3. Feature phone
• Contains a fixed set of functions
beyond voice calling and text
messaging
• Not as extensive as a smartphone.
• For example,
– offer Web browsing and e-mail, but
generally cannot download apps from an
online marketplace, such as Whatsapp
Difference between feature phones
and smartphones
Page 3
Understanding of Mobile App and Its
Development Life Cycle
4. Smartphone
• With built-in applications and
Internet access.
• Advanced application
programming interfaces (APIs)
• Able to run different kinds of
free and paid third-party
applications to have better
integration with the phone's OS
and hardware
Difference between feature phones
and smartphones
Page 4
Understanding of Mobile App and Its
Development Life Cycle
6. iOS Android Windows Phone BlackBerry OS
Company Apple, Inc Google Microsoft BlackBerry
Current Version 7 4.4 8 7.1
License Proprietary
Free and open-
source
Proprietary Proprietary
Accessibility
features
Yes Yes Yes Yes
NFC Payment
Software
No
Available on any
device that
supports the
hardware.
Available for
Version 8+
Yes
Official
Application Store
App Store Google Play
Windows Phone
Store
BlackBerry World
Voice Recognition Yes Yes Yes Yes
Multitasking Yes Yes Yes Yes
Desktop
interactive
widgets
No Yes
Yes (through "live
tiles")
No
Comparison of various mobile platforms
Page 6
Understanding of Mobile App and Its
Development Life Cycle
14. • Type of Apps:
– Communication, calendar, clock, calculator
– Photos, weather, maps
– Games, eBooks
– Tablet applications
• Total Apps Number:
– Over 800,000 Apps available on Google Play
(2013 May)
– Around 850,000 mobile apps in the Apple App
Store (2013 May)
Evolution of Mobile Applications
Page 14
Understanding of Mobile App and Its
Development Life Cycle
15. Difference between Mobile Web
and Mobile App
What is a Mobile Web?
• Similar to any other website, designed for the
smaller handheld display and touch-screen
interface
• Linked and accessed over the Internet through
mobile device’s web browser
What is a Native App?
• A native mobile app is installed directly onto
the device
• Download and install through an online store or
marketplace for a given operating system.
Page 15
Understanding of Mobile App and Its
Development Life Cycle
16. Difference between Mobile Web
and Mobile App
Mobile Web Mobile App
Storage of application In server side Download and install to
the mobile device
Activation of application Access through mobile
browser
Directly access by clicking
the icon
Require user to install any
application
No Yes
Data traffic over network More Less
Integration with phone
specific features
No Yes
User experience Normal Richer
Page 16
Understanding of Mobile App and Its
Development Life Cycle
17. Difference between Mobile Web
and Mobile App
Mobile Web Mobile App
OS dependence Low High
Development effort Less More
Application Update Only on server side Users are required to
download and install a
new version
Maintenance and support
effort
Less More
Page 17
Understanding of Mobile App and Its
Development Life Cycle
19. • Development Kit for some of the popular
platforms:
Overview of Development
Platforms for Mobile App
Development
iOS Android BlackBerry
Windows
Mobile/Windows
Phone
Symbian
iOS SDK Android SDK BlackBerry Java
Development
Environment
(JDE)
Windows Mobile –
Microsoft Visual
Studio 2008
Windows Phone –
Windows Phone
Developer Tools
Qt SDK,
Symbian^3 SDK
Page 19
Understanding of Mobile App and Its
Development Life Cycle
20. • Other than SDK, each mobile platform has
additional development tools for facilitating
the programming.
Overview of Development
Platforms for Mobile App
Development
iOS Android BlackBerry
Windows
Mobile/Windows
Phone
Symbian
Xcode IDE Android
Development
Tools (ADT) Plugin
for Eclipse,
Android Native
Development Kit
(NDK)
BlackBerry Java
Plug-in for Eclipse
Visual Basic for
Windows Phone
Develop Tools
Carbide.c++ IDE
Page 20
Understanding of Mobile App and Its
Development Life Cycle
21. • Xcode IDE
Overview of Development Platforms for
Mobile App Development
iPhone Simulator
Page 21
Understanding of Mobile App and Its
Development Life Cycle
22. • Eclipse with Android SDK
Overview of Development Platforms for
Mobile App Development
Android Emulator
Page 22
Understanding of Mobile App and Its
Development Life Cycle
23. • Developing multiple mobile apps with single
source code
• Some tools use web standards for development
while some need to use proprietary
programming languages.
• For development tools using web standards,
they work in two approaches.
– generate the codes as embedded web content
within the mobile app (e.g. PhoneGap)
– recompile the web codes into native codes (e.g.
Titanium Mobile)
Cross-Platform Development Tools
Page 23
Understanding of Mobile App and Its
Development Life Cycle
24. These tools have some common limitations:
• Most of the tools cannot support all common
mobile OS platforms.
• Although web standards are used by some of
these tools, some advanced features like AJAX
are not supported by tools like MotherApp.
• Performance of mobile apps developed by
these tools may not as good as those
developed by native programming language.
• Most of the tools do not provide API for
interfacing with Bluetooth and video capture.
Cross-Platform Development Tools
Page 24
Understanding of Mobile App and Its
Development Life Cycle
25. PhoneGap
Titanium
Mobile
MotherApp Rhodes Corona
Company Nitobi Appcelerator MotherApp Rhomobile Ansca
Product Type Open Source Open Source Proprietary Open Source Proprietary
Programming
Language
HTML, CSS,
JavaScript
HTML, CSS,
JavaScript
MotherAPP
HTML
HTML, CSS,
JavaScript,
Ruby
Lua
Online
Conversion
Service
Yes No Yes No No
Development
Kit
Nil Titanium
Studio
Nil RhoStudio Corona SDK
Cross-Platform Development Tools
Page 25
Understanding of Mobile App and Its
Development Life Cycle
26. Supported Platforms
Cross-Platform Development Tools
PhoneGap
Titanium
Mobile
MotherApp Rhodes Corona
iOS Yes Yes Yes Yes Yes
Android Yes Yes Yes Yes Yes
BlackBerry Yes Yes(beta) Yes Yes No
Windows
Mobile Yes No No Yes No
Windows
Phone No No No Yes No
Symbian Yes No No Yes No
Others WebOS Nil Nil WebOS Nil
Page 26
Understanding of Mobile App and Its
Development Life Cycle
30. • Diversity: OS Platforms X Hardware X Devices
X Carrier Networks
• Native vs. Web Applications
• Functionality: Talking, Gaming, Browsing,
Listening, Business, Communication
• User Experience: Installation, Usability,
Connectivity, Data Usage etc
Challenges involved in Mobile
Application Testing
32. • Integration with existing Systems
• Accelerated Development
• Performance & Security
• Backward Compatibility
Challenges
33. Customers Challenges in Mobile
Testing
• Variety of mobile devices in market and multiple
manufacturers
• Coping with the short lifestyle of the mobile
application in market
• Huge variety of hardware capabilities
• Shorter duration of device life in the market
• Variety of network models like 2G/3G/4G/Wi-Fi
• Huge investment and high time frame to set up an
test lab
• Most of the tools are image based comparison
tool
• One test tool may not support all platforms versions
• Testing on latest technologies like HTML5, NFC, etc.
• High rise of localized app capability
• Choice between simulators and real devices for
testing
34. • Test the application with different models if
possible
• Conduct testing on different connection
speeds
– GPRS for low connection speed and
– 3G/HSPA/Wi-Fi for high connection speed.
• Conduct testing in new mobile OS version when
a new mobile OS version upgrades.
• Make sure that the application has undergone
full testing with bug-free before submitting to a
mobile application store.
Testing Strategy for Mobile
App
Page 34
Understanding of Mobile App and Its
Development Life Cycle
35. • Quick swipe (user experience, quit app
scenarios)
• Orientation
• Different devices (resolutions, compatibility)
• No network scenario
• Features Test (esp. cross app cases)
• Stress Test (including server side)
Testing Strategy for Mobile
App
Page 35
Understanding of Mobile App and Its
Development Life Cycle
37. • Mobile emulator provides an easy way for testing
the application without the needs of actual device.
• Emulator cannot perform some hardware related
testing
– onboard camera
– GPS,
– sensors,
– multitouch,
– telephony,
– accelerometer feedback
• Testing with actual device must be conducted
before the application is released.
Testing Strategy for Mobile
App
Page 37
Understanding of Mobile App and Its
Development Life Cycle
41. Mobile Automation – Desktop Based
• Mobile test automation tools are installed on a desktop locally
• Interacts with the mobile devices Through USB connection or
Wi-Fi
• Mobile Apps can be installed & tested on both Emulators and
real devices
45. • Stable Automation Framework
useful across multiple
Platforms
• Use Emulators for Automation
early in the development
cycle
• Use Real device for
automation only to emulate
real time usage
When to plan Automation?
46. 1. Define the automation scope
2. Select the Test Automation Tool suitable for
your application and supports multiple Oss
3. Start by building automation scripts for
smoke testing
4. Gradually build a basic test suite for
regression testing that represents business
critical use cases
How to implement Automation
Tools?
48. • MonkeyTalk supports both iOS and Android
mobile application for automation
MonkeyTalk
Application APK File Android Emulator
MonkeyTalk IDE
MonkeyTalk
TestScript
Eclipse IDE with AspectJ Plug-in
Android SDK
49. • Selenium supports iOS and Android mobile
applications for automation
Selenium for Mobile
Eclipse IDE
Selenium
WebDriver
Android Emulator
Selenium TestScript Android SDK
50. • Supports Android applications for
Auotmation
• Robotium RC can be utilized to run
testscripts in a Test Lab setup
Robotium
57. • Test Early and Often
• Create matrix of Platforms, Device, Network
Connections (2G, 3G, wi-fi, LTE, etc.),
Carriers for Testing (Including different OS
versions)
• Test for Performance and Security
• Keep Target Audience in mind while testing
• Tool selection should take into account
emulator and real device support across
platfomrs
Best Practices
59. • iPhone and Android phone apps for
the Campaign on 1911 Revolution
• With Augmented Reality (AR) and
interactive user experience
• Guide users on a virtual journey
through 30 designated spots related
to the history of the 1911 Revolution
and Dr Sun Yat-sen in Hong Kong.
Where is Dr. Sun?
搜尋孫中山
60. Augmented Reality (AR)
• 30 check points with
GPS locating function.
• Take photos with the
stamp
• To ensure the function
goes well, Crossover
did the site visit both
individually and with
the client.
Where is Dr. Sun?
搜尋孫中山
61. Q&A and Badges
Collection
• Answer the multiple
choice questions for
each checkpoint and
earn a badge
• Get the Final Badge
within a specific area
Where is Dr. Sun?
搜尋孫中山