Handout to accompany presentation at "Emerging Technologies for Online Learning Symposium" in San Jose on July 20-23, 2010. This handout includes data from research.
1. Digital
Misconceptions:
Implications
for
Teaching
&
Learning
Glenn
Cockerline
&
Mike
Nantais
CockerlineG@BrandonU.ca
NantaisM@BrandonU.ca
Brandon
University
Student ICT Competencies (n = 183)
5-point scale
Greatest Competence (<4.0) Mean Score
…..Using eMail 3.59
…..Word Processing 1 3.22
…..Navigating the Web 3.13
…..Finding Information 3.13
…..Using Instant Messaging 3.11
…..Using Digital Camera 3.02
Moderate Competence (<3.0)
…..Evaluating Information 2.86
…..Using Social Networking sites 2.84
…..Downloading Pictures 2.81
…..Word Processing 2 2.79
…..Searching eLibraries 2.69
…..Spreadsheets 2.40
…..Presentation Software 2.38
…..Scanning Documents 2.29
…..Digital Video Cameras 2.29
…..Managing Files 2.20
…..Setting up a Computer 2.16
…..Editing Pictures 2.09
…..Digital Audio Recording 2.01
Limited Competence (<2.0)
…..Installing Software 1.99
…..Databases 1.50
…..Desktop Publishing 1.44
…..Trouble Shooting Hardware 1.42
…..Trouble Shooting Software 1.41
…..Editing Audio Files 1.13
…..Publishing a Picture 1.13
…..Editing Video Files 1.12
Minimal/No Competence (<1.0)
…..Editing Music 0.91
…..Setting up Video Conferencing 0.87
…..Developing a Web Page 0.76
…..Blogging 0.70
…..Publishing Video Files 0.67
…..Using SmartBoard 0.65
…..Publishing an Audio File 0.64
…..Idea Processors 0.52
…..Developing a Wiki 0.52
…..Creating Animation 0.51
…..Creating PodCasts 0.34
2. Student ICT Competencies
Significant* Competencies by Generation
* at the 0.001 level (2-tailed)
Competency Gen X Gen Y
Word Processing 1 2.20 3.30
Using Instant Messaging 0.50 3.23
Using Digital Camera 1.40 3.13
Using Social Networking sites 0.80 2.95
Downloading Pictures 1.20 2.91
Searching eLibraries 1.80 2.74
Spreadsheets 1.00 2.50
Digital Video Cameras 0.60 2.40
* at the 0.01 level (2-tailed)
Word Processing 2 1.60 2.87
Scanning Documents 1.20 2.36
* at the 0.05 level (2-tailed)
Digital Audio Recording 1.00 2.09
Databases 0.80 1.55
Trouble Shooting Software 0.40 1.47
Trouble Shooting Hardware 0.40 1.46
Significant* Competencies by Gender
* at the 0.001 level (2-tailed)
Competency Male Female
Developing a Wiki 1.04 0.30
* at the 0.01 level (2-tailed)
Managing Files 2.73 1.97
Digital Audio Recording 2.42 1.83
Trouble Shooting Hardware 1.96 1.17
Editing Video Files 1.85 0.80
Editing Audio Files 1.73 0.87
Publishing Video Files 1.27 0.41
Idea Processors 0.92 0.35
Creating PodCasts 0.81 0.15
* at the 0.05 level (2-tailed)
Navigating the Web 3.35 3.03
Setting up a Computer 2.77 1.90
Presentation Software 2.73 2.23
Installing Software 2.50 1.76
Trouble Shooting Software 2.00 1.17
Editing Music 1.42 0.68
Publishing an Audio File 1.23 0.39
Developing a Web Page 1.19 0.57
Using SmartBoard 1.04 0.48
Creating Animation 0.92 0.33
3. Digital
Misconceptions:
Implications
for
Teaching
&
Learning
Glenn
Cockerline
&
Mike
Nantais
CockerlineG@BrandonU.ca
NantaisM@BrandonU.ca
Brandon
University
Student Use of Computer Applications (n = 183)
4-point scale
Heavily Used Applications (<3.0) Mean Score
e-Mail 2.91
Word Processing 2.86
Google 2.81
Frequently Used Applications
Social Networking Sites 2.53
Music Listening 2.49
Online Banking 2.14
Music Sharing 2.01
Digital Photography 2.00
News / News Feeds 1.96
YouTube 1.96
Occasionally Used Applications
Presentation Software 1.58
Online Shopping 1.48
Spreadsheets 1.45
Games 1.31
Music Videos 1.30
Record Keeping 1.10
Message Boards 1.06
Chat Rooms 0.91
Blogs & Wikis 0.85
Photo Sharing 0.82
Database management 0.81
Social Sharing Sites 0.69
Graphics/Fan Art 0.77
Skype 0.64
Fan Fiction 0.58
Rarely Used Applications
Movie Production 0.48
Podcasts 0.44
Role Playing Games 0.41
Building Websites 0.35
Audio Production 0.33
Social Bookmarking 0.29
Audio-conferencing 0.25
Online dating 0.07
4. Student Use of Computer Applications
Significant* Applications by Generation
* at the 0.001 level (2-tailed)
Competency Gen X Gen Y
Social networking (Facebook, MySpace) 1.29 2.63
Music (listening) 1.64 2.57
Music (sharing/downloading) 0.86 2.10
YouTube, etc 1.21 2.02
Online dating 0.50 0.29
* at the 0.01 level (2-tailed)
- nil -
* at the 0.05 level (2-tailed)
Music Videos 0.57 1.35
Record Keeping 1.64 1.06
Significant* Applications by Gender
* at the 0.001 level (2-tailed)
Competency Male Female
YouTube, etc 2.44 1.72
Fan fiction 0.97 0.39
RPGs (role playing games) 0.82 0.20
Audio production 0.81 0.12
* at the 0.01 level (2-tailed)
Word processing 2.79 2.90
News/news papers/rss feeds 2.31 1.79
Digital Photography 1.80 2.09
Movie production 0.74 0.34
* at the 0.05 level (2-tailed)
Games 1.66 1.15
Music Videos 1.62 1.14
Building Websites 0.65 0.22
Social Bookmarking (Diigo, Delicious) 0.54 0.19
5. Digital
Misconceptions:
Implications
for
Teaching
&
Learning
Glenn
Cockerline
&
Mike
Nantais
CockerlineG@BrandonU.ca
NantaisM@BrandonU.ca
Brandon
University
Correlations between Majors/Minors
&
Student Use of Computer Applications
6. Digital
Misconceptions:
Implications
for
Teaching
&
Learning
Glenn
Cockerline
&
Mike
Nantais
CockerlineG@BrandonU.ca
NantaisM@BrandonU.ca
Brandon
University
Correlations between Majors/minors
&
Student ICT Skills