Why should Usability be hard? Check this presentation and find out the two main principles used to build every Usability method. (This sideshow was presented at the World Usability Day 2008 at Singapore Polytechnic). More info at http://alenquer.mobi
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World Usability Day Singapore 2008
1. making life easy!
Daniel Alenquer
Lead User Experience Designer
ASUS Design Singapore
2. About this presentation
This is a short version of a presentation shared with 2nd year Diploma in
Experience and Product Design students at the Singapore Polytechnic
Design School during the World Usability Day 2008 Singapore.
I hope the slides are a good reference for the students to go back to when
they need to review what was presented and discussed during the lecture.
3. Acknowledgements
I would like to thank the students at SP for their thoughtful and enthusiastic
participation on the World Usability Day lecture and workshop. I would also
like to thank Venkatesh Rajamanickam, Thierry Do and Edwin Low - from
Experience and Product Design program for collaborating with us to get this
year’s WUD up and running. Many thanks to my colleagues at ASUS Design
Singapore Ng Wan Lynn, Lionel Wong, and Cindy Liew for everything.
4. Copyright Info
The copyright of this work belongs to Daniel Alenquer, who is solely
responsible for the content. Please direct content feedback or permissions to
daniel_alenquer@asus.com. This work is licensed under the Creative
Commons Attribution-NonCommercial-NoDerivs License.
To view a copy of this license, visit http://creativecommons.org/licenses/bync-
nd/2.0 or send a letter to Creative Commons, 559 Nathan Abbott Way,
Stanford, California 94305, USA.
You may not extract or re-use any of the images in this document, but feel free
to share its contents, information – and make sure you credit where it came
from.
26. how can we make things easy? Jakob
Nielsen
learnability efficiency memorability errors satisfaction
useful easy to find accessible trustworthy easy to use
other
people
27. how can we make things easy? Usability
Daniel Alenquer, 2008
communicate
problem
identify
problem recommend stakeholders
solutions
analyze problem
provide
evidence
problem
40. observe and find out why build your test
grass anthropology coco ball semantics fake joke
41.
42. methods and practices (ways of observing and finding out)
plan requirement design prototype test benchmark
styleguides heuristic critical incidence
review technique
focus groups
ISO 13407 stakeholder survey
meeting SWAT
wireframing observation
Wizard
afinity diagram of Oz NASA TLX
subjective card sorting
evaluation
storyboard
parallel in-depth
task analysis design interviews
context analysis
use cases digital
requirements ethnography
content
analysis meeting
49. go out and do it
repeat what went right
change what went wrong
do it again
find out
50. if you want to learn more…
Usability Engineering
Jakob Nielsen
The Usability Engineering Lifecycle
Deborah Mayhew
Handbook of Usability Testing
Jeff Rubin
Observing the User Experience
Mike Kuniavsky
51. if you want to get involved…
Usability Professionals Association
www.upassoc.com
World Usability Day
www.worldusabilityday.org
52. if you want to get in touch with me…
Daniel Alenquer
daniel_alenquer@asus.com
www.alenquer.mobi