SlideShare uma empresa Scribd logo
1 de 27
Learning to
Teach in Second             QuickTime™ and a
                  TIFF (Uncompressed) decompressor
Life:                are needed to see this picture.


A Hands-On
Workshop



                     Lisa Dawley & Chris Haskell
                     Dept. of Educational Technology
Audience
  How many have been in a virtual world of any kind?
  How many have created an account, an avatar in
   Second Life?
  How many are inworld more than 1 hour per week?
  How many are inworld more than 3 hours per week?
  How many currently teach in SL?
Overview of Today’s Session

 Short overview on
  Second Life & Teen SL
 Split into two groups &
  rotate
    Hands-on learning centers
     on EDTECH Island
    Discussion group on
     pedagogical techniques
 Questions & Next Steps
Web 2.0 Tools
 Explore social networking technologies…
                                            Virtual Worlds - online 3D,
                                            immersive environments
     Blogs - web journal                   ActiveWorlds
      www.blogger.com                       Second Life
                                            There
     Wikis - collaborative online          Hipihi
       space, editable by community         TeenSecond Life
      www.pbwiki.com                        Habbo
                                            3B
     Photo & Video Sharing                 Gogofrog
      www.flickr.com                        WhyVille
      photobucket.com                       ToonTown
      www.youtube.com                       Club Penguin
Why Virtual Worlds?
 The Internet is Going 3D

    In 2007, 24%, or 8.2 million children, visited
                                                                QuickTime™ and a
     virtual worlds.                                  TIFF (Uncompressed) decompressor
                                                         are needed to see this picture.
    By 2011, the estimate is 53% or 20 million.




                                          • Over 100 virtual worlds are in use or
                                          planned for release this year.
                                          •By the end of the year, Club Penguin will
                                          be the largest with over 50 million kids.
                                          •By 2011, 80% of internet users will use
      3DLearn Interactive Academy         virtual worlds.
      http://www.3dlearn.com/
EDTECH Island
 What is EDTECH Island?




 EDTECH Island is located on the main grid of Second Life (18 and over)
 Began in January 2007 offering graduate courses in educational technology
 Over 1,000 educators in our EDTECH community group (please join us!)
EDTECH Island


       Designed in response
       to students’ needs:

       •   Building skills
       •   Information
       •   Meeting place
       •   Social area
       •   Living areas
       •   Amphitheater
Handling Griefers

•   Close Second Life
•   Turn off your computer
•   Ignore them
•   Teleport or fly away
•   Mute them (right click on their avatar & mute)
•   Report them using the “Abuse” feature
•   Ban or eject them
EDTECH Island Wiki




http://edtechisland.wetpaint.com/
Activities in Second
                                        Life
 What can you do in Second Life?

    Because SL is a simulation, possibilities are
     endless

    Build & Script: the entire world is designed and
     built by users

    Role play: human, alien, animal, mermaid…

    Activities: fly, run, roller skate, swim, surf, race
     boats, dance, parachute, play music, sing, write
     books, visit a famous city, explore museums,
     meet historical figures, date, ski, attend classes,
     create a living ecosystem, stage and film a
     movie, meditate, attend church, participate in
     charitable events, start a real business that
     generates revenues
Pedagogy in Second
                                        Life
 What teaching approaches and techniques are used in
  Second Life?

       Lecture
       Whole group discussion
       Small group discussion
       Collaborative projects
       Scavenger hunts
       Peer observation and feedback
       Surveys, tests
       Note-taking
       Field trips
       Simulations
       Guest speakers
       Design & building
       Commerce-based learning
       Interviews
       And more….
K-12 Education in
                                                  Second Life
 Examples of Second Life in K-12 Education

    Camp Global Kids 2006 was the first virtual summer camp.
    Global Kids Island in the teen grid is a place for teen
      residents to learn about important social and world issues.
    Kids Connect is a series of workshops for young people in
     multiple locations, teaching them to connect and work together
     via performance, storytelling
      and collaboration by both physical and digital means.
    Exploratorium in San Francisco, the museum of science,
      art, and human perception, mixed real- and virtual-world
      experiences when they presented a live Webcast of a solar
      eclipse from Side, Turkey, in three virtual SL amphitheaters.
Diversity & Culture


 Choose Your Appearance
    SL has many diverse
     cultures, sub-cultures,
     and social networking
     groups.
     SL provides teachers and
     students the opportunity to
     engage in experiential
     learning opportunities with
     diversity, in a non-threatening
     environment. Avatars can
     take on any physical shape
     including human, animal,
     robots, and objects such as
     the KoolAid man.
Socialization

 Students can socialize
  beyond the classroom
    Back-to-school party

    Social events, like this
     back-to-school party on
     EDTECH Island, provide
     students and other
     educators a way to
     socialize and build
     relationships beyond the
     classroom.
Sciences
 International Space Flight
  Museum
    Experiential learning in space

    Life size replicas of actual rockets,
     NASA video, and interactive
     exhibits. Ride a rocket into space,
     land and walk on a space station,
     see the Hubble Telescope, and                            QuickTime™ and a



     teleports to planets in the solar
                                                    TIFF (Uncompressed) decompressor
                                                       are needed to see this picture.




     system created from actual space
     photography.
Music & Theater
 Live Music, Theater & Poetry
    Hundreds of Artists Play Live
     Everyday

    SL streams live audio. Musicians,
     singers, and actors find a willing
     audience any time of day.




                                          •Suzanne Vega
                                          •Sting
                                          •U2
Literacy
 The Edgar Allen Poe House
    Immersive Education in the Literature Alive! Project




                                                            Visit scenes
                                                            recreated from
                                                            Edgar Allen
                                                            Poe’s novels.
                                                            Explore activities
                                                            designed to engage
                                                            you with the text.
Impact of Social
                                       Networking
 Why Use Social Networking?
   Web 2.0 technologies are changing the way we communicate. Communication
    influences how people think and learn.
   Historically, mass communication has involved transmission from a main source to
    many users. Note the same is basically true for all levels of education since the
    Industrial Age.


                                           Student
           Teacher,
           TV,
           advertiser                                  Student




                                          Student
Teacher’s Role in
                                            Social Networks
 Why Use Social Networking?
   Social networking promotes mass
    communication among all users, thus
                                                              Teacher       Student
    supporting constructivist approaches to
    teaching.                                     Student
   Examples of influence of social networks:
    political campaign blogs, YouTube,
    MySpace                                                       Student

   Role of teacher: facilitator of the network     Teacher

   In an era of social networking, those                                    Student
    participating WITHIN the network are most
    credible.                                                   Parent
SL’s Social Network
SL’s intersection with the social
   network is vast, and takes many
   forms:

 SL currently interfaces with blogs,
  email, web pages, audio, video
  streams
 Sloodle: Moodle and SL mashup
 GeoGlobe: brings Google Earth into
  SL
 Salamander: Merlot database project
 Inworld groups and ads
 Slurls
 SLExchange: The “ebay” for SL

 Anything on the internet can
  be brought into Second Life.
  SL is the “web plus.”
Educator
Networks
In Second Life
Educator
Networks
Around Second
Life
Educator
Networks
In and Around
Second Life
Challenges &
                                  Concerns
 Some Challenges and Concerns
  with Second Life


    Mature content on the main grid
    TOS and community standards
    Access for all students
    Faculty training, learning curve
    Costs & management
    Griefers
Videos on Second
                                           Life
 Watch These Videos to See What SL is All About…

     New Media Consortium Second Life Video www.youtube.com/watch?v=K8wm_1TIHGA
     Global Kids in Second Life (3 videos)
      http://secondlife.com/businesseducation/education.php
     NOAA's Virtual Island www.youtube.com/watch?
     Architecture in Second Life Machinima www.youtube.com/watch?v=KruzH82Z2qQ
     The Making of Suzanne Vega's Second Life Guitar
      www.youtube.com/watch?v=bQL8_HB1HtQ
Getting Started in SL
 Getting Started in Second Life…

    Second Life Education Wiki - everything you need to know about SL.
     http://sleducation.wikispaces.com/
    Introducing your Real Life Students to Second Life - provides overview
     of things to consider when using SL with your students.
     www.cxknowledge.com
    Rez Ed: The Hub for Learning & Virtual Worlds
     http://www.rezed.org/
    Second Life Education Grid http://secondlifegrid.net/slfe/education-use-
     virtual-world
How do I teach in
                                        Second Life?
1.   First, be a learner, not a teacher. Spend time on the main grid.
2.   Take as many free classes as you can!
3.   Understand the basics of the interface (Torley’s YouTube videos!)
4.   Get involved in virtual educator groups:
        Second Life (listserv)
        Teen Second Life (listserv)
        Rez Ed (website)
5.   Learn where to find information:
        SL Education wiki
        SimTeach wiki
6.   Learn to build
7.   Carefully plan your Teen SL project
8.   Stock up your avatar before you move over
9.   Keep it fun! Allow you and your kids to be creative

Mais conteúdo relacionado

Mais procurados

Calongne vr simulations games ctu doctoral july 2017
Calongne vr simulations games ctu doctoral july 2017Calongne vr simulations games ctu doctoral july 2017
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
 
Alphabet soup of innovations in higher education
Alphabet soup of innovations in higher educationAlphabet soup of innovations in higher education
Alphabet soup of innovations in higher educationJenelle H.
 
3D Virtual Worlds for Language Learning
3D Virtual Worlds for Language Learning3D Virtual Worlds for Language Learning
3D Virtual Worlds for Language LearningHoward Vickers
 
Virtual Worlds Project Proposal - Reaction Grid
Virtual Worlds Project Proposal - Reaction GridVirtual Worlds Project Proposal - Reaction Grid
Virtual Worlds Project Proposal - Reaction GridLucy Barrow
 
Ideas & innovation
Ideas & innovationIdeas & innovation
Ideas & innovationDoug Maloney
 
Virtual Worlds Introduction: Second Life and Beyond
Virtual Worlds Introduction: Second Life and BeyondVirtual Worlds Introduction: Second Life and Beyond
Virtual Worlds Introduction: Second Life and BeyondAlja Isakovic
 
Transformative iPad Use in Elementary School
Transformative iPad Use in  Elementary SchoolTransformative iPad Use in  Elementary School
Transformative iPad Use in Elementary SchoolSilvia Rosenthal Tolisano
 
Learning in a blended world
Learning in a blended worldLearning in a blended world
Learning in a blended worldShelley Mannion
 
Second Life Presentation Cfttc 09
Second Life Presentation Cfttc 09Second Life Presentation Cfttc 09
Second Life Presentation Cfttc 09ahornton
 
Conole keynote presentation_edmedia
Conole keynote presentation_edmediaConole keynote presentation_edmedia
Conole keynote presentation_edmediagrainne
 
Introduction to design thinking
Introduction to design thinkingIntroduction to design thinking
Introduction to design thinkingRemy Bourganel
 
Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015Danielle Leigh
 
Wif 2012 setting a design culture in organisations
Wif 2012 setting a design culture in organisationsWif 2012 setting a design culture in organisations
Wif 2012 setting a design culture in organisationsRemy Bourganel
 
What is e-Learning
What is e-LearningWhat is e-Learning
What is e-Learninglindalehrke
 
Experimental museumprojects aam2012
Experimental museumprojects aam2012Experimental museumprojects aam2012
Experimental museumprojects aam2012Maria Mortati
 
Open Learning Broadly Construed
Open Learning Broadly ConstruedOpen Learning Broadly Construed
Open Learning Broadly ConstruedPatrick McAndrew
 
Collaboration & Virtual Worlds
Collaboration & Virtual WorldsCollaboration & Virtual Worlds
Collaboration & Virtual WorldsRon Edwards
 

Mais procurados (20)

Calongne vr simulations games ctu doctoral july 2017
Calongne vr simulations games ctu doctoral july 2017Calongne vr simulations games ctu doctoral july 2017
Calongne vr simulations games ctu doctoral july 2017
 
Alphabet soup of innovations in higher education
Alphabet soup of innovations in higher educationAlphabet soup of innovations in higher education
Alphabet soup of innovations in higher education
 
3D Virtual Worlds for Language Learning
3D Virtual Worlds for Language Learning3D Virtual Worlds for Language Learning
3D Virtual Worlds for Language Learning
 
Virtual Worlds Project Proposal - Reaction Grid
Virtual Worlds Project Proposal - Reaction GridVirtual Worlds Project Proposal - Reaction Grid
Virtual Worlds Project Proposal - Reaction Grid
 
Ideas & innovation
Ideas & innovationIdeas & innovation
Ideas & innovation
 
New alexandrians e pub generation
New alexandrians e pub generationNew alexandrians e pub generation
New alexandrians e pub generation
 
Virtual Worlds Introduction: Second Life and Beyond
Virtual Worlds Introduction: Second Life and BeyondVirtual Worlds Introduction: Second Life and Beyond
Virtual Worlds Introduction: Second Life and Beyond
 
Transformative iPad Use in Elementary School
Transformative iPad Use in  Elementary SchoolTransformative iPad Use in  Elementary School
Transformative iPad Use in Elementary School
 
Learning in a blended world
Learning in a blended worldLearning in a blended world
Learning in a blended world
 
Second Life Presentation Cfttc 09
Second Life Presentation Cfttc 09Second Life Presentation Cfttc 09
Second Life Presentation Cfttc 09
 
Conole keynote presentation_edmedia
Conole keynote presentation_edmediaConole keynote presentation_edmedia
Conole keynote presentation_edmedia
 
Introduction to design thinking
Introduction to design thinkingIntroduction to design thinking
Introduction to design thinking
 
Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015
 
Transforming Teaching & Learning
Transforming Teaching & LearningTransforming Teaching & Learning
Transforming Teaching & Learning
 
iPad App Evaluation Guide
iPad App Evaluation GuideiPad App Evaluation Guide
iPad App Evaluation Guide
 
Wif 2012 setting a design culture in organisations
Wif 2012 setting a design culture in organisationsWif 2012 setting a design culture in organisations
Wif 2012 setting a design culture in organisations
 
What is e-Learning
What is e-LearningWhat is e-Learning
What is e-Learning
 
Experimental museumprojects aam2012
Experimental museumprojects aam2012Experimental museumprojects aam2012
Experimental museumprojects aam2012
 
Open Learning Broadly Construed
Open Learning Broadly ConstruedOpen Learning Broadly Construed
Open Learning Broadly Construed
 
Collaboration & Virtual Worlds
Collaboration & Virtual WorldsCollaboration & Virtual Worlds
Collaboration & Virtual Worlds
 

Destaque

L5 a viagemparacasa
L5 a viagemparacasaL5 a viagemparacasa
L5 a viagemparacasaAnny Luz
 
LMS: Selecting the Right Tool
LMS: Selecting the Right ToolLMS: Selecting the Right Tool
LMS: Selecting the Right ToolKevin Corcoran
 
LMS Success: Steps to Implement and Administer Your Learning Management System
LMS Success: Steps to Implement and Administer Your Learning Management SystemLMS Success: Steps to Implement and Administer Your Learning Management System
LMS Success: Steps to Implement and Administer Your Learning Management SystemKatrina Baker
 

Destaque (6)

Authentication Issues / Higher Education Reauthorization Act
Authentication Issues / Higher Education Reauthorization ActAuthentication Issues / Higher Education Reauthorization Act
Authentication Issues / Higher Education Reauthorization Act
 
LMS - Selecting the Right Tool
LMS - Selecting the Right ToolLMS - Selecting the Right Tool
LMS - Selecting the Right Tool
 
L5 a viagemparacasa
L5 a viagemparacasaL5 a viagemparacasa
L5 a viagemparacasa
 
LMS: Selecting the Right Tool
LMS: Selecting the Right ToolLMS: Selecting the Right Tool
LMS: Selecting the Right Tool
 
career counsling توجية مهني
career counsling توجية مهنيcareer counsling توجية مهني
career counsling توجية مهني
 
LMS Success: Steps to Implement and Administer Your Learning Management System
LMS Success: Steps to Implement and Administer Your Learning Management SystemLMS Success: Steps to Implement and Administer Your Learning Management System
LMS Success: Steps to Implement and Administer Your Learning Management System
 

Semelhante a Learning to Teach in Second Life

Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
 
Social Media for Higher Education
Social Media for Higher EducationSocial Media for Higher Education
Social Media for Higher EducationThe New School
 
GameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar WorldGameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar WorldCynthia Calongne
 
Edu Virtual.Worlds
Edu Virtual.WorldsEdu Virtual.Worlds
Edu Virtual.WorldsKen Hudson
 
071116 Ne Connect
071116 Ne Connect071116 Ne Connect
071116 Ne ConnectAJ Kelton
 
Exploring education in second life
Exploring education in second lifeExploring education in second life
Exploring education in second lifeClare Atkins
 
Virtual environments
Virtual environmentsVirtual environments
Virtual environmentsMarv1
 
Avatar Project - SFYS 2009
Avatar Project - SFYS 2009Avatar Project - SFYS 2009
Avatar Project - SFYS 2009sschutt
 
Virtual World Teaching 101
Virtual World Teaching 101Virtual World Teaching 101
Virtual World Teaching 101edtechprof
 
SLoodle: Moodle and Second Life
SLoodle: Moodle and Second LifeSLoodle: Moodle and Second Life
SLoodle: Moodle and Second Lifegpotter
 
The Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam freeThe Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam freeHelen Keegan (a.k.a heloukee)
 
AITP Keynote on Virtual Worlds
AITP Keynote on Virtual WorldsAITP Keynote on Virtual Worlds
AITP Keynote on Virtual WorldsCynthia Calongne
 
Second Life Uses in K12 - Gr3
Second Life Uses in K12 - Gr3Second Life Uses in K12 - Gr3
Second Life Uses in K12 - Gr3Eileen O'Connor
 

Semelhante a Learning to Teach in Second Life (20)

Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?
 
Knue2009 Final
Knue2009 FinalKnue2009 Final
Knue2009 Final
 
Social Media for Higher Education
Social Media for Higher EducationSocial Media for Higher Education
Social Media for Higher Education
 
GameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar WorldGameTech_Teaching in an Avatar World
GameTech_Teaching in an Avatar World
 
KeyNote Ulster
KeyNote UlsterKeyNote Ulster
KeyNote Ulster
 
Edu Virtual.Worlds
Edu Virtual.WorldsEdu Virtual.Worlds
Edu Virtual.Worlds
 
NE Connect
NE ConnectNE Connect
NE Connect
 
071116 Ne Connect
071116 Ne Connect071116 Ne Connect
071116 Ne Connect
 
Exploring education in second life
Exploring education in second lifeExploring education in second life
Exploring education in second life
 
Virtual environments
Virtual environmentsVirtual environments
Virtual environments
 
Avatar Project - SFYS 2009
Avatar Project - SFYS 2009Avatar Project - SFYS 2009
Avatar Project - SFYS 2009
 
Virtual World Teaching 101
Virtual World Teaching 101Virtual World Teaching 101
Virtual World Teaching 101
 
SLoodle: Moodle and Second Life
SLoodle: Moodle and Second LifeSLoodle: Moodle and Second Life
SLoodle: Moodle and Second Life
 
Libraries And Second Life
Libraries And Second LifeLibraries And Second Life
Libraries And Second Life
 
The Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam freeThe Creative and the Curious: When learners roam free
The Creative and the Curious: When learners roam free
 
Second life ppt
Second life pptSecond life ppt
Second life ppt
 
AITP Keynote on Virtual Worlds
AITP Keynote on Virtual WorldsAITP Keynote on Virtual Worlds
AITP Keynote on Virtual Worlds
 
Educational Uses of SL
Educational Uses of SLEducational Uses of SL
Educational Uses of SL
 
Second Life Uses in K12 - Gr3
Second Life Uses in K12 - Gr3Second Life Uses in K12 - Gr3
Second Life Uses in K12 - Gr3
 
Heritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun SideHeritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun Side
 

Último

Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsKarinaGenton
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptxPoojaSen20
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 

Último (20)

Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its Characteristics
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptx
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 

Learning to Teach in Second Life

  • 1. Learning to Teach in Second QuickTime™ and a TIFF (Uncompressed) decompressor Life: are needed to see this picture. A Hands-On Workshop Lisa Dawley & Chris Haskell Dept. of Educational Technology
  • 2. Audience  How many have been in a virtual world of any kind?  How many have created an account, an avatar in Second Life?  How many are inworld more than 1 hour per week?  How many are inworld more than 3 hours per week?  How many currently teach in SL?
  • 3. Overview of Today’s Session  Short overview on Second Life & Teen SL  Split into two groups & rotate  Hands-on learning centers on EDTECH Island  Discussion group on pedagogical techniques  Questions & Next Steps
  • 4. Web 2.0 Tools  Explore social networking technologies… Virtual Worlds - online 3D, immersive environments  Blogs - web journal ActiveWorlds www.blogger.com Second Life There  Wikis - collaborative online Hipihi space, editable by community TeenSecond Life www.pbwiki.com Habbo 3B  Photo & Video Sharing Gogofrog www.flickr.com WhyVille photobucket.com ToonTown www.youtube.com Club Penguin
  • 5. Why Virtual Worlds?  The Internet is Going 3D  In 2007, 24%, or 8.2 million children, visited QuickTime™ and a virtual worlds. TIFF (Uncompressed) decompressor are needed to see this picture.  By 2011, the estimate is 53% or 20 million. • Over 100 virtual worlds are in use or planned for release this year. •By the end of the year, Club Penguin will be the largest with over 50 million kids. •By 2011, 80% of internet users will use 3DLearn Interactive Academy virtual worlds. http://www.3dlearn.com/
  • 6. EDTECH Island  What is EDTECH Island?  EDTECH Island is located on the main grid of Second Life (18 and over)  Began in January 2007 offering graduate courses in educational technology  Over 1,000 educators in our EDTECH community group (please join us!)
  • 7. EDTECH Island Designed in response to students’ needs: • Building skills • Information • Meeting place • Social area • Living areas • Amphitheater
  • 8. Handling Griefers • Close Second Life • Turn off your computer • Ignore them • Teleport or fly away • Mute them (right click on their avatar & mute) • Report them using the “Abuse” feature • Ban or eject them
  • 10. Activities in Second Life  What can you do in Second Life?  Because SL is a simulation, possibilities are endless  Build & Script: the entire world is designed and built by users  Role play: human, alien, animal, mermaid…  Activities: fly, run, roller skate, swim, surf, race boats, dance, parachute, play music, sing, write books, visit a famous city, explore museums, meet historical figures, date, ski, attend classes, create a living ecosystem, stage and film a movie, meditate, attend church, participate in charitable events, start a real business that generates revenues
  • 11. Pedagogy in Second Life  What teaching approaches and techniques are used in Second Life?  Lecture  Whole group discussion  Small group discussion  Collaborative projects  Scavenger hunts  Peer observation and feedback  Surveys, tests  Note-taking  Field trips  Simulations  Guest speakers  Design & building  Commerce-based learning  Interviews  And more….
  • 12. K-12 Education in Second Life  Examples of Second Life in K-12 Education  Camp Global Kids 2006 was the first virtual summer camp.  Global Kids Island in the teen grid is a place for teen residents to learn about important social and world issues.  Kids Connect is a series of workshops for young people in multiple locations, teaching them to connect and work together via performance, storytelling and collaboration by both physical and digital means.  Exploratorium in San Francisco, the museum of science, art, and human perception, mixed real- and virtual-world experiences when they presented a live Webcast of a solar eclipse from Side, Turkey, in three virtual SL amphitheaters.
  • 13. Diversity & Culture  Choose Your Appearance  SL has many diverse cultures, sub-cultures, and social networking groups. SL provides teachers and students the opportunity to engage in experiential learning opportunities with diversity, in a non-threatening environment. Avatars can take on any physical shape including human, animal, robots, and objects such as the KoolAid man.
  • 14. Socialization  Students can socialize beyond the classroom  Back-to-school party  Social events, like this back-to-school party on EDTECH Island, provide students and other educators a way to socialize and build relationships beyond the classroom.
  • 15. Sciences  International Space Flight Museum  Experiential learning in space  Life size replicas of actual rockets, NASA video, and interactive exhibits. Ride a rocket into space, land and walk on a space station, see the Hubble Telescope, and QuickTime™ and a teleports to planets in the solar TIFF (Uncompressed) decompressor are needed to see this picture. system created from actual space photography.
  • 16. Music & Theater  Live Music, Theater & Poetry  Hundreds of Artists Play Live Everyday  SL streams live audio. Musicians, singers, and actors find a willing audience any time of day. •Suzanne Vega •Sting •U2
  • 17. Literacy  The Edgar Allen Poe House  Immersive Education in the Literature Alive! Project Visit scenes recreated from Edgar Allen Poe’s novels. Explore activities designed to engage you with the text.
  • 18. Impact of Social Networking  Why Use Social Networking?  Web 2.0 technologies are changing the way we communicate. Communication influences how people think and learn.  Historically, mass communication has involved transmission from a main source to many users. Note the same is basically true for all levels of education since the Industrial Age. Student Teacher, TV, advertiser Student Student
  • 19. Teacher’s Role in Social Networks  Why Use Social Networking?  Social networking promotes mass communication among all users, thus Teacher Student supporting constructivist approaches to teaching. Student  Examples of influence of social networks: political campaign blogs, YouTube, MySpace Student  Role of teacher: facilitator of the network Teacher  In an era of social networking, those Student participating WITHIN the network are most credible. Parent
  • 20. SL’s Social Network SL’s intersection with the social network is vast, and takes many forms:  SL currently interfaces with blogs, email, web pages, audio, video streams  Sloodle: Moodle and SL mashup  GeoGlobe: brings Google Earth into SL  Salamander: Merlot database project  Inworld groups and ads  Slurls  SLExchange: The “ebay” for SL  Anything on the internet can be brought into Second Life. SL is the “web plus.”
  • 24. Challenges & Concerns  Some Challenges and Concerns with Second Life  Mature content on the main grid  TOS and community standards  Access for all students  Faculty training, learning curve  Costs & management  Griefers
  • 25. Videos on Second Life  Watch These Videos to See What SL is All About…  New Media Consortium Second Life Video www.youtube.com/watch?v=K8wm_1TIHGA  Global Kids in Second Life (3 videos) http://secondlife.com/businesseducation/education.php  NOAA's Virtual Island www.youtube.com/watch?  Architecture in Second Life Machinima www.youtube.com/watch?v=KruzH82Z2qQ  The Making of Suzanne Vega's Second Life Guitar www.youtube.com/watch?v=bQL8_HB1HtQ
  • 26. Getting Started in SL  Getting Started in Second Life…  Second Life Education Wiki - everything you need to know about SL. http://sleducation.wikispaces.com/  Introducing your Real Life Students to Second Life - provides overview of things to consider when using SL with your students. www.cxknowledge.com  Rez Ed: The Hub for Learning & Virtual Worlds http://www.rezed.org/  Second Life Education Grid http://secondlifegrid.net/slfe/education-use- virtual-world
  • 27. How do I teach in Second Life? 1. First, be a learner, not a teacher. Spend time on the main grid. 2. Take as many free classes as you can! 3. Understand the basics of the interface (Torley’s YouTube videos!) 4. Get involved in virtual educator groups:  Second Life (listserv)  Teen Second Life (listserv)  Rez Ed (website) 5. Learn where to find information:  SL Education wiki  SimTeach wiki 6. Learn to build 7. Carefully plan your Teen SL project 8. Stock up your avatar before you move over 9. Keep it fun! Allow you and your kids to be creative