10. Recent research... (Jørgensen) “ ... I thought it’s duller to play without sound. But I didn’t ... think it affected the game so much.” “ it’s like you’re reminded that this actually is a computer game. So when there’s no sound, it’s just like two animated figures standing there, shooting at each other.” “ It becomes like, you become more systematic, they become almost like numbers. Like, that unit fell, that unit fell, and now I lost one and stuff. There’s almost no emotion behind the fact that they’re falling” “ The first thing I notice is that my time of reaction has increased by ten...” “ I didn’t always notice things happening” “ What difference does sound make to games?
11. Music driving gameplay elements. New Super Mario Bros (Nintendo DS 2006) (Koji Kondo) What difference does sound make?
28. Input Sample Synthesized Result "Texture Synthesis from Multiple Sources", by Li-Yi Wei. In SIGGRAPH 2003 Applications and Sketches. Generative Game Elements
29. Making a Sound Granular Parker and Behm 2007 ”Generating Audio Textures by Example”, Journal of Game Development, 2007