Il Professor Claudio Moderini e Silvio Cioni (Università di Siena, Domus Academy di Milano) ci hanno seguito nella creazione di nuovi concepts per la piattaforma web-based ITSME, progettata da Domus Academy (http://itsme.it/news/category/blog/). In particolare dovevamo allargare il dominio business oriented della piattaforma e portarla in altri ambiti.
Il progetto che ho seguito era indirizzato agli sportivi e al mondo dello sport.
Team: Elisabetta Bacconi, Fabiola Nardecchia, Sarvo Prem Penza, Letizia Vaccarella.
2. Stretching ITSME
The aim of this Workshop was to exploit the
metaphor used by ITSME, in order to "stretch"
and find applications for other domains.
The first step was an exploration of the ITSME
workstation, to discover some of the "Key
Values" usefull to stretch the 'Stories and
Venues' metaphor
3.
4. ITSME value
- Stories are points of view on actions and
interactions
- ITSME is Designed for a kind of people that
“think what they do has value”
- The main characteristics for the methaphor are
"being plural" and reflecting situations of human
experience
5. During the workshop we defined a
map of domains in order to analize
different contexts
6. Using the context of entertainment, we decided
to stretch ITSME in the sport Domain (looking
at both popular and alternative sports)
7. Analysing two
differents sub
domains and
checking if Fitsme
matches with them.
One, the soccer
sub-domain is an
example of popular
and collective
sport, the other is
BMX sub-domain, an
alternative and
individual sport.
8. TARGET
Horizontal-> all
sporty people that
use to play [player
could be amateur or
professionist]
Vertical ->
professionists that
work in specific
sport contexts
[trainer at
different levels of
specialization]
9. Our Project: FITSME
VISION
Create a dedicated ITSME interface for all the
people, amateures and professionists, that use
to play sports or that are involved in some
sport contexts.
GOALS
Design an open platform in order to support
user's sport life ( supporting both the
"sportguy" and "trainer" ); our service should
be no-limited and modular, based on user's
needs and habits.
10. HARDWARE & SOFTWARE WIDGET
Another aim is to create a platform able to manage
different contents software; the idea is to give to
users the opportunity to create new widgets adapt at
their needs.
Plus give the chance to manage information of
different hardwares, like tools used for sport
practice (step meter, cardiofrequenziometro e co. )
11. Services
Communication
- Through different communication systems (push to
talk, mobile phone, ...)
Activity
-geo-localization
-meteo update
-alert (when your friends are closed you get an
alert)
-planning trainings through personal calendar
-costumized and personalized widjets
12. Comparison
- create, share and participate challengings using
just a conversation
-comparing results on your own or with others
Managing
-setting interface by self-priorities
-collect and organize different media information
-managing your own goals
-managing your sport time
-check your results in an easy way
13. user's value:
-get fit and in training
-be your own trainer
-get professional step by step
-create a training community
-play sport with friends everytime, everywhere, close and
far
-keep in touch with my sport-mates and involve others
-use your point of view to manage and check results
-organize and partecipate challengings
-find out who is the best: compare your performances
-the setting interface and information matching reflects
your priorities
14. ITSME value:
-be stretched in entertaiment field
-be stretched in sport field
-get involved in partnership
-opportunity to add software and hardware tools that
easily allow communication
15. Scenarios
Lino is the 'coach' of Poggibonsi Soccer Club
and has some doubts about the performances of
Gianluigi, a brand new player of the team.
Poggibonsi 'bought' Gianluigi for his good
abilities as forward showed during the last
season at the Montalcino, but at the moment
he's not giving his best and Lino is thinking
if is worth to keep Gianluigi in the team.
16. Lino checks throught Itsme
the 'Poggibonsi' venue
he looks at the
data about
Giuanluigi and
compares them with
the other data he
collected about
players
17. Using statistic tool and other information he
saw the money spent for 'buying' Gianluigi
and he makes a prediction of the money he can
get by 'sold' him now.
18. Althought Gianluigi's
performances are not so good,
Lino decides to give him a
second chance. He sends him by e-
mail a new training
program in order to
improve his
performaces as soon
as possible
19.
20. scenarios
Gianluigi is the new forward of a local soccer
team.
Things are not going so well for him: his coach
said that "he's not good enough " and Gianluigi
is warried cause if he doesn't get better he's
out of the team.
So back at home he decides to compare his
performances during the past and nowadays using
FITSME.
21. Gianluigi receives
the e-mail from his
coach and he
understands that has
to improve his
performance in a
very short time. So
he checks out his
agenda to plan the
new training.
Because of the
difficulty to reach
this goal he decides
to supplement normal
training with a
personal one.
22. In the 'Old Team Venue' he checks all the data
about his highest performances in months, when
and where he scored more,after which kind of
training and his health situation in those
periods.
He does the same with the 'New Team
Venue' deciding to compare the data between
the new and the old team. From that he decides
to follow a new kind of training in order to
improve his performances.
He makes a brend new venue where to put all the
data he needs plus his personal song-playlist
for getting even more motivation.
25. Today is a sunny
day and Gianluigi
is free from his
soccer practice so
he takes his
BMX and goes
around the city to
try the new triks.
26. Thus Gianluigi creates a new venue in
which he compares the two periods,
finds out the training during the
best periods and uploading a playlist
with the music he prefers
27. Gianluigi is also a huge fan of BMX and he
likes wandering around the city looking
for places where play some new 'tricks'.
Gianluigi uses FITSME also for is BMX activity.
Even if for him is more a game than a real
sport, he created the'BMX venue' where he
collects video about BMX tricks, conversations
with his friends about the subject, websites,
music, pictures, meteo and maps in order to
localize cool places he discovered.
28.
29. he looks at his tricks
on computer selecting the
ones he still have to
improve and through the
bluetooth sends them to
his mobile phone.
31. Wandering around he finds a cool place that he thinks it
could be good for some tricks, so he takes a picture then
sends it to his friends giving as attachment the
localization on a map.
32. Marco replys with a
sms to Gianluigi about
that pic and Fitsme
saves the conversation
automatically
33. They decide to start a
challenge and Gianluigi
shares the BMX 10_05_'08
with friends. He selects
friends that are close to
that area and invites
them to the challenge.
34. Fabio calls Gianluigi, at
the end of the call
Fitsme asks Gianluigi if
have to save the call in
the venue.
Now a new venue is
created with the
conversation folded
inside.
35. While showing his ability
with new tricks he learned,
his friends are making
videos and posting them
directly on Youtube.
37. so... why ITSME could be usefull in
this domain?
- we use "story and venues to describe" and
"save" the esperience development of people
and the exploration of places related to the
sports
- we use alert to underline, comunicate and
share the unexpected changings (weather,
targets, demostrations.... )
- we use the double "face" of ITSME: users
have a personal and a public profile (personal
profile can be used for the management of the
trainings and public for events management )
38. - we use "limbo" to deal with brandnew
information shared
- we use the "timeline" to keep the track of
user's "sport-life" and his experiences
- ....
39. what FITSME adds to ITSME
- gps system for the geo-localization
- managing of different forms of communication
- changeable interface (in orther to respect user's
needs)
- possibility to communicate throught and with
different tools (hardware and software)