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Von  Death Race  bis  Grand Theft Auto Repräsentation und Ästhetisierung von Gewalt in Computerspielen Dr Julian Kücklich, MA Media Futures Associate (KTP) University of the Arts London Humboldt-Universität Berlin (SFB 640) Dienstag, 27. Januar 2008
Wie alles begann …
Wie alles begann …  ,[object Object],[object Object],[object Object]
Textuelle Repräsentation
Textuelle Repräsentation ,[object Object],[object Object],[object Object]
Arcade Games
Arcade Games ,[object Object],[object Object],[object Object],[object Object]
Death Race (1976)
Death Race ,[object Object],[object Object],[object Object],[object Object]
Castle Wolfenstein (1981)
Castle Wolfenstein ,[object Object],[object Object]
Custer’s Revenge (1983)
Custer’s Revenge ,[object Object],[object Object]
Street Fighter und Mortal Kombat
Street Fighter und Mortal Kombat ,[object Object],[object Object]
First-person shooters
First-person shooters ,[object Object],[object Object]
Postal (1995)
Carmageddon (1997)
Grand Theft Auto (1997-2008)
Grand Theft Auto III (2001)
GTA: Vice City (2002)
GTA: San Andreas (2004)
Grand Theft Auto IV (2008)
Grand Theft Auto IV ,[object Object],[object Object],[object Object]
Manhunt (2003)
Manhunt (2003) ,[object Object],[object Object]
Super   Columbine   Massacre   (2005)
Super   Columbine   Massacre   (2005) ,[object Object],[object Object]
Analyse ,[object Object],[object Object],[object Object]
Analyse  ,[object Object],[object Object],[object Object]
Analyse ,[object Object],[object Object],[object Object]
Fragen? ? ? ? ? ? ?

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