5. What might Bert experience in reality?
How might we augment his reality?
6. What is Augmented Reality?
Hands on - exploring triggers
AR in Education
MacICT Project: Students as e-Designers
Hands on - exploring auras
Project findings
First Steps: Augmenting Reality
Overview of Session
7. AR Explained by Common Craft
https://www.youtube.com/watch?v=D-A1l4Jn6EY
8. These relationships are primarily based upon the visual and
auditory sensory channels as these also dominate the
current AR experiences with visual by far leading the way.
AR Interaction Models
These 4 modes are
based on the
physical relationship
between the user,
the camera, the
camera's field of
view (fov) and the
visual/auditory
display.
9.
10.
11.
12.
13. Mixed Terms: The Reality-Virtuality Continuum
To the left of the continuum is the Real Environment, as would be seen by the naked eye.
Finally - a completely Virtual Environment with no real-world
elements, like a Massively Multiplayer Online Game (MMOG) such as
World of Warcrafttm or Second Lifetm, where all objects in the
environment are modelled by the computer.
Next is Augmented Virtuality, where a virtual environment has elements
added to it from the real world, such as a Kinecttm gaming system that inserts
live video of yourself into the virtual game world.
Then Augmented Reality, which is the real environment with added virtual elements.
19. Technological Fluency
For Papert, the first layer of technological fluency is
the use of technology to enhance doing other
things.
Papert called his second layer of technological
fluency the practice of technology. The practice
of technology provides a broader experience of and
deeper access to knowledge.
Papert’s third layer is fluency is technological
thinking: the having of technological ideas.
20. Can we uncover the insights students’ have into the
potential value of Augmented Reality for learning by
casting them as e-Design Artists?
Project Outline
23. Aug
• Meeting with Principal and Teacher
Aug
• AR workshop @MacICT
Inspire Institute & buildAR
Oct
• Introductory Workshop @MacICT
15 students 2 teachers
Oct
• AR Camp
2 days at MacICT + 2 days at St Ives HS
Project Timeline
27. 1) Upload a trigger image.
2) Upload an overlay image or video.
3) Create a channel for your Auras to go in.
4) Add the finished Aura to your channel.
Aurasma Studio
30. Discussion: Why have students design?
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34. Project Findings
The students involved in the project found that learning with
Augmented Reality has the potential to provide:
• Learning opportunities that are both individual
and personal
• Learning experiences that aren't offered (or are
readily available) in reality
• Challenging and authentic design based
learning tasks
35. Learning opportunities that are both individual and personal
AR is an individual technology.
It allows the learner to be a part of what you are learning
about. Learning with AR can make it real – you’re not just
sitting there and watching, you’re actually doing
something, not taking notes on how to do it.
Moreover, in AR learners can experiment more, make
mistakes and redo it.
There is the potential see alternatives, to consider your
options and the chance to explore your own choices, not
pre-set choices.
36. Learning experiences that aren’t offered
(or are readily available) in reality
AR can add a layer of accessibility and enjoyment.
The possibility of doing stuff that you wouldn’t be able to do
in a chemistry lab at school.
Students are able to be in control.
Students suggest they might be more inclined to try new
things and that they would constantly be imagining new
ideas.
37. Challenging and authentic design based learning tasks
Challenges makes you want to go in depth.
Authentic tasks - we are more excited about our own
ideas instead of a textbook answer.
Such a task was not like a worksheet where everyone has
done it and it’s nothing special.
Students were able to think differently and have ‘their’
own perspective.
Design means you can share it and be proud of it.
38. Challenging and authentic design based learning tasks
The students reported that this made them feel that you’re the
clever one.
A design task is so much more satisfying.
One child commented that the AR project has helped me to
think deeply about technology.
39. Imagining with AR: What might be possible?
Flickr photo by anna Flickr photo by jurvetson
Flickr iage by The Kingsway School
Flickr photo by mccmicb
3W Storyweb 2013 Wikimedia commons photo by mysid
Flickr photo by GGL1
40. Discussion: What might be possible with AR?
Vote via Texting
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2. We have no access to your phone number
3. Capitalization doesn’t matter, but spaces and spelling do
TIPS
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Why have students
design?…
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