[2024]Digital Global Overview Report 2024 Meltwater.pdf
A Utility Model for Sensory Experience
1. A Utility Model for Sensory Experience
Christian Timmerer, Benjamin Rainer, and Markus Waltl
Alpen-Adria-Universität Klagenfurt (AAU) Faculty of Technical Sciences (TEWI) Department of Information
Technology (ITEC) Multimedia Communication (MMC) Sensory Experience Lab (SELab)
http://research.timmerer.com http://blog.timmerer.com
http://selab.itec.aau.at/mailto:christian.timmerer@itec.uni-klu.ac.at
5th International Workshop on Quality of Multimedia Experience (QoMEX)
5th July, 2013
Acknowledgments. This work was supported in part by the EC in the context of the ALICANTE (FP7-ICT-248652),
SocialSensor (FP7-ICT-287975), and QUALINET (COST IC 1003) projects and partly performed in the Lakeside Labs research cluster at AAU.
2. Outline
• Introduction / Motivation / Goal
• Methodology and Subjective Evaluation
• Utility Model for Sensory Experience
• Instantiation and Validation
• Conclusions
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3. Introduction
• Multimedia services enriched by sensory effects like
wind, vibration and light
• Previous studies showed
– Enhancement of QoE for genres like action, documentary,
commercial, and sports
– Can compensate for lower video quality (lower bitrate)
– Influence the users’ emotions and intensity
• Active emotions are decreased
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4. Motivation / Goal
• Current QoE models focus on single modalities
(or simple combinations)
• In previous studies we focused on a holistic
approach
– What is the influence of single sensory effects?
– Which sensory effect has the highest impact?
• Find a utility model to estimate QoE based on the
individual effects
– Complementary to existing models for audio-visual
content without sensory effects
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5. Methodology
• Subjective evaluation ➜ generic utility model ➜ instantiation and
validation (based on data from previous studies)
• 32 Participants
– 6 female and 26 male
– Age 20 – 47
– 90% were aged between 20 – 31
• Stimuli
– Four video sequences from our dataset
including the sensory effects
• Two sports sequences (Berrecloth
and Pastranas)
• Two action sequences (2012 and Tron)
– Length 10 seconds, resolution 720p
– Each video sequence was presented in
eight configurations
– One action video sequence (Tron) was
selected as training sequence
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ID Configuration
1 No sensory effects
2 Light only
3 Wind only
4 Vibration only
5 Light and wind
6 Light and vibration
7 Wind and vibration
8 Light, wind, and vibration
6. Methodology (cont’d)
• Single Stimulus Continuous Quality Scale
– Slider with a continuous scale from 0 (very low) to 100 (very high) with an
initial position at 50 (medium)
• Test setup
– Introduction
– Pre-questionnaire
– Training phase
– Main evaluation
– Post-questionnaire
• Training phase with one video sequence in all eight configurations
– To eliminate or at least reduce the surprise effect
• Test configurations were presented in randomized order
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7. Results of Subjective Evaluation
Pastranas Berrecloth
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MOS & 95% CI
8. Major Findings
• Sensory effects enhance the QoE
• Some sensory effects have a higher impact on
the QoE than other single sensory effects
– Vibration compared to light and/or wind
• Highest QoE with all three sensory effects
present
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9. A Utility Model for Sensory Experience
• Proposed utility model:
• The model represents single sensory effects as
binary variables
– Present or not
• The model should allow to estimate the QoE with
sensory effects from the QoE without sensory
effects
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10. Instantiation of the Utility Model
• The instantiation takes light, wind, and
vibration into account:
• Model fitted to the data by Multivariate Linear
Regression (MLR) with least square estimator
by taking the assessed MOS into account
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12. Validation of the Utility Model (cont’d)
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13. Validation of the Utility Model (cont’d)
• Analyzed the impact of the variables on the
model by the squared sample correlation
– Gives an estimate on the variability that the variables
introduce in the model
• The highest variability or impact in the model is
represented by the variable depicting the
vibration (73%)
– Strengthens the finding that vibration has the highest
impact on the QoE in terms of MOS points
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14. Conclusions
• Influence of single sensory effects and their
combination provides insights on how single and
combined sensory effects influence the QoE
• Vibration effects have the highest influence on
the QoE compared to other single sensory effects
(or combinations)
• We presented a first utility model for sensory
experience + instantiation thereof with light,
wind, and vibration effects
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