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EXPLORING THE
RESEARCH WORLD
 A new approach to Research




        Bram Vandeputte
         Gonzalo Parra
           Erik Duval
OUR INTEREST


• How   can we use technology to support researchers

• Expertise   built up in TEL and Music

• Creating   a research suite ?
RESEARCH 2.0?

• it   creates conversations between researchers

• lets
     them discuss the data and connect it with other data that
  might be relevant

• blogs, wikis and such, permit users to make information
  available in ways that create a conversation

• Web   2.0 permits scientists to create digitized conversations
  that provide context for the data
                                                      http://en.wikipedia.org/wiki/Science_2.0
OUR VIEW ON
                 RESEARCH 2.0


• openness   and sharing

• mash-up   of data and services

• web2.0   applications & new technologies
NOT THAT NEW...

Paul Otlet (1868-1944, B)
• “There is too much to read”...
• Universal Decimal Classification
• Mundaneum
Vannevar Bush (1890-1975)
• Memex
OUR CONTRIBUTIONS
MORE!
                         By Gonzalo Parra



• Scenario: researcher is attending a conference presentation
 and is interested in the topic and the speaker



• Problem: Finding
                 more information about them is currently
 done in an ad hoc way
THE APPLICATION

• Social   discovery & connecting tool

• Exposed    information:

  • researcher: full   name, photo and affiliation

  • work: paper, slides, paper   and publication
   list

  • social
         handles: Twitter, SlideShare, blog,
   Delicious, Facebook, LinkedIn
HOW DOES IT WORK?
EVALUATION
          Students          Researchers
                                                  • Future   work
Learn speaker’s work
                                                   •   automatic information extraction
                                                       from scientific papers
    Easily follow ppt

                                                   •   automatic retrieval of
         Easy to use                                   researcher’s information

         Satisfaction                              •   understanding the experience

                        1    2     3      4   5


                 http://sites.google.com/site/kulmoreapp/
SCIENCETABLE
 By Bram Vandeputte
PAPERS

•3   ways of dealing with papers :

 • search   : particular paper or a “good” paper on some specific
     topic => scholar, web of science, ...

 • alerting   : on a specific topic => scholar or journals

 • focus   on relations between papers and authors
PAPER-AUTHOR NETWORKS


• existing   tools :

  • manually    clicking through -> overview lost

  • focus    on desktop/web app -> designed for 13”-20” screens

• Not   enough technical support for exploring these networks
SCIENCETABLE

• The   Goal :

 • Exploiting/exploring   paper-author networks

 • Helping   an individual researcher

 • Aid   in studying the conference/research domain
THE APPLICATION

• Visual   browser through paper-author networks

• Using    large display

      => allows for global navigation

• Grouping     related authors/papers

• Gesture    support for easy direct interaction
                                             using combination of
                                                  spring graph algo
                                                  simple physics engine
                                                  to
                                                  automatically lay-out the net work
USE CASES

•   World overview :

    •   finding out patterns/clusters : geographical (expert user)

    •   Correcting errors

    •   Find most important/interesting authors and its papers

•   Explore the neighbors :

    •   Where am I in the research publication space ?

    •   Who should I talk/connect to ?
DEMO
FUTURE WORK

• Filtering   based on ’importance’/’connectivity’

• search   an author or a topic to be highlighted

• varying   the strengths of the connections

• Different
          relations, like citations or topic ’closeness’. explore
 combinations of multiple relations
HOW TO EVALUATE THIS ?
•   Macro level : Useful ?

    •   Does it fulfill an actual need ?

    •   if yes : Are people aware of this need ?

•   Micro level : Useable ?

    •   Do zoom, pan, rotate and other gestures work as they should ?

    •   Tasks -> how and how fast are the tasks completed

    •   Questionnaires : user satisfaction, etc.
THE DATA

• Typically   in closed systems   • STELLAR   :

  • at    universities             • Collecting    : RSS BuRST feed

  • publishers                     • Exposing     : research.fm

  • conference      organizers

  • ...
BuRST             BuRST          BuRST                BuRST



CNR-ITD            UJF            LMU              UNOTT
        BuRST             BuRST          BuRST            BuRST                Stellar OA
                                                                                      BuRST          More!
                                                                                      pub.fm
KMRC             ALU-FR            UB                   KUL
                                                                                                                       Less!
        BuRST             BuRST          BuRST            BuRST


                                                                                                       ScienceTable
  ZSI             ATOS             KC             OU:UK
        BuRST             BuRST          BuRST            BuRST
                                                                                                                      Stellar
                                                                                                 All Pub              Widgets
                                                                                                      BuRST
 EPFL              SCI            OUNL                  L3S
                                                                                                      pub.fm


    BuRST             BuRST          BuRST                BuRST



  ...               ...            ...                  ...

                                                                ECTEL           ED-MEDIA
            ECTEL raw                                                 BuRST             BuRST
                                          Scrape Till                 pub.fm            pub.fm


                Springer
FOOD FOR THOUGHT
Contact
                                                                                                                                         Me            Contact
                                                                                                                                                         Me



                                                                                                                                                                            Contact
                                                                                                                                                                              Me




                                                                                                                       Contact
                                                                                                                         Me



                                                                                                                                            Person D             Person A

                                                                                                                                                                                  Person B

                                                                                                                            Person E




Towards the Next Generation of Tabletop Gaming Experiences
 Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
 Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
  D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}                                                                                                                                  Tangled Interaction: On the Expressiveness
                 @ipsi.fraunhofer.de +49 (0) 6151/869-997
                                            Abstract                                                                                                                                                    of Tangible User Interfaces
In this paper we present a novel hardware and software platform (STARS) to realize computer                                                                                                             JOHANREDSTRO ̈M Interactive Institute
                                                                                                                                                                                                        This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
 augmented tabletop games that unify the strengths of traditional board games and computer                                                                                                              design strong and persistent relations between appearance and functionality, evident in approaches such as
games. STARS game applications preserve the social situation of traditional board games and                                                                                                             tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have
 provide a tangible interface with physical playing pieces to facilitate natural interaction. The                                                                                                       changed the relation between the object’s surface and its inter- nal complexity. To further investigate this
virtual game components offer exciting new opportunities for game design and provide richer                                                                                                             issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
                                                                                                                                                                                                        of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
               gaming experiences impossible to realize with traditional media.                                                                                                                         interaction.
This paper describes STARS in terms of the hardware setup and the software platform used to                                                                                                             Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
    develop and play STARS games. The interaction design within STARS is discussed and                                                                                                                  centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
                                                                                                                                                                                                        Miscellaneous
 sample games are presented with regard to their contributions to enhancing user experience.                                                                                                            General Terms: Human Factors, Theory
                Finally, real- world experiences with the platform are reported.                                                                                                                        Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
                   Key words: Gaming, tabletop games, tangible interfaces.




                                                                                                                                                                                             Towards the Next Generation of Tabletop Gaming Experiences
                                                                                                                                                                                              Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
                                                                                                                                                                                              Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
                                                                                                                                                                                               D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}
                                                                                                                                                                                                              @ipsi.fraunhofer.de +49 (0) 6151/869-997
                                                                                                                                                                                                                                         Abstract
                                                                                                                                                                                             In this paper we present a novel hardware and software platform (STARS) to realize computer
                                                                                                                                                                                              augmented tabletop games that unify the strengths of traditional board games and computer
        Tangled Interaction: On the Expressiveness                                                                                                                                           games. STARS game applications preserve the social situation of traditional board games and
                                                                                                                                                                                              provide a tangible interface with physical playing pieces to facilitate natural interaction. The
        of Tangible User Interfaces                                                                                                                                                          virtual game components offer exciting new opportunities for game design and provide richer
        JOHANREDSTRO ̈M Interactive Institute                                                                                                                                                               gaming experiences impossible to realize with traditional media.
        This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
        design strong and persistent relations between appearance and functionality, evident in approaches such as                                                                           This paper describes STARS in terms of the hardware setup and the software platform used to
        tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have                                                                             develop and play STARS games. The interaction design within STARS is discussed and
        changed the relation between the object’s surface and its inter- nal complexity. To further investigate this                                                                          sample games are presented with regard to their contributions to enhancing user experience.
        issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
        of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
                                                                                                                                                                                                             Finally, real- world experiences with the platform are reported.
        interaction.                                                                                                                                                                                            Key words: Gaming, tabletop games, tangible interfaces.
        Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
        centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
        Miscellaneous
        General Terms: Human Factors, Theory
        Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
QUESTIONS




  THANKS!

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Exploring the research world

  • 1. EXPLORING THE RESEARCH WORLD A new approach to Research Bram Vandeputte Gonzalo Parra Erik Duval
  • 2. OUR INTEREST • How can we use technology to support researchers • Expertise built up in TEL and Music • Creating a research suite ?
  • 3. RESEARCH 2.0? • it creates conversations between researchers • lets them discuss the data and connect it with other data that might be relevant • blogs, wikis and such, permit users to make information available in ways that create a conversation • Web 2.0 permits scientists to create digitized conversations that provide context for the data http://en.wikipedia.org/wiki/Science_2.0
  • 4. OUR VIEW ON RESEARCH 2.0 • openness and sharing • mash-up of data and services • web2.0 applications & new technologies
  • 5. NOT THAT NEW... Paul Otlet (1868-1944, B) • “There is too much to read”... • Universal Decimal Classification • Mundaneum Vannevar Bush (1890-1975) • Memex
  • 7. MORE! By Gonzalo Parra • Scenario: researcher is attending a conference presentation and is interested in the topic and the speaker • Problem: Finding more information about them is currently done in an ad hoc way
  • 8. THE APPLICATION • Social discovery & connecting tool • Exposed information: • researcher: full name, photo and affiliation • work: paper, slides, paper and publication list • social handles: Twitter, SlideShare, blog, Delicious, Facebook, LinkedIn
  • 9. HOW DOES IT WORK?
  • 10.
  • 11.
  • 12. EVALUATION Students Researchers • Future work Learn speaker’s work • automatic information extraction from scientific papers Easily follow ppt • automatic retrieval of Easy to use researcher’s information Satisfaction • understanding the experience 1 2 3 4 5 http://sites.google.com/site/kulmoreapp/
  • 13. SCIENCETABLE By Bram Vandeputte
  • 14. PAPERS •3 ways of dealing with papers : • search : particular paper or a “good” paper on some specific topic => scholar, web of science, ... • alerting : on a specific topic => scholar or journals • focus on relations between papers and authors
  • 15. PAPER-AUTHOR NETWORKS • existing tools : • manually clicking through -> overview lost • focus on desktop/web app -> designed for 13”-20” screens • Not enough technical support for exploring these networks
  • 16. SCIENCETABLE • The Goal : • Exploiting/exploring paper-author networks • Helping an individual researcher • Aid in studying the conference/research domain
  • 17. THE APPLICATION • Visual browser through paper-author networks • Using large display => allows for global navigation • Grouping related authors/papers • Gesture support for easy direct interaction using combination of spring graph algo simple physics engine to automatically lay-out the net work
  • 18. USE CASES • World overview : • finding out patterns/clusters : geographical (expert user) • Correcting errors • Find most important/interesting authors and its papers • Explore the neighbors : • Where am I in the research publication space ? • Who should I talk/connect to ?
  • 19.
  • 20.
  • 21. DEMO
  • 22. FUTURE WORK • Filtering based on ’importance’/’connectivity’ • search an author or a topic to be highlighted • varying the strengths of the connections • Different relations, like citations or topic ’closeness’. explore combinations of multiple relations
  • 23. HOW TO EVALUATE THIS ? • Macro level : Useful ? • Does it fulfill an actual need ? • if yes : Are people aware of this need ? • Micro level : Useable ? • Do zoom, pan, rotate and other gestures work as they should ? • Tasks -> how and how fast are the tasks completed • Questionnaires : user satisfaction, etc.
  • 24. THE DATA • Typically in closed systems • STELLAR : • at universities • Collecting : RSS BuRST feed • publishers • Exposing : research.fm • conference organizers • ...
  • 25. BuRST BuRST BuRST BuRST CNR-ITD UJF LMU UNOTT BuRST BuRST BuRST BuRST Stellar OA BuRST More! pub.fm KMRC ALU-FR UB KUL Less! BuRST BuRST BuRST BuRST ScienceTable ZSI ATOS KC OU:UK BuRST BuRST BuRST BuRST Stellar All Pub Widgets BuRST EPFL SCI OUNL L3S pub.fm BuRST BuRST BuRST BuRST ... ... ... ... ECTEL ED-MEDIA ECTEL raw BuRST BuRST Scrape Till pub.fm pub.fm Springer
  • 27. Contact Me Contact Me Contact Me Contact Me Person D Person A Person B Person E Towards the Next Generation of Tabletop Gaming Experiences Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15 D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} Tangled Interaction: On the Expressiveness @ipsi.fraunhofer.de +49 (0) 6151/869-997 Abstract of Tangible User Interfaces In this paper we present a novel hardware and software platform (STARS) to realize computer JOHANREDSTRO ̈M Interactive Institute This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to augmented tabletop games that unify the strengths of traditional board games and computer design strong and persistent relations between appearance and functionality, evident in approaches such as games. STARS game applications preserve the social situation of traditional board games and tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have provide a tangible interface with physical playing pieces to facilitate natural interaction. The changed the relation between the object’s surface and its inter- nal complexity. To further investigate this virtual game components offer exciting new opportunities for game design and provide richer issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled gaming experiences impossible to realize with traditional media. interaction. This paper describes STARS in terms of the hardware setup and the software platform used to Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User- develop and play STARS games. The interaction design within STARS is discussed and centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: Miscellaneous sample games are presented with regard to their contributions to enhancing user experience. General Terms: Human Factors, Theory Finally, real- world experiences with the platform are reported. Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces Key words: Gaming, tabletop games, tangible interfaces. Towards the Next Generation of Tabletop Gaming Experiences Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15 D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} @ipsi.fraunhofer.de +49 (0) 6151/869-997 Abstract In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and computer Tangled Interaction: On the Expressiveness games. STARS game applications preserve the social situation of traditional board games and provide a tangible interface with physical playing pieces to facilitate natural interaction. The of Tangible User Interfaces virtual game components offer exciting new opportunities for game design and provide richer JOHANREDSTRO ̈M Interactive Institute gaming experiences impossible to realize with traditional media. This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to design strong and persistent relations between appearance and functionality, evident in approaches such as This paper describes STARS in terms of the hardware setup and the software platform used to tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have develop and play STARS games. The interaction design within STARS is discussed and changed the relation between the object’s surface and its inter- nal complexity. To further investigate this sample games are presented with regard to their contributions to enhancing user experience. issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled Finally, real- world experiences with the platform are reported. interaction. Key words: Gaming, tabletop games, tangible interfaces. Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User- centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: Miscellaneous General Terms: Human Factors, Theory Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces

Editor's Notes