The document discusses how new technologies and social networks allow for more open, connected, and social forms of learning through increased access to tools, content, and connections with other users. It outlines many different web tools that can be used for publishing, communication, collaboration, and accessing multimedia content and describes how these networked possibilities may impact teaching, learning, and society more broadly. The concluding section encourages the reader to engage with these ideas and technologies through blogging, wikis, tweets, connections with others, gathering and synthesizing information, and then personalizing and sharing their work.
6. open thinking engagement connectivism
immersion multiliteracies experiential
access social learning
web 2.0 sharing democratic media
creativity influences conversations
copyleft authenticity
open
collaborative constructivism
freedom
small tools,
collective constructionism
loosely joined
student-centred transparency
7. Access to
high quality
multimedia.
‣Google Video, Youtube, Blip.tv,
Viddler.
‣Archive.org,
Creative
Commons, CCMixter, United
Streaming, TED Talks.
‣Ustream, Seesmic, Stickam.
‣Skype,iChat, WizIQ, Elluminate,
Adobe Connect.
9. Choice of
content
licenses.
‣Full Copyright
‣Copyleft and Public Domain
‣Creative Commons (share alike,
attribution, non commercial)
‣Against DRM
‣Practical Modifiability
‣Related Rights
‣Access Control Prohibition
10. Greater access
to tools and
connectivity.
‣Free and open source software,
greater bandwidth, wireless
access, free services, and
reduced hardware costs have
contributed to greater access.
12. Tools for debate,
challenge, and
engagement.
‣Access to text and multimedia
publication allows individuals to
read, create, remix, mashup,
and respond to cultural, political,
and economic events.
‣Mainstream media is attempting
to respond to democratic media
by creating feedback
mechanisms (e.g., surveys,
contests, interaction)
13. Sharing of and
creating new
culture.
‣The World is Flat (Friedman).
‣A number of flat classroom
projects been initiated to make
classroom walls transparent,
while bridging communication
among students.
‣Tools necessary exist and are
relatively easy to use. Practice is
the most difficult to change.
14. Simulations and
3D virtual
environments.
‣Second Life, Edusim, and other
3D environments allow for the
exploration of simulated worlds.
‣Individuals can communicate
and collaborate with each other,
and interact with objects in each
virtual world.
15. Time/Place
Shifted Personal
Learning
‣Tools exist today for individuals
to learn outside of the constraints
of time and place.
‣Through RSS tools and tagging,
individuals can aggregate
personally relevant information.
‣Availability
of laptops, wifi, and
unfettered access is especially
important for this transformation.
16. Giving Voice
and Creating
Audience
‣Individuals are using the tools of
the Internet to (re)claim their
voices, find a niche, and build
audiences/markets that never
existed.
‣Analysisand critique of types of
these phenomena include: Cult
of the Amateur, The Long Tail,
and Here Comes Everybody.
17. Potential for
Mobile Learning
‣Mobile technologies are
becoming more sophisticated,
allowing more capacity and
bandwidth.
‣The Apple iPhone and Nokia
N95 have pushed the boundaries
of smart phones.
‣Handheld devices will soon
bridge the gap through Internet
telephony.
18. Specialized
Search and
Analysis
‣New search mechanisms have
evolved to help uncover patterns
in the expanse of information.
‣Search visualization, natural
language processing,
personalization, custom
searches, vertical search, social
input, human input, and semantic
search are some of the
developing areas.