These are the slides that I presented at the 2010 Adobe MAX conference.
Explore the role of prototyping in designing and developing compelling mobile applications. We'll examine the forms that prototypes can take (from paper prototypes to rich, interactive simulations), their advantages and costs, and how Adobe tools can be used to create them. Then we'll walk through creating a user interface for a mobile application using Adobe Illustrator, Photoshop, Flash Professional, Flash Catalyst, and Flash Builder. This presentation also covers best practices for UX, as well as developer-focused tips and tricks.
Full of constraints:
Memory
Processor
Screen size
Screen orientation
Environment
Network
Time of Use
Interaction models
As designers & developers have to overcome these challenges, best designs learn to embrace them