2. Recall “We want a growing and
thriving community!”
3. Questions?
• How to get a community started?
• How to motivate contributions?
• How to coordinate those contributions?
• How to make thriving online communities?
4. Critical Challenges
• Carving out a niche
• Dealing with the competition
• Starting a new community (critical mass)
• Encouraging commitment
– Commitment means feelings of attachment or connection to the
group, organization, or community
– Leave/join is quite easy: no contracts; no space/time boundaries;
• Encouraging contribution
– Inequality: power-law distribution of contribution
• Regulating behavior
– How to prevent negative behavior (e.g., trolling, spamming)
– Challenging due to anonymity, textual communication, easiness of
join/leave
– Can overcome challenges since interaction archival, access control, and
analysis (reputation, ranking) are possible
5. Overcoming the challenges
• Community start-up
• Recruit, select and socialize members
• Encourage commitment
• Elicit contribution
• Regulate behavior
• Coordinate activity
But anonymity, weak ties, high turnover, & lack of institutionalization make challenges
more daunting online
6. Extrinsic and Intrinsic
Motivations
• Individual motivation influences behavior through external
motivators (e.g., rewards, incentives, reputation) and intrinsic
motivators (e.g., fun & curiosity)
Increase contributions by manipulating extrinsic incentives & intrinsic
motivations
– Extrinsic motivators: Offer rewards as incentive
(e.g., money, reputation, perks, grades)
• Larger rewards induce more contribution than smaller rewards.
• Luxury goods create better incentives than money as rewards for
more difficult tasks.
• Rewards of status, privileges, money, or prizes that are task-
contingent but not performance-contingent will lead to gaming by
performing the tasks with low effort.
• People won't game the system for private verbal reward
– Intrinsic motivators: Make the task fun or intrinsically interesting
8. What Makes a Contribution Fun?
Lessons from game design
Flow Criteria Principles of game design
Concentration Games should require concentration and the player should be able to concentrate on the game
Challenge Be sufficiently challenging and match the player’s skill level
Skills Support player skill development and mastery
Control Support players sense of control over their actions
Clear Goals Provide the player with clear goals at appropriate time
Feedback Provide appropriate feedback at appropriate times
Immersion Players should experience deep but effortless involvement in the game
Social Interaction Games should support and create opportunities for social interaction
Mapping flow to principles of game design (from Sweetser & Wyeth, 2005)
10. Gamification
• Applying game-design thinking to non-game applications
• Is the effect via fun (internal motivation) or incentives (external motivations)?
11. Design Claims Re: Trade-offs Btw
Intrinsic & Extrinsic Motivation
• Adding a reward to an already interesting task
will cause people to be less interested in the
task and to perform it less often.
• While tangible rewards reduce intrinsic
motivations for interesting activities, verbal
rewards enhance intrinsic motivation.
• Verbal rewards will not enhance intrinsic
motivation and may undermine it if they are
judged as controlling.
• Verbal rewards enhance intrinsic motivations
most when they enhance the target’s
perceptions of competence
12. So, how can we encourage
behaviours such as
• Finding new users
• Move users around online community cycle
• Looking after and nurturing existing users
• Retaining users
• Word-of-mouth promotion by users
• Keeping users busy and discourage lurking
• Prevent undesirable behaviours
12
13. Gaining Critical Mass
• Providing access to professionally generated
content
• Providing access to syndicated data
• Participation by professional staff
• Starting with limited scope and expand later
13
22. In groups, please do these:
1. Go to the Wiki and navigate to class 4
2. Analyse the series of images provided under
work slides by:
a) Identifying a consideration, issue or strategy for
managing users from each of the images.
b) Specifying a solution or implementation for the
identified images in a).
23. Your job: Construct a user community
strategy
1. Get into your groups at one table
2. Go to the Wiki and navigate to today’s class
3. Examine the images on the slides:
a) Suggest a possible problem or behaviour
represented by the image
b) Suggest an action(s) to mitigate (if bad) or
encourage (if good)
4. You have 40 minutes
The process of building a thriving ecosystem is no small feat
To be successful, online communities need to overcome challenges that confront almost all groups. here are three major challenges in starting a new community. The first is to carve out a useful niche. The second is to defend that niche in the ecology of competing communities and alternative ways that potential members can spend their time. Meeting these two challenges requires making strategic choices about the scope of the community and about its compatibility and integration with other communities. The third challenge is to get to critical mass. A new community must recruit members before it has become the kind of community that they will value. There are a number of design approaches to meeting this challenge, including substituting professionally generated content for user-generated content in the early stages, leveraging early participants to attract later ones, and setting expectations about the likely future evolution of the community.
Provoke emotionality. This isn’t as cynical as it sounds. Highlight the topics that people have strong feelings about and initiate discussions, create content, or organize events based around these. You want members to be emotionally engaged in the community. It increases the sense of belonging between them. Create specific altruistic activities. With increasing frequency, create opportunities in the community for members to be altruistic. This might be simple, such as fundraising to hit a community target, or it might be members volunteering their time to help another member with a particular problems. Make altruism (sacrificing of time to help another) a common trait within the community. Over time, this may occur naturally without direct engagement. Reward the type of behavior you want to encourage. http://www.mackcollier.com/two-ways-to-build-online-community/Model the type of behavior you want to encourage
The diagram below shows an actual on-line community [OLC]. Every node in the network represents a person. A link between two nodes reveals a relationship or connection between two people in the community -- the social network. Most on-line communities consist of three social rings -- a densely connected core in the center, loosely connected fragments in the second ring, and an outer ring of disconnected nodes, commonly known as lurkers. Communities have various levels of belonging.The outer orbit in the network above contains the blue nodes. They have been attracted to the OLC, but have not connected yet. This group is the most likely to leave the OLC or remain passive members with little or no contribution to the community. Lurkers in online communities are often more than 60% of the group!The green nodes have a few connections -- usually with prior acquaintances. They are not connected to the larger community -- no sense of belonging yet. The small clusters of friendships amongst the greens can be maintained by other media and do not need a particular OLC to survive. They are also likely to leave or become passive and will likely do so in unison.The inner core of the community is composed of red nodes [zoomed-in view below]. They are very involved and have formed a connected cluster. The leaders of the OLC are embedded in the core. The core members will stay and build the community. Unfortunately they are in the minority. The core nodes are usually less than 20% of most on-line groups. Although small, they are a powerful force of attraction. It is the core that is committed and loyal to the OLC and will work on making it a success. They see a win-win for themselves and the group -- better connectivity will help the individual and the group simultaneously.
Simplicity is key.
Get questions asked and get them answered.Even from newbies.Participation.
If you go to Twitter and there’s something wrong like a non-functioning page then you get this.
Transparency
Keep a happy unified community. Quell unrest and uprisings.
Reward systems for good contributions.
Consistency?
Super loyalty.
Provide mechanisms for feedback. Listen to your community. Seek their opinion!
Speed, performance, reliability, response
Be happy to support your users, provide help, make it easy and satisfying.
Diversity of audience. Who to cater for?
Poor designNavigation, directions, find there way around, get back to the start etc.
Trolls post to cause outrage amongst an online community