A brief overview of game design principles with an exercise for rapid prototyping. We used data from infographics found at www.informationisbeautiful.net
2. Designing non-digital games is a great way
to learn about systems
Designing digital games isn’t much
different, there is just a lot more pieces to
worry about
13. Mechanics
• What you do in the game: shooting, building,
running, jumping, bidding, etc.
Dynamics
• Sets of mechanics that build the core gameplay:
territorial acquisition, survival, collection, trading,
etc.
Agency
• The ability for a player to make a choice
14. Intrinsic Reward
• Intangible. A sense of achievement. For the love
of the game.
Extrinsic Reward
• Tangible. If you play my game I’ll give you candy
15. Positive Feedback Loop
• Hooray! Have a power up!
• Destablizing
Negative Feedback Loop
• Die! Lose a turn!
• Stabilizing
16. Split into groups
Take a dataset/infographic
Figure out a game mechanic that could be
used to explain this data
You have 10 minutes
17. Using your selected mechanic, create a
game
You can use all of our fun prototyping
objects
You have 30 minutes
18. Split your group in half
One half should migrate to another split
group
Playtest your games within these groups