4. Rules of Engagement
Create a multimedia presentation that describes 3 to 5 of the
websites listed when you click on the Quick Links section of
the Technology Resource Library. Include the following:
How you would use the tool in a workshop, training, or course
Why it would be an effective tool for adult learning
How it works (provide examples or a mini-training)
Explain if the tool is user-friendly for students
An explanation of how these websites can promote real-time
learning
5. Diigo
Social Bookmarking Website
Provides opportunities to bookmark content
Store information to research and referencing
Connected to Twitter, Facebook and Google for easy sharing
Groups and Networks
Build groups of interest/organizations
Share content for instructional purposes or based on interest
Organization of Information
Store information for future needs in the cloud
Comment, highlight specific content in text
6. Edmodo
Social Learning Network
Allows Instructors and students to communicate in real time.
Free and secure access
Exchange Ideas
Instructors-share lesson plans, new concepts and best practices
Post videos, rubrics,
Organizing Content
Allows users to organize various files in one area
Categorize assignments, grades, group work.
7. Scratch
Created by the Lifelong Kindergarten Group at MIT.
Designed for ages 8 to 16 but used by all ages.
Program games, interactive stories and animations.
Aids in creative thinking, collaboration and systematic
reasoning
Share media, follow users, discussion forums
ScratchEd
8. Sqworl
Is a web application that provides a clean and simple
way to visually bookmark multiple URLs
Take notes when comparing items
Create a step-by-step tutorials for other users
Take notes when comparing items
An account is not needed to view Sqworl links
9. Quizlet
Memorization study tool
Learn terminology, definitions, spelling
Ease of use, repetition capabilities, gaming
Mobile devices, apps, Chrome
Limited to lower order thinking
High order thinking not enforced
Demo at http://quizlet.com
10. Promoting Real Time Learning
Real-time learning emphasized through motivation,
experience, & legitimization
11. References
Burns, A. C., Gentry, J. W. (1998). Motivating Students to Engage in Experiential Learning: A
Tension-to-Learn Theory. Simulation & Gaming
The Future of Quizlet, (n.d.). [video] Vimeo. Retrieved from http://vimeo.com/53380781
Tech talk: Edmodo. (2011). Instructor (1999), 120(6), 15. Retrieved from
http://search.proquest.com/docview/865333109?accountid=458
Shantel, M. S. (2012). Go ahead ... be social: Using social media to enhance the twenty-first
century classroom.
Distance Learning, 9(2), 54-59. Retrieved from
http://search.proquest.com/docview/1034600860?accountid=458
http://sqworl.com/index.php
Retrieved from Sqworl.oom video 2013
www.scratch.mit.edu
Scratch image retrieved from http://nliconnect.org
Notas do Editor
Use the notes page for explanation to question, use the slide for bullet of the explanation or answer to questions.
How you would use the tool in a workshop, training or course? I would use this tool as an additional tool for course reading material. Diigo would be a great tool for students to use in addition to a text book. The instructor can share content while using the functions provided to highlight specific text. The instructor could also provide students with screen shots and sticky notes so the learner could read the specific paragraph or information. A instructor can also provide annotated information as well. Why it would be an effective tool for adult learners? As an instructor this tool would be provided to students as a resource to share and store content in relation to research and discussion. As a learner it would be beneficial to have a storage place for resources they already researched information to go back to and use when needed.How it works. Diigo requires the learner to create an account. Once the account is created the learn can then add a capture button to their tool bar located at the top right corner of their search engine. The learner is provided with 4 tabs My Library, My Networks, My Groups, and Communities. The learner can save information once they have captured the information the learner can then access the information on the Diigo page. Is the tool user friendly? The tool is very user friendly on only takes a few steps to complete a capture of a text. The learner clicks on the capture button and is provided with an option to highlight, annotate, screen shot, and bookmark to read the information later. For referencing information the learner is able to go to one of the tabs My Library and the information you have saved by dates and content can be searched by title of the document.
How you would use the tool in a workshop, training, or course-Edmodo is used as resource tools for instructors to provide a forum where students can retrieve various notes tutorials or other materials needed for the class. 2.Why it would be an effective tool for adult learning?-This tool is effective in the adult learning environment because it provides the adult learner the information needed for the classroom environment while giving them the freedom to work at their speed and the ability to ask questions as needed.3. How it works (provide examples or a mini-training) -Tutorials on how Edmodo works can be found at https://www.edmodo.com4. Explain if the tool is user-friendly for students -Edmodo is extremely user-friendly because it was designed with the student in mind and their needs in mind. They are able to interact with their instructors and other students and many programs that students may be familiar with are used frequently on the website. 5. An explanation of how these websites can promote real-time learning-One of the goals of Edmodo is to give instructors and students real time access to each other in a safe and productive manner. ”Edmodo is a tool that marries the benefits of social networking with a safe, controlled environment that educators can allow students to freely operate in” (Shantel, 2012). It gives the participant the ability to build and grow on things posted so the learning process is on going.
Scratch enables students, educators and parents to create art, animations, games and interactive stories. There is a step by step tutorial that is shown on the creation screen. This is where you will learn how to make objects move, create sounds, and perform other functions. The interface for users is easy and clear to follow. Scratch would be good for use in a workshop. I would have the educators go through the tutorial and create an animation. Learning how to work this program provides educators with a wide range of resources to promote creativity, support problem based learning and critical thinking. ScratchEd was launched in July 2009. It allows for educators to share information and communicate with each other via Twitter, Facebook, weekly roundups and Edmodo.Scratch is perfect for adults wanting to create art, games, animations or an interactive story. This program removes the need for the knowledge of computer programming language as most students outside of computer science would not know the language.
How would Sqworl be used in an adult education setting. This tool would be a great asset because it is very easy to use and set up an account. As an instructor I would set up my own Sqworl account and I can add links to websites, books, and links on where and how to purchase the books that I would recommend for my students. I would also be able to email the students the Sqworl links. This tool is also very helpful because a person does not need to set up an account in order to use Sqworl because all the groups are public which means that everyone is able to view the links. If I was to use Sqworl in my phlebotomy class I would set up an account and email all the different websites, links, videos, and books that my students will need to help them be successful in my class. Because there still are many students who do not have a computer at home. Using Sqworl will be very useful because they can go to the library and use Sqworl because all of the links that are posted are public.
1. How you would use the tool in a workshop, training, or courseA: I would use Quizlet to assist students learning of terminology and definitions through the use of flash cards. Depending on the training, terminology may be necessary to understanding the interactions of a jobs or meaning of an assignment. For instance, realtors and insurance representatives need to understand the parties of a contract. Using quizlet to memorize terminology can improve understanding.2. Why it would be an effective tool for adult learningA: Quizlet is an effective learning tool for adults because of its ease of use, repetition, and popularity. Quizlet lets the learner select various modes to learn in. There are several choices-- flashcard, scatter, space race, speller, and learn mode. When a person decides they are ready, they can test. 3. How it works (provide examples or a mini-training).A: Let us login to the quizlet website http://quizlet.com/ and click on a demo to see how it works. 4. Explain if the tool is user-friendly for students A: Quizlet can be embedded in Edmodo and used on Chromebooks and Google Apps. It can be downloaded to a mobile device (cellphone) for students to study outside of class. 5. An explanation of how these websites can promote real-time learningA: Quizlet is a memorization tool, it is rare to find any higher order thinking skill development. Although there was a push to develop a game for more critical thinking development, Unfortunately, its seems to be two dimensional and limited in the language arts realm. Quizlet founder and developer is seen here talking about the critical thinking game http://vimeo.com/53476272 or http://vimeo.com/53380781(The Future of Quizlet, 2013) Quizlet encourages learner motivation, experience, legitimization, and new state—all phases of the “tension-to-learn” theory of experiential learning (Burns and Gentry, 1998).
All these tools encourage learner motivation, experience, legitimization, and new state—all phases of the “tension-to-learn” theory of experiential learning (Burns and Gentry, 1998).