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HTML5
What You Need to Know and 
Why You Should Care
Debbie Richards
Creative Interactive Ideas
debbie@cre8iveii.com
http://twitter.com/cre8iveii
http://cre8iveii.blogspot.com/
BACKGROUND
HTML5, the new web standard 
that has been adopted by 
Apple, Google and many 
others, lets web developers 
create advanced graphics, 
typography, animations and 
transitions.
Steve Jobs
HTML5, the new web standard 
that has been adopted by 
Apple, Google and many 
others, lets web developers 
create more than advanced 
graphics, typography, 
animations and transitions.
Steve Jobs
Html5- what you need to know and why you should care
Html5- what you need to know and why you should care
Html5- what you need to know and why you should care
http://ie.microsoft.com/testdrive/Default.html
Html5- what you need to know and why you should care
http://www.youtube.com/watch?v=ryZP00_KhYE
http://www.youtube.com/watch?v=MLKfLql9euo
Export FLA to HTML5
MAX 2010
Sneak Peek
Publish to iPhone from Captivate 5
To deploy a Captivate course on an iPhone you need Adobe eLearning 
Suite 2, or both Adobe Captivate 5 and Adobe Flash Professional. You 
also need to install the ‘Packager for iPhone’ from Adobe Labs.
1. Get an iPhone developer certificate from Apple
2. Get Development Provisioning profile from Apple (A file that lets 
you test or distribute an iPhone application. You obtain 
provisioning profile files from Apple. A provisioning profile is 
assigned to a specific development certificate, an application ID, 
and one or more device IDs). More details here.
3. Create a Captivate project for the iPhone form factor – 320 *480
4. While publishing the SWF, turn ON this option in the publish 
dialog – “Enable SWF for conversion to iPhone application”.
Html5- what you need to know and why you should care
Low Bandwidth Player 
• Automatically adds HTML feature when/if you add PNGs of slides
• Automatically adds embedded audio if you include files
• Automatically switches to HTML if no flash is detected (and pngs are 
present)
• Notifies LMS when course is complete
• Slide Index toggles with Articulate outline panel setting
• Uses HTML5 and degrades nicely for IE
http://www.frameentered.com/content/low‐bandwidth‐html‐articulate‐
player‐waudio‐reports‐lms‐too
Raptivity HTML5 Pack
http://www.raptivity.com/Demo%20Courses/Interactivity%20Builder%20Sa
mple%20Course/Index.html?15
Raptivity HTML5 Pack
HTML STUFF
HTML5 Stack
• HTML5 – the markup language
• CSS3 (the latest version of Cascading Style 
Sheets) – how it looks or is rendered
• JavaScript – the programming language
Areas of Focus
• The "markup" part of HTML5:  focused on 
developing web sites and pages
• The API (application programming interface) 
part:  focused on building web applications 
(think of Gmail as an example of a web 
application)
Browser Support
Browser Support
http://html5test.com/
Tablet Reading Experience
http://www.publicintegrity.org/treesaver/tuna/00‐toc.html
Content is displayed in a horizontal, widescreen format devoid of distracting banner ads and 
links to other content. 
Users can pull up a left‐hand navigation bar to navigate between story sections, and click on 
arrows to tab between individual pages. 
The size and amount of text on display adjusts according to the size of the browser.
Document Object Model (DOM)
• Check if a certain property exists on a global object (such as window 
or navigator)
– Example: testing for geolocation support
• Create an element, then check if a certain property exists on that 
element
– Example: testing for canvas support
• Create an element, check if a certain method exists on that 
element, then call the method and check the value it returns
– Example: testing which video formats are supported
• Create an element, set a property to a certain value, then check if 
the property has retained its value (think about forms)
– Example: testing which <input> types are supported
HTML5 – Up and Running:  Mark Pilgrim
Features
• New structural and semantic markup 
– Such as header, footer and nav elements
• The new canvas element
– Creating web based bitmap graphics using 
JavaScript
• New native audio and video elements, and 
related elements and attributes
– Embedding multimedia content that browsers can 
play without plugins
NAV Element
<nav> 
<ul> 
<li><a href="/">Home</a></li> 
<li><a href="/products">Products</a></li> 
<li><a href="/services">Services</a></li> 
<li><a href="/about">About</a></li> </ul> 
</nav>
The nav element represents a section of a page that links to other pages or 
to parts within the page: a section with navigation links. 
Not all groups of links on a page need to be in a nav element only sections 
that consist of major navigation blocks are appropriate for the nav element.
Tags
• <audio> tag defines sound content
• <canvas> tag defines graphics
• <footer> tag defines a footer for a section or 
page
• <header> tag defines a header for a section or 
page
• <nav> tag defines navigation links
• <time> tag defines a date/time
• <video> tag defines a video
Sketch Example
Works best in Mozilla
http://mrdoob.com/projects/harmony/
Drag and Drop
http://html5demos.com/drag
Cloth Simulation
http://www.andrew‐hoyer.com/experiments/cloth/
http://craftymind.com/factory/html5video/CanvasVideo.html
Offline Web Application
• Enabling resources like HTML, CSS and 
JavaScript to be cached, so that if a user goes 
offline, the browser will have kept these 
resources, and the application can still be 
used, or even installed locally on a device
• Sending events to a web application when the 
user goes on and offline
Editable Text
This is a good, simple demonstration of 
editable text and local Storage; edit text in 
the box, close the window, and then click 
the link again.
http://html5demos.com/contenteditable
Geolocation API
• Allows a web site or application to ask the 
browser where a user is located (including 
longitude, latitude and altitude, but also 
potentially the direction they are facing, and 
their speed)
• Of course, whether the user wishes to share 
this information is at their discretion)
function get_location() 
{ navigator.geolocation.getCurrentPosition(show_map);}
Geolocation
http://html5demos.com/geo
HANDS‐ON
Canvas Example
http://cii‐ftp.com/byol/redbox.html
Source Code
<html>
<body>
<canvas id="myCanvas" width="200" height="100" 
style="border:1px solid #c3c3c3;">
</canvas>
<script type="text/javascript">
var c=document.getElementById("myCanvas");
var cxt=c.getContext("2d");
cxt.fillStyle="#FF0000";
cxt.fillRect(0,0,150,75);
</script>
</body>
</html>
Head
<html>
<head> 
</head> 
</html> 
Elements inside <head> can include 
scripts, instruct the browser where 
to find style sheets, provide meta 
information, and more.
The following tags can be added to 
the head section: <title>, <base>, 
<link>, <meta>, <script>, and 
<style>.
Body
<html>
<head> 
</head> 
<body>
</body> 
</html> 
The body element defines the 
document's body.
The body element contains all the 
contents of an HTML document, 
such as text, hyperlinks, images, 
tables, lists, etc.
Canvas
<html>
<head> 
</head> 
<body>
<canvas id="myCanvas" 
width="200" 
height="100" </canvas>
</body> 
</html> 
The HTML5 canvas element uses 
JavaScript to draw graphics on a 
web page.
A canvas is a rectangular area, and 
you control every pixel of it.
The canvas element has several 
methods for drawing paths, boxes, 
circles, characters, and adding 
images.
Specify the id, width, and height of the element
Draw with Javascript
<script type="text/javascript">
Var c=document.getElementById("myCanvas");
var cxt=c.getContext("2d");
cxt.fillStyle="#FF0000";
cxt.fillRect(0,0,150,75);
</script>
The canvas element has no drawing abilities of its own.
All drawing must be done inside a JavaScript.
Draw with Javascript
JavaScript uses the id to find the canvas element.
<script type="text/javascript">
Var c=document.getElementById("myCanvas");
var cxt=c.getContext("2d");
cxt.fillStyle="#FF0000";
cxt.fillRect(0,0,150,75);
</script>
Draw with Javascript
Create a context object –
The getContext("2d") object is a built‐in HTML5 object, with 
many methods to draw paths, boxes, circles, characters, 
images and more.
<script type="text/javascript">
Var c=document.getElementById("myCanvas");
var cxt=c.getContext("2d");
cxt.fillStyle="#FF0000";
cxt.fillRect(0,0,150,75);
</script>
Draw with Javascript
Draw a red rectangle.
The fillStyle method makes it red.
The fillRect method specifies the shape, position, and size.
<script type="text/javascript">
Var c=document.getElementById("myCanvas");
var cxt=c.getContext("2d");
cxt.fillStyle="#FF0000";
cxt.fillRect(0,0,150,75);
</script>
Draw with Javascript
The fillRect method above had the parameters (0,0,150,75).
This means: Draw a 150x75 rectangle on the canvas, starting at the top left corner (0,0).
The canvas' X and Y coordinates are used to position drawings on the canvas.
<script type="text/javascript">
Var c=document.getElementById("myCanvas");
var cxt=c.getContext("2d");
cxt.fillStyle="#FF0000";
cxt.fillRect(0,0,150,75);
</script>
SVG Example
http://cii‐ftp.com/byol/red_svg.html
SVG stands for Scalable Vector Graphics
Canvas vs. SVG
• Think of the difference between canvas and svg as the 
difference betwee Photoshop and Illustrator (One deals 
with bitmaps and the other vector art.
• With canvas, since you are drawing in bitmap, you can 
smudge, blur, burn, dodge your images easily. But since it's 
bitmap you can't easily draw a line and then decide to 
reposition the line. You need to delete the old line and then 
draw a new line.
• With svg, since you are drawing vectors, you can easily 
move, scale, rotate, reposition, flip your drawings. But since 
it's vectors you can't easily blur the edges according to line 
thickness or seamlessly meld a red circle into a blue square. 
You need to simulate blurring by drawing intermediate 
polygons between objects.
SVG
• SVG stands for Scalable Vector Graphics
• SVG is used to define vector‐based graphics 
for the Web
• SVG defines the graphics in XML format
• SVG graphics do NOT lose any quality if they 
are zoomed or resized
• Every element and every attribute in SVG files 
can be animated
SVG Advantages
• SVG files can be read and modified by a large range of tools 
(e.g. notepad)
• SVG files are smaller and more compressible than JPEG and 
GIF images
• SVG images are scalable
• SVG images can be printed with high quality at any resolution
• SVG images are zoomable (and the image can be zoomed 
without degradation)
• Text in SVG is selectable and searchable (excellent for making 
maps)
• SVG works with Java technology
• SVG is an open standard
• SVG files are pure XML
Source Code
<svg width="100%" height="100%" 
version="1.1"
xmlns="http://www.w3.org/2000/svg">
<circle cx="100" cy="50" r="40" stroke="black"
stroke‐width="2" fill="red"/>
</svg>
Video
http://cii‐ftp.com/byol/video_html5.html
File vs. Video Formats
• One of the biggest sources of confusion about 
video is not realizing that the file format is 
completely different from the video format. So 
you're always dealing with two formats, not one.
• Examples of file formats are .mp4, .flv, f4v, .ogv, 
or .avi. File formats are often called container 
formats because they're containers for the actual 
video.
• The video format is the flavor of compression 
that's used on the video. This is often called 
a codec.
MP4
The movie.MP4 file is 
a container that can 
hold video encoded 
as either MPEG‐4 or 
H.264.
Flash
A movie.FLV (Flash) file 
could also hold H.264
video, or it could hold 
video encoded with vp6 
or Sorenson Spark. But it 
can't hold MPEG‐4 video.
OGV
A movie.OGV file is 
primarily for Theora and 
other even more obscure 
formats.
It can't hold MPEG‐4 or 
H.264, at least not easily.
To convert videos to the .ogg/.ogv format, install the Firefogg extension into your 
Firefox browser.
Codec
A codec encodes a data stream or signal for 
transmission, storage or encryption, or decodes
it for playback or editing.
The process of decoding what’s inside the video 
container file varies. To know how to decode a 
movie, the player (which is your web browser in 
the case of HTML5 video) has to know which 
codec the movie was encoded with.
Video File Formats
Each format holds at minimum one video track 
and, most likely, one audio track. 
When you watch a movie online, your video 
player decodes both the audio and video and 
sends the information to your screen and 
speakers.
Three Parts to Video
• The file format that holds the video, like .mp4, 
.flv, .f4v, .ogv, or .avi
• The video format (aka codec), like H.264, 
MPEG‐4, or Theora
• The player that makes it available to your site 
visitors, such as the Adobe Flash Plugin, or the 
new <video></video> tag.
Video Compability
Source Code
<video controls="controls"> 
<source src="pr6.mp4" type='video/mp4; 
codecs="avc1.42E01E, mp4a.40.2"' /> 
<source src="pr6.webm" type='video/webm; 
codecs="vp8, vorbis"' /> 
<source src="pr6.ogv" type='video/ogg; 
codecs="theora, vorbis"' />  
<video>
DW CS5 HTML5 Support
EXTRAS
Support
• http://cii‐ftp.com/byol/html5_links.pdf
• http://cii‐ftp.com/byol/Cheat_Sheet.pdf
• http://www.infoworld.com/d/developer‐
world/html5‐how‐infoworlds‐expert‐guide‐
639
• http://cii‐ftp.com/byol/html5_flash.pdf
• http://blogs.adobe.com/captivate/2010/09/p
ublish‐to‐iphone‐from‐captivate‐5‐and‐
elearning‐suite‐2.html
Training
• http://courses.sitepoint.com/html5‐live ‐ $10!
• http://blog.templatemonster.com/2010/10/07
/html5‐canvas‐tutorials‐2010/
• http://blog.templatemonster.com/2010/06/16
/25‐html5‐tutorials‐techniques/

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