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Brief Introduction to the C Programming Language Fred Kuhns [email_address] Applied Research Laboratory, Department of Computer Science and Engineering, Washington University in St. Louis
Introduction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Standard C ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Elements of a C Program ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Simple C Program ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],/*  you generally want to * include stdio.h and * stdlib.h *  */ #include <stdio.h> #include <stdlib.h> int main (void) { printf (“Hello World  ”); exit(0); }
Source and Header files ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Another Example C Program example.c /*  this is a C-style comment  * You generally want to palce * all file includes at start of file *  */ #include <stdio.h> #include <stdlib.h> int main (int argc, char **argv) { // this is a C++-style comment // printf prototype in stdio.h printf(“Hello, Prog name = %s”, argv[0]); exit(0); } /*  comments  */ #ifndef _STDIO_H #define _STDIO_H ... definitions and protoypes #endif /usr/include/stdio.h /*  prevents including file * contents multiple * times  */ #ifndef _STDLIB_H #define _STDLIB_H ... definitions and protoypes #endif /usr/include/stdlib.h #include  directs the preprocessor to “include” the contents of the file at this point in the source file. #define   directs preprocessor to define macros.
Passing Command Line Arguments ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],./try –g 2 fred argc  = 4, argv  =  <address0> ‘ t’‘r’‘y’‘’ argv : [0]  <addres1> [1]  <addres2> [2]   <addres3> [3]   <addres4> [4]  NULL ‘ -’‘g’‘’ ‘ 2’‘’ ‘ f’‘r’‘e’‘d’‘’
C Standard Header Files you may want to use ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Preprocessor ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Preprocessor: Macros ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Preprocessor: Conditional Compilation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Another Simple C Program ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Arrays and Pointers 0 1 2 3 4 1 0 2 3 little endian byte ordering memory layout for array x
Pointers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pointers in C (and C++) Address 0x3dc 0x3d8 Program Memory 0x3cc 0x3c8 0x3c4 0x3c0 Note: The compiler converts z[1] or *(z+1) to Value at address  ( Address of z   +  sizeof(int)) ; In C you would write the byte address as: (char *)z + sizeof(int); or letting the compiler do the work for you (int *)z + 1; Step 1 : int main (int argc, argv) { int  x  = 4; int * y  = & x ; int * z [4] = { NULL ,  NULL ,  NULL ,  NULL }; int  a [4] = {1, 2, 3, 4}; ... 0x3bc 0x3b8 0x3b4 0x3b0 0x3d4 0x3d0 z[3] z[2] z[1] z[0] a[3] a[2] a[1] a[0] x y 4 0x3dc 0 0 0 0 4 3 2 1 NA NA
Pointers Continued 4 0x3dc Address 0x3dc 0x3d8 Program Memory 0x3bc 0x3b8 0x3b4 0x3b0 0x3cc 0x3c8 0x3c4 0x3c0 Step 1: int main (int argc, argv) { int  x = 4; int *y = &x; int *z[4] = {NULL, NULL, NULL, NULL}; int  a[4] = {1, 2, 3, 4}; Step 2 : Assign addresses to array Z z [0] =  a;   // same as & a [0] ; z [1] =  a + 1;   // same as &a[1] ; z [2] = a + 2; // same as &a[2]; z [3] = a + 3; // same as &a[3]; 0x3bc 0x3b8 0x3b4 0x3b0 4 3 2 1 NA 0x3d4 0x3d0 z[3] z[2] z[1] z[0] a[3] a[2] a[1] a[0] NA x y
Pointers Continued 4 0x3dc Address 0x3dc 0x3d8 Program Memory 0x3bc 0x3b8 0x3b4 0x3b0 0x3cc 0x3c8 0x3c4 0x3c0 Step 1: int main (int argc, argv) { int x = 4; int *y = &x; int *z[4] = {NULL, NULL, NULL, NULL}; int a[4] = {1, 2, 3, 4}; Step 2: z [0] = a; z [1] = a + 1; z [2] = a + 2; z [3] = a + 3; Step 3 : No change in z’s values z[0] = (int *)((char *)a); z[1] = (int *)((char *)a  + sizeof(int)); z[2] = (int *)((char *)a + 2 * sizeof(int)); z[3] = (int *)((char *)a + 3 * sizeof(int)); 0x3bc 0x3b8 0x3b4 0x3b0 4 3 2 1 NA 0x3d4 0x3d0 z[3] z[2] z[1] z[0] a[3] a[2] a[1] a[0] NA x y
Getting Fancy with Macros ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],# define   QINSERT_BEFORE (loc, node, field) do { *(loc)->field.prev = (node); (node)->field.prev = (loc)->field.prev; (loc)->field.prev  =  &((node)->field.next); (node)->field.next = (loc); } while (/* */0) # define   QINSERT_AFTER (loc, node, field) do { ((loc)->field.next)->field.prev =  &(node)->field.next; (node)->field.next = (loc)->field.next; (loc)->field.next = (node);  (node)->field.prev = &(loc)->field.next; } while ( /* */ 0) # define   QREMOVE (node, field) do { *((node)->field.prev) = (node)->field.next; ((node)->field.next)->field.prev = (node)->field.prev; (node)->field.next = (node); (node)->field.prev = &((node)->field.next); } while ( /* */ 0)
After Preprocessing and Compiling typedef struct wth_t { int state; QNODE(wth_t) alist; } wth_t; # define  QNODE (type) struct { struct type *next; struct type **prev; } typedef struct wth_t { int state; struct { struct wth_t *next; struct wth_t **prev; } alist; } wth_t; < integer >  state < address > next < address > prev 3 words in memory # define   QNODE_INIT (node, field) do {   (node)->field.next = (node);  (node)->field.prev = &(node)->field.next;} while ( /* */ 0 ); 0 0x00100 0x00104 0x100 head : instance of wth_t 0x104 0x108 memory layout after GCC CPP QNODE_INIT(head, alist)
QNODE Manipulations # define   QINSERT_BEFORE ( head ,  node ,  alist )do { *( head )-> alist .prev = ( node );  ( node )-> alist .prev = ( head )-> alist .prev;  ( head )-> alist .prev  = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); ? before 0x100 0 0x100 0x104 head  0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0  0x1a4 0x1a8
QNODE Manipulations # define   QINSERT_BEFORE ( head ,  node ,  alist )do { *( head )-> alist .prev = ( node );  (node)->alist.prev = (head)->alist.prev;  (head)->alist.prev  = &(node)->alist.next;(node)->alist.next = (head); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head  0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0  0x1a4 0x1a8 0x100 0 0x1a0 0x104 head   0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0   0x1a4 0x1a8
QNODE Manipulations # define   QINSERT_BEFORE ( head ,  node ,  alist )do { *( head )-> alist .prev = ( node );  ( node )-> alist .prev = ( head )-> alist .prev;  ( head )-> alist .prev  = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head  0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0  0x1a4 0x1a8 0x100 0 0x1a0 0x104 head   0x104 0x108 0x1a0 0 0x1a0 0x104 node0   0x1a4 0x1a8
QNODE Manipulations # define   QINSERT_BEFORE ( head ,  node ,  alist )do { *( head )-> alist .prev = ( node );  ( node )-> alist .prev = ( head )-> alist .prev;  ( head )-> alist .prev  = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head  0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0  0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head   0x104 0x108 0x1a0 0 0x1a0 0x104 node0   0x1a4 0x1a8
QNODE Manipulations # define   QINSERT_BEFORE ( head ,  node ,  alist )do { *( head )-> alist .prev = ( node );  ( node )-> alist .prev = ( head )-> alist .prev;  ( head )-> alist .prev  = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head  0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0  0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head   0x104 0x108 0x1a0 0 0x100 0x104 node0   0x1a4 0x1a8
QNODE Manipulations # define   QINSERT_BEFORE ( head ,  node ,  alist )do { *( head )-> alist .prev = ( node );  ( node )-> alist .prev = ( head )-> alist .prev;  ( head )-> alist .prev  = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head  0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0  0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head   0x104 0x108 0x1a0 0 0x100 0x104 node0   0x1a4 0x1a8
Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define   QINSERT_BEFORE ( head ,  node ,  alist )do { *( head )-> alist .prev = ( node );    ( node )-> alist .prev = ( head )-> alist .prev;    ( head )-> alist .prev  = &( node )-> alist. next;   ( node )-> alist .next = ( head ); } while (/* */0) 0x100 0 0x1a0 0x1a4 head  0x104 0x108 0x1a0 0 0x100 0x104 node0  0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x200 0x204 node1 0x204 0x208 0x100 0 0x1a0 0x1a4 head   0x104 0x108 0x1a0 0 0x100 0x104 node0   0x1a4 0x1a8
Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define   QINSERT_BEFORE ( head ,  node1 ,  alist )do { *( head )-> alist .prev = ( node1 );    ( node1 )-> alist .prev = ( head )-> alist .prev;    ( head )-> alist .prev  = &( node1 )-> alist. next;   ( node1 )-> alist .next = ( head ); } while (/* */0) (1) (1) 0x100 0 0x1a0 0x1a4 head  0x104 0x108 0x1a0 0 0x100 0x104 node0  0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x200 0x204 node1 0x204 0x208
Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define   QINSERT_BEFORE ( head ,  node1 ,  alist )do { *( head )-> alist .prev = ( node1 );    ( node1 )-> alist .prev = ( head )-> alist .prev;    ( head )-> alist .prev  = &( node1 )-> alist. next;   ( node1 )-> alist .next = ( head ); } while (/* */0) (1) (2) (2) 0x100 0 0x1a0 0x1a4 head  0x104 0x108 0x1a0 0 0x100 0x104 node0  0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x200 0x1a4 node1 0x204 0x208
Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define   QINSERT_BEFORE ( head ,  node1 ,  alist )do { *( head )-> alist .prev = ( node1 );    ( node1 )-> alist .prev = ( head )-> alist .prev;    ( head )-> alist .prev  = &( node1 )-> alist. next;   ( node1 )-> alist .next = ( head ); } while (/* */0) (3) (3) 0x100 0 0x1a0 0x1a4 head  0x104 0x108 0x1a0 0 0x100 0x104 node0  0x1a4 0x1a8 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x200 0x1a4 node1 0x204 0x208 (1) (1) (2) (2)
Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define   QINSERT_BEFORE ( head ,  node1 ,  alist )do { *( head )-> alist .prev = ( node1 );    ( node1 )-> alist .prev = ( head )-> alist .prev;    ( head )-> alist .prev  = &( node1 )-> alist. next;   ( node1 )-> alist .next = ( head ); } while (/* */0) (1) (1) (2) (2) (3) (3) (4) (4) 0x100 0 0x1a0 0x1a4 head  0x104 0x108 0x1a0 0 0x100 0x104 node0  0x1a4 0x1a8 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x100 0x1a4 node1 0x204 0x208
Removing a Node QREMOVE(node0, alist); # define   QREMOVE ( node ,  alist ) do { (1) *(( node )-> alist .prev) = ( node )-> alist .next; (2) (( node )-> alist .next)-> alist .prev = ( node )-> alist .prev;(3) ( node )-> alist .next = ( node ); (4) ( node )-> alist .prev = &(( node )-> alist .next); } while ( /* */ 0) 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208 0x100 0 ?? ?? head  0x104 0x108 0x1a0 0 ?? ?? node0  0x1a4 0x1a8 0x200 0 ?? ?? node1 0x204 0x208
Removing a Node QREMOVE(node0, alist); # define   QREMOVE ( node ,  alist ) do { *(( node )-> alist .prev) = ( node )-> alist .next;   (( node )-> alist .next)-> alist .prev = ( node )-> alist .prev;  ( node )-> alist .next = ( node );   ( node )-> alist .prev = &(( node )-> alist .next); } while ( /* */ 0) 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
Removing a Node QREMOVE(node0, alist); # define   QREMOVE ( node0 ,  alist ) do { (1) *(( node0 )->alist.prev) = ( node0 )->alist.next;   (( node0 )->alist.next)->alist.prev = ( node0 )->alist.prev;  ( node0 )->alist.next = ( node0 );   ( node0 )->alist.prev = &(( node0 )->alist.next); } while ( /* */ 0) (1) 0x100 0 0x200 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
Removing a Node QREMOVE(node0, alist); # define   QREMOVE ( node0 ,  alist ) do { *(( node0 )->alist.prev) = ( node0 )->alist.next; (2)  (( node0 )->alist.next)->alist.prev = ( node0 )->alist.prev;( node0 )->alist.next = ( node0 ); ( node0 )->alist.prev = &(( node0 )->alist.next); } while ( /* */ 0) (2) 0x100 0 0x200 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x104 node1 0x204 0x208 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
Removing a Node QREMOVE(node0, alist); # define   QREMOVE ( node0 ,  alist ) do { *(( node0 )->alist.prev) = ( node0 )->alist.next;   (( node0 )->alist.next)->alist.prev = ( node0 )->alist.prev;(3)  ( node0 )->alist.next = ( node0 ); ( node0 )->alist.prev = &(( node0 )->alist.next); } while ( /* */ 0) (3) 0x100 0 0x200 0x204 head  0x104 0x108 0x1a0 0 0x1a0 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x104 node1 0x204 0x208 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
Removing a Node QREMOVE(node0, alist); # define   QREMOVE ( node0 ,  alist ) do { *(( node0 )->alist.prev) = ( node0 )->alist.next;   (( node0 )->alist.next)->alist.prev = ( node0 )->alist.prev;( node0 )->alist.next = ( node0 );   (4)  ( node0 )->alist.prev = &(( node0 )->alist.next); } while ( /* */ 0) (4) 0x100 0 0x200 0x204 head  0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0  0x1a4 0x1a8 0x200 0 0x100 0x104 node1 0x204 0x208 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
Solution to Removing a Node QREMOVE(node0, alist); # define   QREMOVE ( node ,  alist ) do { (1) *(( node )-> alist .prev) = ( node )-> alist .next; (2) (( node )-> alist .next)-> alist .prev = ( node )-> alist .prev;(3) ( node )-> alist .next = ( node ); (4) ( node )-> alist .prev = &(( node )-> alist .next); } while ( /* */ 0) 0x100 0 0x1a0 0x204 head  0x104 0x108 0x1a0 0 0x200 0x104 node0  0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208 0x100 0 0x200 0x204 head  0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0  0x1a4 0x1a8 0x200 0 0x100 0x104 node1 0x204 0x208
Functions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Basic Types and Operators ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Operator Precedence  (from “C a Reference Manual”, 5 th  Edition) 15 16 Precedence right-to-left unary address of & right-to-left unary indirection ( dereference ) * right-to-left unary negation, plus - + right-to-left unary logical not ! right-to-left unary bitwise not ~ right-to-left prefix increment, decrement ++  -- left-to-right postfix compound literal ( type ){ init } left-to-right postfix increment, decrement ++ -- left-to-right postfix direct selection . left-to-right postfix function call f (...) left-to-right postfix subscripting a [k] size indirect selection simple tokens Operator n/a primary names, literals right-to-left unary sizeof left to right postfix -> Associates Class Tokens 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Precedence right-to-left unary casts ( type ) left-to-right binary multiplicative * / %  left-to-right binary additive + - sequential eval. assignment conditional logical or logical and bitwise or bitwise xor bitwise and equality/ineq. relational left, right shift Operator left-to-right binary , right-to-left binary = += -= *= /= %= &= ^= |= <<= >>= right-to-left ternary ?: left-to-right binary || left-to-right binary && left-to-right binary | left-to-right binary ^ left-to-right binary & left-to-right binary == != left-to-right binary < <= > >= left-to-right binary << >> Associates Class Tokens
Structs and Unions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conditional Statements (if/else) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conditional Statements (switch) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Loops ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Building your program ,[object Object],[object Object],[object Object],[object Object],[object Object]
make and Makefiles, Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Makefiles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Example Makefile for wulib ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],# Makefile.inc # Contains common definitions MyOS := $(shell uname -s) MyID := $(shell whoami) MyHost := $(shell hostname) WARNSTRICT := -W   -Wstrict-prototypes -Wmissing-prototypes WARNLIGHT := -Wall WARN := ${WARNLIGHT} ALLFLGS := -D_GNU_SOURCE -D_REENTRANT -D_THREAD_SAFE APPCFLGS = $(ALLFLGS) $(WARN) WUCC := gcc WUCFLAGS := -DMyOS=$(MyOS) $(OSFLAGS) $(ALLFLGS) $(WARN) WUINCLUDES := WULIBS := -lm ifeq (${MyOS), SunOS) OSLIBS+= -lrt endif Makefile.inc Makefile
Project Documentation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Attacking a Project ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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C

  • 1. Brief Introduction to the C Programming Language Fred Kuhns [email_address] Applied Research Laboratory, Department of Computer Science and Engineering, Washington University in St. Louis
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7. Another Example C Program example.c /* this is a C-style comment * You generally want to palce * all file includes at start of file * */ #include <stdio.h> #include <stdlib.h> int main (int argc, char **argv) { // this is a C++-style comment // printf prototype in stdio.h printf(“Hello, Prog name = %s”, argv[0]); exit(0); } /* comments */ #ifndef _STDIO_H #define _STDIO_H ... definitions and protoypes #endif /usr/include/stdio.h /* prevents including file * contents multiple * times */ #ifndef _STDLIB_H #define _STDLIB_H ... definitions and protoypes #endif /usr/include/stdlib.h #include directs the preprocessor to “include” the contents of the file at this point in the source file. #define directs preprocessor to define macros.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16. Pointers in C (and C++) Address 0x3dc 0x3d8 Program Memory 0x3cc 0x3c8 0x3c4 0x3c0 Note: The compiler converts z[1] or *(z+1) to Value at address ( Address of z + sizeof(int)) ; In C you would write the byte address as: (char *)z + sizeof(int); or letting the compiler do the work for you (int *)z + 1; Step 1 : int main (int argc, argv) { int x = 4; int * y = & x ; int * z [4] = { NULL , NULL , NULL , NULL }; int a [4] = {1, 2, 3, 4}; ... 0x3bc 0x3b8 0x3b4 0x3b0 0x3d4 0x3d0 z[3] z[2] z[1] z[0] a[3] a[2] a[1] a[0] x y 4 0x3dc 0 0 0 0 4 3 2 1 NA NA
  • 17. Pointers Continued 4 0x3dc Address 0x3dc 0x3d8 Program Memory 0x3bc 0x3b8 0x3b4 0x3b0 0x3cc 0x3c8 0x3c4 0x3c0 Step 1: int main (int argc, argv) { int x = 4; int *y = &x; int *z[4] = {NULL, NULL, NULL, NULL}; int a[4] = {1, 2, 3, 4}; Step 2 : Assign addresses to array Z z [0] = a; // same as & a [0] ; z [1] = a + 1; // same as &a[1] ; z [2] = a + 2; // same as &a[2]; z [3] = a + 3; // same as &a[3]; 0x3bc 0x3b8 0x3b4 0x3b0 4 3 2 1 NA 0x3d4 0x3d0 z[3] z[2] z[1] z[0] a[3] a[2] a[1] a[0] NA x y
  • 18. Pointers Continued 4 0x3dc Address 0x3dc 0x3d8 Program Memory 0x3bc 0x3b8 0x3b4 0x3b0 0x3cc 0x3c8 0x3c4 0x3c0 Step 1: int main (int argc, argv) { int x = 4; int *y = &x; int *z[4] = {NULL, NULL, NULL, NULL}; int a[4] = {1, 2, 3, 4}; Step 2: z [0] = a; z [1] = a + 1; z [2] = a + 2; z [3] = a + 3; Step 3 : No change in z’s values z[0] = (int *)((char *)a); z[1] = (int *)((char *)a + sizeof(int)); z[2] = (int *)((char *)a + 2 * sizeof(int)); z[3] = (int *)((char *)a + 3 * sizeof(int)); 0x3bc 0x3b8 0x3b4 0x3b0 4 3 2 1 NA 0x3d4 0x3d0 z[3] z[2] z[1] z[0] a[3] a[2] a[1] a[0] NA x y
  • 19.
  • 20. After Preprocessing and Compiling typedef struct wth_t { int state; QNODE(wth_t) alist; } wth_t; # define QNODE (type) struct { struct type *next; struct type **prev; } typedef struct wth_t { int state; struct { struct wth_t *next; struct wth_t **prev; } alist; } wth_t; < integer > state < address > next < address > prev 3 words in memory # define QNODE_INIT (node, field) do { (node)->field.next = (node); (node)->field.prev = &(node)->field.next;} while ( /* */ 0 ); 0 0x00100 0x00104 0x100 head : instance of wth_t 0x104 0x108 memory layout after GCC CPP QNODE_INIT(head, alist)
  • 21. QNODE Manipulations # define QINSERT_BEFORE ( head , node , alist )do { *( head )-> alist .prev = ( node ); ( node )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); ? before 0x100 0 0x100 0x104 head 0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0 0x1a4 0x1a8
  • 22. QNODE Manipulations # define QINSERT_BEFORE ( head , node , alist )do { *( head )-> alist .prev = ( node ); (node)->alist.prev = (head)->alist.prev; (head)->alist.prev = &(node)->alist.next;(node)->alist.next = (head); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head 0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0 0x1a4 0x1a8 0x100 0 0x1a0 0x104 head 0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0 0x1a4 0x1a8
  • 23. QNODE Manipulations # define QINSERT_BEFORE ( head , node , alist )do { *( head )-> alist .prev = ( node ); ( node )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head 0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0 0x1a4 0x1a8 0x100 0 0x1a0 0x104 head 0x104 0x108 0x1a0 0 0x1a0 0x104 node0 0x1a4 0x1a8
  • 24. QNODE Manipulations # define QINSERT_BEFORE ( head , node , alist )do { *( head )-> alist .prev = ( node ); ( node )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head 0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0 0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x1a0 0x104 node0 0x1a4 0x1a8
  • 25. QNODE Manipulations # define QINSERT_BEFORE ( head , node , alist )do { *( head )-> alist .prev = ( node ); ( node )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head 0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0 0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x100 0x104 node0 0x1a4 0x1a8
  • 26. QNODE Manipulations # define QINSERT_BEFORE ( head , node , alist )do { *( head )-> alist .prev = ( node ); ( node )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node )-> alist. next;( node )-> alist .next = ( head ); } while (/* */0) QINSERT_BEFORE(head, node0, alist); before 0x100 0 0x100 0x104 head 0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0 0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x100 0x104 node0 0x1a4 0x1a8
  • 27. Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define QINSERT_BEFORE ( head , node , alist )do { *( head )-> alist .prev = ( node ); ( node )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node )-> alist. next; ( node )-> alist .next = ( head ); } while (/* */0) 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x100 0x104 node0 0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x200 0x204 node1 0x204 0x208 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x100 0x104 node0 0x1a4 0x1a8
  • 28. Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define QINSERT_BEFORE ( head , node1 , alist )do { *( head )-> alist .prev = ( node1 ); ( node1 )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node1 )-> alist. next; ( node1 )-> alist .next = ( head ); } while (/* */0) (1) (1) 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x100 0x104 node0 0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x200 0x204 node1 0x204 0x208
  • 29. Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define QINSERT_BEFORE ( head , node1 , alist )do { *( head )-> alist .prev = ( node1 ); ( node1 )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node1 )-> alist. next; ( node1 )-> alist .next = ( head ); } while (/* */0) (1) (2) (2) 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x100 0x104 node0 0x1a4 0x1a8 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x200 0x1a4 node1 0x204 0x208
  • 30. Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define QINSERT_BEFORE ( head , node1 , alist )do { *( head )-> alist .prev = ( node1 ); ( node1 )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node1 )-> alist. next; ( node1 )-> alist .next = ( head ); } while (/* */0) (3) (3) 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x100 0x104 node0 0x1a4 0x1a8 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x200 0x1a4 node1 0x204 0x208 (1) (1) (2) (2)
  • 31. Adding a Third Node QINSERT_BEFORE(head, node1, alist); # define QINSERT_BEFORE ( head , node1 , alist )do { *( head )-> alist .prev = ( node1 ); ( node1 )-> alist .prev = ( head )-> alist .prev; ( head )-> alist .prev = &( node1 )-> alist. next; ( node1 )-> alist .next = ( head ); } while (/* */0) (1) (1) (2) (2) (3) (3) (4) (4) 0x100 0 0x1a0 0x1a4 head 0x104 0x108 0x1a0 0 0x100 0x104 node0 0x1a4 0x1a8 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x200 0x204 node1 0x204 0x208 0x200 0 0x100 0x1a4 node1 0x204 0x208
  • 32. Removing a Node QREMOVE(node0, alist); # define QREMOVE ( node , alist ) do { (1) *(( node )-> alist .prev) = ( node )-> alist .next; (2) (( node )-> alist .next)-> alist .prev = ( node )-> alist .prev;(3) ( node )-> alist .next = ( node ); (4) ( node )-> alist .prev = &(( node )-> alist .next); } while ( /* */ 0) 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208 0x100 0 ?? ?? head 0x104 0x108 0x1a0 0 ?? ?? node0 0x1a4 0x1a8 0x200 0 ?? ?? node1 0x204 0x208
  • 33. Removing a Node QREMOVE(node0, alist); # define QREMOVE ( node , alist ) do { *(( node )-> alist .prev) = ( node )-> alist .next; (( node )-> alist .next)-> alist .prev = ( node )-> alist .prev; ( node )-> alist .next = ( node ); ( node )-> alist .prev = &(( node )-> alist .next); } while ( /* */ 0) 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
  • 34. Removing a Node QREMOVE(node0, alist); # define QREMOVE ( node0 , alist ) do { (1) *(( node0 )->alist.prev) = ( node0 )->alist.next; (( node0 )->alist.next)->alist.prev = ( node0 )->alist.prev; ( node0 )->alist.next = ( node0 ); ( node0 )->alist.prev = &(( node0 )->alist.next); } while ( /* */ 0) (1) 0x100 0 0x200 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
  • 35. Removing a Node QREMOVE(node0, alist); # define QREMOVE ( node0 , alist ) do { *(( node0 )->alist.prev) = ( node0 )->alist.next; (2) (( node0 )->alist.next)->alist.prev = ( node0 )->alist.prev;( node0 )->alist.next = ( node0 ); ( node0 )->alist.prev = &(( node0 )->alist.next); } while ( /* */ 0) (2) 0x100 0 0x200 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x104 node1 0x204 0x208 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
  • 36. Removing a Node QREMOVE(node0, alist); # define QREMOVE ( node0 , alist ) do { *(( node0 )->alist.prev) = ( node0 )->alist.next; (( node0 )->alist.next)->alist.prev = ( node0 )->alist.prev;(3) ( node0 )->alist.next = ( node0 ); ( node0 )->alist.prev = &(( node0 )->alist.next); } while ( /* */ 0) (3) 0x100 0 0x200 0x204 head 0x104 0x108 0x1a0 0 0x1a0 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x104 node1 0x204 0x208 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
  • 37. Removing a Node QREMOVE(node0, alist); # define QREMOVE ( node0 , alist ) do { *(( node0 )->alist.prev) = ( node0 )->alist.next; (( node0 )->alist.next)->alist.prev = ( node0 )->alist.prev;( node0 )->alist.next = ( node0 ); (4) ( node0 )->alist.prev = &(( node0 )->alist.next); } while ( /* */ 0) (4) 0x100 0 0x200 0x204 head 0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0 0x1a4 0x1a8 0x200 0 0x100 0x104 node1 0x204 0x208 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208
  • 38. Solution to Removing a Node QREMOVE(node0, alist); # define QREMOVE ( node , alist ) do { (1) *(( node )-> alist .prev) = ( node )-> alist .next; (2) (( node )-> alist .next)-> alist .prev = ( node )-> alist .prev;(3) ( node )-> alist .next = ( node ); (4) ( node )-> alist .prev = &(( node )-> alist .next); } while ( /* */ 0) 0x100 0 0x1a0 0x204 head 0x104 0x108 0x1a0 0 0x200 0x104 node0 0x1a4 0x1a8 0x200 0 0x100 0x1a4 node1 0x204 0x208 0x100 0 0x200 0x204 head 0x104 0x108 0x1a0 0 0x1a0 0x1a4 node0 0x1a4 0x1a8 0x200 0 0x100 0x104 node1 0x204 0x208
  • 39.
  • 40.
  • 41. Operator Precedence (from “C a Reference Manual”, 5 th Edition) 15 16 Precedence right-to-left unary address of & right-to-left unary indirection ( dereference ) * right-to-left unary negation, plus - + right-to-left unary logical not ! right-to-left unary bitwise not ~ right-to-left prefix increment, decrement ++ -- left-to-right postfix compound literal ( type ){ init } left-to-right postfix increment, decrement ++ -- left-to-right postfix direct selection . left-to-right postfix function call f (...) left-to-right postfix subscripting a [k] size indirect selection simple tokens Operator n/a primary names, literals right-to-left unary sizeof left to right postfix -> Associates Class Tokens 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Precedence right-to-left unary casts ( type ) left-to-right binary multiplicative * / % left-to-right binary additive + - sequential eval. assignment conditional logical or logical and bitwise or bitwise xor bitwise and equality/ineq. relational left, right shift Operator left-to-right binary , right-to-left binary = += -= *= /= %= &= ^= |= <<= >>= right-to-left ternary ?: left-to-right binary || left-to-right binary && left-to-right binary | left-to-right binary ^ left-to-right binary & left-to-right binary == != left-to-right binary < <= > >= left-to-right binary << >> Associates Class Tokens
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