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Cyborg Literacy Acquisition Through Second Life,[object Object]
Cyborg Literacy Through Second Life
The “promise of reform”:  each new media holds the promise of building on and making better the media that preceded it,[object Object],HYPERMEDIACY:  “a heightened awareness of a new medium as a medium” (Bolter/Grusin 22),[object Object]
modernism,[object Object]
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
“If the logic of immediacy leads one either to erase or to render automatic the act of representation, the logic of hypermediacy acknowledges multiple acts of representation and makes them visible” (Bolter/Grusin 36-37).,[object Object]
The content of any medium is ,[object Object],always ,[object Object],another medium,[object Object]
Cyborg Literacy Through Second Life
homes,[object Object]
towns,[object Object]
cities,[object Object]
beaches,[object Object]
schools,[object Object],schools,[object Object]
television,[object Object]
Music production,[object Object]
photo studios,[object Object]
Art museums,[object Object]
GLITCHES,[object Object]
VASSAR COLLEGE VIRTUAL CAMPUS,[object Object]
Cyborg Literacy Through Second Life
http://www.youtube.com/watch?v=1AoHiaQPGTQ ,[object Object]
…has never been used to teach anyone anything,[object Object]
13:59]  Guide whispers: Welcome to Vassar Island.[13:59]  Guide whispers: This guided tour will give you a brief overview of the island.[13:59]  Guide whispers: Vassar Island is not only a work in progress, it is also largely a proof of concept.[13:59]  Guide whispers: We are exploring how virtual worlds such as Second Life can support and enhance [13:59]  Guide whispers: teaching and learning in a traditional residential liberal arts environment,[13:59]  Guide whispers: and in seeing how this environment can support communication between and among[13:59]  Guide whispers: the College and our alumnae/i, parents and friends.,[object Object]
Ball State University Virtual Campus,[object Object]
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
machinima,[object Object]
Virtual reality,[object Object]
Cyborg Literacy Through Second Life
In writing of technology’s influence, scholars return to the root of the word, techne,which is rather ambiguous in meaning. Most often defined as art, craft, skill and/or the active application of knowledge, it is the very ambiguity of technethat many scholars find intriguing and beneficial to their ends, even though the pervasiveness and scope of technealso remains a point of contention. Techneis both a tool utilized, working in tandem with knowledge/wisdom to produce an effect or event, and more than a tool, often exhibiting a kind of autonomy which some embrace and others fear. Divorced from or saturated with emotion, separate or inseparable from knowledge and science, ‘mere craft’ or exalted art, these various interpretations of techneilluminate an interesting effect of multiplicity as our lives become increasingly seamless with myriad technologies...,[object Object],James Robert Schirmer, Acquiring Literacy:  Techne, Video Games, and Composition Pedagogy (2008),[object Object]
PHRONESIS:  “knowledge enacted through personal experience, characterizing and expressing the kind of person that one is”,[object Object],Techne is supremely contextual :  KAIROS (Isocrates),[object Object]
Video games provide a compelling ground for the development of techne and phronesis:,[object Object],Players draw upon multiple resources associated with who they are (phronesis),[object Object],What is available to them at the moment  and how they know to apply it (techne),[object Object],And what the moment calls for (kairos),[object Object]
CYBORG LITERACY,[object Object],“the integration of a series of systems that compel simultaneous attention to individuals, technologies, and other elements in the contexts they share” (James Inman, introduction to Computers and Writing:  The Cyborg Age (2004), 160). ,[object Object],“allows for the pursuit of whatever is interesting whenever it is interesting”,[object Object]
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
WORLD OF,[object Object],WARCRAFT,[object Object]
BURN2 ,[object Object],(Burning Life),[object Object]
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life
Cyborg Literacy Through Second Life

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