presentation by Tapio Koskinen in EC DG EAC Conference on Design and Learning in Brussels, November 25-26, 2010 - Conference Website:
http://design-learning.teamwork.fr/index.php
4. 1/30/2015
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Created from the merger of three leading
Finnish universities on 1 January 2010.
Three Schools:
• School of Economics
• School of Art and Design
• School of Science and Technology
Second biggest university in Finland
Total Annual budget: € 368 million (2009)
Composition (2009)
• 4,500 Staff (300 professors)
• 20,000 Students
• 75, 000 Alumni
• 1600 master’s degrees
• 180 doctoral degrees
• 473 MBA/EMBA degrees
Aalto University at a glance
5. Mission
Aalto University strives to change
the world through top-quality
interdisciplinary research,
pioneering education, blending
traditional boundaries, and renewal.
Aalto University educates responsible,
broad-minded experts with a comprehensive
understanding of complex subjects
to act as society’s visionaries.
6. Values
A passion for exploring boundaries.
The freedom to be creative and
critical.
The courage to influence and
excel.
The responsibility to care, accept
and inspire.
Founded on high ethics, openness,
and equality.
7. Aalto University launches new research
projects, study programmes and courses
that combine the expertise of
the three Schools.
The Schools of Aalto University jointly
provide Aalto studies that are open to
everyone studying at the University.
The first joint interdisciplinary
Master’s Degree programmes are
International Design Business Management (IDBM)
and Creative Sustainability.
Interdisciplinary studies
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PhotobyGatanass
8. Examples of Aalto studies
Autumn 2009
Crossing Borders with Method Madness –
art pedagogical approach to creative teamwork
Spring 2010
Contextual media studies, invited lecture
and workshop by Prof. Henry Jenkins, MIT
Knowledge Communication and Visualization
by Prof. Martin Eppler, University of St. Gallen (HSG)
How to change the world: Initiatives toward Sustainable
Business, Design and Technology by Prof. Kandachar
(Tech. Uni. of Delft) and Prof. H. Gardner, Harvard
Autumn 2010 – Academic year 2010-2011
Ethics of Science, Technology, and Design
Goodwill community - Third world development
cooperation
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9. An interdisciplinary product design
and learning hub
Uniting students, teachers,
researchers and industry
Design Factory is an experimental platform
of Aalto University, started in Autumn 2008.
The Factory is a constantly developing
physical, social and mental environment,
aiming to support interdisciplinary and
international co-operation between parties
interested in design and development
Aalto Tongji Design Factory in Shanghai
Aalto Media Factory
Aalto Service Factory
Aalto Design Factory
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A passion-based
co-creation platform
10. builds on the expertise and solid know-how of
Aalto
serves professionals and organisations actively
developing their competence and
competitiveness.
offers Professional Development and Tailored
Programmes for the Industry
combines learning and work with effective
methods and world class materials
is part of Aalto Knowledge Networks
Aalto Pro
LEAR
NING
WORK
ING
DEVEL
OPING
11. International Design Business
Management for Professionals
The IDBM Pro course aims to train skilled professionals for key roles in
global design business. The program emphasizes the importance of design
as a competitive factor, linked with state-of-the-art technology and business
models.
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13. 13 www.ruukki.com
CASE Project Management
Project
development
Calculation
and offer
Contract
negotiations
and agreement
Project
implementation
and steering
Hand over
to customer
Performance
development
discussion
MOD4: Com-
pletion of project
and after sales
MOD3: Project
implementation
planning, PM
MOD2:
Design and
purchasing
MOD1: Project
portfolio mgnt
and contracts
1 32 4
14. 14 www.ruukki.com
Tools Supporting Work
PBC @ work
PBC Knowledge Base & Tools
Project
development
Calculation
and offer
Contract
negotiations
and agreement
Project
implementation
and steering
Hand over
to customer
Performance
development
discussion
15. 15 www.ruukki.com
Tools supporting Learning and Work
PBC @ work
PB Training
PBC Knowledge Base for Learning and Performance Support
PBC Knowledge Base & Tools
Individual
Study
Group
Learning
Project
development
Calculation
and offer
Contract
negotiations
and agreement
Project
implementation
and steering
Hand over
to customer
Performance
development
discussion
MOD4: Com-
pletion of project
and after sales
MOD3: Project
implementation
planning, PM
MOD2:
Design and
purchasing
MOD1: Project
portfolio mgnt
and contracts
MOD4: Com-
pletion of project
and after sales
MOD3: Project
implementation
planning, PM
MOD2:
Design and
purchasing
MOD1: Project
portfolio mgnt
and contracts
16. 16 www.ruukki.com
Learning
Design MOD 1:
Project portfolio
Management
and Contracts
• orientation and collaborative
learning
• introducing the PBC tools
• working together in small
groups on a concrete case
using e.g. Learning Café
method
• local/regional aspects
• training hosted by the regional
partners
• individual assignment on own
prospect case
• using the PBC tools in a safe
course environment,
supported by the electronic
learning materials
• using a workstation at the
office, in a computer lab, or at
home
• tutor feedback on the
assignment
Group
Learning
2 days
Individual
Study
1 day
MOD 2:
Design and
Purchasing
Group
Learning
1 day
Individual
Study
1 day
17. 17 www.ruukki.com
Hungary
Romania
Finland 1
Finland 2: Infra
Czech Rep & Slovakia
Sweden
Finland 3
Finland 4 & UK
Norway
Finland 5
Finland 6
Poland
Serbia, Slovenia, Croatia
Estonia, Latvia & Lithuania
Ukraine
Russia 1
Russia 2
Q1
2009
Q3
2008
Q1
2008
Q4
2007
Q2
2008
Q4
2008
P
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
P
1
2
11
4
36
7
8
9
10
5
12
13
14
15
16
7
Rollout
17 Countries
16 Languages
18. Time to performance: make training/learning as
close to the real working life as possible – use
technology to enable learning on demand.
Need to cut cost: use technology to minimize
travel time and cost.
Sustainable development: use technology to
control carbon footprint.
Pandemia & War on terror: use technology to
reduce travel.
Customer Demands for
Flexible Delivery
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19. Delivery Models Comparison
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1. Training as
usual
2. Blended
Learning
3. Learning in
Distance
4. Virtual
World Training
Participation Requires physical
presence
Flexible participation Very flexible
participation
Flexible participation
Module size 2-3 days each 2-3 days each and
Webinars 90 minutes
each
1 hour …. Half day 1 hour …. Half day
Group size Apr 30 Apr 30 Flexible Flexible
Roll out 1 group / location / Q 1 group / location / Q Good scalability Good scalability
Costing Low sunk cost,
High variable cost
Moderate sunk cost,
Moderate variable cost
High sunk cost,
Low variable cost
Very high sunk cost,
Low variable cost
Success criteria Support of group
learning.
Support of group
learning during the F2F
module. Professionally
produced Webinars
Online learner support Good Virtual World
Architecture
Risks, opportunities,
strengths
Good potential for
physical presence
enabled peer learning.
Lots of travel time and
cost
Moderate travel time
and cost. Learning
benefits from
extended lead time.
Requires commitment
and motivation from
the learners –
Flexible scheduling. No
travelling required.
Little known territory -
Good opportunities for
gaming and simulation.
No travelling required.
T H E R E I S N O O N E S O L U T I O N T H AT W O U L D F I T AL L