SlideShare a Scribd company logo
1 of 26
Mike Papagathangelou
https://www.facebook.com/mike.papagathagelou
https://www.facebook.com/Traptics
The Game…
What is a game?

“A game is a series of interesting choices”
-Sid Meier
The Game…
What is a game?

Game Characteristics
Requires at least one player
 Has rules and therefore a certain level of challenge
 Has victory conditions
 Has interaction
 Designed to entertain

The Game…
What is a game?

Game Definition
A game is a set rules that are meant to offer challenge and
entertainment to one or more individuals through certain
interactions that are targeted towards completing a certain goal.
The Game…
What is a game?

good
“A game is a series of interesting choices”

Power

Impact

Engagement
The Game…
What is game design?

“Game design is the act of deciding how a game
should be…”
-Jesse Schell
Game design is every decision that affects the experience
of the player
The Game Elements…
What is game consisted of?
Aesthetics

THEME
Mechanics
Skills
Point of View
Leveling System
Level Design
Artificial Intelligence
User Interface

3D Graphics
2D Graphics
Animations
SFX
Music

Technology
Touchpad
Virtual Reality
Augmented Reality
Controller
Online
Pen and Paper

More Visible

Story

Storyline
Characters
World
Direction
Cut scenes

Less Visible
The Game Elements…
What is game consisted of?
Mechanics

Aesthetics

First Person POV
Skills/ Abilities
Leveling system

3D Graphics
Rich Environments
Realistic Sounds

Skyrim!

DRAGONS IN MIDDLE AGES
Technology

Story

Open World
Complex Controls

Intriguing story with
many characters
The Game Elements…
What is game consisted of?
4
4X
A
Action game
Action role-playing
game
Action-adventure
game
Adventure game
Alternate reality game
Art game
Artillery game
B
Beat 'em up
Bishōjo game
Browser game
Business simulation
game
C
Cinematic platformer
City-building game

Collectible card game
Combat flight
simulator
Construction and
management
simulation
D
Dating sim
Dungeon crawl
E
Escape the room
F
Fighting game
First-person shooter
G
God game
Government
simulation game
Grand Theft Auto
clone
G cont.

Graphic adventure
Guns and Robots
H
Hack and slash
I
Interactive movie
J
Japanese role-playing
video games
L
Life simulation game
Light gun shooter
List of BL games
List of console
adventure games
M
Massively multiplayer
online game
Massively multiplayer
online role-playing
game

MUD
Roguelike
Third-person shooter
Multiplayer online
R cont.
Tower defense
battle arena
Role-playing video
Traditional game
Music video game
game
Turn-based strategy
N
S
Turn-based tactics
Non-game
Shoot 'em up
V
Nonviolent video gameShooter game
Vehicle simulation
O
Sim racing
game
Open world
Simulation video game Vehicular combat
Otome game
Social simulation game game
P
Space flight simulator Vertically scrolling
Platform game
game
video game
Power Politics (video Sports game
Video games as an art
game)
Stealth game
form
Programming game Strategy video game Visual novel
Puzzle video game
Survival horror
W
R
T
Wargame
Racing video game
Tactical role-playing
Real-time strategy
game
Real-time tactics
Tactical shooter
Rhythm game
Text Tiles
The Designer…
What skills and knowledge do you need?

“Hide not your talents, they for use were made,
What's a sundial in the shade?”
-Benjamin Franklin
The Designer…
What skills and knowledge do you need?

Animation
Anthropology
Architecture
Cinematography
Creativity
Design

Economics
History
Illustration
Management
Marketing
Music

Problem Solving
Programming
Psychology
Rhetoric
Time management
Writing
The Designer…
What is the most important skill?

“Communication”
-Scott Rogers
“Listening”

-Jesse Schell
“Make information clear and
easy to understand”
-Diorgo Jonkers
The Designer…
What is the most important skill?

“Two-way Communication”
Team

Player
The
Designer

Game/
Self
The Player…
Why do people play?

Consciously it is for entertainment
But why are we entertained by games?

It is an instinct! We are training ourselves!
The Player…
Why do people play?

The people are entertained…
…through exploration and experimentation
…through socialization
…through acknowledgement
The Player…
Who is the player
Age

Gender

Culture

Type

Preschooler 0 -6

Kid 6-12

Teens 12 -18

• Unable to read
• Usually playing with parents
• Unable to solve complex
problems or puzzles

• Able to solve simple puzzles
• Sometimes playing with
parents
• Some kids can get very
passionate/ addicted to their
interests/ games

• Gender starts playing a big
role in their interests
• Teens tend to explore about
things they might be interested
in
• They develop basic problem
solving and decision making
skills

1/2
The Player…
Who is the player
Age

Gender

Culture

Type

Young Adult 18 - 24

Middle-aged 24 - 50

The Elders 50+

• Young adults play less than the
younger ones
• They are more mature and
therefore know better what they
want/ like
• They usually have
money, independence and time so
they get to be big consumers

• Have much less time
• They are usually parents
• Most of them become
“Casual gamers”
• A few remain “Hardcore
gamers”

• Have plenty of time and
money
• They get interested in games
with social components
• They are exploring/
experimenting

2/2
The Player…
Who is the player
Age

Gender

Culture

Type

Male

Female

1. Mastery

1. Emotion

2. Competition

2. Real World

3. Destruction

3. Nurturing

4. Spatial Puzzles

4. Verbal Puzzles

5. Trial and Error

5. Learning by example
The Player…
Who is the player
Age

Gender

Culture

Type

Religion

Social Structure

Language

Gender Roles

Cuisine

Superstitions

Traditions

Etiquette
The Player…
Who is the player
Age

Gender

Culture

Type

Acting

Killers

Achievers

Players

World

Explorers

Socializers
Interacting

- Bartle’s Taxonomy
Bibliography
“The Art of Game Design, a Book of Lenses” by Jesse Schell
“The Art of Computer Game Design” by Chris Crawford
“Level-up, the Guide to Great Video Game Design” by Scott Rogers
“A Theory of Fun for Game Design” by Raph Kostert
http://en.wikipedia.org/wiki/Category:Video_game_genres
http://www.brainyquote.com/
https://class.coursera.org/videogameslearning-001/class
Thank you!

More Related Content

What's hot

EN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetEN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetJeffrey Lee
 
LAFS PREPRO Session 7 - Game Audio and Levels
LAFS PREPRO Session 7 - Game Audio and LevelsLAFS PREPRO Session 7 - Game Audio and Levels
LAFS PREPRO Session 7 - Game Audio and LevelsDavid Mullich
 
Best Fiends Design and Monetization Audit
Best Fiends Design and Monetization AuditBest Fiends Design and Monetization Audit
Best Fiends Design and Monetization AuditTony Gowland
 
5. Pre-Production
5. Pre-Production5. Pre-Production
5. Pre-ProductionSpencerFox5
 
Looking for the grammar of game design part 3
Looking for the grammar of game design part 3Looking for the grammar of game design part 3
Looking for the grammar of game design part 3Alvaro Gonzalez
 
Gaming In Libraries It
Gaming In Libraries ItGaming In Libraries It
Gaming In Libraries ItTyler Rousseau
 
The #1 Skill for Game Designers and How to Practice It
The #1 Skill for Game Designers and How to Practice ItThe #1 Skill for Game Designers and How to Practice It
The #1 Skill for Game Designers and How to Practice ItRoberto Dillon
 
3. formal proposal (aa)
3. formal proposal (aa)3. formal proposal (aa)
3. formal proposal (aa)Aaron Aacster
 
3 Gaming Tactics to Supercharge Users' Motivation
3 Gaming Tactics to Supercharge Users' Motivation3 Gaming Tactics to Supercharge Users' Motivation
3 Gaming Tactics to Supercharge Users' MotivationDori Adar
 
LAFS PREPRO Session 1 - Brainstorming and Game Pitches
LAFS PREPRO Session 1 - Brainstorming and Game PitchesLAFS PREPRO Session 1 - Brainstorming and Game Pitches
LAFS PREPRO Session 1 - Brainstorming and Game PitchesDavid Mullich
 
Gaming documentry for emma and neil
Gaming documentry for emma and neil Gaming documentry for emma and neil
Gaming documentry for emma and neil Danmordew64
 
1. initial plans(gaming)
1. initial plans(gaming)1. initial plans(gaming)
1. initial plans(gaming)Tahmid Ahmed
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXDori Adar
 
Rules of Engagement
Rules of EngagementRules of Engagement
Rules of EngagementSteve Peters
 
Engaging Your Advertising With Gamification
Engaging Your Advertising With GamificationEngaging Your Advertising With Gamification
Engaging Your Advertising With GamificationDavid Mullich
 

What's hot (20)

EN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetEN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_ruleset
 
Game design for marketers
Game design for marketersGame design for marketers
Game design for marketers
 
LAFS PREPRO Session 7 - Game Audio and Levels
LAFS PREPRO Session 7 - Game Audio and LevelsLAFS PREPRO Session 7 - Game Audio and Levels
LAFS PREPRO Session 7 - Game Audio and Levels
 
Best Fiends Design and Monetization Audit
Best Fiends Design and Monetization AuditBest Fiends Design and Monetization Audit
Best Fiends Design and Monetization Audit
 
5. Pre-Production
5. Pre-Production5. Pre-Production
5. Pre-Production
 
Looking for the grammar of game design part 3
Looking for the grammar of game design part 3Looking for the grammar of game design part 3
Looking for the grammar of game design part 3
 
Gaming In Libraries It
Gaming In Libraries ItGaming In Libraries It
Gaming In Libraries It
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
The #1 Skill for Game Designers and How to Practice It
The #1 Skill for Game Designers and How to Practice ItThe #1 Skill for Game Designers and How to Practice It
The #1 Skill for Game Designers and How to Practice It
 
3. formal proposal (aa)
3. formal proposal (aa)3. formal proposal (aa)
3. formal proposal (aa)
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
3 Gaming Tactics to Supercharge Users' Motivation
3 Gaming Tactics to Supercharge Users' Motivation3 Gaming Tactics to Supercharge Users' Motivation
3 Gaming Tactics to Supercharge Users' Motivation
 
LAFS PREPRO Session 1 - Brainstorming and Game Pitches
LAFS PREPRO Session 1 - Brainstorming and Game PitchesLAFS PREPRO Session 1 - Brainstorming and Game Pitches
LAFS PREPRO Session 1 - Brainstorming and Game Pitches
 
Gaming documentry for emma and neil
Gaming documentry for emma and neil Gaming documentry for emma and neil
Gaming documentry for emma and neil
 
1. initial plans(gaming)
1. initial plans(gaming)1. initial plans(gaming)
1. initial plans(gaming)
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
 
3D Games
3D Games3D Games
3D Games
 
Rules of Engagement
Rules of EngagementRules of Engagement
Rules of Engagement
 
Engaging Your Advertising With Gamification
Engaging Your Advertising With GamificationEngaging Your Advertising With Gamification
Engaging Your Advertising With Gamification
 

Similar to Fundamentals on game design

Introduction To 3D Gaming
Introduction To 3D GamingIntroduction To 3D Gaming
Introduction To 3D GamingClint Edmonson
 
LAFS PREPRO Session 2 - Game Concepts
LAFS PREPRO Session 2 - Game ConceptsLAFS PREPRO Session 2 - Game Concepts
LAFS PREPRO Session 2 - Game ConceptsDavid Mullich
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupJohn Pappas
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme VectorEdelman
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryBeth Gallaway
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overviewChaffey College
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnBeth Gallaway
 
Designing A Casual MMO
Designing A Casual MMODesigning A Casual MMO
Designing A Casual MMOLaralyn
 
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Staffan Björk
 
Four Ways to Teach with Video Games
Four Ways to Teach with Video GamesFour Ways to Teach with Video Games
Four Ways to Teach with Video GamesMax Lieberman
 
LAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of PlayLAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of PlayDavid Mullich
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library SystemBeth Gallaway
 
The Importance of the Player in Game Design
The Importance of the Player in Game DesignThe Importance of the Player in Game Design
The Importance of the Player in Game DesignRui Prada
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
 
SchankarGameDesign.ppt
SchankarGameDesign.pptSchankarGameDesign.ppt
SchankarGameDesign.pptManoharKumar81
 
Cultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao shareCultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao shareAlberto Signoretti
 

Similar to Fundamentals on game design (20)

Introduction To 3D Gaming
Introduction To 3D GamingIntroduction To 3D Gaming
Introduction To 3D Gaming
 
LAFS PREPRO Session 2 - Game Concepts
LAFS PREPRO Session 2 - Game ConceptsLAFS PREPRO Session 2 - Game Concepts
LAFS PREPRO Session 2 - Game Concepts
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming Group
 
Gil Sjrlc08
Gil Sjrlc08Gil Sjrlc08
Gil Sjrlc08
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme Vector
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the Library
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overview
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game On
 
Designing A Casual MMO
Designing A Casual MMODesigning A Casual MMO
Designing A Casual MMO
 
Learning through Play
Learning through PlayLearning through Play
Learning through Play
 
DevLearn ILS slides
DevLearn ILS slidesDevLearn ILS slides
DevLearn ILS slides
 
E Lg Dev Learn Ils
E Lg Dev Learn IlsE Lg Dev Learn Ils
E Lg Dev Learn Ils
 
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
 
Four Ways to Teach with Video Games
Four Ways to Teach with Video GamesFour Ways to Teach with Video Games
Four Ways to Teach with Video Games
 
LAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of PlayLAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of Play
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library System
 
The Importance of the Player in Game Design
The Importance of the Player in Game DesignThe Importance of the Player in Game Design
The Importance of the Player in Game Design
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
 
SchankarGameDesign.ppt
SchankarGameDesign.pptSchankarGameDesign.ppt
SchankarGameDesign.ppt
 
Cultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao shareCultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao share
 

More from CoLab Athens

Ux intro @colab (Greek Lang)
Ux intro @colab (Greek Lang)Ux intro @colab (Greek Lang)
Ux intro @colab (Greek Lang)CoLab Athens
 
Uk & Luxemburg incorporation
Uk & Luxemburg incorporationUk & Luxemburg incorporation
Uk & Luxemburg incorporationCoLab Athens
 
Incorporating in Greece & Cyprus
Incorporating in Greece & CyprusIncorporating in Greece & Cyprus
Incorporating in Greece & CyprusCoLab Athens
 
Dimitriou and associates tax & immigration in the US
Dimitriou and associates tax & immigration in the USDimitriou and associates tax & immigration in the US
Dimitriou and associates tax & immigration in the USCoLab Athens
 
Dimitriou & Associates, funding in the US
Dimitriou & Associates, funding in the USDimitriou & Associates, funding in the US
Dimitriou & Associates, funding in the USCoLab Athens
 
Dimitriou & Associates incorporation us
Dimitriou & Associates incorporation usDimitriou & Associates incorporation us
Dimitriou & Associates incorporation usCoLab Athens
 
From Arduino to ADK
From Arduino to ADKFrom Arduino to ADK
From Arduino to ADKCoLab Athens
 
'A jelly startup can grow a spine with agile pm' by Stelios Sbyrakis
'A jelly startup can grow a spine with agile pm' by Stelios Sbyrakis'A jelly startup can grow a spine with agile pm' by Stelios Sbyrakis
'A jelly startup can grow a spine with agile pm' by Stelios SbyrakisCoLab Athens
 
CoLab Workspace Presentation on OpenCoffee
CoLab  Workspace Presentation on OpenCoffeeCoLab  Workspace Presentation on OpenCoffee
CoLab Workspace Presentation on OpenCoffeeCoLab Athens
 
John Vlachoyiannis "AppEngine - Fast Track" 1st GTUG greece Meetup
John Vlachoyiannis "AppEngine - Fast Track" 1st GTUG greece MeetupJohn Vlachoyiannis "AppEngine - Fast Track" 1st GTUG greece Meetup
John Vlachoyiannis "AppEngine - Fast Track" 1st GTUG greece MeetupCoLab Athens
 
What is CoWorking Space?
What is CoWorking Space?What is CoWorking Space?
What is CoWorking Space?CoLab Athens
 
Ioannis Doxaras on GIS and Gmaps at 1st GTUG meetup Greece
Ioannis Doxaras on GIS and Gmaps at 1st GTUG meetup Greece Ioannis Doxaras on GIS and Gmaps at 1st GTUG meetup Greece
Ioannis Doxaras on GIS and Gmaps at 1st GTUG meetup Greece CoLab Athens
 

More from CoLab Athens (14)

Ux intro @colab (Greek Lang)
Ux intro @colab (Greek Lang)Ux intro @colab (Greek Lang)
Ux intro @colab (Greek Lang)
 
IP presentation
IP presentation IP presentation
IP presentation
 
Uk & lux taxation
Uk & lux taxationUk & lux taxation
Uk & lux taxation
 
Uk & Luxemburg incorporation
Uk & Luxemburg incorporationUk & Luxemburg incorporation
Uk & Luxemburg incorporation
 
Incorporating in Greece & Cyprus
Incorporating in Greece & CyprusIncorporating in Greece & Cyprus
Incorporating in Greece & Cyprus
 
Dimitriou and associates tax & immigration in the US
Dimitriou and associates tax & immigration in the USDimitriou and associates tax & immigration in the US
Dimitriou and associates tax & immigration in the US
 
Dimitriou & Associates, funding in the US
Dimitriou & Associates, funding in the USDimitriou & Associates, funding in the US
Dimitriou & Associates, funding in the US
 
Dimitriou & Associates incorporation us
Dimitriou & Associates incorporation usDimitriou & Associates incorporation us
Dimitriou & Associates incorporation us
 
From Arduino to ADK
From Arduino to ADKFrom Arduino to ADK
From Arduino to ADK
 
'A jelly startup can grow a spine with agile pm' by Stelios Sbyrakis
'A jelly startup can grow a spine with agile pm' by Stelios Sbyrakis'A jelly startup can grow a spine with agile pm' by Stelios Sbyrakis
'A jelly startup can grow a spine with agile pm' by Stelios Sbyrakis
 
CoLab Workspace Presentation on OpenCoffee
CoLab  Workspace Presentation on OpenCoffeeCoLab  Workspace Presentation on OpenCoffee
CoLab Workspace Presentation on OpenCoffee
 
John Vlachoyiannis "AppEngine - Fast Track" 1st GTUG greece Meetup
John Vlachoyiannis "AppEngine - Fast Track" 1st GTUG greece MeetupJohn Vlachoyiannis "AppEngine - Fast Track" 1st GTUG greece Meetup
John Vlachoyiannis "AppEngine - Fast Track" 1st GTUG greece Meetup
 
What is CoWorking Space?
What is CoWorking Space?What is CoWorking Space?
What is CoWorking Space?
 
Ioannis Doxaras on GIS and Gmaps at 1st GTUG meetup Greece
Ioannis Doxaras on GIS and Gmaps at 1st GTUG meetup Greece Ioannis Doxaras on GIS and Gmaps at 1st GTUG meetup Greece
Ioannis Doxaras on GIS and Gmaps at 1st GTUG meetup Greece
 

Recently uploaded

A Beginners Guide to Building a RAG App Using Open Source Milvus
A Beginners Guide to Building a RAG App Using Open Source MilvusA Beginners Guide to Building a RAG App Using Open Source Milvus
A Beginners Guide to Building a RAG App Using Open Source MilvusZilliz
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodJuan lago vázquez
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesrafiqahmad00786416
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdflior mazor
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...DianaGray10
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobeapidays
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsNanddeep Nachan
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...apidays
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Zilliz
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAndrey Devyatkin
 
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot ModelNavi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot ModelDeepika Singh
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
Apidays Singapore 2024 - Modernizing Securities Finance by Madhu Subbu
Apidays Singapore 2024 - Modernizing Securities Finance by Madhu SubbuApidays Singapore 2024 - Modernizing Securities Finance by Madhu Subbu
Apidays Singapore 2024 - Modernizing Securities Finance by Madhu Subbuapidays
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDropbox
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MIND CTI
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024The Digital Insurer
 

Recently uploaded (20)

A Beginners Guide to Building a RAG App Using Open Source Milvus
A Beginners Guide to Building a RAG App Using Open Source MilvusA Beginners Guide to Building a RAG App Using Open Source Milvus
A Beginners Guide to Building a RAG App Using Open Source Milvus
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot ModelNavi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Navi Mumbai Call Girls 🥰 8617370543 Service Offer VIP Hot Model
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Apidays Singapore 2024 - Modernizing Securities Finance by Madhu Subbu
Apidays Singapore 2024 - Modernizing Securities Finance by Madhu SubbuApidays Singapore 2024 - Modernizing Securities Finance by Madhu Subbu
Apidays Singapore 2024 - Modernizing Securities Finance by Madhu Subbu
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 

Fundamentals on game design

  • 2.
  • 3. The Game… What is a game? “A game is a series of interesting choices” -Sid Meier
  • 4. The Game… What is a game? Game Characteristics Requires at least one player  Has rules and therefore a certain level of challenge  Has victory conditions  Has interaction  Designed to entertain 
  • 5. The Game… What is a game? Game Definition A game is a set rules that are meant to offer challenge and entertainment to one or more individuals through certain interactions that are targeted towards completing a certain goal.
  • 6. The Game… What is a game? good “A game is a series of interesting choices” Power Impact Engagement
  • 7. The Game… What is game design? “Game design is the act of deciding how a game should be…” -Jesse Schell Game design is every decision that affects the experience of the player
  • 8.
  • 9. The Game Elements… What is game consisted of? Aesthetics THEME Mechanics Skills Point of View Leveling System Level Design Artificial Intelligence User Interface 3D Graphics 2D Graphics Animations SFX Music Technology Touchpad Virtual Reality Augmented Reality Controller Online Pen and Paper More Visible Story Storyline Characters World Direction Cut scenes Less Visible
  • 10. The Game Elements… What is game consisted of? Mechanics Aesthetics First Person POV Skills/ Abilities Leveling system 3D Graphics Rich Environments Realistic Sounds Skyrim! DRAGONS IN MIDDLE AGES Technology Story Open World Complex Controls Intriguing story with many characters
  • 11. The Game Elements… What is game consisted of? 4 4X A Action game Action role-playing game Action-adventure game Adventure game Alternate reality game Art game Artillery game B Beat 'em up Bishōjo game Browser game Business simulation game C Cinematic platformer City-building game Collectible card game Combat flight simulator Construction and management simulation D Dating sim Dungeon crawl E Escape the room F Fighting game First-person shooter G God game Government simulation game Grand Theft Auto clone G cont. Graphic adventure Guns and Robots H Hack and slash I Interactive movie J Japanese role-playing video games L Life simulation game Light gun shooter List of BL games List of console adventure games M Massively multiplayer online game Massively multiplayer online role-playing game MUD Roguelike Third-person shooter Multiplayer online R cont. Tower defense battle arena Role-playing video Traditional game Music video game game Turn-based strategy N S Turn-based tactics Non-game Shoot 'em up V Nonviolent video gameShooter game Vehicle simulation O Sim racing game Open world Simulation video game Vehicular combat Otome game Social simulation game game P Space flight simulator Vertically scrolling Platform game game video game Power Politics (video Sports game Video games as an art game) Stealth game form Programming game Strategy video game Visual novel Puzzle video game Survival horror W R T Wargame Racing video game Tactical role-playing Real-time strategy game Real-time tactics Tactical shooter Rhythm game Text Tiles
  • 12.
  • 13. The Designer… What skills and knowledge do you need? “Hide not your talents, they for use were made, What's a sundial in the shade?” -Benjamin Franklin
  • 14. The Designer… What skills and knowledge do you need? Animation Anthropology Architecture Cinematography Creativity Design Economics History Illustration Management Marketing Music Problem Solving Programming Psychology Rhetoric Time management Writing
  • 15. The Designer… What is the most important skill? “Communication” -Scott Rogers “Listening” -Jesse Schell “Make information clear and easy to understand” -Diorgo Jonkers
  • 16. The Designer… What is the most important skill? “Two-way Communication” Team Player The Designer Game/ Self
  • 17.
  • 18. The Player… Why do people play? Consciously it is for entertainment But why are we entertained by games? It is an instinct! We are training ourselves!
  • 19. The Player… Why do people play? The people are entertained… …through exploration and experimentation …through socialization …through acknowledgement
  • 20. The Player… Who is the player Age Gender Culture Type Preschooler 0 -6 Kid 6-12 Teens 12 -18 • Unable to read • Usually playing with parents • Unable to solve complex problems or puzzles • Able to solve simple puzzles • Sometimes playing with parents • Some kids can get very passionate/ addicted to their interests/ games • Gender starts playing a big role in their interests • Teens tend to explore about things they might be interested in • They develop basic problem solving and decision making skills 1/2
  • 21. The Player… Who is the player Age Gender Culture Type Young Adult 18 - 24 Middle-aged 24 - 50 The Elders 50+ • Young adults play less than the younger ones • They are more mature and therefore know better what they want/ like • They usually have money, independence and time so they get to be big consumers • Have much less time • They are usually parents • Most of them become “Casual gamers” • A few remain “Hardcore gamers” • Have plenty of time and money • They get interested in games with social components • They are exploring/ experimenting 2/2
  • 22. The Player… Who is the player Age Gender Culture Type Male Female 1. Mastery 1. Emotion 2. Competition 2. Real World 3. Destruction 3. Nurturing 4. Spatial Puzzles 4. Verbal Puzzles 5. Trial and Error 5. Learning by example
  • 23. The Player… Who is the player Age Gender Culture Type Religion Social Structure Language Gender Roles Cuisine Superstitions Traditions Etiquette
  • 24. The Player… Who is the player Age Gender Culture Type Acting Killers Achievers Players World Explorers Socializers Interacting - Bartle’s Taxonomy
  • 25. Bibliography “The Art of Game Design, a Book of Lenses” by Jesse Schell “The Art of Computer Game Design” by Chris Crawford “Level-up, the Guide to Great Video Game Design” by Scott Rogers “A Theory of Fun for Game Design” by Raph Kostert http://en.wikipedia.org/wiki/Category:Video_game_genres http://www.brainyquote.com/ https://class.coursera.org/videogameslearning-001/class