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Marketing & PR strategy for Russian market
Product Overview

Action RTS, MOBA, DotA based MMO game
Release date: October, 27 2009
Free2play, Freemium model
32 million registered players – “League of Legends now
bigger than World of Warcraft” PC Gamer
   1.3 million people are playing at the same time
   4.2 million daily players
Official discipline of WCG 2010 & 2011
Multiple awards from IGN, Gamasutra, Gamespy and
others
In Russia: not published, unofficially localized by fans
Russia: what is necessary to know
                                                   Saint-Petersburg                              Moscow                                Russia
                    Population 16+                                                                                                    57 762 200
                                                         4 008 500                              9 190 000

                                                                 43,8%
                                                                                                  53,1%                                      44,6%
                      Gender                                                                           46,9%                            55,4%
                                                           56,2%


Education
                                                 4,5%       63,2%            32,3%     5,6%           57,8%          36,5%   6,6%      66%                 27,4%
(inc.secondarysecondaryhigher)

    Income(А/В/С/no answer*)                      19%       43,4%        13,8% 23,8%    24,2%         40%      15%   20,8%    24,2%    40%           14%    21,8%

                                    16-19               4,5%                                   4%                                     5,3%
                      Age           20-24                9,2%                                  7,6%                                   10%
                                    25-34               19,6%                                 19,4%                                   20,8%
                                    35-44               15,9%                                 18,1%                                   16,5%
                                                        18,3%                                 19,8%                                   18,4%
                                    45-54
                                                        15,4%                                 14,8%                                   14,3%
                                    55-64
                                                         17,2%                                16,4%                                   14,7%
                                     65+
                            Unemployed                        2,6%                                     3,7%                                  3,3%
    Social status




                             Housewives                       4,6%                                       7%                                  5,7%
                                 Students                      5%                                      4,7%                                   6,6%
                     White-collar workers                    10,3%                                     12,3%                                 12,4%
                                Managers                     10,9%                                     12,4%                                 9,7%
                               Specialists                   13,2%                                     17,3%                                 14,6%
                                    Other                     15%                                       11%                                  12%
                      Blue-collar workers                    15,4%                                      9,2%                                 14,8%
                               Pensioners                     23%                                      22,5%                                 20,9%




                       *- Income A: below average, B: average, C: above average
                       ** - According to TNS Gallup Russia, M’Index statistics, 2011
Russian gamers’ social-demographic stats
Playing computer games at least once a week                                                         Social status
              Far East Region
                    5%
                                                                     Housewives, young
                                                                          mums                  Other           Managers
                                                                           7%                    13%              11%

       Siberian Region                                                   Unemployed                                       Specialists
             15%                 Central Region                              5%                                              17%
                                      30%
     Ural Region                                                          Pensioners
         8%                                                                   5%
                                                                                                                     White-collar
      Southern                                                                           Students                     workers
       Region                         Northwest                                            13%           Blue-collar    13%
        11%                            Region                                                             workers
                                        11%                                                                 16%
                 Privolzhsky Region                                                                                                      Male/16-19
                        20%
                                                                                                                                         Male/20-24
                                                                            Age/Gender                        1%
              Monthly income, per person                                                                                                 Male/25-34
                                                                                                           4%        7%                  Male/35-44
                                                                                                    8%
                                                                                                                             10%         Male/45-54

                                                                                          9%                                             Male/55-64
                                  A: Below
                   No answer      average                                                                                                Male/65+
                      23%           24%                                                                                                  Female/16-
                                                                                                                                   17%   19
                                                                                         13%                                             Female/20-
             C: Above                                                                                                                    24
             average                                                                                                                     Female/25-
                                                                                                                                         34
                15%               B: Average                                                                                             Female/35-
                                                                                               7%                           10%          44
                                      38%                                                                                                Female/45-
                                                                                                      4%                                 54
                                                                                                                   7%                    Female/55-
                                                                                                                                         64
                                                                                                         1%     2%
                                        *- According to TNS Gallup Russia, M’Index statistics, 2011
Russian gamers’ social-demographic stats


                                                                                                     Age/Gender
% of TA




                                                                                                                                      TA Affinity*
                                                                      TA Affinity*

                                                                                     % of TA




*- Affinity higher than 100 means that this kind of activities is more typical for this group than for a whole concerned population
**- According to TNS Gallup Russia, M’Index statistics, 2011
% of TA
                                       Russian gamers’ social-demographic stats




                                                                                                                           TA Affinity*
*- Affinity higher than 100 means that this kind of activities is more typical for this group than for a whole concerned population
**- According to TNS Gallup Russia, M’Index statistics, 2011
Target Audience
According to the social status auditory can be divided into three groups:
   Students & unemployed (a lot of free time, low personal income)
   Blue-collars & white-collars («grown-up» students with income below
   average, possibly –without higher education)
   Managers & specialists (independent consumers, «intellectuals», income
   above average)

Prevailing majority of gamers: men, 16-44
The younger man is – the harder he plays
The core of the TA: men, 25-34
Competitive Scene
Product      Developer          Release   Type     Model   Publisher in     Year of          Total           Ads
                                date                       Russia           localization     registered      preferences*
                                                                                             players
World of     Wargaming.net      2010      MMO-     f2p     Wargaming.net    2010             18+ million     Internet, TV,
Tanks                                     action                                                             press
World of     Blizzard           2004      MMORPG   p2p     Blizzard         2008             12+ million     Internet, TV,
Warcraft     Entertainment                                 Entertainment                                     press
Linage 2     NCSoft             2003      MMORPG   f2p     Innova Systems   2008             20+ million     Internet, press

RIFT         TRION              2011      MMORPG   p2p     Belver           2011                             Internet, press,
                                                                                                             TV
Bloodline    Stunlock Studios   2011      MOBA     f2p     Innova Systems   2011                             Internet
Champions

Heroes of    S2 Games           2010      MOBA     f2p     Garena           2011                             Internet
Newerth
Allods       Astrum Nival       2010      MMORPG   f2p     Astrum Nival     2010             4+ million      Internet, TV,
                                                                                                             press
Perfect      Beijing Perfect    2005      MMORPG   f2p     Astrum Nival     2008             6.5 million     Internet, TV,
World        World                                                                                           press
Aion         NCSoft             2008      MMORPG   p2p-    Innova Systems   2009                             Internet, press,
                                                   >f2p                                                      TV
Karos        GalaxyGate         2010      MMORPG   f2p     NIKITA ONLINE    2010                             Internet, TV, pre
                                                                                                             ss
Rappelz      Gala Lab           2009      MMORPG   f2p     NIKITA ONLINE    2010                             Internet, press

EVE Online   CCP Games          2003      MMORPG   p2p     CCP Games        2010             360+            Internet, TV,
                                                                                             thousand        press
                                                                             *- According to TNS Gallup Russia statistics, 2011
Most advertised in 2011*

1   Perfect World
2   Allods
3   World of Tanks
4   Linage 2
5   Karos
6   World of Warcraft
7   Rappelz
8   EVE Online


                        *- According to TNS Gallup Russia statistics, 2011
SWOT analysis
Factors           Helpful                                Harmful
Internal origin   Strengths                              Weaknesses
                  Innovative multiplayer mechanics       Outdating graphics engine
                  Successful development of the          Lack of connection to the well-known
                  DotA gameplay features                 DotA: Allstars image (considering it as
                  Original game design                   the easiest way to present & describe
                  Achieved server stability              the product in Russia)
                  Player’s Activity Moderation system    No Russian localization
                  invention                              Lack of campaign mode and single
                  Free2play model helps avoid            player options
                  widespread piracy in Russia

External origin   Opportunities                          Threats
                  Large existing & highly active         High variety of MMO games
                  community of Russian LoL players       throughout the market
                  Active & vast auditory of young        Aggressive competition
                  gamers                                 between MMO games, the social
                  Massive ready-to-join-in community     networks’ API products & browser
                  of the former DotA players             games on Russian market
                  Undeveloped potential of the Russian   Number of developing DotA clones
                  social networks                        (Heroes of Newerth, Demigod,
                  High interest in MMOG throughout       Bloodline Champions, etc.)
                  Russia                                 Upcoming release of DOTA 2 (!)
Online PR strategy

Newsletters, press-releases
Special interactive projects with online-media
Online competitions
Offline PR strategy
Initiation of speakers comments & experts review
Beta testing by the leading Russian gaming magazines and post-
releases
Open beta testing
Event: The Official Presentation of the Russian League of Legends:
   Product presentation
   Press-conference
   First Russian League of Legends open tournament
   Russian celebrities engagement
“Igromir” exhibition involvement
Press-meetings
Partnership development & cross-promotion – specialized
media, cinemas, game-portals, gaming devices
manufacturers, fashion brands & retailers
Additional merchandise development
Online Marketing strategy
Banner advertising campaign throughout the largest gaming
communities of Russian Internet
Initiation of previews & experts reviews on the most
popular gaming portals
Consolidation of unofficial community resources
Development of the mobile and API applications, giving
ability to instantly use resources of the community, store
etc.
Payment system development (integration with the most
popular on-line & electronic payment services)
Offline Marketing strategy
ATL:
  Gaming, IT, lifestyle press advertising
  Outdoor advertising
  TV advertising
  Sport TV-programs sponsorship
  Cinemas
BTL (Moscow, St.Petersburg, Yekaterinburg, Nizhny Novgorod,
  etc.):
  Promo-actions - introducing LoL at malls
  Theatrical & dressed street promotion actions
Community Development strategy

Community meetings (meeting with
developers, cosplay parties, LoL
birthday parties, etc.)
Creative contests (fan-art,
development ideas, etc.)
Local & inter-region tournaments
and championships
European communities integration
LoL Live Learning Center (live
training courses & team games for
one’s who wants to become a
professional player)
Social Network Service development strategy

Deep Vkontakte.ru (vk.com) integration: total of 110
million of users, 30 million users daily, 70% - Russians
   Gaining control of the existing vkontakte communities (55k
   members)
   Special game content offer for the community members
   Special encouragement for new members attraction
Russian Facebook community development
My.mail.ru & Yandex social services integration
Thank you for your attention!




                        by Ivan Danyushkin
                 Marketing & PR specialist
                       St.Petersburg, Russia
             E-mail: danushkin@gmail.com
                              Skype: jbpiton
                    Cell: 007 921 183 53 87

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League of Legends Marketing Strategy for Russia

  • 1. Marketing & PR strategy for Russian market
  • 2. Product Overview Action RTS, MOBA, DotA based MMO game Release date: October, 27 2009 Free2play, Freemium model 32 million registered players – “League of Legends now bigger than World of Warcraft” PC Gamer 1.3 million people are playing at the same time 4.2 million daily players Official discipline of WCG 2010 & 2011 Multiple awards from IGN, Gamasutra, Gamespy and others In Russia: not published, unofficially localized by fans
  • 3. Russia: what is necessary to know Saint-Petersburg Moscow Russia Population 16+ 57 762 200 4 008 500 9 190 000 43,8% 53,1% 44,6% Gender 46,9% 55,4% 56,2% Education 4,5% 63,2% 32,3% 5,6% 57,8% 36,5% 6,6% 66% 27,4% (inc.secondarysecondaryhigher) Income(А/В/С/no answer*) 19% 43,4% 13,8% 23,8% 24,2% 40% 15% 20,8% 24,2% 40% 14% 21,8% 16-19 4,5% 4% 5,3% Age 20-24 9,2% 7,6% 10% 25-34 19,6% 19,4% 20,8% 35-44 15,9% 18,1% 16,5% 18,3% 19,8% 18,4% 45-54 15,4% 14,8% 14,3% 55-64 17,2% 16,4% 14,7% 65+ Unemployed 2,6% 3,7% 3,3% Social status Housewives 4,6% 7% 5,7% Students 5% 4,7% 6,6% White-collar workers 10,3% 12,3% 12,4% Managers 10,9% 12,4% 9,7% Specialists 13,2% 17,3% 14,6% Other 15% 11% 12% Blue-collar workers 15,4% 9,2% 14,8% Pensioners 23% 22,5% 20,9% *- Income A: below average, B: average, C: above average ** - According to TNS Gallup Russia, M’Index statistics, 2011
  • 4. Russian gamers’ social-demographic stats Playing computer games at least once a week Social status Far East Region 5% Housewives, young mums Other Managers 7% 13% 11% Siberian Region Unemployed Specialists 15% Central Region 5% 17% 30% Ural Region Pensioners 8% 5% White-collar Southern Students workers Region Northwest 13% Blue-collar 13% 11% Region workers 11% 16% Privolzhsky Region Male/16-19 20% Male/20-24 Age/Gender 1% Monthly income, per person Male/25-34 4% 7% Male/35-44 8% 10% Male/45-54 9% Male/55-64 A: Below No answer average Male/65+ 23% 24% Female/16- 17% 19 13% Female/20- C: Above 24 average Female/25- 34 15% B: Average Female/35- 7% 10% 44 38% Female/45- 4% 54 7% Female/55- 64 1% 2% *- According to TNS Gallup Russia, M’Index statistics, 2011
  • 5. Russian gamers’ social-demographic stats Age/Gender % of TA TA Affinity* TA Affinity* % of TA *- Affinity higher than 100 means that this kind of activities is more typical for this group than for a whole concerned population **- According to TNS Gallup Russia, M’Index statistics, 2011
  • 6. % of TA Russian gamers’ social-demographic stats TA Affinity* *- Affinity higher than 100 means that this kind of activities is more typical for this group than for a whole concerned population **- According to TNS Gallup Russia, M’Index statistics, 2011
  • 7. Target Audience According to the social status auditory can be divided into three groups: Students & unemployed (a lot of free time, low personal income) Blue-collars & white-collars («grown-up» students with income below average, possibly –without higher education) Managers & specialists (independent consumers, «intellectuals», income above average) Prevailing majority of gamers: men, 16-44 The younger man is – the harder he plays The core of the TA: men, 25-34
  • 8. Competitive Scene Product Developer Release Type Model Publisher in Year of Total Ads date Russia localization registered preferences* players World of Wargaming.net 2010 MMO- f2p Wargaming.net 2010 18+ million Internet, TV, Tanks action press World of Blizzard 2004 MMORPG p2p Blizzard 2008 12+ million Internet, TV, Warcraft Entertainment Entertainment press Linage 2 NCSoft 2003 MMORPG f2p Innova Systems 2008 20+ million Internet, press RIFT TRION 2011 MMORPG p2p Belver 2011 Internet, press, TV Bloodline Stunlock Studios 2011 MOBA f2p Innova Systems 2011 Internet Champions Heroes of S2 Games 2010 MOBA f2p Garena 2011 Internet Newerth Allods Astrum Nival 2010 MMORPG f2p Astrum Nival 2010 4+ million Internet, TV, press Perfect Beijing Perfect 2005 MMORPG f2p Astrum Nival 2008 6.5 million Internet, TV, World World press Aion NCSoft 2008 MMORPG p2p- Innova Systems 2009 Internet, press, >f2p TV Karos GalaxyGate 2010 MMORPG f2p NIKITA ONLINE 2010 Internet, TV, pre ss Rappelz Gala Lab 2009 MMORPG f2p NIKITA ONLINE 2010 Internet, press EVE Online CCP Games 2003 MMORPG p2p CCP Games 2010 360+ Internet, TV, thousand press *- According to TNS Gallup Russia statistics, 2011
  • 9. Most advertised in 2011* 1 Perfect World 2 Allods 3 World of Tanks 4 Linage 2 5 Karos 6 World of Warcraft 7 Rappelz 8 EVE Online *- According to TNS Gallup Russia statistics, 2011
  • 10. SWOT analysis Factors Helpful Harmful Internal origin Strengths Weaknesses Innovative multiplayer mechanics Outdating graphics engine Successful development of the Lack of connection to the well-known DotA gameplay features DotA: Allstars image (considering it as Original game design the easiest way to present & describe Achieved server stability the product in Russia) Player’s Activity Moderation system No Russian localization invention Lack of campaign mode and single Free2play model helps avoid player options widespread piracy in Russia External origin Opportunities Threats Large existing & highly active High variety of MMO games community of Russian LoL players throughout the market Active & vast auditory of young Aggressive competition gamers between MMO games, the social Massive ready-to-join-in community networks’ API products & browser of the former DotA players games on Russian market Undeveloped potential of the Russian Number of developing DotA clones social networks (Heroes of Newerth, Demigod, High interest in MMOG throughout Bloodline Champions, etc.) Russia Upcoming release of DOTA 2 (!)
  • 11. Online PR strategy Newsletters, press-releases Special interactive projects with online-media Online competitions
  • 12. Offline PR strategy Initiation of speakers comments & experts review Beta testing by the leading Russian gaming magazines and post- releases Open beta testing Event: The Official Presentation of the Russian League of Legends: Product presentation Press-conference First Russian League of Legends open tournament Russian celebrities engagement “Igromir” exhibition involvement Press-meetings Partnership development & cross-promotion – specialized media, cinemas, game-portals, gaming devices manufacturers, fashion brands & retailers Additional merchandise development
  • 13. Online Marketing strategy Banner advertising campaign throughout the largest gaming communities of Russian Internet Initiation of previews & experts reviews on the most popular gaming portals Consolidation of unofficial community resources Development of the mobile and API applications, giving ability to instantly use resources of the community, store etc. Payment system development (integration with the most popular on-line & electronic payment services)
  • 14. Offline Marketing strategy ATL: Gaming, IT, lifestyle press advertising Outdoor advertising TV advertising Sport TV-programs sponsorship Cinemas BTL (Moscow, St.Petersburg, Yekaterinburg, Nizhny Novgorod, etc.): Promo-actions - introducing LoL at malls Theatrical & dressed street promotion actions
  • 15. Community Development strategy Community meetings (meeting with developers, cosplay parties, LoL birthday parties, etc.) Creative contests (fan-art, development ideas, etc.) Local & inter-region tournaments and championships European communities integration LoL Live Learning Center (live training courses & team games for one’s who wants to become a professional player)
  • 16. Social Network Service development strategy Deep Vkontakte.ru (vk.com) integration: total of 110 million of users, 30 million users daily, 70% - Russians Gaining control of the existing vkontakte communities (55k members) Special game content offer for the community members Special encouragement for new members attraction Russian Facebook community development My.mail.ru & Yandex social services integration
  • 17. Thank you for your attention! by Ivan Danyushkin Marketing & PR specialist St.Petersburg, Russia E-mail: danushkin@gmail.com Skype: jbpiton Cell: 007 921 183 53 87