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Tidy City
and other mixed reality experiences

Collaborative Virtual and Augmented Environments


                                                               Dr. Leif Oppermann




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Fraunhofer FIT



 Fraunhofer
                    60 institutes
                    18.000 employees
                    Invented MP3


 Fraunhofer Institute for Applied
  Information Technology FIT
                    Sankt Augustin near Bonn
                    Headed by Prof. Jarke


 Goal: optimize the applicability and
  usability of IT

© Fraunhofer-Institut für Angewandte Informationstechnik FIT
What is Augmented Reality (AR)?



 Variation of Virtual Reality (VR)
      AR extends perception; VR replaces it


 Key characteristics (Azuma,1997):
      Combines real and virtual
      Interactive in real time
      Registered in 3D




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
The context of our work




     Reality
                                                                                                  Virtual Reality

                                                               Mixed Reality – MR




                                       Augmented Reality                   Augmented Virtuality


© Fraunhofer-Institut für Angewandte Informationstechnik FIT
What does FIT offer in this context?

 >15 years experience in building MR systems,
  novel user interfaces and interaction techniques
 Putting ideas into practice
 Cooperative prototyping


 Recent highlights
      Gandhara exhibition
      Underwater AR
      Mobile AR game „TimeWarp“
      3D Multitouch interface
      Mobile, easy to configure location-based game
       „Tidy City“




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Example 1: Gandhara

 Interactive 3D stereo visualisation of the Bamiyan Buddha
      for the German Arts and Exhibition Hall
      Shown in Bonn and Berlin 2008-2009




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Example 2: Timewarp



 Mobile AR Game
 Playful environment for learning about the
  historical background of cities
 Here: Cologne
      Quest for the vanished „Heinzelmännchen“
       of Cologne in different epoches
      Audio visual design to give historical
       impression
      Participants aid Heinzelmännchen
 Live for a month in early 2010
 Big press coverage



© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Reducing the effort of staging



 Huge efforts for staging Gandhara,
  Time Warp, and similar experiences
                                                                               Mobile
           Having a venue                                     Location

           Writing the software
           Designing the content                                         Authoring

           Providing the hardware
           Orchestrating the experience
           ...

                                                                Ease of use
 Too much effort for high impact
           Democratisation of creation process


© Fraunhofer-Institut für Angewandte Informationstechnik FIT
TOTEM – Theories and Tools for Distributed Authoring
of Mobile Mixed Reality Games


 Project start: September 2009
 3 year duration
 Partner: Fraunhofer FIT, Germany & Carnot Institut
  TELECOM EURECOM, France
 Main Goals:
      Provide tools for creation and orchestration of
       Mobile Mixed Reality Games
      Build a community around these tools
      Explore game design and presence research
       questions concerning such games




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
From complex to simple


           Time Warp
                                                                                 Geocaching

                                              Complex
                                              • Limited time   Simple
                                              • Expensive
                                              • Few users      • Always on
                                                               • Affordable
                                                               • Mass market


                      Gandhara


                                                                               Tidy City
         Can you see
          me now?



© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Tidy City, a mixed-reality scavenger hunt




 The world is in confusion. Landmarks have become
  dislocated, cities are in disarray. Players can tidy up
  by picking up misplaced items and bring them back
  to their proper locations. // Michael Straeubig


 The name of the game is a reference to the project
  “tidy up art” of the Swiss artist Ursus Wehrli
 Developed as part of the TOTEM project on
  authoring mobile mixed reality games


© Fraunhofer-Institut für Angewandte Informationstechnik FIT
 Solve location-based riddles
           Overview
           Pick-up
           Discover
           Solve & score

© Fraunhofer-Institut für Angewandte Informationstechnik FIT
 Preparing for a workshop in-situ
                                                                 with the location survey tool
                                                                Finishing at the desktop using
                                                                 the web-based authoring system




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Impressions from public stagings




Video:
    http://www.totem-games.org/?q=node/111


© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Tidy City facts



 Scalable location-based game concept
 Casual game, no time pressure
 Easy game mechanics
 Players interact and discover
 Works on consumer Android devices
 Comes with simple authoring tools


 Fits educational, cultural, heritage settings
      Does it fit your setting?
      We offer workshops



© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Further information



 Fraunhofer FIT
  Schloss Birlinghoven
  53754 Sankt Augustin
  Germany
 Contact:
  Leif Oppermann
  leif.oppermann@fit.fraunhofer.de
  +49(0)2241 – 14 27 24


 www.totem-games.org




© Fraunhofer-Institut für Angewandte Informationstechnik FIT

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Camerjam mobile cultural sector fraunhofer fit

  • 1. Tidy City and other mixed reality experiences Collaborative Virtual and Augmented Environments Dr. Leif Oppermann © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 2. Fraunhofer FIT  Fraunhofer  60 institutes  18.000 employees  Invented MP3  Fraunhofer Institute for Applied Information Technology FIT  Sankt Augustin near Bonn  Headed by Prof. Jarke  Goal: optimize the applicability and usability of IT © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 3. What is Augmented Reality (AR)?  Variation of Virtual Reality (VR)  AR extends perception; VR replaces it  Key characteristics (Azuma,1997):  Combines real and virtual  Interactive in real time  Registered in 3D © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 4. The context of our work Reality Virtual Reality Mixed Reality – MR Augmented Reality Augmented Virtuality © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 5. What does FIT offer in this context?  >15 years experience in building MR systems, novel user interfaces and interaction techniques  Putting ideas into practice  Cooperative prototyping  Recent highlights  Gandhara exhibition  Underwater AR  Mobile AR game „TimeWarp“  3D Multitouch interface  Mobile, easy to configure location-based game „Tidy City“ © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 6. Example 1: Gandhara  Interactive 3D stereo visualisation of the Bamiyan Buddha  for the German Arts and Exhibition Hall  Shown in Bonn and Berlin 2008-2009 © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 7. Example 2: Timewarp  Mobile AR Game  Playful environment for learning about the historical background of cities  Here: Cologne  Quest for the vanished „Heinzelmännchen“ of Cologne in different epoches  Audio visual design to give historical impression  Participants aid Heinzelmännchen  Live for a month in early 2010  Big press coverage © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 8. Reducing the effort of staging  Huge efforts for staging Gandhara, Time Warp, and similar experiences Mobile  Having a venue Location  Writing the software  Designing the content Authoring  Providing the hardware  Orchestrating the experience  ... Ease of use  Too much effort for high impact  Democratisation of creation process © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 9. TOTEM – Theories and Tools for Distributed Authoring of Mobile Mixed Reality Games  Project start: September 2009  3 year duration  Partner: Fraunhofer FIT, Germany & Carnot Institut TELECOM EURECOM, France  Main Goals:  Provide tools for creation and orchestration of Mobile Mixed Reality Games  Build a community around these tools  Explore game design and presence research questions concerning such games © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 10. From complex to simple Time Warp Geocaching Complex • Limited time Simple • Expensive • Few users • Always on • Affordable • Mass market Gandhara Tidy City Can you see me now? © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 11. Tidy City, a mixed-reality scavenger hunt  The world is in confusion. Landmarks have become dislocated, cities are in disarray. Players can tidy up by picking up misplaced items and bring them back to their proper locations. // Michael Straeubig  The name of the game is a reference to the project “tidy up art” of the Swiss artist Ursus Wehrli  Developed as part of the TOTEM project on authoring mobile mixed reality games © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 12.  Solve location-based riddles  Overview  Pick-up  Discover  Solve & score © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 13.  Preparing for a workshop in-situ with the location survey tool  Finishing at the desktop using the web-based authoring system © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 14. Impressions from public stagings Video: http://www.totem-games.org/?q=node/111 © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 15. Tidy City facts  Scalable location-based game concept  Casual game, no time pressure  Easy game mechanics  Players interact and discover  Works on consumer Android devices  Comes with simple authoring tools  Fits educational, cultural, heritage settings  Does it fit your setting?  We offer workshops © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 16. Further information  Fraunhofer FIT Schloss Birlinghoven 53754 Sankt Augustin Germany  Contact: Leif Oppermann leif.oppermann@fit.fraunhofer.de +49(0)2241 – 14 27 24  www.totem-games.org © Fraunhofer-Institut für Angewandte Informationstechnik FIT