SlideShare a Scribd company logo
1 of 17
Social Games & Gamification
RAF KEUSTERMANSIndependent ConsultantGlobal Marketing DirectorPlayfish (EA) 2009-2010Marketing Director EMEA Pogo.com (EA) 2008-2009Head of Marketing Western Europe Unibet.com 2005-2008Project Manager & StrategicPlanneratBBDO, Grey and DuvalGuillaume (Publicis Groupe) 1998-2001 / 2002-2005Co-Founder start-up (Cyganet - online communitytools & services) 2001-2002raf.keustermans@gmail.com@raf_keustermans
Games & GamificationTimeline Gamification SocialGames PONG 1972 2005 1994 2012 2007 2010 1980’s Brands (re)discoverGames « Golden Age  of Arcade Games » XBOX 360 PS3
Before 2008: ,[object Object]
Big, But ClosedIndustry
Brands & Non-Gamers Not Welcome,[object Object]
Metrics-led design, new generation of gamedevs
Broadband penetration
Free!,[object Object]
WhyShould You Care? ,[object Object]
That’s an average of 10 minutes for everyone on the planet!
Or 3,4M years are spend/wasted on social gameseveryyear.
Wow!
Next-Generation Marketing
Gamification, Social media, Earned Media, Conversational, Metrics-Led Design, Micro-Segmentation,[object Object]
A diverse audience ,[object Object]
F > M

More Related Content

What's hot

Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)Raf Keustermans
 
VRX 3 Design Leadership Strategies for Better VR
VRX 3 Design Leadership Strategies for Better VRVRX 3 Design Leadership Strategies for Better VR
VRX 3 Design Leadership Strategies for Better VRNicole Lazzaro
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Nicole Lazzaro
 
4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play Games4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play GamesNicole Lazzaro
 
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 DimensionsFun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 DimensionsNicole Lazzaro
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyAmy Jo Kim
 
battagin-final-project-poster
battagin-final-project-posterbattagin-final-project-poster
battagin-final-project-posterDavid Battagin
 
Aim higher GCAP11 keynote
Aim higher GCAP11 keynoteAim higher GCAP11 keynote
Aim higher GCAP11 keynoteMike Acton
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009Amy Jo Kim
 
The Elements of Videogambling Experience
The Elements of Videogambling ExperienceThe Elements of Videogambling Experience
The Elements of Videogambling ExperienceMarc Miquel
 
Gamification in action, Christopher Cunningham @ Frontiers of Intercation 2011
Gamification in action, Christopher Cunningham @ Frontiers of Intercation 2011Gamification in action, Christopher Cunningham @ Frontiers of Intercation 2011
Gamification in action, Christopher Cunningham @ Frontiers of Intercation 2011Frontiers of Interaction
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling? Raf Keustermans
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010Amy Jo Kim
 
Mobile to Casino: The Realities of Launching Video Games in Land Based Casino...
Mobile to Casino: The Realities of Launching Video Games in Land Based Casino...Mobile to Casino: The Realities of Launching Video Games in Land Based Casino...
Mobile to Casino: The Realities of Launching Video Games in Land Based Casino...Jessica Tams
 

What's hot (16)

Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)
 
VRX 3 Design Leadership Strategies for Better VR
VRX 3 Design Leadership Strategies for Better VRVRX 3 Design Leadership Strategies for Better VR
VRX 3 Design Leadership Strategies for Better VR
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109
 
4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play Games4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play Games
 
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 DimensionsFun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journey
 
battagin-final-project-poster
battagin-final-project-posterbattagin-final-project-poster
battagin-final-project-poster
 
Aim higher GCAP11 keynote
Aim higher GCAP11 keynoteAim higher GCAP11 keynote
Aim higher GCAP11 keynote
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009
 
Blueprint to an Indie
Blueprint to an IndieBlueprint to an Indie
Blueprint to an Indie
 
The Elements of Videogambling Experience
The Elements of Videogambling ExperienceThe Elements of Videogambling Experience
The Elements of Videogambling Experience
 
Gamification in action, Christopher Cunningham @ Frontiers of Intercation 2011
Gamification in action, Christopher Cunningham @ Frontiers of Intercation 2011Gamification in action, Christopher Cunningham @ Frontiers of Intercation 2011
Gamification in action, Christopher Cunningham @ Frontiers of Intercation 2011
 
Social stars proposal
Social stars proposalSocial stars proposal
Social stars proposal
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010
 
Mobile to Casino: The Realities of Launching Video Games in Land Based Casino...
Mobile to Casino: The Realities of Launching Video Games in Land Based Casino...Mobile to Casino: The Realities of Launching Video Games in Land Based Casino...
Mobile to Casino: The Realities of Launching Video Games in Land Based Casino...
 

Viewers also liked

Viewers also liked (6)

Hidden gems in PR, Search London
Hidden gems in PR, Search LondonHidden gems in PR, Search London
Hidden gems in PR, Search London
 
Twestival Global 2010
Twestival Global 2010Twestival Global 2010
Twestival Global 2010
 
Fundraising 2010
Fundraising 2010Fundraising 2010
Fundraising 2010
 
Social media week 2011
Social media week 2011Social media week 2011
Social media week 2011
 
1007 rdg geek
1007 rdg geek1007 rdg geek
1007 rdg geek
 
The Care Locker
The Care LockerThe Care Locker
The Care Locker
 

Similar to Raf Keusterman on Gamification

Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About DataRaf Keustermans
 
Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy TP1
 
Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11
Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11
Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11Our Social Times
 
Videogames: Raising Interactive Digital Entertainment Industry
Videogames: Raising Interactive Digital Entertainment IndustryVideogames: Raising Interactive Digital Entertainment Industry
Videogames: Raising Interactive Digital Entertainment IndustryMarlin Sugama
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overviewChaffey College
 
20130707 intro of game industry for startups
20130707 intro of game industry for startups20130707 intro of game industry for startups
20130707 intro of game industry for startupsChristina Hsu
 
Moonsubmarine Presentation @ Mobilesoft 2015
Moonsubmarine Presentation @ Mobilesoft 2015Moonsubmarine Presentation @ Mobilesoft 2015
Moonsubmarine Presentation @ Mobilesoft 2015Luca Galli
 
Orthodoxies and technologies in game design
Orthodoxies and technologies in game designOrthodoxies and technologies in game design
Orthodoxies and technologies in game designKatharine Neil
 
Electronic arts vs. activision blizzard
Electronic arts vs. activision blizzardElectronic arts vs. activision blizzard
Electronic arts vs. activision blizzardSakib Hussain
 
Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change MethodologyGames for Change
 
Game Analytics: A Practitioner’s Perspective
Game Analytics: A Practitioner’s PerspectiveGame Analytics: A Practitioner’s Perspective
Game Analytics: A Practitioner’s PerspectiveDecimus
 
Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About DataRaf Keustermans
 
9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of GamificationSebastian Deterding
 
G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07camilox
 
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptxDataScienceConferenc1
 

Similar to Raf Keusterman on Gamification (20)

Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About Data
 
Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy
 
Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11
Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11
Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11
 
Company Profile (Eng)
Company Profile (Eng)Company Profile (Eng)
Company Profile (Eng)
 
Videogames: Raising Interactive Digital Entertainment Industry
Videogames: Raising Interactive Digital Entertainment IndustryVideogames: Raising Interactive Digital Entertainment Industry
Videogames: Raising Interactive Digital Entertainment Industry
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overview
 
20130707 intro of game industry for startups
20130707 intro of game industry for startups20130707 intro of game industry for startups
20130707 intro of game industry for startups
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
Moonsubmarine Presentation @ Mobilesoft 2015
Moonsubmarine Presentation @ Mobilesoft 2015Moonsubmarine Presentation @ Mobilesoft 2015
Moonsubmarine Presentation @ Mobilesoft 2015
 
Orthodoxies and technologies in game design
Orthodoxies and technologies in game designOrthodoxies and technologies in game design
Orthodoxies and technologies in game design
 
Electronic arts vs. activision blizzard
Electronic arts vs. activision blizzardElectronic arts vs. activision blizzard
Electronic arts vs. activision blizzard
 
Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change Methodology
 
Game Analytics: A Practitioner’s Perspective
Game Analytics: A Practitioner’s PerspectiveGame Analytics: A Practitioner’s Perspective
Game Analytics: A Practitioner’s Perspective
 
Resume
ResumeResume
Resume
 
Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About Data
 
8 consumption
8   consumption8   consumption
8 consumption
 
9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification9.5 Theses on the Power and Efficacy of Gamification
9.5 Theses on the Power and Efficacy of Gamification
 
G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07
 
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
 
Top gaming companies revamping the future compressed
Top gaming companies revamping the future compressedTop gaming companies revamping the future compressed
Top gaming companies revamping the future compressed
 

More from Claire Thompson

More from Claire Thompson (9)

Oops! Lessons from PR #Fails
Oops! Lessons from PR #FailsOops! Lessons from PR #Fails
Oops! Lessons from PR #Fails
 
What is PR?
What is PR?What is PR?
What is PR?
 
Social Media Measurement
Social Media MeasurementSocial Media Measurement
Social Media Measurement
 
Social Media Measurement
Social Media MeasurementSocial Media Measurement
Social Media Measurement
 
Social Media Week
Social Media WeekSocial Media Week
Social Media Week
 
Pervasive PR
Pervasive PRPervasive PR
Pervasive PR
 
Twestival
TwestivalTwestival
Twestival
 
Twestival Local Ticket Marketing ideas
Twestival Local Ticket Marketing ideasTwestival Local Ticket Marketing ideas
Twestival Local Ticket Marketing ideas
 
Fundraising for Twestival
Fundraising for TwestivalFundraising for Twestival
Fundraising for Twestival
 

Recently uploaded

Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environmentelijahj01012
 
BAILMENT & PLEDGE business law notes.pptx
BAILMENT & PLEDGE business law notes.pptxBAILMENT & PLEDGE business law notes.pptx
BAILMENT & PLEDGE business law notes.pptxran17april2001
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdfShaun Heinrichs
 
business environment micro environment macro environment.pptx
business environment micro environment macro environment.pptxbusiness environment micro environment macro environment.pptx
business environment micro environment macro environment.pptxShruti Mittal
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03DallasHaselhorst
 
WSMM Media and Entertainment Feb_March_Final.pdf
WSMM Media and Entertainment Feb_March_Final.pdfWSMM Media and Entertainment Feb_March_Final.pdf
WSMM Media and Entertainment Feb_March_Final.pdfJamesConcepcion7
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMVoces Mineras
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Anamaria Contreras
 
20200128 Ethical by Design - Whitepaper.pdf
20200128 Ethical by Design - Whitepaper.pdf20200128 Ethical by Design - Whitepaper.pdf
20200128 Ethical by Design - Whitepaper.pdfChris Skinner
 
Supercharge Your eCommerce Stores-acowebs
Supercharge Your eCommerce Stores-acowebsSupercharge Your eCommerce Stores-acowebs
Supercharge Your eCommerce Stores-acowebsGOKUL JS
 
WSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdfWSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdfJamesConcepcion7
 
Onemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring CapabilitiesOnemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring CapabilitiesOne Monitar
 
Unveiling the Soundscape Music for Psychedelic Experiences
Unveiling the Soundscape Music for Psychedelic ExperiencesUnveiling the Soundscape Music for Psychedelic Experiences
Unveiling the Soundscape Music for Psychedelic ExperiencesDoe Paoro
 
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdfGUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdfDanny Diep To
 
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...Hector Del Castillo, CPM, CPMM
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdfShaun Heinrichs
 
digital marketing , introduction of digital marketing
digital marketing , introduction of digital marketingdigital marketing , introduction of digital marketing
digital marketing , introduction of digital marketingrajputmeenakshi733
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationAnamaria Contreras
 
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...SOFTTECHHUB
 

Recently uploaded (20)

Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environment
 
The Bizz Quiz-E-Summit-E-Cell-IITPatna.pptx
The Bizz Quiz-E-Summit-E-Cell-IITPatna.pptxThe Bizz Quiz-E-Summit-E-Cell-IITPatna.pptx
The Bizz Quiz-E-Summit-E-Cell-IITPatna.pptx
 
BAILMENT & PLEDGE business law notes.pptx
BAILMENT & PLEDGE business law notes.pptxBAILMENT & PLEDGE business law notes.pptx
BAILMENT & PLEDGE business law notes.pptx
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf
 
business environment micro environment macro environment.pptx
business environment micro environment macro environment.pptxbusiness environment micro environment macro environment.pptx
business environment micro environment macro environment.pptx
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03
 
WSMM Media and Entertainment Feb_March_Final.pdf
WSMM Media and Entertainment Feb_March_Final.pdfWSMM Media and Entertainment Feb_March_Final.pdf
WSMM Media and Entertainment Feb_March_Final.pdf
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQM
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.
 
20200128 Ethical by Design - Whitepaper.pdf
20200128 Ethical by Design - Whitepaper.pdf20200128 Ethical by Design - Whitepaper.pdf
20200128 Ethical by Design - Whitepaper.pdf
 
Supercharge Your eCommerce Stores-acowebs
Supercharge Your eCommerce Stores-acowebsSupercharge Your eCommerce Stores-acowebs
Supercharge Your eCommerce Stores-acowebs
 
WSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdfWSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdf
 
Onemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring CapabilitiesOnemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
 
Unveiling the Soundscape Music for Psychedelic Experiences
Unveiling the Soundscape Music for Psychedelic ExperiencesUnveiling the Soundscape Music for Psychedelic Experiences
Unveiling the Soundscape Music for Psychedelic Experiences
 
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdfGUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
 
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf
 
digital marketing , introduction of digital marketing
digital marketing , introduction of digital marketingdigital marketing , introduction of digital marketing
digital marketing , introduction of digital marketing
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement Presentation
 
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
 

Raf Keusterman on Gamification

  • 1. Social Games & Gamification
  • 2. RAF KEUSTERMANSIndependent ConsultantGlobal Marketing DirectorPlayfish (EA) 2009-2010Marketing Director EMEA Pogo.com (EA) 2008-2009Head of Marketing Western Europe Unibet.com 2005-2008Project Manager & StrategicPlanneratBBDO, Grey and DuvalGuillaume (Publicis Groupe) 1998-2001 / 2002-2005Co-Founder start-up (Cyganet - online communitytools & services) 2001-2002raf.keustermans@gmail.com@raf_keustermans
  • 3. Games & GamificationTimeline Gamification SocialGames PONG 1972 2005 1994 2012 2007 2010 1980’s Brands (re)discoverGames « Golden Age of Arcade Games » XBOX 360 PS3
  • 4.
  • 6.
  • 7. Metrics-led design, new generation of gamedevs
  • 9.
  • 10.
  • 11. That’s an average of 10 minutes for everyone on the planet!
  • 12. Or 3,4M years are spend/wasted on social gameseveryyear.
  • 13. Wow!
  • 15.
  • 16.
  • 17. F > M
  • 18. 30+
  • 19.
  • 20. HugeGrowth+ High (Perceived) Engagement + Big $$ + New Generation of Game Developers = Brands and Non-Gamecompanies are gettinginterestedin Games.
  • 21. Gamification! Gamification is the use of game mechanics for non-game applications. Game mechanics: Level structure Reward (feedback) systems: points, badges, … Competitiveelements (leaderboards, tournament) Appointmentmechanics Virtual currency
  • 22. Gamification: two main schools of thought « Certain gamemechanicscanwork as a STANDALONE solution outside a gameenvironment. E.g. using ‘levels’ canbe a great solution to structure content or complexprocesses. Usinggamemechanicsdoesn’tmeansomethingneeds to look or feellike a game.» « Gamesonlyworkbecause all the differentelements TOGETHER makeit an engagingexperience; narrative, character & level design, art style, sound, gameplay and gamemechanics. You can’tjusttake one of thoseelementout of it and hopeit has the same impact on engagement. »
  • 23. Criticism: ‘Pointsification’ Fluffymetrics (‘engagement’) Re-inventingloyaltysystems Uglyword Most gamificationprojects are glorifiedloyalty programs. Strange, most (social) gamessucksatretainingusers: 60-70% neverreturnsafter first game session Only 15-20% still active 30 daysafterinstalling the game
  • 24. But… somegamemechanicscanworkoutsidegames! Use Levels to structure content, processes Make a registration process (or taxform) easier & more fun Break down stuff in little, chewable bits Feedback loops (direct/indirect) increasevelocity of user feedback Understand drop-out points, funnelleaks Fail fast & cheap. Learn. Iterate. ‘Status’ isextremelypowerful.
  • 25. And Even Badges Can Work! Nothing New Relevant if thereis a context/meaning
  • 26. Raf Keustermans raf.keustermans@gmail.com twitter.com/raf_keustermans

Editor's Notes

  1. Titleslide TBD
  2. Explosion in number of gamers – 4 years ago WoW was cultural phenomenon with 12M players (today medium sized social game)
  3. And Facebook: $60Btoday, Omnicom = $15B