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Wireframe Kung-Fu
and
Prototype Like A Ninja
   Mike Carson – www.JoomlaShowroom.com
About Your Presenter


                   Mike Carson

• Integrated Technology & Design Inc.
  http://itdwebdesign.com
  (Joomla Website Design and Development)

• Joomla Showroom
  http://joomlashowroom.com
  (Joomla Programming & Extension Development)
What You’ll Learn

•   Working with clients
•   How clients think
•   The Do’s and Don’ts
•   Tools that are available
•   How to be more efficient in the design process
•   How this presentation will make you more money
    for your organization.
The Steps


   Building a website is a 3 step process.

   1. Layout
   2. Function/Usability
   3. Design
Thought Processes


 The Male web
designer’s brain
Thought Processes


The Female web
designer’s brain
Sketching
Getting the idea on paper
Sketching

• When do I sketch?
  – When you are at the idea stage
  – When you are at the first planning meeting with the client


• Why bother sketching?
  –   Because it’s fast
  –   It’s easy to do
  –   It gets the client and you on the same page
  –   No batteries required
Sketching

So are there any tools available for sketching?

•   Napkin
•   Pencil and paper
•   Sketching Books
•   Stencils
Sketching

Additional resources
Wireframes
From idea to concept
Do’s and Don’ts

What you should do
• Mockup unique pages first (Homepage and one internal page)
• Make a master template (logo, navigation, search, content placement,
  footer)
• Start from the top and work your way down
• Reference your sketches created in step 1 to make sure you don’t forget
  to mockup any unique pages
• Focus on clean and lean layouts
• Label your elements so you don’t forget what they are when you
  reference later
Do’s and Don’ts

What you shouldn’t do
•   Don’t use Photoshop or other photo editors (use the right tool for the job)
•   Don’t include graphics or colors (Black, White, Gray only)
•   Don’t make your mockups too “busy”; stay as generic as possible
•   Don’t skip this stage; it is just as important as the first and the last
•   Don’t use real content (it is a major distraction)
•   Never use real images
Example

Keep
It
Simple &
Stupid

Use the KISS theory
Perspective

So how does this relate
to Joomla?

Thinks of your wireframe
as the layout of your
template’s module
Positions.
Prototypes
Making the concepts reality
Definition of Prototype

Wikipedia describes the word “Prototype” as:

A prototype is an early sample or model built to test a concept or process
or to act as a thing to be replicated or learned from.

The word prototype derives from the Greek πρωτότσπον (prototypon),
"primitive form", neutral of πρωτότσπος (prototypos), "original, primitive",
from πρῶτος (protos), "first" and τύπος (typos), "impression".
Disadvantages



•   Good prototyping software is a little pricey
•   Great prototyping software is expensive
•   Training can be time consuming
•   It takes time to build a prototype
•   If the requirements gathering process is incomplete
    you will find out very quickly that you need to re-
    engage the client to complete the process
Advantages

•   Prototypes look and act like the real thing
•   Reduced production time and costs
•   Realistic interactions
•   Client feedback and involvement increases
•   Usability issues are flushed out early
•   Changes can be easily made
•   Clients know exactly what is going to be built
•   Prototype becomes the project specification
•   Prototypes can make you MONEY!!!!!!!
Tools




        LETS TALK TOOLS

        WHAT DO YOU USE?
Tools


Comparison Chart

Sketch Templates

Software Reviews

Axure Demo
Resources

             Sketching template library
http://joomlashowroom.com/sketching_templates.zip

 Application design and development services
           http://joomlashowroom.com
           info@joomlashowroom.com

                  Presentation
      http://www.slideshare.net/carson3511

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Wireframing and Prototyping Presentation

  • 1. Wireframe Kung-Fu and Prototype Like A Ninja Mike Carson – www.JoomlaShowroom.com
  • 2. About Your Presenter Mike Carson • Integrated Technology & Design Inc. http://itdwebdesign.com (Joomla Website Design and Development) • Joomla Showroom http://joomlashowroom.com (Joomla Programming & Extension Development)
  • 3. What You’ll Learn • Working with clients • How clients think • The Do’s and Don’ts • Tools that are available • How to be more efficient in the design process • How this presentation will make you more money for your organization.
  • 4. The Steps Building a website is a 3 step process. 1. Layout 2. Function/Usability 3. Design
  • 5. Thought Processes The Male web designer’s brain
  • 6. Thought Processes The Female web designer’s brain
  • 8. Sketching • When do I sketch? – When you are at the idea stage – When you are at the first planning meeting with the client • Why bother sketching? – Because it’s fast – It’s easy to do – It gets the client and you on the same page – No batteries required
  • 9. Sketching So are there any tools available for sketching? • Napkin • Pencil and paper • Sketching Books • Stencils
  • 12. Do’s and Don’ts What you should do • Mockup unique pages first (Homepage and one internal page) • Make a master template (logo, navigation, search, content placement, footer) • Start from the top and work your way down • Reference your sketches created in step 1 to make sure you don’t forget to mockup any unique pages • Focus on clean and lean layouts • Label your elements so you don’t forget what they are when you reference later
  • 13. Do’s and Don’ts What you shouldn’t do • Don’t use Photoshop or other photo editors (use the right tool for the job) • Don’t include graphics or colors (Black, White, Gray only) • Don’t make your mockups too “busy”; stay as generic as possible • Don’t skip this stage; it is just as important as the first and the last • Don’t use real content (it is a major distraction) • Never use real images
  • 15. Perspective So how does this relate to Joomla? Thinks of your wireframe as the layout of your template’s module Positions.
  • 17. Definition of Prototype Wikipedia describes the word “Prototype” as: A prototype is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from. The word prototype derives from the Greek πρωτότσπον (prototypon), "primitive form", neutral of πρωτότσπος (prototypos), "original, primitive", from πρῶτος (protos), "first" and τύπος (typos), "impression".
  • 18. Disadvantages • Good prototyping software is a little pricey • Great prototyping software is expensive • Training can be time consuming • It takes time to build a prototype • If the requirements gathering process is incomplete you will find out very quickly that you need to re- engage the client to complete the process
  • 19. Advantages • Prototypes look and act like the real thing • Reduced production time and costs • Realistic interactions • Client feedback and involvement increases • Usability issues are flushed out early • Changes can be easily made • Clients know exactly what is going to be built • Prototype becomes the project specification • Prototypes can make you MONEY!!!!!!!
  • 20. Tools LETS TALK TOOLS WHAT DO YOU USE?
  • 22. Resources Sketching template library http://joomlashowroom.com/sketching_templates.zip Application design and development services http://joomlashowroom.com info@joomlashowroom.com Presentation http://www.slideshare.net/carson3511