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Mr.Mean Sriwilairit 53270336
Techniques of

addictive

video games

Mr.Mean Sriwilairit 53270336
Introduction
• Games are fun
• People need some fun
• People are addicted to it
• Quit playing games looks easy
• But for players, it’s NOT
• Behind hours of fun playing,
there are financial, reputation,
advertisement of the games’ firms
• They try to develop games
• And lure more customers
• Anyhow..
Introduction
• Games are fun
• People need some fun
• People are addict to it
• Some games are really fun
• But some are actually NOT..
Introduction

• Some games are really fun
• But some are actually not..
• But people still play them
• They are addicted
• Let’s see how they’re addicted
Content Preview
Real game component that make
the game fun

Additional component to set the player in
their products

Games are NOT games
dve ger
a
n
f ha
clif se
n ca
io
ties
y ci w
os it s ne
i
cur tion
e
unc lock entur
f
y un de adv nger
tr
iso cliffha
ep d s
ase
rl
wo tion c
it ua
s

ties
y ci w
t
iosi s ne
cur tion
unc loc k ent ur e
f
y un d e a dv nger
tr
iso cliffha
ep ds
ase
rl
wo tion c
itua
s

Story
&

Exploration

ties
y ci w
osit s ne
i
cur tion
unc lock enture
f
y un de adv nger
tr
iso cliffha
ep ds
ase
rl
wo tion c
ities
a
ty c w
situ
si

ur io
c
fun
try
e
• Players like to know
what will happen next
• Players follow the story and
play in order to know it
• Players like to know
what are there in different parts
• Players wonder of secrets
and want to unveil them
• Players like to try
new modes in the game
• And also everything
the game has offered
f ec t rd
er
ewa
st r in
dw
go
res
sco bal
igh glo ition
H
ord m pet
rec co
tion
e
rfec ard
tim k pe w
rea est re n
b
st b od wi
fa
eg
fam

s
ore l
h s c loba
Hig rd g
tion
i
o
pet ion
rec com ct
ime k perfe ard
t
w
rea est re n
b
st b od wi
fa
eg
fam

Challenge

&
ig h
H
Achievement rec
res l
sco ba
igh glo ition
H
or d m pe t
rec co
tion
e
fec rd
tim k per wa
rea est re n
b
st b od wi
fa
eg
res l
m
fa
sco a

tim
b
• Best old trick:
Aim for highest score
• More trick:
Aim for highest score
locally or globally
• People cannot resist to
have a challenge
[explicit / implicit]
• Games provide achievement
system to make players interest
to complete them
• People repeat doing them
to achieve their satisfaction
• People repeat doing them
for self-betterment
er ie
xp
top us
e
stat
ege
est
l qu xp
eve cter
L
ask
t
ara e list nce
ch ad
eri e
gr
up d exp
orl ve top us
w
pro e stat
im leg
rivi
p

es t
l qu xp
eve cter
L
ask
t
ara e list nce
c h ad
er ie
gr
up d exp
orl ve top us
w
ro
tat
imp lege s
rivi
p

Rank
&
Mission

es t
l qu xp
eve cter
L
ask
t
ara e list nce
c h ad
er ie
gr
up d exp
orl ve top us
w
ro
tat
imp lege s
es t
ivi
pr
l qu
p

eve
L
c ha
up
w
• Leveling technique
is a basic gamer magnet
Level-up techniques
• People start to hit monsters,
pressing buttons
until level up or ranking up
• Games provide reward after
players accomplish levels or tasks
• Players increase their levels to
have stronger characters
• Players like to add improving
characters to their real life task
• Missions, Sub-missions,
Side missions, objectives, quests
are keeping us worried about
There always something
else that needs to be
done…
So, there’s always a reason to
just keep playing
Skinner Box
Are some games
intentionally designed to
keep you compulsively
playing even when you
are not enjoying it?
ely ther
m ga
ible ess
obs
d
im i t
nl
otio kly
m
pro wee
item
aily e free
d
dat m e ly
her
up
r ti le gat
offe ctib
ess
e
s
coll rd ob
ewa
r

im it
l
on
oti kly
rom wee
p
item
aily e free
d
r
dat m ely
up
the
r ti le ga
offe ctib
ess
e
s
coll rd ob
ewa
r

Limited
&

rom
p
ail
d
up
o

virtualgoods
im it
l
on
oti kly
rom wee
p
item
aily e free
d
r
dat ely
up
m gathe
r t i le
offe ctib
ess
e
s
coll rd ob
m it
n li
wa
re
otio
• Limited in everything
• Events in the game for
a limited time
• People treat in-game collectibles
as their valuable
• Digital reward
• People press buttons repetitively
to collect their coins
• Updating of games need
subscription
• Some techniques are
related to financial advantage
• Arouse players to pay
Additional:
• Effort and rewarding connection
of games is clearer than in real life
• Game is for mental escape
• Game delivers more
sense of accomplishment
“The worst thing a kid can
say about homework is
that it is too hard. The
worst thing a kid can say
about a game is it's too
easy.”
Henry Jenkins
Summary
• Games are okay
• Depends on views whether
it is danger or impact
• Know their technique, then hook it up
Q&A
References

http://www.gamesradar.com/top-7-tricks-that-makevideo-games-highly-addictive
By Matt Cundy @gamesradar.com

http://www.cracked.com/article_18461_5-creepy-waysvideo-games-are-trying-to-get-you-addicted.html
By David Wong @cracked.com

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20131028 Techniques of Addictive Games

  • 3. Introduction • Games are fun • People need some fun • People are addicted to it
  • 4. • Quit playing games looks easy • But for players, it’s NOT
  • 5. • Behind hours of fun playing, there are financial, reputation, advertisement of the games’ firms • They try to develop games • And lure more customers • Anyhow..
  • 6.
  • 7. Introduction • Games are fun • People need some fun • People are addict to it • Some games are really fun • But some are actually NOT..
  • 8. Introduction • Some games are really fun • But some are actually not.. • But people still play them • They are addicted • Let’s see how they’re addicted
  • 9. Content Preview Real game component that make the game fun Additional component to set the player in their products Games are NOT games
  • 10. dve ger a n f ha clif se n ca io ties y ci w os it s ne i cur tion e unc lock entur f y un de adv nger tr iso cliffha ep d s ase rl wo tion c it ua s ties y ci w t iosi s ne cur tion unc loc k ent ur e f y un d e a dv nger tr iso cliffha ep ds ase rl wo tion c itua s Story & Exploration ties y ci w osit s ne i cur tion unc lock enture f y un de adv nger tr iso cliffha ep ds ase rl wo tion c ities a ty c w situ si ur io c fun try e
  • 11. • Players like to know what will happen next
  • 12. • Players follow the story and play in order to know it
  • 13. • Players like to know what are there in different parts
  • 14. • Players wonder of secrets and want to unveil them
  • 15. • Players like to try new modes in the game
  • 16. • And also everything the game has offered
  • 17. f ec t rd er ewa st r in dw go res sco bal igh glo ition H ord m pet rec co tion e rfec ard tim k pe w rea est re n b st b od wi fa eg fam s ore l h s c loba Hig rd g tion i o pet ion rec com ct ime k perfe ard t w rea est re n b st b od wi fa eg fam Challenge & ig h H Achievement rec res l sco ba igh glo ition H or d m pe t rec co tion e fec rd tim k per wa rea est re n b st b od wi fa eg res l m fa sco a tim b
  • 18. • Best old trick: Aim for highest score
  • 19. • More trick: Aim for highest score locally or globally
  • 20. • People cannot resist to have a challenge [explicit / implicit]
  • 21. • Games provide achievement system to make players interest to complete them
  • 22. • People repeat doing them to achieve their satisfaction
  • 23. • People repeat doing them for self-betterment
  • 24. er ie xp top us e stat ege est l qu xp eve cter L ask t ara e list nce ch ad eri e gr up d exp orl ve top us w pro e stat im leg rivi p es t l qu xp eve cter L ask t ara e list nce c h ad er ie gr up d exp orl ve top us w ro tat imp lege s rivi p Rank & Mission es t l qu xp eve cter L ask t ara e list nce c h ad er ie gr up d exp orl ve top us w ro tat imp lege s es t ivi pr l qu p eve L c ha up w
  • 25. • Leveling technique is a basic gamer magnet
  • 27. • People start to hit monsters, pressing buttons until level up or ranking up
  • 28. • Games provide reward after players accomplish levels or tasks
  • 29. • Players increase their levels to have stronger characters
  • 30. • Players like to add improving characters to their real life task
  • 31. • Missions, Sub-missions, Side missions, objectives, quests are keeping us worried about
  • 32.
  • 33. There always something else that needs to be done… So, there’s always a reason to just keep playing
  • 35. Are some games intentionally designed to keep you compulsively playing even when you are not enjoying it?
  • 36. ely ther m ga ible ess obs d im i t nl otio kly m pro wee item aily e free d dat m e ly her up r ti le gat offe ctib ess e s coll rd ob ewa r im it l on oti kly rom wee p item aily e free d r dat m ely up the r ti le ga offe ctib ess e s coll rd ob ewa r Limited & rom p ail d up o virtualgoods im it l on oti kly rom wee p item aily e free d r dat ely up m gathe r t i le offe ctib ess e s coll rd ob m it n li wa re otio
  • 37. • Limited in everything
  • 38. • Events in the game for a limited time
  • 39. • People treat in-game collectibles as their valuable • Digital reward
  • 40. • People press buttons repetitively to collect their coins
  • 41. • Updating of games need subscription
  • 42. • Some techniques are related to financial advantage • Arouse players to pay
  • 43. Additional: • Effort and rewarding connection of games is clearer than in real life • Game is for mental escape • Game delivers more sense of accomplishment
  • 44. “The worst thing a kid can say about homework is that it is too hard. The worst thing a kid can say about a game is it's too easy.” Henry Jenkins
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53. Summary • Games are okay • Depends on views whether it is danger or impact • Know their technique, then hook it up
  • 54. Q&A
  • 55. References http://www.gamesradar.com/top-7-tricks-that-makevideo-games-highly-addictive By Matt Cundy @gamesradar.com http://www.cracked.com/article_18461_5-creepy-waysvideo-games-are-trying-to-get-you-addicted.html By David Wong @cracked.com