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Lecture 4


Building a Thriving Online
 Community Ecosystem
Recall  “We want a growing and
       thriving community!”
Questions?

•   How to get a community started?
•   How to motivate contributions?
•   How to coordinate those contributions?
•   How to make thriving online communities?
Critical Challenges
•   Carving out a niche
•   Dealing with the competition
•   Starting a new community (critical mass)
•   Encouraging commitment
     – Commitment means feelings of attachment or connection to the
       group, organization, or community
     – Leave/join is quite easy: no contracts; no space/time boundaries;
• Encouraging contribution
     – Inequality: power-law distribution of contribution
• Regulating behavior
     – How to prevent negative behavior (e.g., trolling, spamming)
     – Challenging due to anonymity, textual communication, easiness of
       join/leave
     – Can overcome challenges since interaction archival, access control, and
       analysis (reputation, ranking) are possible
Overcoming the challenges

    •   Community start-up
    •   Recruit, select and socialize members
    •   Encourage commitment
    •   Elicit contribution
    •   Regulate behavior
    •   Coordinate activity
But anonymity, weak ties, high turnover, & lack of institutionalization make challenges
more daunting online
Extrinsic and Intrinsic
                 Motivations
• Individual motivation influences behavior through external
  motivators (e.g., rewards, incentives, reputation) and intrinsic
  motivators (e.g., fun & curiosity)
Increase contributions by manipulating extrinsic incentives & intrinsic
  motivations
   – Extrinsic motivators: Offer rewards as incentive
      (e.g., money, reputation, perks, grades)
        • Larger rewards induce more contribution than smaller rewards.
        • Luxury goods create better incentives than money as rewards for
          more difficult tasks.
        • Rewards of status, privileges, money, or prizes that are task-
          contingent but not performance-contingent will lead to gaming by
          performing the tasks with low effort.
        • People won't game the system for private verbal reward
    – Intrinsic motivators: Make the task fun or intrinsically interesting
How would you make a contribution
        task more fun?
What Makes a Contribution Fun?
                     Lessons from game design
Flow Criteria         Principles of game design

Concentration         Games should require concentration and the player should be able to concentrate on the game

Challenge             Be sufficiently challenging and match the player’s skill level

Skills                Support player skill development and mastery

Control               Support players sense of control over their actions

Clear Goals           Provide the player with clear goals at appropriate time

Feedback              Provide appropriate feedback at appropriate times

Immersion             Players should experience deep but effortless involvement in the game

Social Interaction    Games should support and create opportunities for social interaction




   Mapping flow to principles of game design (from Sweetser & Wyeth, 2005)
Support Opportunities for Social Interaction




Make tedious tasks fun via social interaction
Gamification
•   Applying game-design thinking to non-game applications
•   Is the effect via fun (internal motivation) or incentives (external motivations)?
Design Claims Re: Trade-offs Btw
     Intrinsic & Extrinsic Motivation
• Adding a reward to an already interesting task
  will cause people to be less interested in the
  task and to perform it less often.
• While tangible rewards reduce intrinsic
  motivations for interesting activities, verbal
  rewards enhance intrinsic motivation.
• Verbal rewards will not enhance intrinsic
  motivation and may undermine it if they are
  judged as controlling.
• Verbal rewards enhance intrinsic motivations
  most when they enhance the target’s
  perceptions of competence
So, how can we encourage
          behaviours such as
•   Finding new users
•   Move users around online community cycle
•   Looking after and nurturing existing users
•   Retaining users
•   Word-of-mouth promotion by users
•   Keeping users busy and discourage lurking
•   Prevent undesirable behaviours



                                            12
Gaining Critical Mass
• Providing access to professionally generated
  content
• Providing access to syndicated data
• Participation by professional staff
• Starting with limited scope and expand later




                                        13
Lurkers
15
how do you ...
... look after them?
... retain them?
... keep them busy?
... discourage lurking?
what can we do to
encourage these
  behaviours?
In groups, please do these:
1. Go to the Wiki and navigate to class 4
2. Analyse the series of images provided under
   work slides by:
  a) Identifying a consideration, issue or strategy for
     managing users from each of the images.
  b) Specifying a solution or implementation for the
     identified images in a).
Your job: Construct a user community
               strategy
1. Get into your groups at one table
2. Go to the Wiki and navigate to today’s class
3. Examine the images on the slides:
  a) Suggest a possible problem or behaviour
     represented by the image
  b) Suggest an action(s) to mitigate (if bad) or
     encourage (if good)
4. You have 40 minutes
Happy user strategies
1
2
3
4
5
6
7
8
9
10
11
12
13




     37
14
15
16
17
18
19
20
Time for a short commercial break




      Go on, get outside!
CLASS DISCUSSION




                   46

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4 growing and thriving online communities

  • 1. Lecture 4 Building a Thriving Online Community Ecosystem
  • 2. Recall  “We want a growing and thriving community!”
  • 3. Questions? • How to get a community started? • How to motivate contributions? • How to coordinate those contributions? • How to make thriving online communities?
  • 4. Critical Challenges • Carving out a niche • Dealing with the competition • Starting a new community (critical mass) • Encouraging commitment – Commitment means feelings of attachment or connection to the group, organization, or community – Leave/join is quite easy: no contracts; no space/time boundaries; • Encouraging contribution – Inequality: power-law distribution of contribution • Regulating behavior – How to prevent negative behavior (e.g., trolling, spamming) – Challenging due to anonymity, textual communication, easiness of join/leave – Can overcome challenges since interaction archival, access control, and analysis (reputation, ranking) are possible
  • 5. Overcoming the challenges • Community start-up • Recruit, select and socialize members • Encourage commitment • Elicit contribution • Regulate behavior • Coordinate activity But anonymity, weak ties, high turnover, & lack of institutionalization make challenges more daunting online
  • 6. Extrinsic and Intrinsic Motivations • Individual motivation influences behavior through external motivators (e.g., rewards, incentives, reputation) and intrinsic motivators (e.g., fun & curiosity) Increase contributions by manipulating extrinsic incentives & intrinsic motivations – Extrinsic motivators: Offer rewards as incentive (e.g., money, reputation, perks, grades) • Larger rewards induce more contribution than smaller rewards. • Luxury goods create better incentives than money as rewards for more difficult tasks. • Rewards of status, privileges, money, or prizes that are task- contingent but not performance-contingent will lead to gaming by performing the tasks with low effort. • People won't game the system for private verbal reward – Intrinsic motivators: Make the task fun or intrinsically interesting
  • 7. How would you make a contribution task more fun?
  • 8. What Makes a Contribution Fun? Lessons from game design Flow Criteria Principles of game design Concentration Games should require concentration and the player should be able to concentrate on the game Challenge Be sufficiently challenging and match the player’s skill level Skills Support player skill development and mastery Control Support players sense of control over their actions Clear Goals Provide the player with clear goals at appropriate time Feedback Provide appropriate feedback at appropriate times Immersion Players should experience deep but effortless involvement in the game Social Interaction Games should support and create opportunities for social interaction Mapping flow to principles of game design (from Sweetser & Wyeth, 2005)
  • 9. Support Opportunities for Social Interaction Make tedious tasks fun via social interaction
  • 10. Gamification • Applying game-design thinking to non-game applications • Is the effect via fun (internal motivation) or incentives (external motivations)?
  • 11. Design Claims Re: Trade-offs Btw Intrinsic & Extrinsic Motivation • Adding a reward to an already interesting task will cause people to be less interested in the task and to perform it less often. • While tangible rewards reduce intrinsic motivations for interesting activities, verbal rewards enhance intrinsic motivation. • Verbal rewards will not enhance intrinsic motivation and may undermine it if they are judged as controlling. • Verbal rewards enhance intrinsic motivations most when they enhance the target’s perceptions of competence
  • 12. So, how can we encourage behaviours such as • Finding new users • Move users around online community cycle • Looking after and nurturing existing users • Retaining users • Word-of-mouth promotion by users • Keeping users busy and discourage lurking • Prevent undesirable behaviours 12
  • 13. Gaining Critical Mass • Providing access to professionally generated content • Providing access to syndicated data • Participation by professional staff • Starting with limited scope and expand later 13
  • 15. 15
  • 16. how do you ...
  • 17. ... look after them?
  • 19. ... keep them busy?
  • 21. what can we do to encourage these behaviours?
  • 22. In groups, please do these: 1. Go to the Wiki and navigate to class 4 2. Analyse the series of images provided under work slides by: a) Identifying a consideration, issue or strategy for managing users from each of the images. b) Specifying a solution or implementation for the identified images in a).
  • 23. Your job: Construct a user community strategy 1. Get into your groups at one table 2. Go to the Wiki and navigate to today’s class 3. Examine the images on the slides: a) Suggest a possible problem or behaviour represented by the image b) Suggest an action(s) to mitigate (if bad) or encourage (if good) 4. You have 40 minutes
  • 25. 1
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  • 37. 13 37
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  • 44. 20
  • 45. Time for a short commercial break Go on, get outside!

Notas do Editor

  1. The process of building a thriving ecosystem is no small feat
  2. To be successful, online communities need to overcome challenges that confront almost all groups. here are three major challenges in starting a new community. The first is to carve out a useful niche. The second is to defend that niche in the ecology of competing communities and alternative ways that potential members can spend their time. Meeting these two challenges requires making strategic choices about the scope of the community and about its compatibility and integration with other communities. The third challenge is to get to critical mass. A new community must recruit members before it has become the kind of community that they will value. There are a number of design approaches to meeting this challenge, including substituting professionally generated content for user-generated content in the early stages, leveraging early participants to attract later ones, and setting expectations about the likely future evolution of the community.
  3. Provoke emotionality. This isn’t as cynical as it sounds. Highlight the topics that people have strong feelings about and initiate discussions, create content, or organize events based around these. You want members to be emotionally engaged in the community. It increases the sense of belonging between them. Create specific altruistic activities. With increasing frequency, create opportunities in the community for members to be altruistic. This might be simple, such as fundraising to hit a community target, or it might be members volunteering their time to help another member with a particular problems. Make altruism (sacrificing of time to help another) a common trait within the community. Over time, this may occur naturally without direct engagement. Reward the type of behavior you want to encourage. http://www.mackcollier.com/two-ways-to-build-online-community/Model the type of behavior you want to encourage
  4. The diagram below shows an actual on-line community [OLC]. Every node in the network represents a person. A link between two nodes reveals a relationship or connection between two people in the community -- the social network. Most on-line communities consist of three social rings -- a densely connected core in the center, loosely connected fragments in the second ring, and an outer ring of disconnected nodes, commonly known as lurkers. Communities have various levels of belonging.The outer orbit in the network above contains the blue nodes. They have been attracted to the OLC, but have not connected yet. This group is the most likely to leave the OLC or remain passive members with little or no contribution to the community. Lurkers in online communities are often more than 60% of the group!The green nodes have a few connections -- usually with prior acquaintances. They are not connected to the larger community -- no sense of belonging yet. The small clusters of friendships amongst the greens can be maintained by other media and do not need a particular OLC to survive. They are also likely to leave or become passive and will likely do so in unison.The inner core of the community is composed of red nodes [zoomed-in view below]. They are very involved and have formed a connected cluster. The leaders of the OLC are embedded in the core. The core members will stay and build the community. Unfortunately they are in the minority. The core nodes are usually less than 20% of most on-line groups. Although small, they are a powerful force of attraction. It is the core that is committed and loyal to the OLC and will work on making it a success. They see a win-win for themselves and the group -- better connectivity will help the individual and the group simultaneously.
  5. Simplicity is key.
  6. Get questions asked and get them answered.Even from newbies.Participation.
  7. If you go to Twitter and there’s something wrong like a non-functioning page then you get this.
  8. Transparency
  9. Keep a happy unified community. Quell unrest and uprisings.
  10. Reward systems for good contributions.
  11. Consistency?
  12. Super loyalty.
  13. Provide mechanisms for feedback. Listen to your community. Seek their opinion!
  14. Speed, performance, reliability, response
  15. Be happy to support your users, provide help, make it easy and satisfying.
  16. Diversity of audience. Who to cater for?
  17. Poor designNavigation, directions, find there way around, get back to the start etc.
  18. Trolls post to cause outrage amongst an online community
  19. Value added.
  20. Harrassment policies, guidelines, actionBullying, moderation
  21. Execute good judgment on behaviours. Be consistent. Backlash could be a problem.
  22. Interactive!, participatory
  23. What have we missed?