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IDEAS FOR ENGAGING
AND EMPOWERING
GIFTED KIDS
__________________________
Dr. Brian Housand
brianhousand.com
bit.ly/mt-agate
brianhousand.com
“Raising geeks goes beyond
teaching them the difference
between Darths Vader and Maul.
It means teaching them an
empowering worldview.”
WIRED - JUNE 2012
“Every generation of
teenagers embraces
the freedoms and
possibilities wrought
by technology in ways
that shock the elders.”
Time	
  	
  
March	
  27,	
  2006
“We don’t
have the option
of turning away
from the future.
No one gets to
vote on whether
technology is
going to change
our lives.”
!
	

 	

 Bill Gates 	
  
The Road Ahead
REALITY
3,339
EF
2 THEIR
OWN
DEVICES
DIGITAL
PARENTING
STYLE
PROTECT
AND LIMIT
Parents need to set boundaries to keep
children safe.
!
Digital media and technology are not
important for a child's healthy development.
PROTECT
Screen media needs to be balanced with
other activities.
!
Children are only one click away from a lot of
material that's inappropriate for them.
EMPOWER
Children can learn new things by using
online media.
!
Parents should offer guidance on how
to use the Internet for learning.
EMPOWER
AND ENGAGE
Children need to learn to navigate the digital
world and make choices for themselves.
!
Children can exercise their creativity by using
online media.
Show
Curiosity
I like that.
I don’t
like that.
House
Rules
“Show Me”
WONDER
AND LEARN
wonderopolis.org
coursera.org
iTunes U
KHANACADEMY
youtube.com/user/Vihart
FAMILY
MOVIE
NIGHT
!
!
	
  
!
!
	
   We	
  are	
  educa)ng	
  people	
  
out	
  of	
  their	
  crea)vity.	
  
!
	
   	
  
	
   Crea)vity	
  is	
  as	
  important	
  
in	
  educa)on	
  as	
  literacy.	
  
Sir Ken Robinson
cosmosontv.com
CONSUMERS
PRODUCERS
MAKE A
MOVIE
iMovie Trailers
LEGO Movie Maker
VIDEO
GAMES
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
VIDEO
GAME
PLAY
Video games teach
children what computers
are beginning to teach
adults--that some forms of
learning are fast-paced,
immensely compelling,
and rewarding.
- Seymour Papert
The fact that they are
enormously demanding of
one's time and require new
ways of thinking remains a
small price to pay (and is
perhaps even an
advantage) to be vaulted
into the future. - Seymour Papert
Not surprisingly,
by comparison school strikes
many young people as
slow, boring, and frankly
out of touch.
- Seymour Papert
If you are
impatient
then this may
not be the
gAme for you
“There is
nothing
that is NOT
possible.”
SURVIVAL
OR
CREATIVE
UNLIMITED
You can make it into
whatever you want it to be.
FOR aLL INTENTS aND PURPOSES,
IT IS A SPACE WHERE
YOU ARE GOD
C R E A T I V I T Y
C R I T I C A L T H I N K I N G
C O O P E R A T I O N
C O L L A B O R A T I O N
C O M M U N I C A T I O N
C O N T R O L
stemchallenge.org
gamestarmechanic.com
www.truthandtrolls.com
LEARN
TO CODE
code.org/learn
codeacademy.com
D I Y
diy.org
“We may not be able to
prepare the future for
our children,
but at least we can
prepare our children
for the future.”
- Franklin D. Roosevelt
t y v m
IDEAS FOR ENGAGING
AND EMPOWERING
GIFTED KIDS
__________________________
Dr. Brian Housand
brianhousand.com
bit.ly/mt-agate

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