SlideShare a Scribd company logo
1 of 29
SCORE

LESSON 21
Multimedia Concepts
1. The interaction between a user and a
multimedia program involves the use of
text, graphics, audio, video and animation.
True
False

4. The multimedia element that makes objects
move is called_______________
A. audio
B. video
C. graphic
D. animation

2. In ICT, multimedia is the presentation of
information by using a combination of text,
audio, graphics, video and animation.
True
False

5. In medicine, doctors can practise or be
trained in performing high-risk surgery by
using
___________ surgery.
A. two dimension
B. space
C. virtual
D. media

3. Multimedia applications like edutainment
are a combination of education and
experiment.
True
False
4. In medicine, doctors can practise or be
trained in performing high-risk surgery by
using virtual surgery.
True
False

6. Engineers design cars before producing
them by using a multimedia application called
_____ .
A. Computer-Aided Design
B. Computer-Aided Coding
C. Computer-Aided Development
D. Computer-Aided Documentation

5. Computer-Aided Design (CAD) is an
example of multimedia used in creating
movies.
True
False

7. There are ____ main elements in
multimedia.
A. four
B. five
C. eight
D. seven

1. Multimedia means the use of more than
one______________in communication.
A. file
B. number
C. media
D. sound system
2.

8. A combination of ________________ and
entertainment makes learning enjoyable in
schools.
A. training
B. education
C. transferring
D. examination

Using a multimedia directory and an
______________ are examples of multimedia
application for finding information.
A. text
B. joystick
C. voice over
D. encyclopaedia

9. Companies nowadays make multimedia
______________to promote their products.
A. indirectly
B. catalogues
C. opportunity
D. encyclopaedias

3. The multimedia element that explains
ideasthrough a picture is called ______.
A. audio
B. video
C. graphic
D. animation

10. In ICT, using multimedia means using
various ________ . The process involves

1
ICT WORKSHEET, FORM 5
interaction between the technology and the
user.
A. arts

B. news
C. media
D. design

SCORE

LESSON 22
Interactivity of Multimedia
1. _______interactivity allows the
user to control the progress of the
content.
A. Linear
B. Non-linear
C. Multimedia
D. Hypermedia

6. ________________refers to the
way users communicate with a
multimedia application or program.
A. Internet
B. ToolBook
C. Authorware
D. Interactivity

2. _______________interactivity is a
two-way communication process.
A. Linear
B. Hypertext
C. Non-linear
D. Multimedia

7. A movie that combines audio,
graphics and animation is still
considered as a _____________
multimedia content since its user is a
passive receiver of the content.
A. linear
B. graphic
C. animation
D. non-linear

3. ____________and _____________
are two broad interactivity categories
used in a multimedia application.
A. Motion, animation
B. Linear, non-linear
C. Media, multimedia
D. Hypertext, hypermedia

8. Connecting to another media such
as audio from a multimedia program is
a form of ____________ interactivity.
A. hypertext
B. animation
C. non-linear
D. hypermedia

4. Hypermedia is used to connect a
multimedia application to another ____
A. wor 5. _______connects a word
or a phrase to another screen
d
B. audi in a multimedia program.

9. In _______________ interactivity,
the user does not have the freedom to
view the content they want.
A. linear
B. non-linear
C. multimedia
D. hypermedia

o
C. med
ia
D. gra
phic
A.
B.
C.
D.

Hypertext
Hypermedia
Linear interactivity
Non-linear interactivity

10. Access to information in the
multimedia content is flexible in a
_____________ interactivity.

2
ICT WORKSHEET, FORM 5
A.
B.
C.
D.

linear
hypertext
non-linear
hypermedia

3
ICT WORKSHEET, FORM 5
SCORE

LESSON 23
Medium of Delivery
1. In the past, Web pages used
_________ text and graphics.
A. static
B. motion
C. dynamic
D. animated
2. _________________ multimedia
programs can be changed or damaged
by irresponsible individuals.
A. CD-ROM
B. TV-based
C. Web-based
D. Tape-based
3. ______________ multimedia is a
combination between multimedia
technology and Internet technology.
A. CD-ROM
B. TV-based
C. Web-based
D. Tape-based
4. Updating information in a
________ multimedia can be a
problem.
5. The quality of video
A. CDin a
based
___________multimedia
B. Webis better.
based
C. Tapebased
D. Moviebased
A.
B.
C.
D.

CD-based
Web-based
Tape-based
Cassette-based

6. _______is used to store and
deliver multimedia programs due to its
A. Web page
B. The Internet

capability of storing large files.
7. An improvement to the CD-ROM is
the ________________ that can store
better quality video.
A. VCD disc
B. DVD disc
C. Blu-ray disc
D. Red-ray disc
8. The multimedia which is delivered
through Web pages is called
____________multimedia.
A. TV-based
B. CD-based
C. Tape-based
D. Web-based
9. The advantages of CD-based
multimedia programs are
I.
they can be changed
II. they can be updated easily
III. they can store high end video
IV. they can be permanently
stored
A.
B.
C.
D.

I and II
II and III
III and IV
II, III and IV

10. Updating information in Web-based
multimedia programs is ____________
compared to CD-based multimedia
programs.
A. better
B. cheaper
C. more difficult
D. more expensive
C. Compact disc
LESSON 24

SCORE

Multimedia Elements
Elements/ type of files

File formats

Text
Audio
Graphics
Video
Animation

*.txt
*.midi

*.doc

*.aif
*.aiff

*.gif

*.avi
*.wmv

*.au

*.swi

*.dat

*.swf
*.tiff

*.rtf
*.wav

*.bmp

*.mov

*.gif
*.png
*.mpeg

*.jpg

*.psd
*.wma

1. Vector graphics are drawn graphics.
Answer:

True

False

2. Analog sound is first recorded, then changed into digital sound by using audio editors.
Answer:

True

False

3. Vector graphics require a large size of memory in the computer compared to bitmap
graphics.
Answer:

True

False

Answer:

True

False

4. Bitmap is a paint graphics.

5. Text is the most basic type of multimedia elements.
Answer:

True

False
LESSON 25

SCORE

Hardware and Editing Software for
Multimedia Productions
Editing Software
Type

EDITING SOFTWARE

Text editor
Audio editor
Graphics editor
Video editor
Animation editor

Sound Recorder Macormedia Flash
Pinnacle Studio
Microsoft Word

Notepad

Microsoft Paint
Asymmetrix 3DFX

Ulead GIF Animator

Sound Forge
Magic Morph

Adobe Photoshop

Adobe Premiere

D. video capture
1. To convert conventional images to digital
images, _____________ are used.
A. cameras
B. scanners
C. computer
s
D. audio
devices
2. _____________ cameras save cost as
users do not have to buy film.

A.
B.
C.
D.

Digital
Ordinary
Economic
Secondary

3. Some computers are equipped with
_____________ devices to convert analog
video to digital video.
A. audio
B. camera
C. scanner

4. Magic Morph is an example of
___________editors for editing special effects.
A. video
B. audio
C. graphics
D. animation
5. To edit letters and numbers, ________
editors are used.
A. text
B. audio
C. video
D. graphics
6. _____________ video cameras can transfer
video clips directly to the computer for editing.
A. Digital
B. Prosumer
C. Professional
D. Mini portable

SCORE

SCORE
LESSON 26
Authoring Tool’s Concepts
1. All multimedia tools are based on a
concept that conveys how the program
_______________, and delivers the
multimedia application.

A.
B.
C.
D.

I. sequences events
II. imports elements
III. organises elements
I and II
I and III
II and III
I, II and III

B. card
C. button
D. time frame
6 Using icon authoring tools, users can
visually present a __________ flow of
events by using icons from an icon menu.
A. logical
B. parallel
C. vertical
D. horizontal
7

The ___________ concept in
authoring tools is based on the idea of
card stacks or pages containing
graphics, audio, video, text and
animation.
A. Icon
B. Card
C. Button
D. Time Frame

8

Toolbook is an example of the card
concept in authoring tools which uses a
______________ platform.
A. GUI
B. Windows
C. Macintosh
D. Command line

9

In the card concept authoring tools,
multimedia developers are allowed to
move sequentially through the
_____________.

2. Multimedia applications can be classified
into three concepts, which are_______

A.
B.
C.
D.

I. icon
II. card
III. button
IV. time frame
I, II and IIl
l, ll and lV
I, III and IV
ll, lll and lV

3. The multimedia elements or events are
presented and organised along a time
line in ____________ authoring tools.
A. icon
B. card
C. button
D. time frame
4. The examples of authoring tools using
the time frame concept
are___________and_______________
.
I. Flash
II. Authorware
III. Director
IV. ToolBook
A. l and lll
B. ll and lV
C. lll and lV
D. l and lV
5. In the _______________ concept,
elements and events are organised in a
structural framework.
A. icon

A.
B.
C.
D.

icon
pages
buttons
time line
LESSON 27

SCORE

Web Editor
Text-based Editor

No HTML knowledge needed
Has junk HTML
Difficult to insert a specific tag

WYSIWYG Editor

Easy to insert a specific tag

Easy to visualize the design

More user friendly
Cannot visualize the design

No junk HTML
Less user friendly

Required HTML knowledge

1. A Web page is written in ______which is a set of "markup" symbols for displaying on a World
Wide Web browser.
A.Text
B. Assembly Language
C. Programming Language
D. Hypertext Markup Language (HTML)
2.

3.

Using a_____________editor does not require any HTML knowledge.
A. icon
B. symbol
C. WYSIWYG
D. Text-based
There are two types of Web editors, which are ______and_______
I. WYSIWYG
III. Text-based
II. icon-based
IV. language
A. I and II
B. I and III
C. II and III

editors.
D. II and IV
4.

A
A.
B.
C.
D.

_______Web editor is an editor where you use HTML tags to create a Web page.
Icon
Symbol
WYSIWYG
Text-based

5. _______and____are Text-based editors.
I. PSPad
III. FrontPage
II. Notepad V. Dreamweaver
A.
B.
C.
D.

I and II
I and III
II and III
III and IV

6. A Text-based editor _____compared to a WYSIWYG editor.
A. is less user friendly
B. is easier in inserting a specific
tag
C. is easier in visualising the
design
D. does not require HTML
knowledge

7. ______Web editors provide an editing interface which shows how the page

will be displayed in a Web browser.
A. Icon
B. Symbol
C. WYSIWYG
D. Text-based
8.

Using a __________editor, users can easily insert a specific tag to a Web page.
A. icon
B. symbol
C. WYSIWYG
D. Text-based
<html>
<head>
<title>Ali's Web Sites</title>
</head>
<body>
<p align="center">&nbsp;</p>
<p align="center"><font face="Arial"
style="font-size: 25pt" color="#008080">Ali's
Web Sites</font></p>

9.

This is a _______________editor.
A.
B.
C.
D.

Text-based
Icon-based
Video-based
Symbol-based

10. Examples of WYSIWYG Web editors are ___________and__________________.
I. Notepad
II. FrontPage
III. Dreamweaver
IV. Netscape Navigator
A.
B.
C.
D.

I and II
II and III
I, II and III
II, III and IV
LESSON 28
User Interface Principles

SCORE

1. Icons or words or commands should be
clearly labelled so that users can
understand them easily.

Navigation

2. Users can define their display options.

Search

3. Support information is important,
especially in training and educational
applications.

Learnability

4.

Users can find keywords or glossary.
Personalisation

5. Users can move around the menus,help
files or other screens in a system.
Clarity
1. Which criteria of user interface is fulfilled by
the following statement?
“Every user interface uses the same words or
commands to perform the same functions.”
A.
B.
C.
D.

Search
Context
Consistency
Personalisation

2. Which criteria of user interface is fulfilled by
the following statement?
“It should be clear on how to exit or proceed
from screen to screen in a program.”
A.
B.
C.
D.
3.

Clarity
Search
Navigation
Personalisation

Which criteria of user interface is fulfilled
by the following statement?

“It should provide multiple ways for users to
make queries by grouping or sorting.”
A.
B.
C.
D.
4.

"A user has the authority to navigate through
the program without any limitation."
A. Search
B. Context
C. Flexibility
D. Personalisation
7. Which criteria of user interface is fulfilled by
the following statement?
“Support information is important, especially
in training and educational applications.”
A.
B.
C.
D.
8.

Search
Context
Learnability
Personalisation

Which criteria of user interface is fulfilled
by the following statement?

“Every part of a lesson should be relevant to a
particular title and ideas presented need
to
be related.”

Search
Navigation
Consistency
Personalisation

A.
B.
C.
D.

Search
Context
Consistency
Personalisation

Which criteria of user interface is fulfilled
by the following statement?

9.

“Users can define their display options.”

“The system enables users to find keywords or
glossary.”

A.
B.
C.
D.
5.

Clarity
Search
Context
Personalisation

Which criteria of user interface is fulfilled
by the following statement?
“Icons, words or commands should be
clearly labelled so that the users can
understand them easily.”
A.
B.
C.
D.

Clarity
Search
Context
Personalisation

6. Which criteria of user interface is fulfilled by
the following statement?

Which criteria of user interface is fulfilled
by the following statement?

A.
B.
C.
D.

Search
Context
Learnability
Personalisation

10. Which criteria of user interface is fulfilled
by the following statement?
“Links should be clearly indicated to
users.”
A.
B.
C.
D.

Search
Navigation
Learnability
Personalisation
LESSON 29
Installation of ToolBook Assistant 2004
1. Which of the following catagories
describes the following statement?
“Interactive objects you use to initiate,
trigger, or reset actions in an
application”
A . Buttons
B. Media players
C. Action objects
D. Placeholder objects

D. Action objects
6. To add an audio clip, click on the ____.
Select and drag the clip to the page.
A. buttons
B. media players
C. action objects
D. placeholder objects
7. Which of the following elements can
we add into ToolBook blank page?

2. We can add objects from the
__________.
A. catalog
B. categories
C. placeholder objects
D. scoring and tracking
3.

i.
ii.
iii.
iv.
v.

We can add text to a _____________.
A. pages
B. text field
C. placeholder objects
D. scoring and tracking

4. Audio Button 1 is under the category of

A.
B.
C.
D.

player
B. draw objects
C. action objects
D. navigation objects

media

5. __________in a catalog include a
graphics and navigation buttons.
A. Pages
B. Buttons
C. Media players

I,
I,
I,
I,

text
video
audio
graphics
animation

II and III
III and IV
II, III and V
II, III, IV and V

8. To insert graphics, click insert on the
_____. Select Graphics.
A. catalog
B. tool bar
C. menu bar
D. action object
9.

A.

SCORE

To activate animation you need to add
A.
B.
C.
D.

a command
an animated top
an action trigger
a pop-up index

10. We can add video clips to a
A.
B.
C.
D.

media player
action objects
placeholder objects
scoring and tracking
LESSON 30
Features of ToolBook Assistant 2004
1. ToolBook Assistant 2004 allows the users to
integrate _________.
I.
II.
III.
IV.
V.
A.
B.
C.
D.

video
images
text files
HTML files
hyperlinks

I, III and IV
II, III and IV
I, II, III and IV
I, II, III, IV and V

2. Which of the following is not a feature of
ToolBook Assistant 2004?
A. Course publishing made easy
B. Fully customisable pre-defined exercises
C. A variety of customisable learning
templates
D. Used to connect a multimedia
application to another media
3. ToolBook Assistant 2004 allows the users to
add interactivity. The hyperlinks can be linked
to a variety of elements such as:

D. printing and document
6. We can use a __________to create a new
book or template.
A. Media Player
B. Multimedia element
C. Computer-aided design
D. Lesson Design Specialist
7. Each question type has a _______,
__________, and __________
I. bookmark
II. correct answer
III. scoring properties
IV. feedback properties
A.
B.
C.
D.

I, III and IV
II, III and IV
I, II, and III
I, II, and IV

8. The following diagram shows that the type
of question is ________.

I. pop-up
II. documents
III. printing and publishing
IV. Web pages and applications
A.
B.
C.
D.

I,
I,
I,
I,

III and IV
II and IV
II, and III
II, III and IV

4. ________enables ToolBook Assistant 2004
to coordinate images and sound at the same
time.
A. Encyclopaedia
B. Multimedia element
C. Synchronisation tool
D. Computer-aided design
5. ToolBook Assistant 2004 provides a variety
of design____which can easily be
customised by users.
A. file
B. folder
C. templates

SCORE

Response #2

A.
B.
C.
D.

matching
true or false
fill in blanks
quick specialist

9. HTML Web-based courseware can be
viewed with __________ or______________.
I. Media player
II. Internet Explorer
III. Netscape Navigator
IV. feedback properties
A.
B.
C.
D.

I and II
I and III
II and III
III and IV
LESSON 31
Multimedia Production Team

SCORE

1. The Project Manager has to search for _____________________.
I.
II.
III.
IV.
A.
B.
C.
D.

facilities
equipment
financial resources
educational strategies

I, II and III
I, II and IV
I, III and IV
II, III and IV

2. His role is to define the scope of the project.
A.
B.
C.
D.
3.

Programmer
Project Manager
Subject Matter Expert
Instructional Designer

Program content for the multimedia is provided by the ________________.
A.
B.
C.
D.

Programmer
Project Manager
Subject Matter Expert
Instructional Designer

4. The Video Technician is responsible for
I. capturing video
II. editing audio files
III. editing sound effects
IV. editing and digitizing video clips
A. I and
II
B. II and
III
C. I and
III
D. I and
IV
5. A multimedia programmer writes the program code using _______________.
A.
B.
C.
D.

6.

video editing tool
an authoring tool
an audio editing software
a graphics editing software

The Instructional Designer’s roles are to
I. develop graphics
II. edit and digitize video
III. decide educational strategies
IV. determine educational practices
A.
B.
C.
D.

I and II
III and IV
I, III and IV
II, III and IV

7. The ______ develops the graphics elements of the program, such as background, Buttons ,
photo collages, 3D objects, logos and animations.
A.
B.
C.
D.
8.

Programmer
Graphic Artist
Subject Matter Expert
Instructional Designer

The responsibilities of the Audio-Video Technician are
I.

editing video clip
II. editing programming code
III. recording and editing music
IV. recording and editing voice
A.
B.
C.
D.
9.

I, II and III
I, II and IV
I, III and IV
II, III and IV

The coordination of the multimedia production team is done by the_____________.
A.
B.
C.
D.

Programmer
Graphic Artist
Audio-Video Technician
Project Manager

10. ___________role is to write program codes.
A.
B.
C.
D.

A Programmer’s
A Graphic Artist’s
A Project Manager’s
An Instructional Designer’s
LESSON 32
Multimedia Production Phase

SCORE

MULTIMEDIA PRODUCTION PHASES

STAGES SCORE

LESSON 33
PRE-PRODUCTION
Multimedia Production: Analysis Phase

1. The first phase of multimedia
production is _____________
A. Design Phase
B. Testing Phase
C. Analysis Phase
D. Implementation Phase
2.

“Students do not know about the
dangers of drugs” is an example of
____________ identified by the
multimedia developers.
A. problem
B. project title
MULTIMEDIA PRODUCTION PHASES
C. project cost
D. possible solution
3. In Analysis Phase, multimedia
developers will set the ______ of a
multimedia project.
A. file
B. focus
C. condition
D. program code
5. In Analysis Phase, multimedia
developers have to consider the
following:
I.
II.
III.
IV.

problems
objectives
target users
questionnaires

A. I, II and
IV
B. I, II and
III
C. I, III and
IV
D. II, III
and IV

PRODUCTION
5. The multimedia developers
___________throughout the first phase of
multimedia production.
A.
B.
C.
D.

code programs
design programs
POST-PRODUCTION
analyse problems
document programs

6. The following are items we have to
consider in Analysis Phase EXCEPT
A. problem
DESCRIPTIONS title
B. project
C. project cost
D. possible solution
7. The multimedia developers identify the
project title, problem, objectives,
____________ and target users for the
multimedia project.
A.
B.
C.
D

file
schedule
project cost
possible solution

8. The following aspects will be
considered in Analysis Phase EXCEPT
A. target users of the multimedia
project
B. the objectives of the multimedia
project
C. the possible solution of the
multimedia project
D. the guide or manual for target users
to use in the project
9 In phase 1 of multimedia production,
the multimedia developers will identify the
_________faced by target users.
A.
B.
C.
D.

problem
hardware
input device
project costing

10. In Analysis Phase, ____________ will
analyse the findings and identify the
problems.
E.
F.
G.
D.

reporters
target users
selected users
multimedia developers
LESSON 34
Multimedia Production: Design Phase

SCORE

1. Second phase of the multimedia
production is ________________.
A.
B.
C.
D.
2.

Design phase
Testing phase
Analysis phase
Publishing phase

_____________ Phase refers to the part
where planning is done for the design of
mulltimedia program.
A. Design
B. Analysis
C. Evaluation
D. Implementation

3. _____________ refers to the concept
of grouping a similiar or related element.
A.
B.
C.
D.
4

Emphasis
Proximity
Alignment
Repetition

_____________ refers to the simple
and easy way of presenting the
multimedia program.

A. Contra
st
B. Proxi
mity
C. Simpli
city
D. Align
ment
5. __________ refers to the
arrangement of multimedia elements on
the screen.
A.
B.
C.
D.

Contrast
Alignment
Simplicity
Repetition

6. ____________ refers to creating the
focus point on the screen.
A.
B.
C.
D.

Emphasis
Alignment
Simplicity
Repetition

7. In a Storyboard, we have to consider
the following EXCEPT:
A.
B.
C.
D

content
evaluation
navigational system
layout of the program

8. _____________ refers to how the
multimedia program will look when it is
displayed on the computer screen.
A.
B.
C.
D.

Screen
Screen
Screen
Screen

input
output
design
program

9. _____________ refers to the concept
of repeating the same texture, colour, size
of font and style in the multimedia
program.
A.
B.
C.
D.

Emphasis
Alignment
Simplicity
Repetition

10. Storyboard is used for the following
reasons EXCEPT:
A. to lay out the multimedia elements
B. to consider the content of the
program
C. as rough sketches of multimedia
program
D. to serve as a Checklist for
multimedia program
LESSON 35

SCORE

Multimedia Production: Implementation Phase

1. In Implementation Phase, the
multimedia developers will convert the
_________ into a multimedia program.
A.
B.
C.
D.

data flow
design plan
problem analysis
possible solution

2. Implementation Phase involves
integrating the main ___________ of
multimedia.
A.
B.
C.
D.

files
coding
elements
information

3. In Implementation Phase, we use
ToolBook Assistant 2004 as
authoring tool to integrate the _______
A.
B.
C.
D.

file
document
information
multimedia elements

4. In Implementation Phase, the
multimedia developers convert ideas from
_______to a multimedia program.
A.
B.
C.
D.

code
software
solution
Storyboard

5. The third phase in multimedia
production is ___________.
A. Design
B. Analysis
C. Publishing
D. Implementation

6. A scanner can be used to scan
_____________ graphics.
A.
B.
C.
D.

digital
printed
animated
three dimensional

7. The __________ of audio files need to
comply with the software we used for
multimedia program.
A.
B.
C.
D.

name
format
quality
specification

8. _____________ use an authoring tool
to transfer the Storyboard into a
multimedia
program.
A.
B.
C.
D.

Real users
Future users
Target users
Multimedia developers

9. The Implementation Phase are done in
the presentation EXCEPT
A. inserting audio
B. inserting graphics
C. creating and inserting text
D. downloading program code from the
Internet
10. Audio can directly be obtained by:
I.
II.
III.
IV.

creating audio
recording voice
buying audio CD
downloading from the Internet

A. I, II and III
B. I, III and IV
C. II, III and IV
D. I, II, III and IV
LESSON 36
Multimedia Production: Testing Phase
1. Testing Phase involves ____________.
A.
B.
C.
D.

reporters
target users
selected users
multimedia developers

6. We need to test the design and
__________of the multimedia
program.
A.
B.
C.
D.

2. Testing Phase begins after the
________________Phase.
A.
B.
C.
D.

A.
B.
C.
D.

3. What is the purpose of testing?
can be
can be

A.
B.
C.
D.

runs

content
interface
navigation
documentat
ion
5. Checklist is used to test a multimedia
____________ .

content
interface
navigation
user manual

9. The _________ phase in multimedia
production is Testing Phase.

A.
B.
C.
D.

theme
project
database
instruction

designing, nice
testing, error free
analysing, problem free
implementing, coding free

8. Which of the following is NOT in a
Checklist?

is

4. CASPER principles are used for the
____________of multimedia program.

A.
B.
C.
D.

file
function
instruction
information

7. The purpose of ___________ the
multimedia program is to ensure the
program runs correctly and is
________.

Design
Evaluation
Publishing
Implementation

A. To ensure that the program
analysed
B. To ensure that the program
sold in market
C. To ensure that the program
designed in proper way
D. To ensure that the program
correctly without errors

SCORE

A.
B.
C.
D.
10.

fifth
sixth
third
fourth

Testing can be done in three
aspects:
I.
content
II. interface
III. navigation
IV. documentation
A.
B.
C.
D.

l, II and IIl
I, III and lV
lI, III and lV
I,ll, III and lV
SCORE
LESSON 37
Multimedia Production: Evaluation Phase

1. The ___________ Phase begins After
the Testing Phase.
A. Analysis
B. Design
C. Publishing
D. Evaluation
2.

The fifth phase in multimedia production
is _______________.
A. Design Phase
B. Testing Phase
C. Publishing Phase
D. Evaluation Phase

3. The Evaluation Form contains some
aspects that allow selected users to
_________the multimedia program.
A. design
B. publish
C. evaluate
D. analysis
4 Once the multimedia developers finish
testing, the next phase is to _________it.
A. analysi
s
B. publish
C. evaluat
e
D. imple
ment
5. Evaluation of the product is done by
selected users. It needs to be evaluated in
________ aspects.
A. one
B. two
C. four
D. three
6. In Evaluation Phase, selected users set
the focus on overall __________ and
__________ of the multimedia program.
I.
solution
II. presentation
III. effectiveness
IV. Documentation

A.
B.
C.
D.

SCORE

I and II
I and III
II and IV
II and III

7. A multimedia project needs to be
evaluated in ________and ______
aspects.
I.
cost
II. content
III. interface
IV. programming code
A.
B.
C.
D

I and II
I and III
II and III
III and IV

8. It is easy to understand the icons and
buttons used in the program. This satisfies
the __________ principle.
A.
B.
C.
D.

clarity
flexibility
navigation
consistency

9. The user can go through the program
easily. This means the program has met
the
_________________principle.
A.
B.
C.
D.

clarity
context
navigation
consistency

10. The user can navigate and exit at any
time during the lesson. It has met the
______________ principle.
A.
B.
C.
D.

context
flexibility
clarity
consistency
LESSON 38
Multimedia Production: Publishing Phase
1. The last phase of a multimedia
production is ________________.
A.
B.
C.
D.

Testing Phase
Evaluation Phase
Publishing Phase
Implementation Phase

2. In the _________ Phase, the multimedia
developers produce a multimedia CD.
A.
B.
C.
D.

Testing
Evaluation
Publishing
Implementation

SCORE

7. What is the main focus of the Publishing
Phase in multimedia production?
I. CD packaging
II. Produce a multimedia CD
III. Create a cover and label for the CD
IV. Make sure the program is user friendly
A.
B.
C.
D.

I and II
I, II and III
I, II and IV
I, II, III and IV

8. The multimedia program which is
delivered through __________ is called
Web-based multimedia.

3. We need to gather all the files and copy
them to the ____________.

A.
B.
C.
D.

A.
B.
C.
D.

9. By using the ______________wizard,
multimedia developers are able to
gather all the multimedia files as an
installation set.

CD-ROM
Web page
CD player
user interfaces

4. Multimedia developers are required to
use a ___________to produce a
multimedia CD.
A.
B.
C.
D.

zip drive
CD writer
CD player
digital
camera
5. We can publish our multimedia program
into _______________.
A.
B.
C.
D.

file
tape
document
compact disc

6. The following are items involved in the
Publishing Phase EXCEPT:
A.
B.
C.
D.

CD
CD
CD
CD

label
cover
player
jewel case

A.
B.
C.
D.

tape
CD-ROM
television
Web page

AutoPackager
Lesson Design
Quick Specialist
Lesson template

10. There are two types of casing to store
CDs.
I.
CD ROM
II. CD writer
III. CD sleeves
IV. CD jewel case
A.

I and II
B. II and III
C. III and IV
D. I and III
SCORE
LESSON 39
Produce an Interactive Educational
Multimedia Project
1. In Design Phase, _________ and
______________ are used.
I. diagram
II. Flow Chart
III. Storyboard
IV. user manual
A. I and II
B. I and III
C. II and III
D. III and IV
2. _________shows the flow of the
program.
A. A Checklist
B. A Flow Chart
C. A Evaluation Form
D. A Problem Statement
3. Which of the following is one of the
activities in Design Phase?
A. Defining problems
B. Interviewing clients
C. Creating Storyboards
D. Using ToolBook Assistant 2004 as
authoring tool
4. _____________and _______________
are done during the Analysis Phase.
I. Checklists
II. Storyboards
III. Proposals
IV. Problem Statements
A.
B.
C.
D.

6. The ________________ is where we
create the multimedia program.
A.
B.
C.
D.

7. We can download the following from
the Internet
I. audio
II. video
III. graphics
IV. animation
A.
B.
C.
D.

I, II and III
I, II and IV
II, III and IV
I, II, III and IV

8. We can use _________to test a
program
A.
B.
C.
D.

a Checklist
a Flow Chart
an Evaluation Form
a Problem Statement

9. We create the ____________ for the
CD when the program is completed and
finalised.
A.
B.
C.
D.

II and III
I and IV
I and III
III and IV

5. We need to form a multimedia
production team before we start our
multimedia ____________.
A. file
B. project
C. testing
D. marketing

Analysis Phase
Publishing Phase
Evaluation Phase
Implementation Phase

10.

cover
cover
cover
cover

and
and
and
and

label
code
menu
program

When the multimedia program has
been finalised, the multimedia
developers will ___________ the CD.
A. analyse
B. evaluate
C. publish
D. advertise
LESSON 40
Introduction to Immersive Multimedia
1. Immersion Multimedia video games
brings the players move in different
_____________.
A.
B.
C.
D.

houses
schools
apartments
environments

video camera.
rotating movement.
joystick for
view of physical

3. Immersive Multimedia is mostly applied
in_______
A.
B.
C.
D.

entertainment and games.
research and development.
writing long compositions.
football exercise and training.

4. The history of Immersive Multimedia
began with the concept of
A. Virtual
Tours
B. Virtual
Reality
C. Virtual
Gaming
D. Virtual
Training
5. In the late 1960s, the desire of
computer scientists and artists was to
create, digitally-made ‘near-to-reality’
experiences through ______________
Multimedia.
A. Interactive
B. Informative

C. Institutional
D. International

6. Immersive Multimedia is combining
_________and ______ in Virtual
Reality.

2. What kind of viewing experience do
virtual tours provide the user?
A. A 360 degree
B. A 360 degree
C. A 360 degree
navigation.
D. A 360 degree
space.

SCORE

A.
B.
C.
D.

multimedia file, interactivity
multimedia tools, interactivity
multimedia elements, interactivity
multimedia elements, noninteractivity

7. In Virtual Reality, a user can
experience his environment through
the senses of
l
ll
lll
lV

sight
touch
hearing
taste

A.
B.
C.
D.

l, ll and lV
l, lll and lV
l, ll and lll
ll, lll and lV

8. Virtual Reality is a
_______environment.
A.
B.
C.
D.

computer-guided
computer-literate
computer-created
computer-operated

9. One of the benefits of learning with
virtual patients is that
A.
B.
C.
D.

there are no risks involved.
there are no costs involved.
anymore can become a doctor.
anymore can become a virtual
patient.
10.

_____________ is a combination of
multimedia elements and interactivity
in Virtual Reality.

7. “A Web-based information system that is
interested in developing human resources for
health.”
This statement refers to
A.
B.
C.
D.

Global Resource Centre
Millennium Development Goals
Global Data Monitoring Information System
Global Disaster Alert and Coordination
System

8. Global Data Monitoring Information System
helps many countries overcome problems of
I. health
II. poverty
III. education
IV. entertainment
A.
B.
C.
D.

I, II and III
I, II and IV
I, III and IV
II, III and IV

9. "Data collected on Malaria disease in Africa"
is the project of
A. Global Resource Centre
B. Millennium Development Goals
C. Global Data Monitoring Information System
D. Global Disaster Alert and Coordination
System
10. "eBay" is an example of _____________.
A. Web mail
B. online blog
C. online retail sales
D. customer billing system
11. Which of the following is a global
information system?
A. Global Web Centre
B. Global Resource Centre
C. Global Economy Centre
D. Global Communication Centre

A.
B.
C.
D.

Media
Multimedia
Immersive Multimedia
Informative Multimedia

More Related Content

What's hot

Lesson plan storage devices(latest)
Lesson plan storage devices(latest)Lesson plan storage devices(latest)
Lesson plan storage devices(latest)fizahPhd
 
Introduction to Software Engineering & Information Technology
Introduction to Software Engineering & Information TechnologyIntroduction to Software Engineering & Information Technology
Introduction to Software Engineering & Information TechnologyGaditek
 
Computers: Questions & Answers Theory
Computers: Questions & Answers TheoryComputers: Questions & Answers Theory
Computers: Questions & Answers TheoryMakaha Rutendo
 
Lesson plan input devices
Lesson plan input devicesLesson plan input devices
Lesson plan input devicesshidabahri810
 
ICT-DBA-level4
ICT-DBA-level4ICT-DBA-level4
ICT-DBA-level4Infotech27
 
Chapter 1 Introduction To Computers
Chapter 1 Introduction To ComputersChapter 1 Introduction To Computers
Chapter 1 Introduction To Computersnorzaini
 
What is programming what are its benefits
What is programming  what are its benefits What is programming  what are its benefits
What is programming what are its benefits Vijay Singh Khatri
 
COMPUTER Hardware
COMPUTER Hardware COMPUTER Hardware
COMPUTER Hardware argusacademy
 
Examen de informática2
Examen de informática2Examen de informática2
Examen de informática2fausmelgar
 
Lecture 5 macromedia flash
Lecture 5 macromedia flashLecture 5 macromedia flash
Lecture 5 macromedia flashpoleyseugenio
 
Programming languages
Programming languagesProgramming languages
Programming languagesgaurav jain
 
Video/ Graphics cards
Video/ Graphics  cardsVideo/ Graphics  cards
Video/ Graphics cardsAmandeep Kaur
 
Chapter #1 overview of programming and problem solving
Chapter #1 overview of programming and problem solvingChapter #1 overview of programming and problem solving
Chapter #1 overview of programming and problem solvingAbdul Shah
 
A History of Microsoft Windows
A History of Microsoft WindowsA History of Microsoft Windows
A History of Microsoft WindowsDamian T. Gordon
 

What's hot (20)

Lesson plan storage devices(latest)
Lesson plan storage devices(latest)Lesson plan storage devices(latest)
Lesson plan storage devices(latest)
 
Introduction to Software Engineering & Information Technology
Introduction to Software Engineering & Information TechnologyIntroduction to Software Engineering & Information Technology
Introduction to Software Engineering & Information Technology
 
Computers: Questions & Answers Theory
Computers: Questions & Answers TheoryComputers: Questions & Answers Theory
Computers: Questions & Answers Theory
 
Lesson plan input devices
Lesson plan input devicesLesson plan input devices
Lesson plan input devices
 
ICT-DBA-level4
ICT-DBA-level4ICT-DBA-level4
ICT-DBA-level4
 
What is a Keyboard
What is a KeyboardWhat is a Keyboard
What is a Keyboard
 
Manual CorelDraw X5
Manual CorelDraw X5Manual CorelDraw X5
Manual CorelDraw X5
 
Os2
Os2Os2
Os2
 
Chapter 1 Introduction To Computers
Chapter 1 Introduction To ComputersChapter 1 Introduction To Computers
Chapter 1 Introduction To Computers
 
What is programming what are its benefits
What is programming  what are its benefits What is programming  what are its benefits
What is programming what are its benefits
 
Basic Concept of Computer
Basic Concept of ComputerBasic Concept of Computer
Basic Concept of Computer
 
COMPUTER Hardware
COMPUTER Hardware COMPUTER Hardware
COMPUTER Hardware
 
Examen de informática2
Examen de informática2Examen de informática2
Examen de informática2
 
Lecture 5 macromedia flash
Lecture 5 macromedia flashLecture 5 macromedia flash
Lecture 5 macromedia flash
 
Programming languages
Programming languagesProgramming languages
Programming languages
 
Video/ Graphics cards
Video/ Graphics  cardsVideo/ Graphics  cards
Video/ Graphics cards
 
Chapter #1 overview of programming and problem solving
Chapter #1 overview of programming and problem solvingChapter #1 overview of programming and problem solving
Chapter #1 overview of programming and problem solving
 
A History of Microsoft Windows
A History of Microsoft WindowsA History of Microsoft Windows
A History of Microsoft Windows
 
Problem solving methodology
Problem solving methodologyProblem solving methodology
Problem solving methodology
 
Meaning Of VB
Meaning Of VBMeaning Of VB
Meaning Of VB
 

Viewers also liked (20)

Cd ict-worksheet-la5-form-5
Cd ict-worksheet-la5-form-5Cd ict-worksheet-la5-form-5
Cd ict-worksheet-la5-form-5
 
Worksheet complete set 180111
Worksheet complete set 180111Worksheet complete set 180111
Worksheet complete set 180111
 
Computer Worksheet Class 8 with answers
Computer Worksheet Class 8 with answersComputer Worksheet Class 8 with answers
Computer Worksheet Class 8 with answers
 
Daily lesson plan ict form 5
Daily lesson plan ict form 5Daily lesson plan ict form 5
Daily lesson plan ict form 5
 
La4 ict-topic-4-multimedia
La4 ict-topic-4-multimediaLa4 ict-topic-4-multimedia
La4 ict-topic-4-multimedia
 
Nota ict form 5
Nota ict form 5Nota ict form 5
Nota ict form 5
 
La1 131209040938-phpapp02
La1 131209040938-phpapp02La1 131209040938-phpapp02
La1 131209040938-phpapp02
 
Notacd01
Notacd01Notacd01
Notacd01
 
La1 templates
La1 templatesLa1 templates
La1 templates
 
Impact of-ict-on-society
Impact of-ict-on-societyImpact of-ict-on-society
Impact of-ict-on-society
 
Computerized and-non
Computerized and-nonComputerized and-non
Computerized and-non
 
Computerized and-non
Computerized and-nonComputerized and-non
Computerized and-non
 
Computer
ComputerComputer
Computer
 
Notacd051
Notacd051Notacd051
Notacd051
 
Privacy
PrivacyPrivacy
Privacy
 
La3 templates
La3 templatesLa3 templates
La3 templates
 
La2 templates
La2 templatesLa2 templates
La2 templates
 
Scheme ict-2013-f4
Scheme ict-2013-f4Scheme ict-2013-f4
Scheme ict-2013-f4
 
โปรแกรมและภาษาคอมพิวเตอร์
โปรแกรมและภาษาคอมพิวเตอร์โปรแกรมและภาษาคอมพิวเตอร์
โปรแกรมและภาษาคอมพิวเตอร์
 
Notacd071
Notacd071Notacd071
Notacd071
 

Similar to Learn multimedia concepts and elements with interactive lessons

Ict assessment 1 2013
Ict assessment 1 2013Ict assessment 1 2013
Ict assessment 1 2013Sri Jaykody
 
EMPOWERMENT TECHNOLOGY PRETEST.doc
EMPOWERMENT TECHNOLOGY PRETEST.docEMPOWERMENT TECHNOLOGY PRETEST.doc
EMPOWERMENT TECHNOLOGY PRETEST.docCrystal Gayle Afos
 
Diagnostic-Test_Empowerment.pptx
Diagnostic-Test_Empowerment.pptxDiagnostic-Test_Empowerment.pptx
Diagnostic-Test_Empowerment.pptxROMARIEQUIJANO
 
Pt epp ict 6-q1
Pt epp ict 6-q1Pt epp ict 6-q1
Pt epp ict 6-q1FLAMINGO23
 
Group 11. Which of the following is NOT a basic computer ope.docx
Group 11. Which of the following is NOT a basic computer ope.docxGroup 11. Which of the following is NOT a basic computer ope.docx
Group 11. Which of the following is NOT a basic computer ope.docxJeanmarieColbert3
 
SS2 Data Processing Examination with Test of Practicals (Third Term)
SS2 Data Processing Examination with Test of Practicals (Third Term)SS2 Data Processing Examination with Test of Practicals (Third Term)
SS2 Data Processing Examination with Test of Practicals (Third Term)Ejiro Ndifereke
 
Wat Leren De Leerlingen Eigenlijk Engelstalig
Wat Leren De Leerlingen Eigenlijk EngelstaligWat Leren De Leerlingen Eigenlijk Engelstalig
Wat Leren De Leerlingen Eigenlijk EngelstaligDigital creator Nederland
 
Introduction to Information Technology || Unit - 11 : Multimedia
Introduction to Information Technology || Unit - 11 : MultimediaIntroduction to Information Technology || Unit - 11 : Multimedia
Introduction to Information Technology || Unit - 11 : MultimediaKaushik Panta
 
Lesson 1 multimedia gs
Lesson 1 multimedia gsLesson 1 multimedia gs
Lesson 1 multimedia gsKriztine Viray
 
Multimedia
MultimediaMultimedia
MultimediaUtchi
 
Concepts and Applications of Information Technology IFSM.docx
Concepts and Applications of Information Technology IFSM.docxConcepts and Applications of Information Technology IFSM.docx
Concepts and Applications of Information Technology IFSM.docxmaxinesmith73660
 

Similar to Learn multimedia concepts and elements with interactive lessons (20)

Ict assessment 1 2013
Ict assessment 1 2013Ict assessment 1 2013
Ict assessment 1 2013
 
etech2022.docx
etech2022.docxetech2022.docx
etech2022.docx
 
EMPOWERMENT TECHNOLOGY PRETEST.doc
EMPOWERMENT TECHNOLOGY PRETEST.docEMPOWERMENT TECHNOLOGY PRETEST.doc
EMPOWERMENT TECHNOLOGY PRETEST.doc
 
Diagnostic-Test_Empowerment.pptx
Diagnostic-Test_Empowerment.pptxDiagnostic-Test_Empowerment.pptx
Diagnostic-Test_Empowerment.pptx
 
Test
TestTest
Test
 
DMAD1A1 LONG QUIZ.pptx
DMAD1A1 LONG QUIZ.pptxDMAD1A1 LONG QUIZ.pptx
DMAD1A1 LONG QUIZ.pptx
 
Pt epp ict 6-q1
Pt epp ict 6-q1Pt epp ict 6-q1
Pt epp ict 6-q1
 
Group 11. Which of the following is NOT a basic computer ope.docx
Group 11. Which of the following is NOT a basic computer ope.docxGroup 11. Which of the following is NOT a basic computer ope.docx
Group 11. Which of the following is NOT a basic computer ope.docx
 
Multimedia and ICT.pptx
Multimedia and ICT.pptxMultimedia and ICT.pptx
Multimedia and ICT.pptx
 
Set5 ict-question
Set5 ict-questionSet5 ict-question
Set5 ict-question
 
Multimedia Systems
Multimedia SystemsMultimedia Systems
Multimedia Systems
 
multi22.ppt
multi22.pptmulti22.ppt
multi22.ppt
 
SS2 Data Processing Examination with Test of Practicals (Third Term)
SS2 Data Processing Examination with Test of Practicals (Third Term)SS2 Data Processing Examination with Test of Practicals (Third Term)
SS2 Data Processing Examination with Test of Practicals (Third Term)
 
Pt epp ict 6-q1
Pt epp ict 6-q1Pt epp ict 6-q1
Pt epp ict 6-q1
 
Wat Leren De Leerlingen Eigenlijk Engelstalig
Wat Leren De Leerlingen Eigenlijk EngelstaligWat Leren De Leerlingen Eigenlijk Engelstalig
Wat Leren De Leerlingen Eigenlijk Engelstalig
 
Introduction to Information Technology || Unit - 11 : Multimedia
Introduction to Information Technology || Unit - 11 : MultimediaIntroduction to Information Technology || Unit - 11 : Multimedia
Introduction to Information Technology || Unit - 11 : Multimedia
 
Lesson 1 multimedia gs
Lesson 1 multimedia gsLesson 1 multimedia gs
Lesson 1 multimedia gs
 
Multimedia
MultimediaMultimedia
Multimedia
 
Concepts and Applications of Information Technology IFSM.docx
Concepts and Applications of Information Technology IFSM.docxConcepts and Applications of Information Technology IFSM.docx
Concepts and Applications of Information Technology IFSM.docx
 
VIRTUAL TUTOR USING AUGMENTED REALITY
VIRTUAL TUTOR USING AUGMENTED REALITYVIRTUAL TUTOR USING AUGMENTED REALITY
VIRTUAL TUTOR USING AUGMENTED REALITY
 

More from cikgushaharizan (20)

Presentation1
Presentation1Presentation1
Presentation1
 
Acf
AcfAcf
Acf
 
Ict on-society
Ict on-societyIct on-society
Ict on-society
 
Ethics law
Ethics lawEthics law
Ethics law
 
Computer security
Computer securityComputer security
Computer security
 
Computer generation
Computer generationComputer generation
Computer generation
 
Computer ethics
Computer ethicsComputer ethics
Computer ethics
 
New assessment-document
New assessment-documentNew assessment-document
New assessment-document
 
Bidang pembelajaran-6-3
Bidang pembelajaran-6-3Bidang pembelajaran-6-3
Bidang pembelajaran-6-3
 
Bidang pembelajaran-6-2 2
Bidang pembelajaran-6-2 2Bidang pembelajaran-6-2 2
Bidang pembelajaran-6-2 2
 
Bidang pembelajaran-6-2
Bidang pembelajaran-6-2Bidang pembelajaran-6-2
Bidang pembelajaran-6-2
 
Bidang pembelajaran-6-1
Bidang pembelajaran-6-1Bidang pembelajaran-6-1
Bidang pembelajaran-6-1
 
Bidang pembelajaran-5-3
Bidang pembelajaran-5-3Bidang pembelajaran-5-3
Bidang pembelajaran-5-3
 
Bidang pembelajaran-5-2
Bidang pembelajaran-5-2Bidang pembelajaran-5-2
Bidang pembelajaran-5-2
 
Bidang pembelajaran-5-1
Bidang pembelajaran-5-1Bidang pembelajaran-5-1
Bidang pembelajaran-5-1
 
Bidang pembelajaran-4-3
Bidang pembelajaran-4-3Bidang pembelajaran-4-3
Bidang pembelajaran-4-3
 
Bidang pembelajaran-4-2
Bidang pembelajaran-4-2Bidang pembelajaran-4-2
Bidang pembelajaran-4-2
 
Bidang pembelajaran-4-1
Bidang pembelajaran-4-1Bidang pembelajaran-4-1
Bidang pembelajaran-4-1
 
Notacd081
Notacd081Notacd081
Notacd081
 
Notacd12
Notacd12Notacd12
Notacd12
 

Recently uploaded

The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brandgvaughan
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
What is DBT - The Ultimate Data Build Tool.pdf
What is DBT - The Ultimate Data Build Tool.pdfWhat is DBT - The Ultimate Data Build Tool.pdf
What is DBT - The Ultimate Data Build Tool.pdfMounikaPolabathina
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESmohitsingh558521
 

Recently uploaded (20)

The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brand
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
What is DBT - The Ultimate Data Build Tool.pdf
What is DBT - The Ultimate Data Build Tool.pdfWhat is DBT - The Ultimate Data Build Tool.pdf
What is DBT - The Ultimate Data Build Tool.pdf
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
 

Learn multimedia concepts and elements with interactive lessons

  • 1. SCORE LESSON 21 Multimedia Concepts 1. The interaction between a user and a multimedia program involves the use of text, graphics, audio, video and animation. True False 4. The multimedia element that makes objects move is called_______________ A. audio B. video C. graphic D. animation 2. In ICT, multimedia is the presentation of information by using a combination of text, audio, graphics, video and animation. True False 5. In medicine, doctors can practise or be trained in performing high-risk surgery by using ___________ surgery. A. two dimension B. space C. virtual D. media 3. Multimedia applications like edutainment are a combination of education and experiment. True False 4. In medicine, doctors can practise or be trained in performing high-risk surgery by using virtual surgery. True False 6. Engineers design cars before producing them by using a multimedia application called _____ . A. Computer-Aided Design B. Computer-Aided Coding C. Computer-Aided Development D. Computer-Aided Documentation 5. Computer-Aided Design (CAD) is an example of multimedia used in creating movies. True False 7. There are ____ main elements in multimedia. A. four B. five C. eight D. seven 1. Multimedia means the use of more than one______________in communication. A. file B. number C. media D. sound system 2. 8. A combination of ________________ and entertainment makes learning enjoyable in schools. A. training B. education C. transferring D. examination Using a multimedia directory and an ______________ are examples of multimedia application for finding information. A. text B. joystick C. voice over D. encyclopaedia 9. Companies nowadays make multimedia ______________to promote their products. A. indirectly B. catalogues C. opportunity D. encyclopaedias 3. The multimedia element that explains ideasthrough a picture is called ______. A. audio B. video C. graphic D. animation 10. In ICT, using multimedia means using various ________ . The process involves 1 ICT WORKSHEET, FORM 5
  • 2. interaction between the technology and the user. A. arts B. news C. media D. design SCORE LESSON 22 Interactivity of Multimedia 1. _______interactivity allows the user to control the progress of the content. A. Linear B. Non-linear C. Multimedia D. Hypermedia 6. ________________refers to the way users communicate with a multimedia application or program. A. Internet B. ToolBook C. Authorware D. Interactivity 2. _______________interactivity is a two-way communication process. A. Linear B. Hypertext C. Non-linear D. Multimedia 7. A movie that combines audio, graphics and animation is still considered as a _____________ multimedia content since its user is a passive receiver of the content. A. linear B. graphic C. animation D. non-linear 3. ____________and _____________ are two broad interactivity categories used in a multimedia application. A. Motion, animation B. Linear, non-linear C. Media, multimedia D. Hypertext, hypermedia 8. Connecting to another media such as audio from a multimedia program is a form of ____________ interactivity. A. hypertext B. animation C. non-linear D. hypermedia 4. Hypermedia is used to connect a multimedia application to another ____ A. wor 5. _______connects a word or a phrase to another screen d B. audi in a multimedia program. 9. In _______________ interactivity, the user does not have the freedom to view the content they want. A. linear B. non-linear C. multimedia D. hypermedia o C. med ia D. gra phic A. B. C. D. Hypertext Hypermedia Linear interactivity Non-linear interactivity 10. Access to information in the multimedia content is flexible in a _____________ interactivity. 2 ICT WORKSHEET, FORM 5
  • 4. SCORE LESSON 23 Medium of Delivery 1. In the past, Web pages used _________ text and graphics. A. static B. motion C. dynamic D. animated 2. _________________ multimedia programs can be changed or damaged by irresponsible individuals. A. CD-ROM B. TV-based C. Web-based D. Tape-based 3. ______________ multimedia is a combination between multimedia technology and Internet technology. A. CD-ROM B. TV-based C. Web-based D. Tape-based 4. Updating information in a ________ multimedia can be a problem. 5. The quality of video A. CDin a based ___________multimedia B. Webis better. based C. Tapebased D. Moviebased A. B. C. D. CD-based Web-based Tape-based Cassette-based 6. _______is used to store and deliver multimedia programs due to its A. Web page B. The Internet capability of storing large files. 7. An improvement to the CD-ROM is the ________________ that can store better quality video. A. VCD disc B. DVD disc C. Blu-ray disc D. Red-ray disc 8. The multimedia which is delivered through Web pages is called ____________multimedia. A. TV-based B. CD-based C. Tape-based D. Web-based 9. The advantages of CD-based multimedia programs are I. they can be changed II. they can be updated easily III. they can store high end video IV. they can be permanently stored A. B. C. D. I and II II and III III and IV II, III and IV 10. Updating information in Web-based multimedia programs is ____________ compared to CD-based multimedia programs. A. better B. cheaper C. more difficult D. more expensive
  • 6. LESSON 24 SCORE Multimedia Elements Elements/ type of files File formats Text Audio Graphics Video Animation *.txt *.midi *.doc *.aif *.aiff *.gif *.avi *.wmv *.au *.swi *.dat *.swf *.tiff *.rtf *.wav *.bmp *.mov *.gif *.png *.mpeg *.jpg *.psd *.wma 1. Vector graphics are drawn graphics. Answer: True False 2. Analog sound is first recorded, then changed into digital sound by using audio editors. Answer: True False 3. Vector graphics require a large size of memory in the computer compared to bitmap graphics. Answer: True False Answer: True False 4. Bitmap is a paint graphics. 5. Text is the most basic type of multimedia elements. Answer: True False
  • 7. LESSON 25 SCORE Hardware and Editing Software for Multimedia Productions Editing Software Type EDITING SOFTWARE Text editor Audio editor Graphics editor Video editor Animation editor Sound Recorder Macormedia Flash Pinnacle Studio Microsoft Word Notepad Microsoft Paint Asymmetrix 3DFX Ulead GIF Animator Sound Forge Magic Morph Adobe Photoshop Adobe Premiere D. video capture 1. To convert conventional images to digital images, _____________ are used. A. cameras B. scanners C. computer s D. audio devices 2. _____________ cameras save cost as users do not have to buy film. A. B. C. D. Digital Ordinary Economic Secondary 3. Some computers are equipped with _____________ devices to convert analog video to digital video. A. audio B. camera C. scanner 4. Magic Morph is an example of ___________editors for editing special effects. A. video B. audio C. graphics D. animation 5. To edit letters and numbers, ________ editors are used. A. text B. audio C. video D. graphics 6. _____________ video cameras can transfer video clips directly to the computer for editing. A. Digital B. Prosumer C. Professional D. Mini portable SCORE SCORE
  • 8. LESSON 26 Authoring Tool’s Concepts 1. All multimedia tools are based on a concept that conveys how the program _______________, and delivers the multimedia application. A. B. C. D. I. sequences events II. imports elements III. organises elements I and II I and III II and III I, II and III B. card C. button D. time frame 6 Using icon authoring tools, users can visually present a __________ flow of events by using icons from an icon menu. A. logical B. parallel C. vertical D. horizontal 7 The ___________ concept in authoring tools is based on the idea of card stacks or pages containing graphics, audio, video, text and animation. A. Icon B. Card C. Button D. Time Frame 8 Toolbook is an example of the card concept in authoring tools which uses a ______________ platform. A. GUI B. Windows C. Macintosh D. Command line 9 In the card concept authoring tools, multimedia developers are allowed to move sequentially through the _____________. 2. Multimedia applications can be classified into three concepts, which are_______ A. B. C. D. I. icon II. card III. button IV. time frame I, II and IIl l, ll and lV I, III and IV ll, lll and lV 3. The multimedia elements or events are presented and organised along a time line in ____________ authoring tools. A. icon B. card C. button D. time frame 4. The examples of authoring tools using the time frame concept are___________and_______________ . I. Flash II. Authorware III. Director IV. ToolBook A. l and lll B. ll and lV C. lll and lV D. l and lV 5. In the _______________ concept, elements and events are organised in a structural framework. A. icon A. B. C. D. icon pages buttons time line
  • 9. LESSON 27 SCORE Web Editor Text-based Editor No HTML knowledge needed Has junk HTML Difficult to insert a specific tag WYSIWYG Editor Easy to insert a specific tag Easy to visualize the design More user friendly Cannot visualize the design No junk HTML Less user friendly Required HTML knowledge 1. A Web page is written in ______which is a set of "markup" symbols for displaying on a World Wide Web browser. A.Text B. Assembly Language C. Programming Language D. Hypertext Markup Language (HTML) 2. 3. Using a_____________editor does not require any HTML knowledge. A. icon B. symbol C. WYSIWYG D. Text-based There are two types of Web editors, which are ______and_______ I. WYSIWYG III. Text-based II. icon-based IV. language A. I and II B. I and III C. II and III editors.
  • 10. D. II and IV 4. A A. B. C. D. _______Web editor is an editor where you use HTML tags to create a Web page. Icon Symbol WYSIWYG Text-based 5. _______and____are Text-based editors. I. PSPad III. FrontPage II. Notepad V. Dreamweaver A. B. C. D. I and II I and III II and III III and IV 6. A Text-based editor _____compared to a WYSIWYG editor. A. is less user friendly B. is easier in inserting a specific tag C. is easier in visualising the design D. does not require HTML knowledge 7. ______Web editors provide an editing interface which shows how the page will be displayed in a Web browser. A. Icon B. Symbol C. WYSIWYG D. Text-based 8. Using a __________editor, users can easily insert a specific tag to a Web page. A. icon B. symbol C. WYSIWYG D. Text-based <html> <head> <title>Ali's Web Sites</title> </head> <body> <p align="center">&nbsp;</p> <p align="center"><font face="Arial" style="font-size: 25pt" color="#008080">Ali's Web Sites</font></p> 9. This is a _______________editor.
  • 11. A. B. C. D. Text-based Icon-based Video-based Symbol-based 10. Examples of WYSIWYG Web editors are ___________and__________________. I. Notepad II. FrontPage III. Dreamweaver IV. Netscape Navigator A. B. C. D. I and II II and III I, II and III II, III and IV
  • 12. LESSON 28 User Interface Principles SCORE 1. Icons or words or commands should be clearly labelled so that users can understand them easily. Navigation 2. Users can define their display options. Search 3. Support information is important, especially in training and educational applications. Learnability 4. Users can find keywords or glossary. Personalisation 5. Users can move around the menus,help files or other screens in a system. Clarity
  • 13. 1. Which criteria of user interface is fulfilled by the following statement? “Every user interface uses the same words or commands to perform the same functions.” A. B. C. D. Search Context Consistency Personalisation 2. Which criteria of user interface is fulfilled by the following statement? “It should be clear on how to exit or proceed from screen to screen in a program.” A. B. C. D. 3. Clarity Search Navigation Personalisation Which criteria of user interface is fulfilled by the following statement? “It should provide multiple ways for users to make queries by grouping or sorting.” A. B. C. D. 4. "A user has the authority to navigate through the program without any limitation." A. Search B. Context C. Flexibility D. Personalisation 7. Which criteria of user interface is fulfilled by the following statement? “Support information is important, especially in training and educational applications.” A. B. C. D. 8. Search Context Learnability Personalisation Which criteria of user interface is fulfilled by the following statement? “Every part of a lesson should be relevant to a particular title and ideas presented need to be related.” Search Navigation Consistency Personalisation A. B. C. D. Search Context Consistency Personalisation Which criteria of user interface is fulfilled by the following statement? 9. “Users can define their display options.” “The system enables users to find keywords or glossary.” A. B. C. D. 5. Clarity Search Context Personalisation Which criteria of user interface is fulfilled by the following statement? “Icons, words or commands should be clearly labelled so that the users can understand them easily.” A. B. C. D. Clarity Search Context Personalisation 6. Which criteria of user interface is fulfilled by the following statement? Which criteria of user interface is fulfilled by the following statement? A. B. C. D. Search Context Learnability Personalisation 10. Which criteria of user interface is fulfilled by the following statement? “Links should be clearly indicated to users.” A. B. C. D. Search Navigation Learnability Personalisation
  • 14. LESSON 29 Installation of ToolBook Assistant 2004 1. Which of the following catagories describes the following statement? “Interactive objects you use to initiate, trigger, or reset actions in an application” A . Buttons B. Media players C. Action objects D. Placeholder objects D. Action objects 6. To add an audio clip, click on the ____. Select and drag the clip to the page. A. buttons B. media players C. action objects D. placeholder objects 7. Which of the following elements can we add into ToolBook blank page? 2. We can add objects from the __________. A. catalog B. categories C. placeholder objects D. scoring and tracking 3. i. ii. iii. iv. v. We can add text to a _____________. A. pages B. text field C. placeholder objects D. scoring and tracking 4. Audio Button 1 is under the category of A. B. C. D. player B. draw objects C. action objects D. navigation objects media 5. __________in a catalog include a graphics and navigation buttons. A. Pages B. Buttons C. Media players I, I, I, I, text video audio graphics animation II and III III and IV II, III and V II, III, IV and V 8. To insert graphics, click insert on the _____. Select Graphics. A. catalog B. tool bar C. menu bar D. action object 9. A. SCORE To activate animation you need to add A. B. C. D. a command an animated top an action trigger a pop-up index 10. We can add video clips to a A. B. C. D. media player action objects placeholder objects scoring and tracking
  • 15. LESSON 30 Features of ToolBook Assistant 2004 1. ToolBook Assistant 2004 allows the users to integrate _________. I. II. III. IV. V. A. B. C. D. video images text files HTML files hyperlinks I, III and IV II, III and IV I, II, III and IV I, II, III, IV and V 2. Which of the following is not a feature of ToolBook Assistant 2004? A. Course publishing made easy B. Fully customisable pre-defined exercises C. A variety of customisable learning templates D. Used to connect a multimedia application to another media 3. ToolBook Assistant 2004 allows the users to add interactivity. The hyperlinks can be linked to a variety of elements such as: D. printing and document 6. We can use a __________to create a new book or template. A. Media Player B. Multimedia element C. Computer-aided design D. Lesson Design Specialist 7. Each question type has a _______, __________, and __________ I. bookmark II. correct answer III. scoring properties IV. feedback properties A. B. C. D. I, III and IV II, III and IV I, II, and III I, II, and IV 8. The following diagram shows that the type of question is ________. I. pop-up II. documents III. printing and publishing IV. Web pages and applications A. B. C. D. I, I, I, I, III and IV II and IV II, and III II, III and IV 4. ________enables ToolBook Assistant 2004 to coordinate images and sound at the same time. A. Encyclopaedia B. Multimedia element C. Synchronisation tool D. Computer-aided design 5. ToolBook Assistant 2004 provides a variety of design____which can easily be customised by users. A. file B. folder C. templates SCORE Response #2 A. B. C. D. matching true or false fill in blanks quick specialist 9. HTML Web-based courseware can be viewed with __________ or______________. I. Media player II. Internet Explorer III. Netscape Navigator IV. feedback properties A. B. C. D. I and II I and III II and III III and IV
  • 16. LESSON 31 Multimedia Production Team SCORE 1. The Project Manager has to search for _____________________. I. II. III. IV. A. B. C. D. facilities equipment financial resources educational strategies I, II and III I, II and IV I, III and IV II, III and IV 2. His role is to define the scope of the project. A. B. C. D. 3. Programmer Project Manager Subject Matter Expert Instructional Designer Program content for the multimedia is provided by the ________________.
  • 17. A. B. C. D. Programmer Project Manager Subject Matter Expert Instructional Designer 4. The Video Technician is responsible for I. capturing video II. editing audio files III. editing sound effects IV. editing and digitizing video clips A. I and II B. II and III C. I and III D. I and IV 5. A multimedia programmer writes the program code using _______________. A. B. C. D. 6. video editing tool an authoring tool an audio editing software a graphics editing software The Instructional Designer’s roles are to I. develop graphics II. edit and digitize video III. decide educational strategies IV. determine educational practices A. B. C. D. I and II III and IV I, III and IV II, III and IV 7. The ______ develops the graphics elements of the program, such as background, Buttons , photo collages, 3D objects, logos and animations. A. B. C. D. 8. Programmer Graphic Artist Subject Matter Expert Instructional Designer The responsibilities of the Audio-Video Technician are I. editing video clip
  • 18. II. editing programming code III. recording and editing music IV. recording and editing voice A. B. C. D. 9. I, II and III I, II and IV I, III and IV II, III and IV The coordination of the multimedia production team is done by the_____________. A. B. C. D. Programmer Graphic Artist Audio-Video Technician Project Manager 10. ___________role is to write program codes. A. B. C. D. A Programmer’s A Graphic Artist’s A Project Manager’s An Instructional Designer’s
  • 19. LESSON 32 Multimedia Production Phase SCORE MULTIMEDIA PRODUCTION PHASES STAGES SCORE LESSON 33 PRE-PRODUCTION Multimedia Production: Analysis Phase 1. The first phase of multimedia production is _____________ A. Design Phase B. Testing Phase C. Analysis Phase D. Implementation Phase 2. “Students do not know about the dangers of drugs” is an example of ____________ identified by the multimedia developers. A. problem B. project title MULTIMEDIA PRODUCTION PHASES C. project cost D. possible solution 3. In Analysis Phase, multimedia developers will set the ______ of a multimedia project. A. file B. focus C. condition D. program code 5. In Analysis Phase, multimedia developers have to consider the following: I. II. III. IV. problems objectives target users questionnaires A. I, II and IV B. I, II and III C. I, III and IV D. II, III and IV PRODUCTION 5. The multimedia developers ___________throughout the first phase of multimedia production. A. B. C. D. code programs design programs POST-PRODUCTION analyse problems document programs 6. The following are items we have to consider in Analysis Phase EXCEPT A. problem DESCRIPTIONS title B. project C. project cost D. possible solution 7. The multimedia developers identify the project title, problem, objectives, ____________ and target users for the multimedia project. A. B. C. D file schedule project cost possible solution 8. The following aspects will be considered in Analysis Phase EXCEPT A. target users of the multimedia project B. the objectives of the multimedia project C. the possible solution of the multimedia project
  • 20. D. the guide or manual for target users to use in the project 9 In phase 1 of multimedia production, the multimedia developers will identify the _________faced by target users. A. B. C. D. problem hardware input device project costing 10. In Analysis Phase, ____________ will analyse the findings and identify the problems. E. F. G. D. reporters target users selected users multimedia developers
  • 21. LESSON 34 Multimedia Production: Design Phase SCORE 1. Second phase of the multimedia production is ________________. A. B. C. D. 2. Design phase Testing phase Analysis phase Publishing phase _____________ Phase refers to the part where planning is done for the design of mulltimedia program. A. Design B. Analysis C. Evaluation D. Implementation 3. _____________ refers to the concept of grouping a similiar or related element. A. B. C. D. 4 Emphasis Proximity Alignment Repetition _____________ refers to the simple and easy way of presenting the multimedia program. A. Contra st B. Proxi mity C. Simpli city D. Align ment 5. __________ refers to the arrangement of multimedia elements on the screen. A. B. C. D. Contrast Alignment Simplicity Repetition 6. ____________ refers to creating the focus point on the screen. A. B. C. D. Emphasis Alignment Simplicity Repetition 7. In a Storyboard, we have to consider the following EXCEPT: A. B. C. D content evaluation navigational system layout of the program 8. _____________ refers to how the multimedia program will look when it is displayed on the computer screen. A. B. C. D. Screen Screen Screen Screen input output design program 9. _____________ refers to the concept of repeating the same texture, colour, size of font and style in the multimedia program. A. B. C. D. Emphasis Alignment Simplicity Repetition 10. Storyboard is used for the following reasons EXCEPT: A. to lay out the multimedia elements B. to consider the content of the program C. as rough sketches of multimedia program D. to serve as a Checklist for multimedia program
  • 22. LESSON 35 SCORE Multimedia Production: Implementation Phase 1. In Implementation Phase, the multimedia developers will convert the _________ into a multimedia program. A. B. C. D. data flow design plan problem analysis possible solution 2. Implementation Phase involves integrating the main ___________ of multimedia. A. B. C. D. files coding elements information 3. In Implementation Phase, we use ToolBook Assistant 2004 as authoring tool to integrate the _______ A. B. C. D. file document information multimedia elements 4. In Implementation Phase, the multimedia developers convert ideas from _______to a multimedia program. A. B. C. D. code software solution Storyboard 5. The third phase in multimedia production is ___________. A. Design B. Analysis C. Publishing D. Implementation 6. A scanner can be used to scan _____________ graphics. A. B. C. D. digital printed animated three dimensional 7. The __________ of audio files need to comply with the software we used for multimedia program. A. B. C. D. name format quality specification 8. _____________ use an authoring tool to transfer the Storyboard into a multimedia program. A. B. C. D. Real users Future users Target users Multimedia developers 9. The Implementation Phase are done in the presentation EXCEPT A. inserting audio B. inserting graphics C. creating and inserting text D. downloading program code from the Internet 10. Audio can directly be obtained by: I. II. III. IV. creating audio recording voice buying audio CD downloading from the Internet A. I, II and III B. I, III and IV C. II, III and IV
  • 23. D. I, II, III and IV
  • 24. LESSON 36 Multimedia Production: Testing Phase 1. Testing Phase involves ____________. A. B. C. D. reporters target users selected users multimedia developers 6. We need to test the design and __________of the multimedia program. A. B. C. D. 2. Testing Phase begins after the ________________Phase. A. B. C. D. A. B. C. D. 3. What is the purpose of testing? can be can be A. B. C. D. runs content interface navigation documentat ion 5. Checklist is used to test a multimedia ____________ . content interface navigation user manual 9. The _________ phase in multimedia production is Testing Phase. A. B. C. D. theme project database instruction designing, nice testing, error free analysing, problem free implementing, coding free 8. Which of the following is NOT in a Checklist? is 4. CASPER principles are used for the ____________of multimedia program. A. B. C. D. file function instruction information 7. The purpose of ___________ the multimedia program is to ensure the program runs correctly and is ________. Design Evaluation Publishing Implementation A. To ensure that the program analysed B. To ensure that the program sold in market C. To ensure that the program designed in proper way D. To ensure that the program correctly without errors SCORE A. B. C. D. 10. fifth sixth third fourth Testing can be done in three aspects: I. content II. interface III. navigation IV. documentation A. B. C. D. l, II and IIl I, III and lV lI, III and lV I,ll, III and lV
  • 25. SCORE LESSON 37 Multimedia Production: Evaluation Phase 1. The ___________ Phase begins After the Testing Phase. A. Analysis B. Design C. Publishing D. Evaluation 2. The fifth phase in multimedia production is _______________. A. Design Phase B. Testing Phase C. Publishing Phase D. Evaluation Phase 3. The Evaluation Form contains some aspects that allow selected users to _________the multimedia program. A. design B. publish C. evaluate D. analysis 4 Once the multimedia developers finish testing, the next phase is to _________it. A. analysi s B. publish C. evaluat e D. imple ment 5. Evaluation of the product is done by selected users. It needs to be evaluated in ________ aspects. A. one B. two C. four D. three 6. In Evaluation Phase, selected users set the focus on overall __________ and __________ of the multimedia program. I. solution II. presentation III. effectiveness IV. Documentation A. B. C. D. SCORE I and II I and III II and IV II and III 7. A multimedia project needs to be evaluated in ________and ______ aspects. I. cost II. content III. interface IV. programming code A. B. C. D I and II I and III II and III III and IV 8. It is easy to understand the icons and buttons used in the program. This satisfies the __________ principle. A. B. C. D. clarity flexibility navigation consistency 9. The user can go through the program easily. This means the program has met the _________________principle. A. B. C. D. clarity context navigation consistency 10. The user can navigate and exit at any time during the lesson. It has met the ______________ principle. A. B. C. D. context flexibility clarity consistency
  • 26. LESSON 38 Multimedia Production: Publishing Phase 1. The last phase of a multimedia production is ________________. A. B. C. D. Testing Phase Evaluation Phase Publishing Phase Implementation Phase 2. In the _________ Phase, the multimedia developers produce a multimedia CD. A. B. C. D. Testing Evaluation Publishing Implementation SCORE 7. What is the main focus of the Publishing Phase in multimedia production? I. CD packaging II. Produce a multimedia CD III. Create a cover and label for the CD IV. Make sure the program is user friendly A. B. C. D. I and II I, II and III I, II and IV I, II, III and IV 8. The multimedia program which is delivered through __________ is called Web-based multimedia. 3. We need to gather all the files and copy them to the ____________. A. B. C. D. A. B. C. D. 9. By using the ______________wizard, multimedia developers are able to gather all the multimedia files as an installation set. CD-ROM Web page CD player user interfaces 4. Multimedia developers are required to use a ___________to produce a multimedia CD. A. B. C. D. zip drive CD writer CD player digital camera 5. We can publish our multimedia program into _______________. A. B. C. D. file tape document compact disc 6. The following are items involved in the Publishing Phase EXCEPT: A. B. C. D. CD CD CD CD label cover player jewel case A. B. C. D. tape CD-ROM television Web page AutoPackager Lesson Design Quick Specialist Lesson template 10. There are two types of casing to store CDs. I. CD ROM II. CD writer III. CD sleeves IV. CD jewel case A. I and II B. II and III C. III and IV D. I and III
  • 27. SCORE LESSON 39 Produce an Interactive Educational Multimedia Project 1. In Design Phase, _________ and ______________ are used. I. diagram II. Flow Chart III. Storyboard IV. user manual A. I and II B. I and III C. II and III D. III and IV 2. _________shows the flow of the program. A. A Checklist B. A Flow Chart C. A Evaluation Form D. A Problem Statement 3. Which of the following is one of the activities in Design Phase? A. Defining problems B. Interviewing clients C. Creating Storyboards D. Using ToolBook Assistant 2004 as authoring tool 4. _____________and _______________ are done during the Analysis Phase. I. Checklists II. Storyboards III. Proposals IV. Problem Statements A. B. C. D. 6. The ________________ is where we create the multimedia program. A. B. C. D. 7. We can download the following from the Internet I. audio II. video III. graphics IV. animation A. B. C. D. I, II and III I, II and IV II, III and IV I, II, III and IV 8. We can use _________to test a program A. B. C. D. a Checklist a Flow Chart an Evaluation Form a Problem Statement 9. We create the ____________ for the CD when the program is completed and finalised. A. B. C. D. II and III I and IV I and III III and IV 5. We need to form a multimedia production team before we start our multimedia ____________. A. file B. project C. testing D. marketing Analysis Phase Publishing Phase Evaluation Phase Implementation Phase 10. cover cover cover cover and and and and label code menu program When the multimedia program has been finalised, the multimedia developers will ___________ the CD. A. analyse B. evaluate C. publish D. advertise
  • 28. LESSON 40 Introduction to Immersive Multimedia 1. Immersion Multimedia video games brings the players move in different _____________. A. B. C. D. houses schools apartments environments video camera. rotating movement. joystick for view of physical 3. Immersive Multimedia is mostly applied in_______ A. B. C. D. entertainment and games. research and development. writing long compositions. football exercise and training. 4. The history of Immersive Multimedia began with the concept of A. Virtual Tours B. Virtual Reality C. Virtual Gaming D. Virtual Training 5. In the late 1960s, the desire of computer scientists and artists was to create, digitally-made ‘near-to-reality’ experiences through ______________ Multimedia. A. Interactive B. Informative C. Institutional D. International 6. Immersive Multimedia is combining _________and ______ in Virtual Reality. 2. What kind of viewing experience do virtual tours provide the user? A. A 360 degree B. A 360 degree C. A 360 degree navigation. D. A 360 degree space. SCORE A. B. C. D. multimedia file, interactivity multimedia tools, interactivity multimedia elements, interactivity multimedia elements, noninteractivity 7. In Virtual Reality, a user can experience his environment through the senses of l ll lll lV sight touch hearing taste A. B. C. D. l, ll and lV l, lll and lV l, ll and lll ll, lll and lV 8. Virtual Reality is a _______environment. A. B. C. D. computer-guided computer-literate computer-created computer-operated 9. One of the benefits of learning with virtual patients is that A. B. C. D. there are no risks involved. there are no costs involved. anymore can become a doctor. anymore can become a virtual patient.
  • 29. 10. _____________ is a combination of multimedia elements and interactivity in Virtual Reality. 7. “A Web-based information system that is interested in developing human resources for health.” This statement refers to A. B. C. D. Global Resource Centre Millennium Development Goals Global Data Monitoring Information System Global Disaster Alert and Coordination System 8. Global Data Monitoring Information System helps many countries overcome problems of I. health II. poverty III. education IV. entertainment A. B. C. D. I, II and III I, II and IV I, III and IV II, III and IV 9. "Data collected on Malaria disease in Africa" is the project of A. Global Resource Centre B. Millennium Development Goals C. Global Data Monitoring Information System D. Global Disaster Alert and Coordination System 10. "eBay" is an example of _____________. A. Web mail B. online blog C. online retail sales D. customer billing system 11. Which of the following is a global information system? A. Global Web Centre B. Global Resource Centre C. Global Economy Centre D. Global Communication Centre A. B. C. D. Media Multimedia Immersive Multimedia Informative Multimedia