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Putting Gamers First
Nigel Dessau
Chief Marketing Officer, AMD
March 2010
What Matters to Game Developers

A great gaming experience

A company committed to gamers,
gaming and the spirit of fair play

2 | Gamers First | March 2010
AMD’s Gamers’ Manifesto
March 2010
We Commit to Driving Innovation
We have brilliant engineers and we will give them
the support and freedom to invent great
technologies
We will consult with the gaming community to
help align our innovations to their wants and
needs

4 | Gamers First | March 2010

Innovation
We Commit to Industry Standards
We will participate in the development and
cultivation of industry standards
Wherever feasible we will move quickly to
move our innovations into the industry
standards

5 | Gamers First | March 2010

Industry
Standards
We Commit to Supporting PC Gaming
We will wholeheartedly throw our support
behind the PC gaming industry to help it thrive
and flourish
We will provide the technical and business
support game developers need to help
make their games a success

6 | Gamers First | March 2010

Supporting
Developers
AMD Changing the Game

Education &
Technology

7 | Gamers First | March 2010
We Commit to Putting Gamers First
At the heart of all of our efforts is the mandate
to help make gamers’ experiences better
All gamers, those with AMD hardware in
their system, or not, deserve the best
gaming experience possible

8 | Gamers First | March 2010

Gamers
First
AMD’s Commitment to Gamers
Jumpstart and then
drive innovation into
industry standards

Align roadmaps with
Developers needs

Gamers

Create large technology install bases for developers

9 | Gamers First | March 2010
Neal Robison
Director, ISV Relationship Management
March 2010 | AMD Confidential
Our Focus

Deliver a better gaming experience
Make the biggest difference possible by aligning
with the industry, not bifurcating it
Respect our developers and the gamers

11 | Gamers First | March 2010
What are the Gamers Saying?

HardOCP Poll: Which would you rather:
Eyefinity:
73.17%
PhysX:
12.89%
Don’t care:
13.34%

PhysX
Eyefinity
Don’t Care

12.89%

210

73.17%

40

13.34%

http://www.hardforums.com/showthread.php?t=1493621

Both unimportant - 12.1%
Gamestar Poll: Which is more important to you:
DirectX 11:
54.50%
Both equally important - 18.4%
PhysX:
15.00%
Both equally important:
18.40%
PhysX - 15%
Both unimportant:
12.1%

http://www.gamestar.de/index.cfm?pid=842&pk=10669

12 | Gamers First | March 2010

37

54.5% - DirectX 11
Fueling Industry Standards with Innovation
Tessellation Engine became Tessellation in DirectX 11
3Dc became BC5 in DX10
JEDEC’s GDDR3/4/5 standards driven by DRAM committee
chair Joe Macri (AMD CTO)
Significant IP contributor to DisplayPort
Alternate Frame Rendering now common mechanism for multigraphics solutions

13 | Gamers First | March 2010
Success - DirectX 11
Shipping Now:

Coming Soon:
Turbine
D&D game Unlimited
Fastest selling Online: Eberronof 2010:
Kylin
MMO
130,000 units in first weekend1

EA Phenomic

BattleForge

GSC Gameworld

S.T.A.L.K.E.R.: Call of Pripyat

Codemasters

DiRT 2

EA DICE

Frostbite 2 Engine

Rebellion

Aliens vs. Predator

Trinigy

Vision Engine

Unigine

Unigine Engine (Heaven Demo)

EA DICE

Battlefield: Bad Company 2

Two of the Top of3 games on
Turbine
Lord the Rings Online
2
Steam

1. http://www.chart-track.co.uk/?i=797&s=1111

14 | Gamers First | March 2010

2. http://news.bigdownload.com/2010/02/22/aliens-vs-predator-ontop-of-latest-steam-top-10-best-seller-lis/
Chris Kingsley
CTO, Rebellion
March 2010 | AMD Confidential
Aliens Vs. Predator™
About Me
• Chris Kingsley
• Co-founder of Rebellion
• Along with my brother, Jason
• Ex-programmer

17 | Gamers First | March 2010
Rebellion
• Europe’s number 1 “super-developer”
• Founded in 1992
• 19 worldwide Number One hits
• Stacks of Awards

• 2000 AD

18 | Gamers First | March 2010
Rebellion Games
•

Alien Vs Predator - Atari

•

Aliens Vs Predator - Fox Interactive, 1999

•

Aliens Vs Predator - Sega, 2010

•

The Simpsons Game - EA

•

Call Of Duty World At War Final Fronts - Activision

•

Star Wars Battlefront Elite Squadron - LucasArts

•

Sniper Elite - MC2 / Ubisoft / Namco

•

Judge Dredd: Dredd Vs Death - Vivendi

•

Delta Force Black Hawk Down - Novalogic

•

Rainbow Six - Red Storm

•

and many more...
19 | Gamers First | March 2010
Aliens Vs Predator – the Game
• Publisher:

SEGA

• Genre:

FPS

• Release Date:

February2010

• ESRB Rating:

M (Mature)

• Platforms:

Xbox 360, PlayStation 3 and PC

• Official Site:

http://www.sega.com/games/aliens-vs-predator/

20 | Gamers First | March 2010
Overview
• An all-new game for PC and hi-def console, from the
maker’s of the original 1999, critically acclaimed classic.

• A triple-A cinematic FPS experience like nothing else on
the market, bringing together 3 distinct experiences in
one game.
• Stand-out, fan-favourite IP delivered with incredible
production values that reference the films’ universe.
• Three games in one plus multiplayer = immense and
long-lasting customer value.
21 | Gamers First | March 2010
Aliens Vs Predator
• World-wide Number One hit
• Sega’s fastest selling title ever
• Fastest selling tile of the year so far
• Sega’s record for magazine covers

• More magazine covers than Modern Warfare 2
• Sold out

22 | Gamers First | March 2010
Working with AMD
•

AMD Developer Relations
•

Worked with us for over 12 years
• Richard H used to have an even more lovely and fuller head of hair then!

•

Technical Evangelism
• They tell us how great things will be
• And we do all the hard work (not really)

•

AMD work with us to get the best out of our games
• Meetings, seminars, test services, advice, coding help
• Cool new hardware
• delivered in brown padded envelopes…

23 | Gamers First | March 2010
Working with AMD (Cont.)
• We love working on the best new stuff
 We can do more, look better, run faster
– Access to cool new hardware
 delivered in brown paper bags!
 Except Eyefinity Monitors
– Get to hang out on Aircraft Carriers

24 | Gamers First | March 2010
DirectX 11 Features
•

Full retail AAA DX11 title in Q1
2010

•

Extensive use of DX11 features
to add performance and visual
quality over the DX9 version
 Character tessellation for
more realism and immersion
 The Alien up close has
never been more
terrifying!

 Faster and better postprocessing effects using
Compute Shaders
 More realistic shadows
25 | Gamers First | March 2010
DirectX 11 Feature: Character Tessellation

26 | Gamers First | March 2010
DirectX 11 Feature: Character Tessellation

27 | Gamers First | March 2010
DirectX 11 Feature: Character Tessellation

28 | Gamers First | March 2010
ATI Eyefinity Support
• Aliens Vs Predator Validated for ATI Eyefinity
 On release

• Great for gamers
• Awesome experience
 Helps Alien gameplay a lot
 Some extra work
 A challenge with the Alien’s wide field-of-view
– Don't just take my word for it
 See it for yourself
29 | Gamers First | March 2010
See the game for yourself
• Demo machine
• Eyefinity 3x1

30 | Gamers First | March 2010
Aliens vs. Predator™ Attribution
© SEGA. Aliens vs. Predator™ & © 2010 Twentieth Century Fox Film Corporation.
All Rights Reserved. Technology ©2010 Rebellion®. SEGA and the SEGA logo are
registered trade marks or trade marks of SEGA Corporation. All rights reserved

31 | Gamers First | March 2010
Thanks!

32 | Gamers First | March 2010
Neal Robison
Director, ISV Relationship Management
March 2010 | AMD Confidential
Our Success – ATI Eyefinity Technology

34 | Gamers First | March 2010
Success – ATI Eyefinity Technology
Aliens vs. Predator
Anno 1414 – Dawn of
Discovery
Battlefield Bad Company 2
Battleforge
Dawn of War 2
Dawn of War 2: Chaos
Rising
DiRT 2
Dragon Age: Origins
Elder Scrolls IV: Oblivion
Half Life 2

35 | Gamers First | March 2010

Need for Speed: Shift
Portal
Team Fortress 2
World of Warcraft
Aion
AVATAR
Batman: AA
Bioshock
Call of Juarez: Bound in
Blood
Crysis
Crysis Warhead
Fallout 3

League of Legends
Left 4 Dead
Left 4 Dead 2
Napoleon: Total War
Operation Flash Point
RaceDriver: GRID
S.T.A.L.K.E.R: Call of
Pripyat
S.T.A.L.K.E.R: Clear Sky
Supreme Commander 2
Wolfenstein Multiplayer
Chris Taylor
CEO & Founder, Gas Powered Games
March 2010 | AMD Confidential
Neal Robison
Director, ISV Relationship Management
March 2010 | AMD Confidential
Open Physics Initiative
Enabling true industry-wide support
 Free, unrestricted access to cutting-edge physics capabilities for PC game
developers

 Advanced libraries supporting both GPUs and multithreaded CPUs
 No proprietary vendor lockouts

Bullet Physics
 Rigid body simulation, cloth, fluids, particle systems
 Strong cross-platform adoption in PC and console games today
 Open source physics libraries using OpenCL and DirectCompute 11

Pixelux DMM
 Digital Molecular Matter material physics technology
 Beyond rigid body physics - soft bodies, deformable & breakable objects, fracturing
 Tightly integrated with Bullet Physics, compatible with any rigid body system
 FREE DMM2 with OpenCL acceleration

38 | Gamers First | March 2010
Open Stereo 3D Initiative
Interoperable hardware & software
•

•
•

Work with ecosystem partners to enable
multiple solutions

Stereo 3D Capabilities –
Coming Soon

120 Hz 3D displays

•

Active & passive shutter glasses

•

Quad buffering
DirectX 9/10/11 support
Blu-ray 3D movies

•

Stereo 3D notebooks

•

39 | Gamers First | March 2010

•

•

More choice, more innovation, and lower cost

ATI Eyefinity Technology

•

Encourage co-operation and standards
development with industry-wide participation

•

Bundled solutions
Engaging with Developers

Marketing engagement

Technical engagement

40 | Gamers First | March 2010
Marketing Programs
Providing marketing support to PC game developers
(exclusive and non-exclusive, large companies and small)
What we do: Bundling, co-marketing and advertising

41 | Gamers First | March 2010
Support and Integration with Partners
Help AIB partners develop custom packaging and
board artwork designs to promote games and
bundles
Promoting AMD CPU, Motherboard & Graphics with
games across North America and Europe through
channel partners
Run extensive ad campaigns in support of bundles
and games on gaming and technology sites
Work closely with OEM and
System Integrator partners
to help drive sales increases

42 | Gamers First | March 2010
David Anderson
Senior Director, Head of Business Development
March 2010 | AMD Confidential
Neal Robison
Director, ISV Relationship Management
March 2010 | AMD Confidential
Success – Recent AAA Titles

45 | Gamers First | March 2010
Richard Huddy
Developer Relations Manager
March 2010 | AMD Confidential
Engaging with Developers

Marketing engagement

Technical engagement

47 | Gamers First | March 2010
Living Our Commitment – Support for Developers
Technical engagement
Developer tools
Product development

48 | Gamers First | March 2010
Our ISV Team
Close to where the developers are
Focused on enablement
Swimming with the current, instead of up-stream reduces
need for massive teams

9 languages, 30+ countries supported

49 | Gamers First | March 2010
Engineering Support
Looking for ways to improve the game
Finding efficiencies
Helping to enable cutting-edge features
Educating developers on latest development standards
Providing tools and hardware at critical inflection points

50 | Gamers First | March 2010
Kevin O’Leary
Product Manager, EA
March 2010 | AMD Confidential
Battlefield: Bad Company 2
• AMD and DICE have been working closely together
for over 6 years

• DICE has been involved with DX11 development from a
very early stage
• Battlefield: Bad Company 2 is the first PC Battlefield
game to utilise the Frostbite engine.
• DX11 and Eyefinity support are strong additions to the PC

52 | Gamers First | March 2010
Battlefield Bad Company 2
• DX11 support is integral to future iterations of the
Frostbite engine.

• DX11 improves the overall performance and softens the
dynamic shadows in-game
• Eyefinity 3x1 offers a more immersive experience and has
competitive advantages
• Thanks to close collaboration with AMD, DICE now
has the ability to make the best possible PC games in the
future.
53 | Gamers First | March 2010
Richard Huddy
Developer Relations Manager
March 2010 | AMD Confidential
Our Successes – GSC Game World
S.T.A.L.K.E.R. – Clear Sky
Deferred rendering engine didn’t allow MSAA
AMD engineers worked hard to ensure MSAA worked
with DirectX 10.0 AND DirectX 10.1 – to the benefit of
gamers with competitor’s cards.
Also helped implement ambient occlusion and helped
improve the quality of the shadows

55 | Gamers First | March 2010
Product Development
Align hardware technologies with the needs of upcoming games
In-depth architectural tours with developers at the cutting-edge
of PC game development
Connect AMD’s CTO-level expertise with ISV’s lead developers
to find out what they want and need
 Discussions have direct and deep impact on our product
development

56 | Gamers First | March 2010
Developer Tools
Long history of providing tools to developers
 RenderMonkey, GPU MeshMapper, Normal Mapper, Tootle, CubeMapGen,
The Compressonator, GPU Shader Analyzer, GPU PerfStudio, ATI Stream
Profiler

Help developers maximize performance and feature
potential
Create tools that help developers quickly implement new
industry standards

57 | Gamers First | March 2010
Current Tools Focus
Helping game developers with the rapid transition to DirectX 11 with stateof-the-art tools

Preparing for the transition to Fusion with key developer tools for OpenCL
and DirectCompute
Tools in active development include:
– GPU PerfStudio (including Shader Debugger and Profiler)
– GPU ShaderAnalyzer/Stream KernelAnalyzer
– ATI Stream Profiler
– ATI Stream Debugger

58 | Gamers First | March 2010
Continuous Improvement
New ATI Eyefinity Technology SDK on AMD.com soon
(mode enumeration, topology, main display identification,
etc)
In-depth feedback given to developers and to AMD driver
teams


With ATI Catalyst 10.2 and its new profile mechanism, driver
updates can be delivered quickly

New ATI Eyefinity Technology Validation Program
Deltas can occur on either the AMD or developer level; we
have some ground to make up

59 | Gamers First | March 2010
Neal Robison
Director, ISV Relationship Management
March 2010 | AMD Confidential
AMD’s Gamer-Focused Program
AMD has had successful Gaming ISV
engagements for several years
Today we build upon that with:

a clear statement of principles
a renewed commitment to enhanced
technical and marketing support
the introduction of a proper name and
identity
61 | Gamers First | March 2010
Introducing...
AMD Gaming Evolved is:
A new name and identity – clearly distinguishes
what we do with the gaming community
A reflection of our ongoing commitment to
gamers

An indication of the depth of technical and
marketing engagement with game developers

62 | Gamers First | March 2010
AMD Fusion Partner Program

Help our software
partners deliver
compelling technology
to meet new market
demands

Offer a program that
delivers content,
tech enablement,
development resources
and marketing support

Foundation Benefits
Platforms
Technical
Enablement
Partner
Management
PR & Social Media
Support
Partner Training &
Partnerships
Communication

Resource Center

63 | Gamers First | March 2010

Make it easier for
software partners to
develop innovative
solutions based on
AMD technology

Help software
partners expand
sales network
through AMD’s
extensive ecosystem
Gamers Come First
1. Gamers Manifesto (Statement of Principles)
2. Technical and Marketing Enablement

3. Program Identity

64 | Gamers First | March 2010
Nigel Dessau
Chief Marketing Officer, AMD
March 2010 | AMD Confidential
Disclaimer & Attribution
DISCLAIMER
The information presented in this document is for informational purposes only and may contain technical inaccuracies,
omissions and typographical errors.
The information contained herein is subject to change and may be rendered inaccurate for many reasons, including but not
limited to product and roadmap changes, component and motherboard version changes, new model and/or product releases,
product differences between differing manufacturers, software changes, BIOS flashes, firmware upgrades, or the like. AMD
assumes no obligation to update or otherwise correct or revise this information. However, AMD reserves the right to revise
this information and to make changes from time to time to the content hereof without obligation of AMD to notify any person
of such revisions or changes.
AMD MAKES NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE CONTENTS HEREOF AND ASSUMES NO
RESPONSIBILITY FOR ANY INACCURACIES, ERRORS OR OMISSIONS THAT MAY APPEAR IN THIS INFORMATION.
AMD SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR
PURPOSE. IN NO EVENT WILL AMD BE LIABLE TO ANY PERSON FOR ANY DIRECT, INDIRECT, SPECIAL OR OTHER
CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF ANY INFORMATION CONTAINED HEREIN, EVEN IF AMD IS
EXPRESSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
ATTRIBUTION
© 2010 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, ATI, the ATI logo, Catalyst, CrossFireX,
Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. DirectX, Microsoft Windows and Vista are
registered trademarks, of Microsoft Corporation in the United States and/or other jurisdictions. Other names are for
informational purposes only and may be trademarks of their respective owners.

67 | Gamers First | March 2010

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dicas de games

  • 1. Putting Gamers First Nigel Dessau Chief Marketing Officer, AMD March 2010
  • 2. What Matters to Game Developers A great gaming experience A company committed to gamers, gaming and the spirit of fair play 2 | Gamers First | March 2010
  • 4. We Commit to Driving Innovation We have brilliant engineers and we will give them the support and freedom to invent great technologies We will consult with the gaming community to help align our innovations to their wants and needs 4 | Gamers First | March 2010 Innovation
  • 5. We Commit to Industry Standards We will participate in the development and cultivation of industry standards Wherever feasible we will move quickly to move our innovations into the industry standards 5 | Gamers First | March 2010 Industry Standards
  • 6. We Commit to Supporting PC Gaming We will wholeheartedly throw our support behind the PC gaming industry to help it thrive and flourish We will provide the technical and business support game developers need to help make their games a success 6 | Gamers First | March 2010 Supporting Developers
  • 7. AMD Changing the Game Education & Technology 7 | Gamers First | March 2010
  • 8. We Commit to Putting Gamers First At the heart of all of our efforts is the mandate to help make gamers’ experiences better All gamers, those with AMD hardware in their system, or not, deserve the best gaming experience possible 8 | Gamers First | March 2010 Gamers First
  • 9. AMD’s Commitment to Gamers Jumpstart and then drive innovation into industry standards Align roadmaps with Developers needs Gamers Create large technology install bases for developers 9 | Gamers First | March 2010
  • 10. Neal Robison Director, ISV Relationship Management March 2010 | AMD Confidential
  • 11. Our Focus Deliver a better gaming experience Make the biggest difference possible by aligning with the industry, not bifurcating it Respect our developers and the gamers 11 | Gamers First | March 2010
  • 12. What are the Gamers Saying? HardOCP Poll: Which would you rather: Eyefinity: 73.17% PhysX: 12.89% Don’t care: 13.34% PhysX Eyefinity Don’t Care 12.89% 210 73.17% 40 13.34% http://www.hardforums.com/showthread.php?t=1493621 Both unimportant - 12.1% Gamestar Poll: Which is more important to you: DirectX 11: 54.50% Both equally important - 18.4% PhysX: 15.00% Both equally important: 18.40% PhysX - 15% Both unimportant: 12.1% http://www.gamestar.de/index.cfm?pid=842&pk=10669 12 | Gamers First | March 2010 37 54.5% - DirectX 11
  • 13. Fueling Industry Standards with Innovation Tessellation Engine became Tessellation in DirectX 11 3Dc became BC5 in DX10 JEDEC’s GDDR3/4/5 standards driven by DRAM committee chair Joe Macri (AMD CTO) Significant IP contributor to DisplayPort Alternate Frame Rendering now common mechanism for multigraphics solutions 13 | Gamers First | March 2010
  • 14. Success - DirectX 11 Shipping Now: Coming Soon: Turbine D&D game Unlimited Fastest selling Online: Eberronof 2010: Kylin MMO 130,000 units in first weekend1 EA Phenomic BattleForge GSC Gameworld S.T.A.L.K.E.R.: Call of Pripyat Codemasters DiRT 2 EA DICE Frostbite 2 Engine Rebellion Aliens vs. Predator Trinigy Vision Engine Unigine Unigine Engine (Heaven Demo) EA DICE Battlefield: Bad Company 2 Two of the Top of3 games on Turbine Lord the Rings Online 2 Steam 1. http://www.chart-track.co.uk/?i=797&s=1111 14 | Gamers First | March 2010 2. http://news.bigdownload.com/2010/02/22/aliens-vs-predator-ontop-of-latest-steam-top-10-best-seller-lis/
  • 15. Chris Kingsley CTO, Rebellion March 2010 | AMD Confidential
  • 17. About Me • Chris Kingsley • Co-founder of Rebellion • Along with my brother, Jason • Ex-programmer 17 | Gamers First | March 2010
  • 18. Rebellion • Europe’s number 1 “super-developer” • Founded in 1992 • 19 worldwide Number One hits • Stacks of Awards • 2000 AD 18 | Gamers First | March 2010
  • 19. Rebellion Games • Alien Vs Predator - Atari • Aliens Vs Predator - Fox Interactive, 1999 • Aliens Vs Predator - Sega, 2010 • The Simpsons Game - EA • Call Of Duty World At War Final Fronts - Activision • Star Wars Battlefront Elite Squadron - LucasArts • Sniper Elite - MC2 / Ubisoft / Namco • Judge Dredd: Dredd Vs Death - Vivendi • Delta Force Black Hawk Down - Novalogic • Rainbow Six - Red Storm • and many more... 19 | Gamers First | March 2010
  • 20. Aliens Vs Predator – the Game • Publisher: SEGA • Genre: FPS • Release Date: February2010 • ESRB Rating: M (Mature) • Platforms: Xbox 360, PlayStation 3 and PC • Official Site: http://www.sega.com/games/aliens-vs-predator/ 20 | Gamers First | March 2010
  • 21. Overview • An all-new game for PC and hi-def console, from the maker’s of the original 1999, critically acclaimed classic. • A triple-A cinematic FPS experience like nothing else on the market, bringing together 3 distinct experiences in one game. • Stand-out, fan-favourite IP delivered with incredible production values that reference the films’ universe. • Three games in one plus multiplayer = immense and long-lasting customer value. 21 | Gamers First | March 2010
  • 22. Aliens Vs Predator • World-wide Number One hit • Sega’s fastest selling title ever • Fastest selling tile of the year so far • Sega’s record for magazine covers • More magazine covers than Modern Warfare 2 • Sold out 22 | Gamers First | March 2010
  • 23. Working with AMD • AMD Developer Relations • Worked with us for over 12 years • Richard H used to have an even more lovely and fuller head of hair then! • Technical Evangelism • They tell us how great things will be • And we do all the hard work (not really) • AMD work with us to get the best out of our games • Meetings, seminars, test services, advice, coding help • Cool new hardware • delivered in brown padded envelopes… 23 | Gamers First | March 2010
  • 24. Working with AMD (Cont.) • We love working on the best new stuff  We can do more, look better, run faster – Access to cool new hardware  delivered in brown paper bags!  Except Eyefinity Monitors – Get to hang out on Aircraft Carriers 24 | Gamers First | March 2010
  • 25. DirectX 11 Features • Full retail AAA DX11 title in Q1 2010 • Extensive use of DX11 features to add performance and visual quality over the DX9 version  Character tessellation for more realism and immersion  The Alien up close has never been more terrifying!  Faster and better postprocessing effects using Compute Shaders  More realistic shadows 25 | Gamers First | March 2010
  • 26. DirectX 11 Feature: Character Tessellation 26 | Gamers First | March 2010
  • 27. DirectX 11 Feature: Character Tessellation 27 | Gamers First | March 2010
  • 28. DirectX 11 Feature: Character Tessellation 28 | Gamers First | March 2010
  • 29. ATI Eyefinity Support • Aliens Vs Predator Validated for ATI Eyefinity  On release • Great for gamers • Awesome experience  Helps Alien gameplay a lot  Some extra work  A challenge with the Alien’s wide field-of-view – Don't just take my word for it  See it for yourself 29 | Gamers First | March 2010
  • 30. See the game for yourself • Demo machine • Eyefinity 3x1 30 | Gamers First | March 2010
  • 31. Aliens vs. Predator™ Attribution © SEGA. Aliens vs. Predator™ & © 2010 Twentieth Century Fox Film Corporation. All Rights Reserved. Technology ©2010 Rebellion®. SEGA and the SEGA logo are registered trade marks or trade marks of SEGA Corporation. All rights reserved 31 | Gamers First | March 2010
  • 32. Thanks! 32 | Gamers First | March 2010
  • 33. Neal Robison Director, ISV Relationship Management March 2010 | AMD Confidential
  • 34. Our Success – ATI Eyefinity Technology 34 | Gamers First | March 2010
  • 35. Success – ATI Eyefinity Technology Aliens vs. Predator Anno 1414 – Dawn of Discovery Battlefield Bad Company 2 Battleforge Dawn of War 2 Dawn of War 2: Chaos Rising DiRT 2 Dragon Age: Origins Elder Scrolls IV: Oblivion Half Life 2 35 | Gamers First | March 2010 Need for Speed: Shift Portal Team Fortress 2 World of Warcraft Aion AVATAR Batman: AA Bioshock Call of Juarez: Bound in Blood Crysis Crysis Warhead Fallout 3 League of Legends Left 4 Dead Left 4 Dead 2 Napoleon: Total War Operation Flash Point RaceDriver: GRID S.T.A.L.K.E.R: Call of Pripyat S.T.A.L.K.E.R: Clear Sky Supreme Commander 2 Wolfenstein Multiplayer
  • 36. Chris Taylor CEO & Founder, Gas Powered Games March 2010 | AMD Confidential
  • 37. Neal Robison Director, ISV Relationship Management March 2010 | AMD Confidential
  • 38. Open Physics Initiative Enabling true industry-wide support  Free, unrestricted access to cutting-edge physics capabilities for PC game developers  Advanced libraries supporting both GPUs and multithreaded CPUs  No proprietary vendor lockouts Bullet Physics  Rigid body simulation, cloth, fluids, particle systems  Strong cross-platform adoption in PC and console games today  Open source physics libraries using OpenCL and DirectCompute 11 Pixelux DMM  Digital Molecular Matter material physics technology  Beyond rigid body physics - soft bodies, deformable & breakable objects, fracturing  Tightly integrated with Bullet Physics, compatible with any rigid body system  FREE DMM2 with OpenCL acceleration 38 | Gamers First | March 2010
  • 39. Open Stereo 3D Initiative Interoperable hardware & software • • • Work with ecosystem partners to enable multiple solutions Stereo 3D Capabilities – Coming Soon 120 Hz 3D displays • Active & passive shutter glasses • Quad buffering DirectX 9/10/11 support Blu-ray 3D movies • Stereo 3D notebooks • 39 | Gamers First | March 2010 • • More choice, more innovation, and lower cost ATI Eyefinity Technology • Encourage co-operation and standards development with industry-wide participation • Bundled solutions
  • 40. Engaging with Developers Marketing engagement Technical engagement 40 | Gamers First | March 2010
  • 41. Marketing Programs Providing marketing support to PC game developers (exclusive and non-exclusive, large companies and small) What we do: Bundling, co-marketing and advertising 41 | Gamers First | March 2010
  • 42. Support and Integration with Partners Help AIB partners develop custom packaging and board artwork designs to promote games and bundles Promoting AMD CPU, Motherboard & Graphics with games across North America and Europe through channel partners Run extensive ad campaigns in support of bundles and games on gaming and technology sites Work closely with OEM and System Integrator partners to help drive sales increases 42 | Gamers First | March 2010
  • 43. David Anderson Senior Director, Head of Business Development March 2010 | AMD Confidential
  • 44. Neal Robison Director, ISV Relationship Management March 2010 | AMD Confidential
  • 45. Success – Recent AAA Titles 45 | Gamers First | March 2010
  • 46. Richard Huddy Developer Relations Manager March 2010 | AMD Confidential
  • 47. Engaging with Developers Marketing engagement Technical engagement 47 | Gamers First | March 2010
  • 48. Living Our Commitment – Support for Developers Technical engagement Developer tools Product development 48 | Gamers First | March 2010
  • 49. Our ISV Team Close to where the developers are Focused on enablement Swimming with the current, instead of up-stream reduces need for massive teams 9 languages, 30+ countries supported 49 | Gamers First | March 2010
  • 50. Engineering Support Looking for ways to improve the game Finding efficiencies Helping to enable cutting-edge features Educating developers on latest development standards Providing tools and hardware at critical inflection points 50 | Gamers First | March 2010
  • 51. Kevin O’Leary Product Manager, EA March 2010 | AMD Confidential
  • 52. Battlefield: Bad Company 2 • AMD and DICE have been working closely together for over 6 years • DICE has been involved with DX11 development from a very early stage • Battlefield: Bad Company 2 is the first PC Battlefield game to utilise the Frostbite engine. • DX11 and Eyefinity support are strong additions to the PC 52 | Gamers First | March 2010
  • 53. Battlefield Bad Company 2 • DX11 support is integral to future iterations of the Frostbite engine. • DX11 improves the overall performance and softens the dynamic shadows in-game • Eyefinity 3x1 offers a more immersive experience and has competitive advantages • Thanks to close collaboration with AMD, DICE now has the ability to make the best possible PC games in the future. 53 | Gamers First | March 2010
  • 54. Richard Huddy Developer Relations Manager March 2010 | AMD Confidential
  • 55. Our Successes – GSC Game World S.T.A.L.K.E.R. – Clear Sky Deferred rendering engine didn’t allow MSAA AMD engineers worked hard to ensure MSAA worked with DirectX 10.0 AND DirectX 10.1 – to the benefit of gamers with competitor’s cards. Also helped implement ambient occlusion and helped improve the quality of the shadows 55 | Gamers First | March 2010
  • 56. Product Development Align hardware technologies with the needs of upcoming games In-depth architectural tours with developers at the cutting-edge of PC game development Connect AMD’s CTO-level expertise with ISV’s lead developers to find out what they want and need  Discussions have direct and deep impact on our product development 56 | Gamers First | March 2010
  • 57. Developer Tools Long history of providing tools to developers  RenderMonkey, GPU MeshMapper, Normal Mapper, Tootle, CubeMapGen, The Compressonator, GPU Shader Analyzer, GPU PerfStudio, ATI Stream Profiler Help developers maximize performance and feature potential Create tools that help developers quickly implement new industry standards 57 | Gamers First | March 2010
  • 58. Current Tools Focus Helping game developers with the rapid transition to DirectX 11 with stateof-the-art tools Preparing for the transition to Fusion with key developer tools for OpenCL and DirectCompute Tools in active development include: – GPU PerfStudio (including Shader Debugger and Profiler) – GPU ShaderAnalyzer/Stream KernelAnalyzer – ATI Stream Profiler – ATI Stream Debugger 58 | Gamers First | March 2010
  • 59. Continuous Improvement New ATI Eyefinity Technology SDK on AMD.com soon (mode enumeration, topology, main display identification, etc) In-depth feedback given to developers and to AMD driver teams  With ATI Catalyst 10.2 and its new profile mechanism, driver updates can be delivered quickly New ATI Eyefinity Technology Validation Program Deltas can occur on either the AMD or developer level; we have some ground to make up 59 | Gamers First | March 2010
  • 60. Neal Robison Director, ISV Relationship Management March 2010 | AMD Confidential
  • 61. AMD’s Gamer-Focused Program AMD has had successful Gaming ISV engagements for several years Today we build upon that with: a clear statement of principles a renewed commitment to enhanced technical and marketing support the introduction of a proper name and identity 61 | Gamers First | March 2010
  • 62. Introducing... AMD Gaming Evolved is: A new name and identity – clearly distinguishes what we do with the gaming community A reflection of our ongoing commitment to gamers An indication of the depth of technical and marketing engagement with game developers 62 | Gamers First | March 2010
  • 63. AMD Fusion Partner Program Help our software partners deliver compelling technology to meet new market demands Offer a program that delivers content, tech enablement, development resources and marketing support Foundation Benefits Platforms Technical Enablement Partner Management PR & Social Media Support Partner Training & Partnerships Communication Resource Center 63 | Gamers First | March 2010 Make it easier for software partners to develop innovative solutions based on AMD technology Help software partners expand sales network through AMD’s extensive ecosystem
  • 64. Gamers Come First 1. Gamers Manifesto (Statement of Principles) 2. Technical and Marketing Enablement 3. Program Identity 64 | Gamers First | March 2010
  • 65. Nigel Dessau Chief Marketing Officer, AMD March 2010 | AMD Confidential
  • 66.
  • 67. Disclaimer & Attribution DISCLAIMER The information presented in this document is for informational purposes only and may contain technical inaccuracies, omissions and typographical errors. The information contained herein is subject to change and may be rendered inaccurate for many reasons, including but not limited to product and roadmap changes, component and motherboard version changes, new model and/or product releases, product differences between differing manufacturers, software changes, BIOS flashes, firmware upgrades, or the like. AMD assumes no obligation to update or otherwise correct or revise this information. However, AMD reserves the right to revise this information and to make changes from time to time to the content hereof without obligation of AMD to notify any person of such revisions or changes. AMD MAKES NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE CONTENTS HEREOF AND ASSUMES NO RESPONSIBILITY FOR ANY INACCURACIES, ERRORS OR OMISSIONS THAT MAY APPEAR IN THIS INFORMATION. AMD SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. IN NO EVENT WILL AMD BE LIABLE TO ANY PERSON FOR ANY DIRECT, INDIRECT, SPECIAL OR OTHER CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF ANY INFORMATION CONTAINED HEREIN, EVEN IF AMD IS EXPRESSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ATTRIBUTION © 2010 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, ATI, the ATI logo, Catalyst, CrossFireX, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. DirectX, Microsoft Windows and Vista are registered trademarks, of Microsoft Corporation in the United States and/or other jurisdictions. Other names are for informational purposes only and may be trademarks of their respective owners. 67 | Gamers First | March 2010