Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Learning to Teach in Second Life
1. Learning to
Teach in Second QuickTime™ and a
TIFF (Uncompressed) decompressor
Life: are needed to see this picture.
A Hands-On
Workshop
Lisa Dawley & Chris Haskell
Dept. of Educational Technology
2. Audience
How many have been in a virtual world of any kind?
How many have created an account, an avatar in
Second Life?
How many are inworld more than 1 hour per week?
How many are inworld more than 3 hours per week?
How many currently teach in SL?
3. Overview of Today’s Session
Short overview on
Second Life & Teen SL
Split into two groups &
rotate
Hands-on learning centers
on EDTECH Island
Discussion group on
pedagogical techniques
Questions & Next Steps
4. Web 2.0 Tools
Explore social networking technologies…
Virtual Worlds - online 3D,
immersive environments
Blogs - web journal ActiveWorlds
www.blogger.com Second Life
There
Wikis - collaborative online Hipihi
space, editable by community TeenSecond Life
www.pbwiki.com Habbo
3B
Photo & Video Sharing Gogofrog
www.flickr.com WhyVille
photobucket.com ToonTown
www.youtube.com Club Penguin
5. Why Virtual Worlds?
The Internet is Going 3D
In 2007, 24%, or 8.2 million children, visited
QuickTime™ and a
virtual worlds. TIFF (Uncompressed) decompressor
are needed to see this picture.
By 2011, the estimate is 53% or 20 million.
• Over 100 virtual worlds are in use or
planned for release this year.
•By the end of the year, Club Penguin will
be the largest with over 50 million kids.
•By 2011, 80% of internet users will use
3DLearn Interactive Academy virtual worlds.
http://www.3dlearn.com/
6. EDTECH Island
What is EDTECH Island?
EDTECH Island is located on the main grid of Second Life (18 and over)
Began in January 2007 offering graduate courses in educational technology
Over 1,000 educators in our EDTECH community group (please join us!)
7. EDTECH Island
Designed in response
to students’ needs:
• Building skills
• Information
• Meeting place
• Social area
• Living areas
• Amphitheater
8. Handling Griefers
• Close Second Life
• Turn off your computer
• Ignore them
• Teleport or fly away
• Mute them (right click on their avatar & mute)
• Report them using the “Abuse” feature
• Ban or eject them
10. Activities in Second
Life
What can you do in Second Life?
Because SL is a simulation, possibilities are
endless
Build & Script: the entire world is designed and
built by users
Role play: human, alien, animal, mermaid…
Activities: fly, run, roller skate, swim, surf, race
boats, dance, parachute, play music, sing, write
books, visit a famous city, explore museums,
meet historical figures, date, ski, attend classes,
create a living ecosystem, stage and film a
movie, meditate, attend church, participate in
charitable events, start a real business that
generates revenues
11. Pedagogy in Second
Life
What teaching approaches and techniques are used in
Second Life?
Lecture
Whole group discussion
Small group discussion
Collaborative projects
Scavenger hunts
Peer observation and feedback
Surveys, tests
Note-taking
Field trips
Simulations
Guest speakers
Design & building
Commerce-based learning
Interviews
And more….
12. K-12 Education in
Second Life
Examples of Second Life in K-12 Education
Camp Global Kids 2006 was the first virtual summer camp.
Global Kids Island in the teen grid is a place for teen
residents to learn about important social and world issues.
Kids Connect is a series of workshops for young people in
multiple locations, teaching them to connect and work together
via performance, storytelling
and collaboration by both physical and digital means.
Exploratorium in San Francisco, the museum of science,
art, and human perception, mixed real- and virtual-world
experiences when they presented a live Webcast of a solar
eclipse from Side, Turkey, in three virtual SL amphitheaters.
13. Diversity & Culture
Choose Your Appearance
SL has many diverse
cultures, sub-cultures,
and social networking
groups.
SL provides teachers and
students the opportunity to
engage in experiential
learning opportunities with
diversity, in a non-threatening
environment. Avatars can
take on any physical shape
including human, animal,
robots, and objects such as
the KoolAid man.
14. Socialization
Students can socialize
beyond the classroom
Back-to-school party
Social events, like this
back-to-school party on
EDTECH Island, provide
students and other
educators a way to
socialize and build
relationships beyond the
classroom.
15. Sciences
International Space Flight
Museum
Experiential learning in space
Life size replicas of actual rockets,
NASA video, and interactive
exhibits. Ride a rocket into space,
land and walk on a space station,
see the Hubble Telescope, and QuickTime™ and a
teleports to planets in the solar
TIFF (Uncompressed) decompressor
are needed to see this picture.
system created from actual space
photography.
16. Music & Theater
Live Music, Theater & Poetry
Hundreds of Artists Play Live
Everyday
SL streams live audio. Musicians,
singers, and actors find a willing
audience any time of day.
•Suzanne Vega
•Sting
•U2
17. Literacy
The Edgar Allen Poe House
Immersive Education in the Literature Alive! Project
Visit scenes
recreated from
Edgar Allen
Poe’s novels.
Explore activities
designed to engage
you with the text.
18. Impact of Social
Networking
Why Use Social Networking?
Web 2.0 technologies are changing the way we communicate. Communication
influences how people think and learn.
Historically, mass communication has involved transmission from a main source to
many users. Note the same is basically true for all levels of education since the
Industrial Age.
Student
Teacher,
TV,
advertiser Student
Student
19. Teacher’s Role in
Social Networks
Why Use Social Networking?
Social networking promotes mass
communication among all users, thus
Teacher Student
supporting constructivist approaches to
teaching. Student
Examples of influence of social networks:
political campaign blogs, YouTube,
MySpace Student
Role of teacher: facilitator of the network Teacher
In an era of social networking, those Student
participating WITHIN the network are most
credible. Parent
20. SL’s Social Network
SL’s intersection with the social
network is vast, and takes many
forms:
SL currently interfaces with blogs,
email, web pages, audio, video
streams
Sloodle: Moodle and SL mashup
GeoGlobe: brings Google Earth into
SL
Salamander: Merlot database project
Inworld groups and ads
Slurls
SLExchange: The “ebay” for SL
Anything on the internet can
be brought into Second Life.
SL is the “web plus.”
24. Challenges &
Concerns
Some Challenges and Concerns
with Second Life
Mature content on the main grid
TOS and community standards
Access for all students
Faculty training, learning curve
Costs & management
Griefers
25. Videos on Second
Life
Watch These Videos to See What SL is All About…
New Media Consortium Second Life Video www.youtube.com/watch?v=K8wm_1TIHGA
Global Kids in Second Life (3 videos)
http://secondlife.com/businesseducation/education.php
NOAA's Virtual Island www.youtube.com/watch?
Architecture in Second Life Machinima www.youtube.com/watch?v=KruzH82Z2qQ
The Making of Suzanne Vega's Second Life Guitar
www.youtube.com/watch?v=bQL8_HB1HtQ
26. Getting Started in SL
Getting Started in Second Life…
Second Life Education Wiki - everything you need to know about SL.
http://sleducation.wikispaces.com/
Introducing your Real Life Students to Second Life - provides overview
of things to consider when using SL with your students.
www.cxknowledge.com
Rez Ed: The Hub for Learning & Virtual Worlds
http://www.rezed.org/
Second Life Education Grid http://secondlifegrid.net/slfe/education-use-
virtual-world
27. How do I teach in
Second Life?
1. First, be a learner, not a teacher. Spend time on the main grid.
2. Take as many free classes as you can!
3. Understand the basics of the interface (Torley’s YouTube videos!)
4. Get involved in virtual educator groups:
Second Life (listserv)
Teen Second Life (listserv)
Rez Ed (website)
5. Learn where to find information:
SL Education wiki
SimTeach wiki
6. Learn to build
7. Carefully plan your Teen SL project
8. Stock up your avatar before you move over
9. Keep it fun! Allow you and your kids to be creative