Projects,
Disney
Parks
&
Resorts
Online
 Tuesday, November 23, 2010 5 Walt
Disney
Parks
and
Resorts
Online
oversees
online
web
acEviEes,
ecommerce,
online
a?racEons
and
informaEon
sites
represenEng
Walt
Disney
Theme
Parks
and
 Resorts,
they’re
the
park’s
manifestaEon
in
the
digital
world. Disney
Parks
Blog
leverages
fan
discussions
and
user‐created
content
to
evangelize
the
Disney
brand CreaEng
cu_ng‐edge
online
interacEve
games
&
ameniEes
that
bridge
the
gap
between
online
and
the
parks
(Kim
Possible
Adventrure,
consumer
phone
apps,
today’s
 Gowalla
partnership
announcement).
  • 6. GABE
ZICHERMANN Author,
“Game
Based
MarkeEng” Tuesday, November 23, 2010 6 An
expert
and
author
on
the
subject
of
gamificaEon
and
engagement
mechanics Has
advised
numerous
corporaEons
on
how
to
inspire
customer
loyalty
through
rewards,
challenges
&
contests
  • 7. Designing
Guest
Experiences
to Take
Advantage
of
Social
Media create collaborate innovate Tuesday, November 23, 2010 7 Although
the
big
players
like
Disney,
Universal
and
Busch
are
certainly
leading
the
way
with
innovaEons
in
social
media,
the
scalability
and
accessibility
of
social
media
 tools
are
creaEng
opportuniEes
for
regional
parks,
FECs
(Family
Entertainment
Centers)
and
independent
operators. Let’s
define
some
simple
tenets
of
social
media
and
how
they
might
apply
to
the
specifics
of
locaEon‐based
entertainment: 1.
 Finding
a
niche
audience
that
is
passionate
about
engagement
&
co‐creaEon 2.
 Halo
effect
beyond
niche;
tastemakers
&
word‐of‐mouth MisconcepEons
or
fears
about
social
media;
I
propose
six
“fears”
that
are
most
definitely
“possibiliEes”.
  • 8. WTF? Tuesday, November 23, 2010 8 What are we talking about today? Here’s what we’re NOT talking about...
  • 9. Tuesday, November 23, 2010 9 We’re not talking about Twitter.
  • 10. Tuesday, November 23, 2010 10 We’re not talking about Facebook.
  • 11. Tuesday, November 23, 2010 11 Not
talking
about
devices.
  • 12. Tuesday, November 23, 2010 12 All of these things are tools to serve something bigger; a guest experience that is compelling.
  • 13. Tuesday, November 23, 2010 13 (Video from 42 Entertainment)
  • 14. Designing
Guest
Experiences
to Take
Advantage
of
Social
Media create collaborate innovate Tuesday, November 23, 2010 14 Although
the
big
players
like
Disney,
Universal
and
Busch
are
certainly
leading
the
way
with
innovaEons
in
social
media,
the
scalability
and
accessibility
of
social
media
 tools
are
creaEng
opportuniEes
for
regional
parks,
FECs
(Family
Entertainment
Centers)
and
independent
operators. Let’s
define
some
simple
tenets
of
social
media
and
how
they
might
apply
to
the
specifics
of
locaEon‐based
entertainment: 1.
 Finding
a
niche
audience
that
is
passionate
about
engagement
&
co‐creaEon 2.
 Halo
effect
beyond
niche;
tastemakers
&
word‐of‐mouth MisconcepEons
or
fears
about
social
media;
I
propose
six
“fears”
that
are
most
definitely
“possibiliEes”.
  • 15. 1.
“SOCIAL
MEDIA
IS
A
FAD” Tuesday, November 23, 2010 15 How
many
in
audience
have/use:
 ‐FACEBOOK ‐EMAIL ‐SMARTPHONE ‐WEB
  • 16. 2.
“SOCIAL
MEDIA
PUTS
YOUR
 NARRATIVE
MESSAGE
IN
THE
 HANDS
OF
YOUR
GUESTS”
–
 FOR
BETTER
OR
WORSE Tuesday, November 23, 2010 16 The
Fear:
the
ever‐present
discussion
board
trolls!
 The
Challenge:
maintaining
transparency
and
authenEcity,
now
demanded
by
the
audience
more
than
ever,
and
easier
than
ever
for
them
to
disprove
and
exploit The
Opportunity:
the
built‐in
authenEcity
and
evangelisEc
qualiEes
of
real‐world
guest
experiences ‐
Regional
parks
in
parEcular
can
leverage
this
“local
authenEcity” ‐
LBE
experiences
are
inherently
shareable,
immediate
use
of
social
media
is
the
“vacaEon
slide
show”
of
our
generaEon
  • 17. Tuesday, November 23, 2010 17 The
Fear:
the
ever‐present
discussion
board
trolls!
 The
Challenge:
maintaining
transparency
and
authenEcity,
now
demanded
by
the
audience
more
than
ever,
and
easier
than
ever
for
them
to
disprove
and
exploit The
Opportunity:
the
built‐in
authenEcity
and
evangelisEc
qualiEes
of
real‐world
guest
experiences ‐
Regional
parks
in
parEcular
can
leverage
this
“local
authenEcity” ‐
LBE
experiences
are
inherently
shareable,
immediate
use
of
social
media
is
the
“vacaEon
slide
show”
of
our
generaEon
  • 18. 3.
“SOCIAL
MEDIA
CAN
CHANGE FASTER
THAN
YOUR
PARK” Tuesday, November 23, 2010 18 The
Fear:
LBE
is
an
especially
long‐lead
business
in
terms
of
new
product
development The
Challenge:
keeping
your
brand
fresh The
Opportunity:
social
media
can
keep
an
audience
engaged
in‐between
major
developments
and
leverage
smaller
events
&
opportuniEes;
Eme
&
place
ma?er
less
in
 social
media,
so
they
can
extend
your
LBE’s
Eme
and
place
  • 19. 4.
“SOCIAL
MEDIA
TAKES
THE
 FOCUS
OFF
THE
THEMED
 EXPERIENCE” Tuesday, November 23, 2010 19 The
Fear:
guests
will
spend
their
Eme
with
their
noses
in
their
phones The
Challenge:
they
already
are.
Need
to
balance
all
content,
both
online
and
real‐world,
to
support
each
other The
Opportunity:
making
social
media
feel
like
a
natural
part
of
the
experience ‐
Leveraging
that
“always‐connected‐to‐friends”
feeling
can
enhance
guest
comfort,
a
feeling
of
safety
and
security ‐
Guests
are
only
becoming
more
a?ached
to
their
devices
as
familiar
points
of
contact
to
the
world,
introducing
a
bit
of
locaEon‐based
magic
makes
them
feel
closer
to
 the
experience ‐
Social
media
can
add
addiEonal
content
that
would
be
impossible
to
include
in
the
real‐world
version
(for
“deep
divers”)
  • 20. Tuesday, November 23, 2010 20 The
Fear:
guests
will
spend
their
Eme
with
their
noses
in
their
phones The
Challenge:
they
already
are.
Need
to
balance
all
content,
both
online
and
real‐world,
to
support
each
other The
Opportunity:
making
social
media
feel
like
a
natural
part
of
the
experience ‐
Leveraging
that
“always‐connected‐to‐friends”
feeling
can
enhance
guest
comfort,
a
feeling
of
safety
and
security ‐
Guests
are
only
becoming
more
a?ached
to
their
devices
as
familiar
points
of
contact
to
the
world,
introducing
a
bit
of
locaEon‐based
magic
makes
them
feel
closer
to
 the
experience ‐
Social
media
can
add
addiEonal
content
that
would
be
impossible
to
include
in
the
real‐world
version
(for
“deep
divers”)
  • 21. 5.
“THE
VIRTUAL
IS
REPLACING THE
REAL” Tuesday, November 23, 2010 21 The
Fear:
that
social
media
experiences,
videogames
and
digital
content
is
erasing
the
need
to
go
out
anymore The
Challenge:
realizing
that
there
will
always
be
a
need
for
social
interacEon
and
catharsis The
Opportunity:
the
more
your
social
media
enables
and
enhances
those
chances
for
social
interacEon,
the
more
successful
they
will
be
  • 22. Tuesday, November 23, 2010 22 The
Fear:
that
social
media
experiences,
videogames
and
digital
content
is
erasing
the
need
to
go
out
anymore The
Challenge:
realizing
that
there
will
always
be
a
need
for
social
interacEon
and
catharsis The
Opportunity:
the
more
your
social
media
enables
and
enhances
those
chances
for
social
interacEon,
the
more
successful
they
will
be
  • 23. 6.
“SOCIAL
MEDIA
IS
A POLARIZING
DEMOGRAPHIC” Tuesday, November 23, 2010 23 The
Fear:
social
media
is
just
for
kids,
and
unfamiliar
to
a
large
segment
of
LBE
guests The
Challenge:
…convincing
your
bosses
that’s
not
true!
Also,
creaEng
social‐media
experiences
that
improve
LBE
but
don’t
detract
if
a
guest
doesn’t
parEcipate
in
them The
Opportunity:
creaEng
experiences
that
may
seem
to
a?ract
a
niche
audience,
but
whose
influence
and
halo
effect
spreads
much
further
  • 24. Tuesday, November 23, 2010 24 The
Fear:
social
media
is
just
for
kids,
and
unfamiliar
to
a
large
segment
of
LBE
guests The
Challenge:
…convincing
your
bosses
that’s
not
true!
Also,
creaEng
social‐media
experiences
that
improve
LBE
but
don’t
detract
if
a
guest
doesn’t
parEcipate
in
them The
Opportunity:
creaEng
experiences
that
may
seem
to
a?ract
a
niche
audience,
but
whose
influence
and
halo
effect
spreads
much
further
  • 25. 1.
“SOCIAL
MEDIA
IS
A
FAD” Tuesday, November 23, 2010 25 If
you
think
that,
you’re
not
paying
a?enEon It’s
part
and
parcel
of
what
the
audience
wants
in
ANY
entertainment
experience a.
 Spectacle 
 i.
 LBE:
wow
moments! 
 ii.
 Social
Media:
sharing
those
wow
moments,
personalizing
them
in
unique
ways b.
 Community 
 i.
 LBE:
like
si_ng
around
the
campfire,
sharing
moments
with
friends
family 
 ii.
 Social
Media:
sharing
with
friends
and
family
regardless
of
locaEon,
connecEng
with
like‐minded
fans c.
 Place 
 i.
 LBE:
places
that
are
unique
and
unlike
anywhere
else
in
the
world 
 ii.
 Social
Media:
creaEng
personalizaEon
and
a
one‐on‐one
connecEon
with
a
place,
extending
that
experience
beyond
place d.
 Time 
 i.
 LBE:
moments
in
Eme
defined
by
the
three
above
things 
 ii.
 Social
Media:
extending
that
experience
beyond
Eme
at
LBE,
enEcing
return
visits e.
 Quality 
 i.
 LBE:
guests
will
pay
for
a
premium
experience 
 ii.
 Social
Media:
value‐added
addiEons
&
opEons
that
enhance
exisEng
products,
and/or
enable
markeEng
for
addiEonal
up‐charge
and
premium
products
  • 26. SPECTACLE • COMMUNITY • PLACE • TIME • QUALITY Tuesday, November 23, 2010 26 If
you
think
that,
you’re
not
paying
a?enEon It’s
part
and
parcel
of
what
the
audience
wants
in
ANY
entertainment
experience a.
 Spectacle 
 i.
 LBE:
wow
moments! 
 ii.
 Social
Media:
sharing
those
wow
moments,
personalizing
them
in
unique
ways b.
 Community 
 i.
 LBE:
like
si_ng
around
the
campfire,
sharing
moments
with
friends
family 
 ii.
 Social
Media:
sharing
with
friends
and
family
regardless
of
locaEon,
connecEng
with
like‐minded
fans c.
 Place 
 i.
 LBE:
places
that
are
unique
and
unlike
anywhere
else
in
the
world 
 ii.
 Social
Media:
creaEng
personalizaEon
and
a
one‐on‐one
connecEon
with
a
place,
extending
that
experience
beyond
place d.
 Time 
 i.
 LBE:
moments
in
Eme
defined
by
the
three
above
things 
 ii.
 Social
Media:
extending
that
experience
beyond
Eme
at
LBE,
enEcing
return
visits e.
 Quality 
 i.
 LBE:
guests
will
pay
for
a
premium
experience 
 ii.
 Social
Media:
value‐added
addiEons
&
opEons
that
enhance
exisEng
products,
and/or
enable
markeEng
for
addiEonal
up‐charge
and
premium
products
  • 27. Designing
Guest
Experiences
to Take
Advantage
of
Social
Media Q
&
A create collaborate innovate Tuesday, November 23, 2010 27
  • 28. Designing
Guest
Experiences
to Take
Advantage
of
Social
Media • SUSAN
BONDS www.42entertainment.com • GREG
MALETIC create collaborate gregmale0c.wordpress.com • JEFF
VORIS disneyparks.disney.go.com • GABE
ZICHERMANN innovate gamifica0on.co www.thinkwellgroup.com Tuesday, November 23, 2010 28 Thanks
to
our
panelists!