The document discusses the evolution and power of video over time. It explores how video has changed from early kinetographs to today's personalized and dynamic online video. Key metrics for popular platforms like YouTube, Facebook, and Instagram are reviewed. Various types of video storytelling techniques are described, including comedies, tragedies, and the quest narrative. Charts show the relationship between emotions, sharing, and decision making with video.
Video experiment
Why video is a big deal (as if we did not know about it)
Some interesting trends seen over the past few years
How to approach video
Some case studies
And an over whelming conclusion at the end that you should be doing video, by now and probably more and more
Todays video experiment
Alfred hitchcock quote
The first ever moving picture
Decline of Cinema
Use on netflix
http://www.slideshare.net/Z_punkt/tv-2020-the-future-of-television
The picture's over. Now I have to go and put it on film.
http://www.huffingtonpost.co.uk/2014/11/05/hologram-real-laser-display_n_6106606.html
B2B content preferences survey June 2014
58% used video during the past 12 months to research B2B purchasing decisions
The average shot length of English language films has declined from about 12 seconds in 1930 to about 2.5 seconds today, Cutting said. At the Academy event he showed a scatter plot with data from the British film scholar Barry Salt, who’s calculated the average shot duration in more than 15,000 movies made between 1910 and 2010. That’s a lot of shots. In a 2010 study, Cutting found an average of 1,132 shots per film in a smaller sample of 150 movies made between 1935 and 2010; the King Kong remake, incidentally, had the most: A whopping 3,099 shots packed into 187 minutes.
The graph below shows what Cutting calls the “triangle of tolerability,” a sweet spot (shown in grey) where the shot duration and amount of motion are well suited to keep viewers’ attention. The black dots in the lower right corner represent the average shot length and motion index for entire films. The white and gray dots to the left represent sequences, and fragments of sequences from within movies. The point is that when film makers use lots of motion, they usually only keep it up for short periods of time.
Blair Witch
Branded video content – lego (ninjago)
In its 7th season
2012 in particular featured Ninjago
Ninjago has been around now for SIX years!
3D animated film Ninjago for September 23, 2016
3.34 million total viewers, ranking No. 21 on cable and No. 1 on Cartoon Network
Lego said sales grew by a double-digit percentage rate in all its regions, including the U.S., faster than the toy industry’s expansion.
According to psychologists Christopher Chabris and Daniel Simons (authors of The Invisible Gorilla), stories are persuasive and more trustworthy than statistics because individual examples lodge in our minds, but statistics and averages do not.
Our ancestors lacked access to huge data sets and experimental methods. By necessity, we learned from specific examples, not by compiling data from many people across a wide range of situations.
The summary of the research on storytelling points to two big conclusions:
Stories work because our brains are primed to heed their advice.
Stories are persuasive because they are able to slip in under our radar and “transport” us to the tale being told.
We personify abstract shapes, we seek ourselves in objects around us, we make ourselves the main character of every story we hear.
Stories help us to change behaviours
Stories have to have a particular structure
150 years ago a German theorist called Gustavo Freytag called this the Dramatic arc
Christopher Booker finished writing a book that he had been working on for 34 years. It was a quest to study all the great stories ever told, and to see what they had in common so that he could categorise them into basic plot types.
Robert Carlyse
Overcoming the Monster
Rags to Riches
The Quest
Voyage and Return
Comedy
Tragedy
Rebirth
http://designthroughstorytelling.net/periodic/
CTR 6,8% Traffic to .com conversion
CTR Average 1.4% across owned and earned
225 video assets collected with 75 businesses at a cost of £120/asset. Video and image assets will be used on: Instagram, Sage websites, Solutions campaigns, Summit website; other uses being evaluated
• Additional 42 still photographs collected from businesses for Instagram – shot by in-house photographer
In short, the Average Duration of Video Viewed was defined in its documentation as “total time spent watching a video divided by the total number of people who have played the video” while in reality, the metric actually recorded “the total time spent watching a video divided by *only* the number of people who have viewed a video for three or more seconds.”
No such thing as viral
Paid media was used to start organic views
Paid media drove 30X that of the organic views