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Absolute beginners guide to...

iPhone Development
            Barry Ezell
Technology Unconference

   USF College of Business
  September 26th - Dev Day
 September 27th - Media Day

 http://barcamptampabay.com
• Intro to the Intro
• What you need: Hardware
• What you need: Software
• What you need: Wetware
• Code!
• Submit
All about me
• Ruby, C#, Erlang
• iPhone beginning 3/2009
• One app in store (SuccessIts)
• One submitted (Bookmark,
  bookmarkapp.com)
• Several in works
You don’t have to
      be a fanboy
• Accelerometer, camera, video,
  magnetometer, iPod, touch, OpenGL
• Over 37M units sold (4/2009)
• Over 1.5B app downloads
• $2.4B a year in sales
Pros

• Controlled, predictable platform
• 320x480 px
• Good documentation
• Apple handles sales
Cons
• All Apple all the time
• Their hardware
• They approve / reject apps
• No alternative app store
• You can use any language as long as it’s
  Objective-C
WYN: Hardware
• Intel-based Mac running Leopard or S.L.
• iPhone / iPod Touch
WYN: Software
XCode et al.

• XCode 3.x and Instruments on install disk
  under “Optional Installs”
• Download iPhone SDK, simulator from
  Apple (after joining dev program)
• All free
Registered iPhone
   Developer Program
   http://developer.apple.com/iphone/

       Free             Test using the simulator, no sales


                       Test on devices, unlimited sales in
 Standard ($99/yr)                App Store

                       Unlimited in-house distribution, no
Enterprise ($299/yr)            App Store sales
WYN: Wetware


• Learn Objective-C
• Learn Cocoa Touch, Frameworks
Objective-C




Square brackets represent!
• OO, strict superset of C, inspired by
  Smalltalk messaging

• Any valid C or C++ code works
• You handle memory management
 • [object retain];
 • [object release];
Messaging
• Objects are passed messages with
  descriptive arguments




     coyote.hunt(roadRunner,rocketSkates,true);
Resources

• Apple’s Object-Oriented Programming with
  Objective-C http://bit.ly/13QlgA
• Peepcode screencast series: Objective-C for
  Rubyists
• Programming in Objective-C 2.0 by Stephen
  G. Kochan
Cocoa Touch
• Desktop Cocoa adapted for the iPhone
• Frameworks:
 • UIKit (touch, windowing, accelerometer)
 • CoreGraphics (Quartz, PDF, animation)
 • CoreLocation (GPS)
 • MediaPlayer (iPod)
 • Many more
Resources

• Pragmatic Programmer: iPhone SDK
  Development by Bill Dudney
• iPhone Developer’s Cookbook by Erica Sadun
• Interwebs: iphonedevsdk.com, Apple
  forums, Google
Let’s Code

• Finally!
• TweetCount
• XCode > New Project > Utility Application
One Window, many Views



UITableView
One Window, many Views
     UIButton

  UIImageView

UIProgressView

      UILabel
.nib or .xib files

• Normally both called “nibs”
• “Freeze-dried” objects, interface elements,
  and relationsips
• Normally single .xib launched at app start
IBOutlet & IBAction

• IBOutlets allow getting and setting
  properties on objects in IB
• IBActions allow objects to receive events
  like touches or value changes
Test on Devices

• Simulator != iPhone
• Get Provisioning Profiles and Development
  Certificates on iPhone Dev Portal
• Make life easier with wildcard naming:
  com.barryezell.*
Device Testing

• Configure app for device testing
 • Change Active SDK to “Device”
 • Set Signing Identity under Project > Edit
    Project Settings
  • Set your App ID in info.plist file
Submit to Apple

• Set Release configuration
• Set App Store Signing Identity
• Add artwork (57x57, 512x512 icons)
• Compile and zip with 57x57 icon
Upload to iTunes Connect
Tips while waiting on Apple


• Avoid cracks in sidewalk
• Ditto walking under ladders
• Try to forget you ever invested all that time
Resource of Resources


• http://theappleblog.com/2009/06/01/43-
  iphone-development-resources

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Absolute Beginners Guide to iPhone dev

  • 1. Absolute beginners guide to... iPhone Development Barry Ezell
  • 2.
  • 3. Technology Unconference USF College of Business September 26th - Dev Day September 27th - Media Day http://barcamptampabay.com
  • 4. • Intro to the Intro • What you need: Hardware • What you need: Software • What you need: Wetware • Code! • Submit
  • 5. All about me • Ruby, C#, Erlang • iPhone beginning 3/2009 • One app in store (SuccessIts) • One submitted (Bookmark, bookmarkapp.com) • Several in works
  • 6. You don’t have to be a fanboy • Accelerometer, camera, video, magnetometer, iPod, touch, OpenGL • Over 37M units sold (4/2009) • Over 1.5B app downloads • $2.4B a year in sales
  • 7. Pros • Controlled, predictable platform • 320x480 px • Good documentation • Apple handles sales
  • 8. Cons • All Apple all the time • Their hardware • They approve / reject apps • No alternative app store • You can use any language as long as it’s Objective-C
  • 9. WYN: Hardware • Intel-based Mac running Leopard or S.L. • iPhone / iPod Touch
  • 11. XCode et al. • XCode 3.x and Instruments on install disk under “Optional Installs” • Download iPhone SDK, simulator from Apple (after joining dev program) • All free
  • 12. Registered iPhone Developer Program http://developer.apple.com/iphone/ Free Test using the simulator, no sales Test on devices, unlimited sales in Standard ($99/yr) App Store Unlimited in-house distribution, no Enterprise ($299/yr) App Store sales
  • 13. WYN: Wetware • Learn Objective-C • Learn Cocoa Touch, Frameworks
  • 15. • OO, strict superset of C, inspired by Smalltalk messaging • Any valid C or C++ code works • You handle memory management • [object retain]; • [object release];
  • 16. Messaging • Objects are passed messages with descriptive arguments coyote.hunt(roadRunner,rocketSkates,true);
  • 17. Resources • Apple’s Object-Oriented Programming with Objective-C http://bit.ly/13QlgA • Peepcode screencast series: Objective-C for Rubyists • Programming in Objective-C 2.0 by Stephen G. Kochan
  • 18. Cocoa Touch • Desktop Cocoa adapted for the iPhone • Frameworks: • UIKit (touch, windowing, accelerometer) • CoreGraphics (Quartz, PDF, animation) • CoreLocation (GPS) • MediaPlayer (iPod) • Many more
  • 19. Resources • Pragmatic Programmer: iPhone SDK Development by Bill Dudney • iPhone Developer’s Cookbook by Erica Sadun • Interwebs: iphonedevsdk.com, Apple forums, Google
  • 20. Let’s Code • Finally! • TweetCount • XCode > New Project > Utility Application
  • 21. One Window, many Views UITableView
  • 22. One Window, many Views UIButton UIImageView UIProgressView UILabel
  • 23. .nib or .xib files • Normally both called “nibs” • “Freeze-dried” objects, interface elements, and relationsips • Normally single .xib launched at app start
  • 24. IBOutlet & IBAction • IBOutlets allow getting and setting properties on objects in IB • IBActions allow objects to receive events like touches or value changes
  • 25. Test on Devices • Simulator != iPhone • Get Provisioning Profiles and Development Certificates on iPhone Dev Portal • Make life easier with wildcard naming: com.barryezell.*
  • 26.
  • 27. Device Testing • Configure app for device testing • Change Active SDK to “Device” • Set Signing Identity under Project > Edit Project Settings • Set your App ID in info.plist file
  • 28. Submit to Apple • Set Release configuration • Set App Store Signing Identity • Add artwork (57x57, 512x512 icons) • Compile and zip with 57x57 icon
  • 29. Upload to iTunes Connect
  • 30. Tips while waiting on Apple • Avoid cracks in sidewalk • Ditto walking under ladders • Try to forget you ever invested all that time
  • 31. Resource of Resources • http://theappleblog.com/2009/06/01/43- iphone-development-resources